// RUN: %clang_cc1 -Wno-unused-value -triple %itanium_abi_triple -emit-llvm %s -std=c++98 -o - | FileCheck %s // RUN: %clang_cc1 -Wno-unused-value -triple %itanium_abi_triple -emit-llvm %s -std=c++11 -o - | FileCheck -check-prefix=CHECK -check-prefix=CHECK11 %s // CHECK: @i = {{(dso_local )?}}global [[INT:i[0-9]+]] 0 volatile int i, j, k; volatile int ar[5]; volatile char c; // CHECK: @ci = {{(dso_local )?}}global [[CINT:.*]] zeroinitializer volatile _Complex int ci; volatile struct S { #ifdef __cplusplus void operator =(volatile struct S&o) volatile; #endif int i; } a, b; //void operator =(volatile struct S&o1, volatile struct S&o2) volatile; int printf(const char *, ...); // CHECK: define {{.*}}void @{{.*}}test void test() { asm("nop"); // CHECK: call void asm // should not load in C++98 i; // CHECK11-NEXT: load volatile [[INT]], [[INT]]* @i (float)(ci); // CHECK-NEXT: load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: sitofp [[INT]] // These are not uses in C++98: // [expr.static.cast]p6: // The lvalue-to-rvalue . . . conversions are not applied to the expression. (void)ci; // CHECK11-NEXT: load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 0) // CHECK11-NEXT: load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) (void)a; (void)(ci=ci); // CHECK-NEXT: [[R:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: [[I:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: store volatile [[INT]] [[R]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: store volatile [[INT]] [[I]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) (void)(i=j); // CHECK-NEXT: [[T:%.*]] = load volatile [[INT]], [[INT]]* @j // CHECK-NEXT: store volatile [[INT]] [[T]], [[INT]]* @i ci+=ci; // CHECK-NEXT: [[R1:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: [[I1:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: [[R2:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: [[I2:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) // Not sure why they're ordered this way. // CHECK-NEXT: [[R:%.*]] = add [[INT]] [[R2]], [[R1]] // CHECK-NEXT: [[I:%.*]] = add [[INT]] [[I2]], [[I1]] // CHECK-NEXT: store volatile [[INT]] [[R]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: store volatile [[INT]] [[I]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) // Note that C++ requires an extra load volatile over C from the LHS of the '+'. (ci += ci) + ci; // CHECK-NEXT: [[R1:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: [[I1:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: [[R2:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: [[I2:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: [[R:%.*]] = add [[INT]] [[R2]], [[R1]] // CHECK-NEXT: [[I:%.*]] = add [[INT]] [[I2]], [[I1]] // CHECK-NEXT: store volatile [[INT]] [[R]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: store volatile [[INT]] [[I]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: [[R1:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: [[I1:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: [[R2:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: [[I2:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) // These additions can be elided. // CHECK-NEXT: add [[INT]] [[R1]], [[R2]] // CHECK-NEXT: add [[INT]] [[I1]], [[I2]] asm("nop"); // CHECK-NEXT: call void asm // Extra load volatile in C++. (i += j) + k; // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: add nsw [[INT]] // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: add nsw [[INT]] asm("nop"); // CHECK-NEXT: call void asm // Extra load volatile in C++. (i += j) + 1; // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: add nsw [[INT]] // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // CHECK-NEXT: add nsw [[INT]] asm("nop"); // CHECK-NEXT: call void asm ci+ci; // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: add [[INT]] // CHECK-NEXT: add [[INT]] __real i; +ci; // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile asm("nop"); // CHECK-NEXT: call void asm (void)(i=i); // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile (float)(i=i); // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // CHECK-NEXT: sitofp (void)i; // This is now a load in C++11 // CHECK11-NEXT: load volatile i=i; // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // Extra load volatile in C++. i=i=i; // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile (void)__builtin_choose_expr(0, i=i, j=j); // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile k ? (i=i) : (j=j); // CHECK-NEXT: load volatile // CHECK-NEXT: icmp // CHECK-NEXT: br i1 // CHECK: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: br label // CHECK: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: br label // CHECK: phi (void)(i,(i=i)); // first i is also a load in C++11 // CHECK11-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile i=i,k; // k is also a load in C++11 // CHECK-NEXT: load volatile [[INT]], [[INT]]* @i // CHECK-NEXT: store volatile {{.