// Compress/RangeCoder.h // 2009-05-30 : Igor Pavlov : Public domain #ifndef __COMPRESS_RANGE_CODER_H #define __COMPRESS_RANGE_CODER_H #include "../Common/InBuffer.h" #include "../Common/OutBuffer.h" namespace NCompress { namespace NRangeCoder { const int kNumTopBits = 24; const UInt32 kTopValue = (1 << kNumTopBits); class CEncoder { UInt32 _cacheSize; Byte _cache; public: UInt64 Low; UInt32 Range; COutBuffer Stream; bool Create(UInt32 bufferSize) { return Stream.Create(bufferSize); } void SetStream(ISequentialOutStream *stream) { Stream.SetStream(stream); } void Init() { Stream.Init(); Low = 0; Range = 0xFFFFFFFF; _cacheSize = 1; _cache = 0; } void FlushData() { // Low += 1; for(int i = 0; i < 5; i++) ShiftLow(); } HRESULT FlushStream() { return Stream.Flush(); } void ReleaseStream() { Stream.ReleaseStream(); } void Encode(UInt32 start, UInt32 size, UInt32 total) { Low += start * (Range /= total); Range *= size; while (Range < kTopValue) { Range <<= 8; ShiftLow(); } } void ShiftLow() { if ((UInt32)Low < (UInt32)0xFF000000 || (int)(Low >> 32) != 0) { Byte temp = _cache; do { Stream.WriteByte((Byte)(temp + (Byte)(Low >> 32))); temp = 0xFF; } while(--_cacheSize != 0); _cache = (Byte)((UInt32)Low >> 24); } _cacheSize++; Low = (UInt32)Low << 8; } void EncodeDirectBits(UInt32 value, int numBits) { for (numBits--; numBits >= 0; numBits--) { Range >>= 1; Low += Range & (0 - ((value >> numBits) & 1)); if (Range < kTopValue) { Range <<= 8; ShiftLow(); } } } void EncodeBit(UInt32 size0, UInt32 numTotalBits, UInt32 symbol) { UInt32 newBound = (Range >> numTotalBits) * size0; if (symbol == 0) Range = newBound; else { Low += newBound; Range -= newBound; } while (Range < kTopValue) { Range <<= 8; ShiftLow(); } } UInt64 GetProcessedSize() { return Stream.GetProcessedSize() + _cacheSize + 4; } }; class CDecoder { public: CInBuffer Stream; UInt32 Range; UInt32 Code; bool Create(UInt32 bufferSize) { return Stream.Create(bufferSize); } void Normalize() { while (Range < kTopValue) { Code = (Code << 8) | Stream.ReadByte(); Range <<= 8; } } void SetStream(ISequentialInStream *stream) { Stream.SetStream(stream); } void Init() { Stream.Init(); Code = 0; Range = 0xFFFFFFFF; for(int i = 0; i < 5; i++) Code = (Code << 8) | Stream.ReadByte(); } void ReleaseStream() { Stream.ReleaseStream(); } UInt32 GetThreshold(UInt32 total) { return (Code) / ( Range /= total); } void Decode(UInt32 start, UInt32 size) { Code -= start * Range; Range *= size; Normalize(); } UInt32 DecodeDirectBits(int numTotalBits) { UInt32 range = Range; UInt32 code = Code; UInt32 result = 0; for (int i = numTotalBits; i != 0; i--) { range >>= 1; /* result <<= 1; if (code >= range) { code -= range; result |= 1; } */ UInt32 t = (code - range) >> 31; code -= range & (t - 1); result = (result << 1) | (1 - t); if (range < kTopValue) { code = (code << 8) | Stream.ReadByte(); range <<= 8; } } Range = range; Code = code; return result; } UInt32 DecodeBit(UInt32 size0, UInt32 numTotalBits) { UInt32 newBound = (Range >> numTotalBits) * size0; UInt32 symbol; if (Code < newBound) { symbol = 0; Range = newBound; } else { symbol = 1; Code -= newBound; Range -= newBound; } Normalize(); return symbol; } UInt64 GetProcessedSize() {return Stream.GetProcessedSize(); } }; }} #endif