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+#!/usr/bin/env python
+
+############################################################################
+##
+## Copyright (C) 2013 Riverbank Computing Limited.
+## Copyright (C) 2016 The Qt Company Ltd.
+## Contact: http://www.qt.io/licensing/
+##
+## This file is part of the PySide examples of the Qt Toolkit.
+##
+## $QT_BEGIN_LICENSE:BSD$
+## You may use this file under the terms of the BSD license as follows:
+##
+## "Redistribution and use in source and binary forms, with or without
+## modification, are permitted provided that the following conditions are
+## met:
+## * Redistributions of source code must retain the above copyright
+## notice, this list of conditions and the following disclaimer.
+## * Redistributions in binary form must reproduce the above copyright
+## notice, this list of conditions and the following disclaimer in
+## the documentation and/or other materials provided with the
+## distribution.
+## * Neither the name of The Qt Company Ltd nor the names of its
+## contributors may be used to endorse or promote products derived
+## from this software without specific prior written permission.
+##
+##
+## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+##
+## $QT_END_LICENSE$
+##
+############################################################################
+
+"""PySide2 port of the opengl/legacy/overpainting example from Qt v5.x"""
+
+import sys
+import math, random
+from PySide2.QtCore import *
+from PySide2.QtGui import *
+from PySide2.QtWidgets import *
+from PySide2.QtOpenGL import *
+
+try:
+ from OpenGL.GL import *
+except ImportError:
+ app = QApplication(sys.argv)
+ messageBox = QMessageBox(QMessageBox.Critical, "OpenGL overpainting",
+ "PyOpenGL must be installed to run this example.",
+ QMessageBox.Close)
+ messageBox.setDetailedText("Run:\npip install PyOpenGL PyOpenGL_accelerate")
+ messageBox.exec_()
+ sys.exit(1)
+
+
+class Bubble:
+ def __init__(self, position, radius, velocity):
+ self.position = position
+ self.vel = velocity
+ self.radius = radius
+ self.innerColor = self.randomColor()
+ self.outerColor = self.randomColor()
+ self.updateBrush()
+
+ def updateBrush(self):
+ gradient = QRadialGradient(QPointF(self.radius, self.radius), self.radius,
+ QPointF(self.radius*0.5, self.radius*0.5))
+
+ gradient.setColorAt(0, QColor(255, 255, 255, 255))
+ gradient.setColorAt(0.25, self.innerColor)
+ gradient.setColorAt(1, self.outerColor)
+ self.brush = QBrush(gradient)
+
+ def drawBubble(self, painter):
+ painter.save()
+ painter.translate(self.position.x() - self.radius,
+ self.position.y() - self.radius)
+ painter.setBrush(self.brush)
+ painter.drawEllipse(0, 0, int(2*self.radius), int(2*self.radius))
+ painter.restore()
+
+ def randomColor(self):
+ red = random.randrange(205, 256)
+ green = random.randrange(205, 256)
+ blue = random.randrange(205, 256)
+ alpha = random.randrange(91, 192)
+
+ return QColor(red, green, blue, alpha)
+
+ def move(self, bbox):
+ self.position += self.vel
+ leftOverflow = self.position.x() - self.radius - bbox.left()
+ rightOverflow = self.position.x() + self.radius - bbox.right()
+ topOverflow = self.position.y() - self.radius - bbox.top()
+ bottomOverflow = self.position.y() + self.radius - bbox.bottom()
+
+ if leftOverflow < 0.0:
+ self.position.setX(self.position.x() - 2 * leftOverflow)
+ self.vel.setX(-self.vel.x())
+ elif rightOverflow > 0.0:
+ self.position.setX(self.position.x() - 2 * rightOverflow)
+ self.vel.setX(-self.vel.x())
+
+ if topOverflow < 0.0:
+ self.position.setY(self.position.y() - 2 * topOverflow)
+ self.vel.setY(-self.vel.y())
+ elif bottomOverflow > 0.0:
