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authorFriedemann Kleint <Friedemann.Kleint@qt.io>2019-04-25 10:07:09 +0200
committerFriedemann Kleint <Friedemann.Kleint@qt.io>2019-04-26 07:10:25 +0000
commit34d00ae3c265202f02b209878c3e669f1bce7ceb (patch)
treeecc42615d09004c148cb1a33d856c57280e5bb5a
parent21077bec48f2ca16ec0fed25e0c0af62317606d9 (diff)
Fix warnings about signatures 'setUniformValue(const char*,...)' not being found
Use a regular expression with the types, fixing: qt.shiboken: (gui) signature 'setUniformValue(const char*,GLfloat)' (specified as 'setUniformValue(const char*, GLfloat)') for function modification in 'QOpenGLShaderProgram' not found. Possible candidates: ... setUniformValue(const char*,float,float,float,float) in QOpenGLShaderProgram setUniformValue(const char*,int) in QOpenGLShaderProgram setUniformValue(const char*,uint) in QOpenGLShaderProgram ... Amends 05ae61cba5f943eb58343b44f8d474bc88bf0ce4 Task-number: PYSIDE-989 Change-Id: Ib12ca0309dfa46cca87e8deb546378b185a56b66 Reviewed-by: Cristian Maureira-Fredes <cristian.maureira-fredes@qt.io>
-rw-r--r--sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml7
-rw-r--r--sources/pyside2/tests/registry/exists_darwin_5_12_0_ci.py4
-rw-r--r--sources/pyside2/tests/registry/exists_opensuse423_5_12_0_ci.py4
-rw-r--r--sources/pyside2/tests/registry/exists_redhatenterpriselinuxworkstation74_5_12_0_ci.py4
-rw-r--r--sources/pyside2/tests/registry/exists_win32_5_12_0_ci.py4
5 files changed, 13 insertions, 10 deletions
diff --git a/sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml b/sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml
index cadfc33fa..f58bde35a 100644
--- a/sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml
+++ b/sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml
@@ -2906,12 +2906,7 @@
<modify-argument index="2"><array/></modify-argument>
</modify-function>
<!-- Add explicit signatures for the setUniformValue functions -->
- <modify-function signature="setUniformValue(const char*, GLfloat)" remove="all"/>
- <modify-function signature="setUniformValue(const char*, GLint)" remove="all"/>
- <modify-function signature="setUniformValue(const char*, GLuint)" remove="all"/>
- <modify-function signature="setUniformValue(int, GLfloat)" remove="all"/>
- <modify-function signature="setUniformValue(int, GLint)" remove="all"/>
- <modify-function signature="setUniformValue(int, GLuint)" remove="all"/>
+ <modify-function signature="^setUniformValue\(const char\*,(float|int|uint)\)$" remove="all"/>
<!-- No need for a signature for GLuint, since Qt (internally) calls the same function: glUniform1i -->
<add-function signature="setUniformValue1f(const char*, float)" return-type="void">
<inject-code file="../glue/qtgui.cpp" snippet="qopenglshaderprogram_setuniformvalue_float"/>
diff --git a/sources/pyside2/tests/registry/exists_darwin_5_12_0_ci.py b/sources/pyside2/tests/registry/exists_darwin_5_12_0_ci.py
index a1fd624d9..689c17750 100644
--- a/sources/pyside2/tests/registry/exists_darwin_5_12_0_ci.py
+++ b/sources/pyside2/tests/registry/exists_darwin_5_12_0_ci.py
@@ -5184,7 +5184,9 @@ if "PySide2.QtGui" in sys.modules:
"QOpenGLShaderProgram.setDefaultInnerTessellationLevels": ('list',),
"QOpenGLShaderProgram.setDefaultOuterTessellationLevels": ('list',),
"QOpenGLShaderProgram.setPatchVertexCount": ('int',),
- "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List[typing.List[float]]'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'int'), ('str', 'typing.List[typing.List[float]]')],
+ "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List[typing.List[float]]'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'typing.List[typing.List[float]]')],
+ "QOpenGLShaderProgram.setUniformValue1i": [('str', 'int')],
+ "QOpenGLShaderProgram.setUniformValue1f": [('str', 'float')],
"QOpenGLShaderProgram.setUniformValueArray": [('int', 'float', 'int', 'int'), ('int', 'int', 'int'), ('str', 'float', 'int', 'int'), ('str', 'int', 'int')],
