// RUN: %clang_cc1 -emit-llvm -o - %s | FileCheck %s typedef float float4 __attribute__((ext_vector_type(4))); struct __attribute__((packed, aligned(4))) struct1 { float4 position; }; int x = __alignof(struct struct1); float4 f(struct struct1* x) { return x->position; } void func(struct struct1* p, float *a, float *b, float c) { p->position.x = c; *a = p->position.y; *b = p->position[0]; p->position[2] = c; // FIXME: We should be able to come up with a more aggressive alignment // estimate. // CHECK: @func // CHECK: load <4 x float>* {{%.*}}, align 1 // CHECK: store <4 x float> {{%.*}}, <4 x float>* {{%.*}}, align 1 // CHECK: load <4 x float>* {{%.*}}, align 1 // CHECK: load <4 x float>* {{%.*}}, align 1 // CHECK: load <4 x float>* {{%.*}}, align 1 // CHECK: store <4 x float> {{%.*}}, <4 x float>* {{%.*}}, align 1 // CHECK: ret void }