// Common/MemoryLock.cpp #include "StdAfx.h" namespace NWindows { namespace NSecurity { #ifndef UNDER_CE #ifndef _UNICODE typedef BOOL (WINAPI * OpenProcessTokenP)(HANDLE ProcessHandle, DWORD DesiredAccess, PHANDLE TokenHandle); typedef BOOL (WINAPI * LookupPrivilegeValueP)(LPCTSTR lpSystemName, LPCTSTR lpName, PLUID lpLuid); typedef BOOL (WINAPI * AdjustTokenPrivilegesP)(HANDLE TokenHandle, BOOL DisableAllPrivileges, PTOKEN_PRIVILEGES NewState, DWORD BufferLength, PTOKEN_PRIVILEGES PreviousState,PDWORD ReturnLength); #endif #ifdef _UNICODE bool EnableLockMemoryPrivilege( #else static bool EnableLockMemoryPrivilege2(HMODULE hModule, #endif bool enable) { #ifndef _UNICODE if (hModule == NULL) return false; OpenProcessTokenP openProcessToken = (OpenProcessTokenP)GetProcAddress(hModule, "OpenProcessToken"); LookupPrivilegeValueP lookupPrivilegeValue = (LookupPrivilegeValueP)GetProcAddress(hModule, "LookupPrivilegeValueA" ); AdjustTokenPrivilegesP adjustTokenPrivileges = (AdjustTokenPrivilegesP)GetProcAddress(hModule, "AdjustTokenPrivileges"); if (openProcessToken == NULL || adjustTokenPrivileges == NULL || lookupPrivilegeValue == NULL) return false; #endif HANDLE token; if (! #ifdef _UNICODE ::OpenProcessToken #else openProcessToken #endif (::GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES, &token)) return false; TOKEN_PRIVILEGES tp; bool res = false; if ( #ifdef _UNICODE ::LookupPrivilegeValue #else lookupPrivilegeValue #endif (NULL, SE_LOCK_MEMORY_NAME, &(tp.Privileges[0].Luid))) { tp.PrivilegeCount = 1; tp.Privileges[0].Attributes = enable ? SE_PRIVILEGE_ENABLED: 0; if ( #ifdef _UNICODE ::AdjustTokenPrivileges #else adjustTokenPrivileges #endif (token, FALSE, &tp, 0, NULL, NULL)) res = (GetLastError() == ERROR_SUCCESS); } ::CloseHandle(token); return res; } #ifndef _UNICODE bool EnableLockMemoryPrivilege(bool enable) { HMODULE hModule = LoadLibrary(TEXT("Advapi32.dll")); if (hModule == NULL) return false; bool res = EnableLockMemoryPrivilege2(hModule, enable); ::FreeLibrary(hModule); return res; } #endif #endif }}