// UniqBlocks.h #ifndef __UNIQ_BLOCKS_H #define __UNIQ_BLOCKS_H #include "../../Common/MyTypes.h" #include "../../Common/MyBuffer.h" #include "../../Common/MyVector.h" struct CUniqBlocks { CObjectVector Bufs; CIntVector Sorted; CIntVector BufIndexToSortedIndex; int AddUniq(const Byte *data, size_t size); UInt64 GetTotalSizeInBytes() const; void GetReverseMap(); bool IsOnlyEmpty() const { if (Bufs.Size() == 0) return true; if (Bufs.Size() > 1) return false; return Bufs[0].Size() == 0; } }; #endif