+ self.position.setY(self.position.y() - 2 * bottomOverflow)
+ self.vel.setY(-self.vel.y())
+
+ def rect(self):
+ return QRectF(self.position.x() - self.radius,
+ self.position.y() - self.radius,
+ 2 * self.radius, 2 * self.radius)
+
+
+class GLWidget(QGLWidget):
+ def __init__(self, parent = None):
+ QGLWidget.__init__(self, QGLFormat(QGL.SampleBuffers), parent)
+
+ midnight = QTime(0, 0, 0)
+ random.seed(midnight.secsTo(QTime.currentTime()))
+
+ self.object = 0
+ self.xRot = 0
+ self.yRot = 0
+ self.zRot = 0
+ self.image = QImage()
+ self.bubbles = []
+ self.lastPos = QPoint()
+
+ self.trolltechGreen = QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
+ self.trolltechPurple = QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
+
+ self.animationTimer = QTimer()
+ self.animationTimer.setSingleShot(False)
+ self.connect(self.animationTimer, SIGNAL("timeout()"), self.animate)
+ self.animationTimer.start(25)
+
+ self.setAttribute(Qt.WA_NoSystemBackground)
+ self.setMinimumSize(200, 200)
+ self.setWindowTitle(self.tr("Overpainting a Scene"))
+
+ def freeResources(self):
+ self.makeCurrent()
+ glDeleteLists(self.object, 1)
+
+ def setXRotation(self, angle):
+ angle = self.normalizeAngle(angle)
+ if angle != self.xRot:
+ self.xRot = angle
+ self.emit(SIGNAL("xRotationChanged(int)"), angle)
+
+ def setYRotation(self, angle):
+ angle = self.normalizeAngle(angle)
+ if angle != self.yRot:
+ self.yRot = angle
+ self.emit(SIGNAL("yRotationChanged(int)"), angle)
+
+ def setZRotation(self, angle):
+ angle = self.normalizeAngle(angle)
+ if angle != self.zRot:
+ self.zRot = angle
+ self.emit(SIGNAL("zRotationChanged(int)"), angle)
+
+ def initializeGL(self):
+ self.object = self.makeObject()
+
+ def mousePressEvent(self, event):
+ self.lastPos = QPoint(event.pos())
+
+ def mouseMoveEvent(self, event):
+ dx = event.x() - self.lastPos.x()
+ dy = event.y() - self.lastPos.y()
+
+ if event.buttons() & Qt.LeftButton:
+ self.setXRotation(self.xRot + 8 * dy)
+ self.setYRotation(self.yRot + 8 * dx)
+ elif event.buttons() & Qt.RightButton:
+ self.setXRotation(self.xRot + 8 * dy)
+ self.setZRotation(self.zRot + 8 * dx)
+
+ self.lastPos = QPoint(event.pos())
+
+ def paintEvent(self, event):
+ painter = QPainter()
+ painter.begin(self)
+ painter.setRenderHint(QPainter.Antialiasing)
+
+ glPushAttrib(GL_ALL_ATTRIB_BITS)
+ glMatrixMode(GL_PROJECTION)
+ glPushMatrix()
+ glMatrixMode(GL_MODELVIEW)
+ glPushMatrix()
+
+ self.qglClearColor(self.trolltechPurple.darker())
+ glShadeModel(GL_SMOOTH)
+ glEnable(GL_DEPTH_TEST)
+ glEnable(GL_CULL_FACE)
+ glEnable(GL_LIGHTING)
+ glEnable(GL_LIGHT0)
+ lightPosition = ( 0.5, 5.0, 7.0, 1.0 )
+ glLightfv(GL_LIGHT0, GL_POSITION, lightPosition)
+
+ self.resizeGL(self.width(), self.height())
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
+ glLoadIdentity()
+ glTranslated(0.0, 0.0, -10.0)
+ glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
+ glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
+ glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
+ glCallList(self.object)
+
+ glPopAttrib()
+ glMatrixMode(GL_MODELVIEW)
+ glPopMatrix()
+ glMatrixMode(GL_PROJECTION)
+ glPopMatrix()
+
+ glDisable(GL_CULL_FACE) ### not required if begin() also does it
+
+ for bubble in self.bubbles:
+ if bubble.rect().intersects(QRectF(event.rect())):
+ bubble.drawBubble(painter)
+
+ painter.drawImage((self.width() - self.image.width())/2, 0, self.image)
+ painter.end()
+
+ def resizeGL(self, width, height):
+ side = min(width, height)
+ glViewport(int((width - side) / 2), int((height - side) / 2), side, side)
+
+ glMatrixMode(GL_PROJECTION)
+ glLoadIdentity()
+ glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
+ glMatrixMode(GL_MODELVIEW)
