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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of QtSystemTest.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "tpgame.h"
+#include "tpframe.h"
+#include <QScrollArea>
+#include <QHBoxLayout>
+
+TPGame::TPGame(QWidget *parent) :
+ QWidget(parent)
+{
+ QHBoxLayout *layout = new QHBoxLayout;
+ layout->setMargin(0);
+ layout->setSpacing(0);
+ TPFrame *last = 0;
+ for (int i = 0; i < 10; i++) {
+ TPFrame *frame = new TPFrame;
+ layout->addWidget(frame);
+ m_frames.append(frame);
+ frame->setPreviousFrame(last);
+ if (last)
+ last->setNextFrame(frame);
+ last = frame;
+ }
+ setLayout(layout);
+}
+
+TPGame::~TPGame()
+{
+}
+
+void TPGame::reset()
+{
+ foreach(TPFrame *frame, m_frames) {
+ frame->reset();
+ }
+}