// RUN: %clang_cc1 -fsyntax-only -fobjc-arc -fobjc-runtime-has-weak -verify %s // Check the results of the various type-trait query functions on // lifetime-qualified types in ARC. #define JOIN3(X,Y) X ## Y #define JOIN2(X,Y) JOIN3(X,Y) #define JOIN(X,Y) JOIN2(X,Y) #define TRAIT_IS_TRUE(Trait, Type) char JOIN2(Trait,__LINE__)[Trait(Type)? 1 : -1] #define TRAIT_IS_FALSE(Trait, Type) char JOIN2(Trait,__LINE__)[Trait(Type)? -1 : 1] // __has_nothrow_assign TRAIT_IS_TRUE(__has_nothrow_assign, __strong id); TRAIT_IS_TRUE(__has_nothrow_assign, __weak id); TRAIT_IS_TRUE(__has_nothrow_assign, __autoreleasing id); TRAIT_IS_TRUE(__has_nothrow_assign, __unsafe_unretained id); // __has_nothrow_copy TRAIT_IS_TRUE(__has_nothrow_copy, __strong id); TRAIT_IS_TRUE(__has_nothrow_copy, __weak id); TRAIT_IS_TRUE(__has_nothrow_copy, __autoreleasing id); TRAIT_IS_TRUE(__has_nothrow_copy, __unsafe_unretained id); // __has_nothrow_constructor TRAIT_IS_TRUE(__has_nothrow_constructor, __strong id); TRAIT_IS_TRUE(__has_nothrow_constructor, __weak id); TRAIT_IS_TRUE(__has_nothrow_constructor, __autoreleasing id); TRAIT_IS_TRUE(__has_nothrow_constructor, __unsafe_unretained id); // __has_trivial_assign TRAIT_IS_FALSE(__has_trivial_assign, __strong id); TRAIT_IS_FALSE(__has_trivial_assign, __weak id); TRAIT_IS_FALSE(__has_trivial_assign, __autoreleasing id); TRAIT_IS_TRUE(__has_trivial_assign, __unsafe_unretained id); // __has_trivial_copy TRAIT_IS_FALSE(__has_trivial_copy, __strong id); TRAIT_IS_FALSE(__has_trivial_copy, __weak id); TRAIT_IS_FALSE(__has_trivial_copy, __autoreleasing id); TRAIT_IS_TRUE(__has_trivial_copy, __unsafe_unretained id); // __has_trivial_constructor TRAIT_IS_FALSE(__has_trivial_constructor, __strong id); TRAIT_IS_FALSE(__has_trivial_constructor, __weak id); TRAIT_IS_FALSE(__has_trivial_constructor, __autoreleasing id); TRAIT_IS_TRUE(__has_trivial_constructor, __unsafe_unretained id); // __has_trivial_destructor TRAIT_IS_FALSE(__has_trivial_destructor, __strong id); TRAIT_IS_FALSE(__has_trivial_destructor, __weak id); TRAIT_IS_TRUE(__has_trivial_destructor, __autoreleasing id); TRAIT_IS_TRUE(__has_trivial_destructor, __unsafe_unretained id); // __is_literal TRAIT_IS_TRUE(__is_literal, __strong id); TRAIT_IS_TRUE(__is_literal, __weak id); TRAIT_IS_TRUE(__is_literal, __autoreleasing id); TRAIT_IS_TRUE(__is_literal, __unsafe_unretained id); // __is_literal_type TRAIT_IS_TRUE(__is_literal_type, __strong id); TRAIT_IS_TRUE(__is_literal_type, __weak id); TRAIT_IS_TRUE(__is_literal_type, __autoreleasing id); TRAIT_IS_TRUE(__is_literal_type, __unsafe_unretained id); // __is_pod TRAIT_IS_FALSE(__is_pod, __strong id); TRAIT_IS_FALSE(__is_pod, __weak id); TRAIT_IS_FALSE(__is_pod, __autoreleasing id); TRAIT_IS_TRUE(__is_pod, __unsafe_unretained id); // __is_trivial TRAIT_IS_FALSE(__is_trivial, __strong id); TRAIT_IS_FALSE(__is_trivial, __weak id); TRAIT_IS_FALSE(__is_trivial, __autoreleasing id); TRAIT_IS_TRUE(__is_trivial, __unsafe_unretained id); // __is_scalar TRAIT_IS_FALSE(__is_scalar, __strong id); TRAIT_IS_FALSE(__is_scalar, __weak id); TRAIT_IS_FALSE(__is_scalar, __autoreleasing id); TRAIT_IS_TRUE(__is_scalar, __unsafe_unretained id); // __is_standard_layout TRAIT_IS_TRUE(__is_standard_layout, __strong id); TRAIT_IS_TRUE(__is_standard_layout, __weak id); TRAIT_IS_TRUE(__is_standard_layout, __autoreleasing id); TRAIT_IS_TRUE(__is_standard_layout, __unsafe_unretained id);