"QOpenGLShaderProgram.shaders": (),
"QOpenGLShaderProgram.uniformLocation": [('PySide2.QtCore.QByteArray',), ('str',)],
diff --git a/sources/pyside2/tests/registry/exists_opensuse423_5_12_0_ci.py b/sources/pyside2/tests/registry/exists_opensuse423_5_12_0_ci.py
index 4b753386f..1bc359d3f 100644
--- a/sources/pyside2/tests/registry/exists_opensuse423_5_12_0_ci.py
+++ b/sources/pyside2/tests/registry/exists_opensuse423_5_12_0_ci.py
@@ -5183,7 +5183,9 @@ if "PySide2.QtGui" in sys.modules:
"QOpenGLShaderProgram.setDefaultInnerTessellationLevels": ('list',),
"QOpenGLShaderProgram.setDefaultOuterTessellationLevels": ('list',),
"QOpenGLShaderProgram.setPatchVertexCount": ('int',),
- "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List[typing.List[float]]'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'int'), ('str', 'typing.List[typing.List[float]]')],
+ "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List[typing.List[float]]'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'typing.List[typing.List[float]]')],
+ "QOpenGLShaderProgram.setUniformValue1i": [('str', 'int')],
+ "QOpenGLShaderProgram.setUniformValue1f": [('str', 'float')],
"QOpenGLShaderProgram.setUniformValueArray": [('int', 'float', 'int', 'int'), ('int', 'int', 'int'), ('str', 'float', 'int', 'int'), ('str', 'int', 'int')],
"QOpenGLShaderProgram.shaders": (),
"QOpenGLShaderProgram.uniformLocation": [('PySide2.QtCore.QByteArray',), ('str',)],
diff --git a/sources/pyside2/tests/registry/exists_redhatenterpriselinuxworkstation74_5_12_0_ci.py b/sources/pyside2/tests/registry/exists_redhatenterpriselinuxworkstation74_5_12_0_ci.py
index 1a68c8c85..9e32998e1 100644
--- a/sources/pyside2/tests/registry/exists_redhatenterpriselinuxworkstation74_5_12_0_ci.py
+++ b/sources/pyside2/tests/registry/exists_redhatenterpriselinuxworkstation74_5_12_0_ci.py
@@ -5183,7 +5183,9 @@ if "PySide2.QtGui" in sys.modules:
"QOpenGLShaderProgram.setDefaultInnerTessellationLevels": ('list',),
"QOpenGLShaderProgram.setDefaultOuterTessellationLevels": ('list',),
"QOpenGLShaderProgram.setPatchVertexCount": ('int',),
- "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List[typing.List[float]]'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'int'), ('str', 'typing.List[typing.List[float]]')],
+ "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List[typing.List[float]]'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'typing.List[typing.List[float]]')],
+ "QOpenGLShaderProgram.setUniformValue1i": [('str', 'int')],
+ "QOpenGLShaderProgram.setUniformValue1f": [('str', 'float')],
"QOpenGLShaderProgram.setUniformValueArray": [('int', 'float', 'int', 'int'), ('int', 'int', 'int'), ('str', 'float', 'int', 'int'), ('str', 'int', 'int')],
"QOpenGLShaderProgram.shaders": (),
"QOpenGLShaderProgram.uniformLocation": [('PySide2.QtCore.QByteArray',), ('str',)],
diff --git a/sources/pyside2/tests/registry/exists_win32_5_12_0_ci.py b/sources/pyside2/tests/registry/exists_win32_5_12_0_ci.py
index 10b2acf4c..ae170e517 100644
--- a/sources/pyside2/tests/registry/exists_win32_5_12_0_ci.py
+++ b/sources/pyside2/tests/registry/exists_win32_5_12_0_ci.py
@@ -5196,7 +5196,9 @@ if "PySide2.QtGui" in sys.modules:
"QOpenGLShaderProgram.setDefaultInnerTessellationLevels": ('list',),
"QOpenGLShaderProgram.setDefaultOuterTessellationLevels": ('list',),
"QOpenGLShaderProgram.setPatchVertexCount": ('int',),
- "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'int'), ('str', 'typing.List')],
+ "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'typing.List')],
+ "QOpenGLShaderProgram.setUniformValue1i": [('str', 'int')],
+ "QOpenGLShaderProgram.setUniformValue1f": [('str', 'float')],
"QOpenGLShaderProgram.setUniformValueArray": [('int', 'float', 'int', 'int'), ('int', 'int', 'int'), ('str', 'float', 'int', 'int'), ('str', 'int', 'int')],
"QOpenGLShaderProgram.shaders": (),
"QOpenGLShaderProgram.uniformLocation": [('PySide2.QtCore.QByteArray',), ('str',)],