// RUN: %clang_cc1 -triple x86_64-apple-darwin -emit-llvm %s -o - | FileCheck %s // Capture the type and name so matching later is cleaner. struct CompoundTy { int a; }; // CHECK: @MyCLH = constant [[MY_CLH:[^,]+]] const struct CompoundTy *const MyCLH = &(struct CompoundTy){3}; int* a = &(int){1}; struct s {int a, b, c;} * b = &(struct s) {1, 2, 3}; _Complex double * x = &(_Complex double){1.0f}; typedef int v4i32 __attribute((vector_size(16))); v4i32 *y = &(v4i32){1,2,3,4}; void xxx() { int* a = &(int){1}; struct s {int a, b, c;} * b = &(struct s) {1, 2, 3}; _Complex double * x = &(_Complex double){1.0f}; } // CHECK-LABEL: define void @f() void f() { typedef struct S { int x,y; } S; // CHECK: [[S:%[a-zA-Z0-9.]+]] = alloca [[STRUCT:%[a-zA-Z0-9.]+]], struct S s; // CHECK-NEXT: [[COMPOUNDLIT:%[a-zA-Z0-9.]+]] = alloca [[STRUCT]] // CHECK-NEXT: [[CX:%[a-zA-Z0-9.]+]] = getelementptr inbounds [[STRUCT]], [[STRUCT]]* [[COMPOUNDLIT]], i32 0, i32 0 // CHECK-NEXT: [[SY:%[a-zA-Z0-9.]+]] = getelementptr inbounds [[STRUCT]], [[STRUCT]]* [[S]], i32 0, i32 1 // CHECK-NEXT: [[TMP:%[a-zA-Z0-9.]+]] = load i32, i32* [[SY]] // CHECK-NEXT: store i32 [[TMP]], i32* [[CX]] // CHECK-NEXT: [[CY:%[a-zA-Z0-9.]+]] = getelementptr inbounds [[STRUCT]], [[STRUCT]]* [[COMPOUNDLIT]], i32 0, i32 1 // CHECK-NEXT: [[SX:%[a-zA-Z0-9.]+]] = getelementptr inbounds [[STRUCT]], [[STRUCT]]* [[S]], i32 0, i32 0 // CHECK-NEXT: [[TMP:%[a-zA-Z0-9.]+]] = load i32, i32* [[SX]] // CHECK-NEXT: store i32 [[TMP]], i32* [[CY]] // CHECK-NEXT: [[SI8:%[a-zA-Z0-9.]+]] = bitcast [[STRUCT]]* [[S]] to i8* // CHECK-NEXT: [[COMPOUNDLITI8:%[a-zA-Z0-9.]+]] = bitcast [[STRUCT]]* [[COMPOUNDLIT]] to i8* // CHECK-NEXT: call void @llvm.memcpy{{.*}}(i8* align {{[0-9]+}} [[SI8]], i8* align {{[0-9]+}} [[COMPOUNDLITI8]] s = (S){s.y,s.x}; // CHECK-NEXT: ret void } // CHECK-LABEL: define i48 @g( struct G { short x, y, z; }; struct G g(int x, int y, int z) { // CHECK: [[RESULT:%.*]] = alloca [[G:%.*]], align 2 // CHECK-NEXT: [[X:%.*]] = alloca i32, align 4 // CHECK-NEXT: [[Y:%.*]] = alloca i32, align 4 // CHECK-NEXT: [[Z:%.*]] = alloca i32, align 4 // CHECK-NEXT: [[COERCE_TEMP:%.*]] = alloca i48 // CHECK-NEXT: store i32 // CHECK-NEXT: store i32 // CHECK-NEXT: store i32 // Evaluate the compound literal directly in the result value slot. // CHECK-NEXT: [[T0:%.*]] = getelementptr inbounds [[G]], [[G]]* [[RESULT]], i32 0, i32 0 // CHECK-NEXT: [[T1:%.*]] = load i32, i32* [[X]], align 4 // CHECK-NEXT: [[T2:%.*]] = trunc i32 [[T1]] to i16 // CHECK-NEXT: store i16 [[T2]], i16* [[T0]], align 2 // CHECK-NEXT: [[T0:%.*]] = getelementptr inbounds [[G]], [[G]]* [[RESULT]], i32 0, i32 1 // CHECK-NEXT: [[T1:%.*]] = load i32, i32* [[Y]], align 4 // CHECK-NEXT: [[T2:%.*]] = trunc i32 [[T1]] to i16 // CHECK-NEXT: store i16 [[T2]], i16* [[T0]], align 2 // CHECK-NEXT: [[T0:%.*]] = getelementptr inbounds [[G]], [[G]]* [[RESULT]], i32 0, i32 2 // CHECK-NEXT: [[T1:%.*]] = load i32, i32* [[Z]], align 4 // CHECK-NEXT: [[T2:%.*]] = trunc i32 [[T1]] to i16 // CHECK-NEXT: store i16 [[T2]], i16* [[T0]], align 2 return (struct G) { x, y, z }; // CHECK-NEXT: [[T0:%.*]] = bitcast i48* [[COERCE_TEMP]] to i8* // CHECK-NEXT: [[T1:%.*]] = bitcast [[G]]* [[RESULT]] to i8* // CHECK-NEXT: call void @llvm.memcpy.p0i8.p0i8.i64(i8* align {{[0-9]+}} [[T0]], i8* align {{[0-9]+}} [[T1]], i64 6 // CHECK-NEXT: [[T0:%.*]] = load i48, i48* [[COERCE_TEMP]] // CHECK-NEXT: ret i48 [[T0]] } // We had a bug where we'd emit a new GlobalVariable for each time we used a // const pointer to a variable initialized by a compound literal. // CHECK-LABEL: define i32 @compareMyCLH() #0 int compareMyCLH() { // CHECK: store i8* bitcast ([[MY_CLH]] to i8*) const void *a = MyCLH; // CHECK: store i8* bitcast ([[MY_CLH]] to i8*) const void *b = MyCLH; return a == b; }