*}}, [[INT]]* @i // CHECK11-NEXT: load volatile [[INT]], [[INT]]* @k (i=j,k=j); // CHECK-NEXT: load volatile [[INT]], [[INT]]* @j // CHECK-NEXT: store volatile {{.*}}, [[INT]]* @i // CHECK-NEXT: load volatile [[INT]], [[INT]]* @j // CHECK-NEXT: store volatile {{.*}}, [[INT]]* @k (i=j,k); // k is also a load in C++11 // CHECK-NEXT: load volatile [[INT]], [[INT]]* @j // CHECK-NEXT: store volatile {{.*}}, [[INT]]* @i // CHECK11-NEXT: load volatile [[INT]], [[INT]]* @k (i,j); // i and j both are loads in C++11 // CHECK11-NEXT: load volatile [[INT]], [[INT]]* @i // CHECK11-NEXT: load volatile [[INT]], [[INT]]* @j // Extra load in C++. i=c=k; // CHECK-NEXT: load volatile // CHECK-NEXT: trunc // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // CHECK-NEXT: sext // CHECK-NEXT: store volatile i+=k; // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: add nsw [[INT]] // CHECK-NEXT: store volatile ci; // ci is a load in C++11 // CHECK11-NEXT: load volatile {{.*}} @ci, i32 0, i32 0 // CHECK11-NEXT: load volatile {{.*}} @ci, i32 0, i32 1 asm("nop"); // CHECK-NEXT: call void asm (int)ci; // CHECK-NEXT: load volatile {{.*}} @ci, i32 0, i32 0 // CHECK-NEXT: load volatile {{.*}} @ci, i32 0, i32 1 (bool)ci; // CHECK-NEXT: load volatile {{.*}} @ci, i32 0, i32 0 // CHECK-NEXT: load volatile {{.*}} @ci, i32 0, i32 1 // CHECK-NEXT: icmp ne // CHECK-NEXT: icmp ne // CHECK-NEXT: or i1 ci=ci; // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: store volatile asm("nop"); // CHECK-NEXT: call void asm // Extra load in C++. ci=ci=ci; // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: store volatile __imag ci = __imag ci = __imag ci; // CHECK-NEXT: [[T:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: store volatile [[INT]] [[T]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: [[T:%.*]] = load volatile [[INT]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: store volatile [[INT]] [[T]], [[INT]]* getelementptr inbounds ([[CINT]], [[CINT]]* @ci, i32 0, i32 1) __real (i = j); // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile __imag i; // ============================================================ // FIXME: Test cases we get wrong. // A use. We load all of a into a copy of a, then load i. gcc forgets to do // the assignment. // (a = a).i; // ============================================================ // Test cases where we intentionally differ from gcc, due to suspected bugs in // gcc. // Not a use. gcc forgets to do the assignment. // CHECK-NEXT: call {{.*}}void ((a=a),a); // Not a use. gcc gets this wrong, it doesn't emit the copy! // CHECK-NEXT: call {{.*}}void (void)(a=a); // Not a use. gcc got this wrong in 4.2 and omitted the side effects // entirely, but it is fixed in 4.4.0. __imag (i = j); // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // C++ does an extra load here. Note that we have to do full loads. (float)(ci=ci); // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: sitofp // Not a use, bug? gcc treats this as not a use, that's probably a // bug due to tree folding ignoring volatile. (int)(ci=ci); // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // A use. (float)(i=i); // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // CHECK-NEXT: sitofp // A use. gcc treats this as not a use, that's probably a bug due to tree // folding ignoring volatile. (int)(i=i); // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // A use. -(i=j); // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // CHECK-NEXT: sub // A use. gcc treats this a not a use, that's probably a bug due to tree // folding ignoring volatile. +(i=k); // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // A use. gcc treats this a not a use, that's probably a bug due to tree // folding ignoring volatile. __real (ci=ci); // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: store volatile // A use. i + 0; // CHECK-NEXT: load volatile // CHECK-NEXT: add // A use. (i=j) + i; // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // CHECK-NEXT: load volatile // CHECK-NEXT: add // A use. gcc treats this as not a use, that's probably a bug due to tree // folding ignoring volatile. (i=j) + 0; // CHECK-NEXT: load volatile // CHECK-NEXT: store volatile // CHECK-NEXT: load volatile // CHECK-NEXT: add (i,j)=k; // i is also a load in C++11 // CHECK-NEXT: load volatile [[INT]], [[INT]]* @k // CHECK11-NEXT: load volatile [[INT]], [[INT]]* @i // CHECK-NEXT: store volatile {{.*}}, [[INT]]* @j (j=k,i)=i; // CHECK-NEXT: load volatile [[INT]], [[INT]]* @i // CHECK-NEXT: load volatile [[INT]], [[INT]]* @k // CHECK-NEXT: store volatile {{.*}}, [[INT]]* @j // CHECK-NEXT: store volatile {{.*}}, [[INT]]* @i // CHECK-NEXT: ret void }