// RUN: %clang_cc1 -O0 -triple spir -emit-llvm %s -o - | FileCheck %s // RUN: %clang_cc1 -O0 -triple spir64 -emit-llvm %s -o - | FileCheck %s // This file tests that using the _Float16 type with the spir target will not // use the llvm intrinsics but instead will use the half arithmetic // instructions directly. // Previously attempting to use a constant _Float16 with a comparison // instruction when the target is spir or spir64 lead to an assert being hit. bool fcmp_const() { _Float16 a = 0.0f16; const _Float16 b = 1.0f16; // CHECK-NOT: llvm.convert.to.fp16 // CHECK-NOT: llvm.convert.from.fp16 // CHECK: [[REG1:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: fcmp olt half [[REG1]], 0xH3C00 // CHECK: [[REG2:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: fcmp olt half [[REG2]], 0xH4000 // CHECK: [[REG3:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: fcmp ogt half [[REG3]], 0xH3C00 // CHECK: [[REG4:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: fcmp ogt half [[REG4]], 0xH4200 // CHECK: [[REG5:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: fcmp oeq half [[REG5]], 0xH3C00 // CHECK: [[REG7:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: fcmp oeq half [[REG7]], 0xH4400 // CHECK: [[REG8:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: fcmp une half [[REG8]], 0xH3C00 // CHECK: [[REG9:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: fcmp une half [[REG9]], 0xH4500 // CHECK: [[REG10:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: fcmp ole half [[REG10]], 0xH3C00 // CHECK: [[REG11:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: fcmp ole half [[REG11]], 0xH4600 // CHECK: [[REG12:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: fcmp oge half [[REG12]], 0xH3C00 // CHECK: [[REG13:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: fcmp oge half [[REG13]], 0xH4700 return a < b || a < 2.0f16 || a > b || a > 3.0f16 || a == b || a == 4.0f16 || a != b || a != 5.0f16 || a <= b || a <= 6.0f16 || a >= b || a >= 7.0f16; } bool fcmp() { _Float16 a = 0.0f16; _Float16 b = 1.0f16; // CHECK-NOT: llvm.convert.to.fp16 // CHECK-NOT: llvm.convert.from.fp16 // CHECK: [[REG1:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: [[REG2:%.*]] = load half, half* %b, align 2 // CHECK-NEXT: fcmp olt half [[REG1]], [[REG2]] // CHECK: [[REG3:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: [[REG4:%.*]] = load half, half* %b, align 2 // CHECK-NEXT: fcmp ogt half [[REG3]], [[REG4]] // CHECK: [[REG5:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: [[REG6:%.*]] = load half, half* %b, align 2 // CHECK-NEXT: fcmp oeq half [[REG5]], [[REG6]] // CHECK: [[REG7:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: [[REG8:%.*]] = load half, half* %b, align 2 // CHECK-NEXT: fcmp une half [[REG7]], [[REG8]] // CHECK: [[REG7:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: [[REG8:%.*]] = load half, half* %b, align 2 // CHECK-NEXT: fcmp ole half [[REG7]], [[REG8]] // CHECK: [[REG7:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: [[REG8:%.*]] = load half, half* %b, align 2 // CHECK-NEXT: fcmp oge half [[REG7]], [[REG8]] return a < b || a > b || a == b || a != b || a <= b || a >= b; } _Float16 fadd() { _Float16 a = 1.0f16; const _Float16 b = 2.0f16; // CHECK-NOT: llvm.convert.to.fp16 // CHECK-NOT: llvm.convert.from.fp16 // CHECK: [[REG1:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: [[REG2:%.*]] = fadd half [[REG1]], 0xH4000 // CHECK-NEXT: [[REG3:%.*]] = fadd half [[REG2]], 0xH4200 // CHECK-NEXT: ret half [[REG3]] return a + b + 3.0f16; } _Float16 fsub() { _Float16 a = 1.0f16; const _Float16 b = 2.0f16; // CHECK-NOT: llvm.convert.to.fp16 // CHECK-NOT: llvm.convert.from.fp16 // CHECK: [[REG1:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: [[REG2:%.*]] = fsub half [[REG1]], 0xH4000 // CHECK-NEXT: [[REG3:%.*]] = fsub half [[REG2]], 0xH4200 // CHECK-NEXT: ret half [[REG3]] return a - b - 3.0f16; } // CHECK: define spir_func half @_Z4fmulDF16_(half %arg) _Float16 fmul(_Float16 arg) { _Float16 a = 1.0f16; const _Float16 b = 2.0f16; // CHECK-NOT: llvm.convert.to.fp16 // CHECK-NOT: llvm.convert.from.fp16 // CHECK: [[REG1:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: [[REG2:%.*]] = load half, half* %arg.addr, align 2 // CHECK-NEXT: [[REG3:%.*]] = fmul half [[REG1]], [[REG2]] // CHECK-NEXT: [[REG4:%.*]] = fmul half [[REG3]], 0xH4000 // CHECK-NEXT: [[REG5:%.*]] = fmul half [[REG4]], 0xH4200 // CHECK-NEXT: ret half [[REG5]] return a * arg * b * 3.0f16; } _Float16 fdiv() { _Float16 a = 1.0f16; const _Float16 b = 2.0f16; // CHECK-NOT: llvm.convert.to.fp16 // CHECK-NOT: llvm.convert.from.fp16 // CHECK: [[REG1:%.*]] = load half, half* %a, align 2 // CHECK-NEXT: [[REG2:%.*]] = fdiv half [[REG1]], 0xH4000 // CHECK-NEXT: [[REG3:%.*]] = fdiv half [[REG2]], 0xH4200 // CHECK-NEXT: ret half [[REG3]] return a / b / 3.0f16; }