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authorAlexandru Croitor <alexandru.croitor@qt.io>2017-05-19 12:00:05 +0200
committerAlexandru Croitor <alexandru.croitor@qt.io>2017-05-19 12:32:56 +0000
commit4ec9cfa3c6b895c0cf50227c189cfa542de88b64 (patch)
tree9d8d7f1fb82aae2727ae62da11a5a62459d7bce0 /sources/pyside2/PySide2/QtTest
parent58f937f45fb693018e9735344c3b92faa121eb17 (diff)
Fix "GLint"-like typedefs to be resolved by shiboken on macOS
On macOS the GL integer types are typedefed to C++11 fixed width integer types, like int32_t. Add these types to typesystem_core_common.xml as primitive types, so that OpenGL function bindings are properly generated. For conversion purposes, once the generator writes the binding C++ code, the fixed width integer types get resolved to simple types like "int", and thus the primitive type conversion template for "int" is used. Change-Id: Ie41f5fb3fbc300c34ea777b875a57cff558d79df Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'sources/pyside2/PySide2/QtTest')
0 files changed, 0 insertions, 0 deletions