// BitlEncoder.h -- the Least Significant Bit of byte is First #ifndef __BITL_ENCODER_H #define __BITL_ENCODER_H #include "../Common/OutBuffer.h" class CBitlEncoder { COutBuffer m_Stream; unsigned m_BitPos; Byte m_CurByte; public: bool Create(UInt32 bufferSize) { return m_Stream.Create(bufferSize); } void SetStream(ISequentialOutStream *outStream) { m_Stream.SetStream(outStream); } void ReleaseStream() { m_Stream.ReleaseStream(); } UInt32 GetBitPosition() const { return (8 - m_BitPos); } UInt64 GetProcessedSize() const { return m_Stream.GetProcessedSize() + (8 - m_BitPos + 7) /8; } void Init() { m_Stream.Init(); m_BitPos = 8; m_CurByte = 0; } HRESULT Flush() { FlushByte(); return m_Stream.Flush(); } void FlushByte() { if (m_BitPos < 8) m_Stream.WriteByte(m_CurByte); m_BitPos = 8; m_CurByte = 0; } void WriteBits(UInt32 value, unsigned numBits) { while (numBits > 0) { if (numBits < m_BitPos) { m_CurByte |= (value & ((1 << numBits) - 1)) << (8 - m_BitPos); m_BitPos -= numBits; return; } numBits -= m_BitPos; m_Stream.WriteByte((Byte)(m_CurByte | (value << (8 - m_BitPos)))); value >>= m_BitPos; m_BitPos = 8; m_CurByte = 0; } } void WriteByte(Byte b) { m_Stream.WriteByte(b);} }; #endif