// IStream.h #ifndef __ISTREAM_H #define __ISTREAM_H #include "../Common/MyUnknown.h" #include "../Common/Types.h" #include "IDecl.h" #define STREAM_INTERFACE_SUB(i, base, x) DECL_INTERFACE_SUB(i, base, 3, x) #define STREAM_INTERFACE(i, x) STREAM_INTERFACE_SUB(i, IUnknown, x) STREAM_INTERFACE(ISequentialInStream, 0x01) { STDMETHOD(Read)(void *data, UInt32 size, UInt32 *processedSize) PURE; /* Out: if size != 0, return_value = S_OK and (*processedSize == 0), then there are no more bytes in stream. if (size > 0) && there are bytes in stream, this function must read at least 1 byte. This function is allowed to read less than number of remaining bytes in stream. You must call Read function in loop, if you need exact amount of data */ }; STREAM_INTERFACE(ISequentialOutStream, 0x02) { STDMETHOD(Write)(const void *data, UInt32 size, UInt32 *processedSize) PURE; /* if (size > 0) this function must write at least 1 byte. This function is allowed to write less than "size". You must call Write function in loop, if you need to write exact amount of data */ }; STREAM_INTERFACE_SUB(IInStream, ISequentialInStream, 0x03) { STDMETHOD(Seek)(Int64 offset, UInt32 seekOrigin, UInt64 *newPosition) PURE; }; STREAM_INTERFACE_SUB(IOutStream, ISequentialOutStream, 0x04) { STDMETHOD(Seek)(Int64 offset, UInt32 seekOrigin, UInt64 *newPosition) PURE; STDMETHOD(SetSize)(UInt64 newSize) PURE; }; STREAM_INTERFACE(IStreamGetSize, 0x06) { STDMETHOD(GetSize)(UInt64 *size) PURE; }; STREAM_INTERFACE(IOutStreamFlush, 0x07) { STDMETHOD(Flush)() PURE; }; #endif