+
+ self.formatInstructions(width, height)
+
+ def showEvent(self, event):
+ self.createBubbles(20 - len(self.bubbles))
+
+ def sizeHint(self):
+ return QSize(400, 400)
+
+ def makeObject(self):
+ list = glGenLists(1)
+ glNewList(list, GL_COMPILE)
+
+ glEnable(GL_NORMALIZE)
+ glBegin(GL_QUADS)
+
+ logoDiffuseColor = (self.trolltechGreen.red()/255.0,
+ self.trolltechGreen.green()/255.0,
+ self.trolltechGreen.blue()/255.0, 1.0)
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, logoDiffuseColor)
+
+ x1 = +0.06
+ y1 = -0.14
+ x2 = +0.14
+ y2 = -0.06
+ x3 = +0.08
+ y3 = +0.00
+ x4 = +0.30
+ y4 = +0.22
+
+ self.quad(x1, y1, x2, y2, y2, x2, y1, x1)
+ self.quad(x3, y3, x4, y4, y4, x4, y3, x3)
+
+ self.extrude(x1, y1, x2, y2)
+ self.extrude(x2, y2, y2, x2)
+ self.extrude(y2, x2, y1, x1)
+ self.extrude(y1, x1, x1, y1)
+ self.extrude(x3, y3, x4, y4)
+ self.extrude(x4, y4, y4, x4)
+ self.extrude(y4, x4, y3, x3)
+
+ NumSectors = 200
+
+ for i in range(NumSectors):
+ angle1 = (i * 2 * math.pi) / NumSectors
+ x5 = 0.30 * math.sin(angle1)
+ y5 = 0.30 * math.cos(angle1)
+ x6 = 0.20 * math.sin(angle1)
+ y6 = 0.20 * math.cos(angle1)
+
+ angle2 = ((i + 1) * 2 * math.pi) / NumSectors
+ x7 = 0.20 * math.sin(angle2)
+ y7 = 0.20 * math.cos(angle2)
+ x8 = 0.30 * math.sin(angle2)
+ y8 = 0.30 * math.cos(angle2)
+
+ self.quad(x5, y5, x6, y6, x7, y7, x8, y8)
+
+ self.extrude(x6, y6, x7, y7)
+ self.extrude(x8, y8, x5, y5)
+
+ glEnd()
+
+ glEndList()
+ return list
+
+ def quad(self, x1, y1, x2, y2, x3, y3, x4, y4):
+ glNormal3d(0.0, 0.0, -1.0)
+ glVertex3d(x1, y1, -0.05)
+ glVertex3d(x2, y2, -0.05)
+ glVertex3d(x3, y3, -0.05)
+ glVertex3d(x4, y4, -0.05)
+
+ glNormal3d(0.0, 0.0, 1.0)
+ glVertex3d(x4, y4, +0.05)
+ glVertex3d(x3, y3, +0.05)
+ glVertex3d(x2, y2, +0.05)
+ glVertex3d(x1, y1, +0.05)
+
+ def extrude(self, x1, y1, x2, y2):
+ self.qglColor(self.trolltechGreen.darker(250 + int(100 * x1)))
+
+ glNormal3d((x1 + x2)/2.0, (y1 + y2)/2.0, 0.0)
+ glVertex3d(x1, y1, +0.05)
+ glVertex3d(x2, y2, +0.05)
+ glVertex3d(x2, y2, -0.05)
+ glVertex3d(x1, y1, -0.05)
+
+ def normalizeAngle(self, angle):
+ while angle < 0:
+ angle += 360 * 16
+ while angle > 360 * 16:
+ angle -= 360 * 16
+ return angle
+
+ def createBubbles(self, number):
+ for i in range(number):
+ position = QPointF(self.width()*(0.1 + 0.8*random.random()),
+ self.height()*(0.1 + 0.8*random.random()))
+ radius = min(self.width(), self.height())*(0.0125 + 0.0875*random.random())
+ velocity = QPointF(self.width()*0.0125*(-0.5 + random.random()),
+ self.height()*0.0125*(-0.5 + random.random()))
+
+ self.bubbles.append(Bubble(position, radius, velocity))
+
+ def animate(self):
+ for bubble in self.bubbles:
+ self.update(bubble.rect().toRect())
+ bubble.move(self.rect())
+ self.update(bubble.rect().toRect())
+
+ def formatInstructions(self, width, height):
+ text = self.tr("Click and drag with the left mouse button "
+ "to rotate the Qt logo.")
+ metrics = QFontMetrics(self.font())
+ border = max(4, metrics.leading())
+
+ rect = metrics.boundingRect(0, 0, width - 2*border, int(height*0.125),
+ Qt.AlignCenter | Qt.TextWordWrap, text)
+ self.image = QImage(width, rect.height() + 2*border,
+ QImage.Format_ARGB32_Premultiplied)
+ self.image.fill(qRgba(0, 0, 0, 127))
+
+ painter = QPainter()
+ painter.begin(self.image)
+ painter.setRenderHint(QPainter.TextAntialiasing)
+ painter.setPen(Qt.white)
+ painter.drawText((width - rect.width())/2, border,
+ rect.width(), rect.height(),
+ Qt.AlignCenter | Qt.TextWordWrap, text)
+ painter.end()
+
+
+if __name__ == '__main__':
+ app = QApplication(sys.argv)
+ window = GLWidget()
+ window.show()
+ res = app.exec_()
+ window.freeResources()
+ sys.exit(res)