#include "texteditor.h" #include "utils/position.h" namespace Scripting { namespace Internal { TextEditor::TextEditor(QObject *parent) : Editor(parent) { } int TextEditor::nativePosition(Enums::PositionOperation posOp, int at) const { return editor()->position( static_cast< ::TextEditor::ITextEditor::PositionOperation>(posOp), at); } Position TextEditor::convertPosition(int pos) const { int line, column; editor()->convertPosition(pos,&line,&column); return Position(line,column); } Position TextEditor::position(Enums::PositionOperation posOp, int at) const { return convertPosition(nativePosition(posOp,at)); } QRect TextEditor::cursorRect(int pos) const { return editor()->cursorRect(pos); } int TextEditor::columnCount() const { return editor()->columnCount(); } int TextEditor::rowCount() const { return editor()->rowCount(); } void TextEditor::remove(int length) { editor()->remove(length); } void TextEditor::insert(const QString &string) { editor()->insert(string); } void TextEditor::replace(int length, const QString &string) { editor()->replace(length, string); } void TextEditor::setCursorPosition(int pos) { editor()->setCursorPosition(pos); } void TextEditor::select(int toPos) { editor()->select(toPos); } ::TextEditor::ITextEditor *TextEditor::editor() const { return qobject_cast< ::TextEditor::ITextEditor*>(Editor::editor()); } } // namespace Internal } // namespace Scripting