// Common/StringConvert.h #ifndef __COMMON_STRING_CONVERT_H #define __COMMON_STRING_CONVERT_H #include "MyString.h" #include "MyWindows.h" UString MultiByteToUnicodeString(const AString &srcString, UINT codePage = CP_ACP); // optimized versions that work faster for ASCII strings void MultiByteToUnicodeString2(UString &dest, const AString &srcString, UINT codePage = CP_ACP); void UnicodeStringToMultiByte2(AString &dest, const UString &s, UINT codePage, char defaultChar, bool &defaultCharWasUsed); void UnicodeStringToMultiByte2(AString &dest, const UString &srcString, UINT codePage); AString UnicodeStringToMultiByte(const UString &srcString, UINT codePage, char defaultChar, bool &defaultCharWasUsed); AString UnicodeStringToMultiByte(const UString &srcString, UINT codePage = CP_ACP); inline const wchar_t* GetUnicodeString(const wchar_t* unicodeString) { return unicodeString; } inline const UString& GetUnicodeString(const UString &unicodeString) { return unicodeString; } inline UString GetUnicodeString(const AString &ansiString) { return MultiByteToUnicodeString(ansiString); } inline UString GetUnicodeString(const AString &multiByteString, UINT codePage) { return MultiByteToUnicodeString(multiByteString, codePage); } inline const wchar_t* GetUnicodeString(const wchar_t* unicodeString, UINT) { return unicodeString; } inline const UString& GetUnicodeString(const UString &unicodeString, UINT) { return unicodeString; } inline const char* GetAnsiString(const char* ansiString) { return ansiString; } inline const AString& GetAnsiString(const AString &ansiString) { return ansiString; } inline AString GetAnsiString(const UString &unicodeString) { return UnicodeStringToMultiByte(unicodeString); } inline const char* GetOemString(const char* oemString) { return oemString; } inline const AString& GetOemString(const AString &oemString) { return oemString; } inline AString GetOemString(const UString &unicodeString) { return UnicodeStringToMultiByte(unicodeString, CP_OEMCP); } #ifdef _UNICODE inline const wchar_t* GetSystemString(const wchar_t* unicodeString) { return unicodeString;} inline const UString& GetSystemString(const UString &unicodeString) { return unicodeString;} inline const wchar_t* GetSystemString(const wchar_t* unicodeString, UINT /* codePage */) { return unicodeString;} inline const UString& GetSystemString(const UString &unicodeString, UINT /* codePage */) { return unicodeString;} inline UString GetSystemString(const AString &multiByteString, UINT codePage) { return MultiByteToUnicodeString(multiByteString, codePage);} inline UString GetSystemString(const AString &multiByteString) { return MultiByteToUnicodeString(multiByteString);} #else inline const char* GetSystemString(const char *ansiString) { return ansiString; } inline const AString& GetSystemString(const AString &multiByteString, UINT) { return multiByteString; } inline const char * GetSystemString(const char *multiByteString, UINT) { return multiByteString; } inline AString GetSystemString(const UString &unicodeString) { return UnicodeStringToMultiByte(unicodeString); } inline AString GetSystemString(const UString &unicodeString, UINT codePage) { return UnicodeStringToMultiByte(unicodeString, codePage); } #endif #ifndef UNDER_CE AString SystemStringToOemString(const CSysString &srcString); #endif #endif