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-
-############################################################################
-##
-## Copyright (C) 2013 Riverbank Computing Limited.
-## Copyright (C) 2016 The Qt Company Ltd.
-## Contact: http://www.qt.io/licensing/
-##
-## This file is part of the Qt for Python examples of the Qt Toolkit.
-##
-## $QT_BEGIN_LICENSE:BSD$
-## You may use this file under the terms of the BSD license as follows:
-##
-## "Redistribution and use in source and binary forms, with or without
-## modification, are permitted provided that the following conditions are
-## met:
-## * Redistributions of source code must retain the above copyright
-## notice, this list of conditions and the following disclaimer.
-## * Redistributions in binary form must reproduce the above copyright
-## notice, this list of conditions and the following disclaimer in
-## the documentation and/or other materials provided with the
-## distribution.
-## * Neither the name of The Qt Company Ltd nor the names of its
-## contributors may be used to endorse or promote products derived
-## from this software without specific prior written permission.
-##
-##
-## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-##
-## $QT_END_LICENSE$
-##
-############################################################################
-
-"""PySide2 port of the opengl/legacy/overpainting example from Qt v5.x"""
-
-import sys
-import math, random
-from PySide2.QtCore import *
-from PySide2.QtGui import *
-from PySide2.QtWidgets import *
-from PySide2.QtOpenGL import *
-
-try:
- from OpenGL.GL import *
-except ImportError:
- app = QApplication(sys.argv)
- messageBox = QMessageBox(QMessageBox.Critical, "OpenGL overpainting",
- "PyOpenGL must be installed to run this example.",
- QMessageBox.Close)
- messageBox.setDetailedText("Run:\npip install PyOpenGL PyOpenGL_accelerate")
- messageBox.exec_()
- sys.exit(1)
-
-
-class Bubble:
- def __init__(self, position, radius, velocity):
- self.position = position
- self.vel = velocity
- self.radius = radius
- self.innerColor = self.randomColor()
- self.outerColor = self.randomColor()
- self.updateBrush()
-
- def updateBrush(self):
- gradient = QRadialGradient(QPointF(self.radius, self.radius), self.radius,
- QPointF(self.radius*0.5, self.radius*0.5))
-
- gradient.setColorAt(0, QColor(255, 255, 255, 255))
- gradient.setColorAt(0.25, self.innerColor)
- gradient.setColorAt(1, self.outerColor)
- self.brush = QBrush(gradient)
-
- def drawBubble(self, painter):
- painter.save()
- painter.translate(self.position.x() - self.radius,
- self.position.y() - self.radius)
- painter.setBrush(self.brush)
- painter.drawEllipse(0, 0, int(2*self.radius), int(2*self.radius))
- painter.restore()
-
- def randomColor(self):
- red = random.randrange(205, 256)
- green = random.randrange(205, 256)
- blue = random.randrange(205, 256)
- alpha = random.randrange(91, 192)
-
- return QColor(red, green, blue, alpha)
-
- def move(self, bbox):
- self.position += self.vel
- leftOverflow = self.position.x() - self.radius - bbox.left()
- rightOverflow = self.position.x() + self.radius - bbox.right()
- topOverflow = self.position.y() - self.radius - bbox.top()
- bottomOverflow = self.position.y() + self.radius - bbox.bottom()
-
- if leftOverflow < 0.0:
- self.position.setX(self.position.x() - 2 * leftOverflow)
- self.vel.setX(-self.vel.x())
- elif rightOverflow > 0.0:
- self.position.setX(self.position.x() - 2 * rightOverflow)
- self.vel.setX(-self.vel.x())
-
- if topOverflow < 0.0:
- self.position.setY(self.position.y() - 2 * topOverflow)
- self.vel.setY(-self.vel.y())
- elif bottomOverflow > 0.0:
- self.position.setY(self.position.y() - 2 * bottomOverflow)
- self.vel.setY(-self.vel.y())
-
- def rect(self):
- return QRectF(self.position.x() - self.radius,
- self.position.y() - self.radius,
- 2 * self.radius, 2 * self.radius)
-
-
-class GLWidget(QGLWidget):
- def __init__(self, parent = None):
- QGLWidget.__init__(self, QGLFormat(QGL.SampleBuffers), parent)
-
- midnight = QTime(0, 0, 0)
- random.seed(midnight.secsTo(QTime.currentTime()))
-
- self.object = 0
- self.xRot = 0
- self.yRot = 0
- self.zRot = 0
- self.image = QImage()
- self.bubbles = []
- self.lastPos = QPoint()
-
- self.trolltechGreen = QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
- self.trolltechPurple = QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
-
- self.animationTimer = QTimer()
- self.animationTimer.setSingleShot(False)
- self.connect(self.animationTimer, SIGNAL("timeout()"), self.animate)
- self.animationTimer.start(25)
-
- self.setAttribute(Qt.WA_NoSystemBackground)
- self.setMinimumSize(200, 200)
- self.setWindowTitle(self.tr("Overpainting a Scene"))
-
- def freeResources(self):
- self.makeCurrent()
- glDeleteLists(self.object, 1)
-
- def setXRotation(self, angle):
- angle = self.normalizeAngle(angle)
- if angle != self.xRot:
- self.xRot = angle
- self.emit(SIGNAL("xRotationChanged(int)"), angle)
-
- def setYRotation(self, angle):
- angle = self.normalizeAngle(angle)
- if angle != self.yRot:
- self.yRot = angle
- self.emit(SIGNAL("yRotationChanged(int)"), angle)
-
- def setZRotation(self, angle):
- angle = self.normalizeAngle(angle)
- if angle != self.zRot:
- self.zRot = angle
- self.emit(SIGNAL("zRotationChanged(int)"), angle)
-
- def initializeGL(self):
- self.object = self.makeObject()
-
- def mousePressEvent(self, event):
- self.lastPos = QPoint(event.pos())
-
- def mouseMoveEvent(self, event):
- dx = event.x() - self.lastPos.x()
- dy = event.y() - self.lastPos.y()
-
- if event.buttons() & Qt.LeftButton:
- self.setXRotation(self.xRot + 8 * dy)
- self.setYRotation(self.yRot + 8 * dx)
- elif event.buttons() & Qt.RightButton:
- self.setXRotation(self.xRot + 8 * dy)
- self.setZRotation(self.zRot + 8 * dx)
-
- self.lastPos = QPoint(event.pos())
-
- def paintEvent(self, event):
- painter = QPainter()
- painter.begin(self)
- painter.setRenderHint(QPainter.Antialiasing)
-
- glPushAttrib(GL_ALL_ATTRIB_BITS)
- glMatrixMode(GL_PROJECTION)
- glPushMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
-
- self.qglClearColor(self.trolltechPurple.darker())
- glShadeModel(GL_SMOOTH)
- glEnable(GL_DEPTH_TEST)
- glEnable(GL_CULL_FACE)
- glEnable(GL_LIGHTING)
- glEnable(GL_LIGHT0)
- lightPosition = ( 0.5, 5.0, 7.0, 1.0 )
- glLightfv(GL_LIGHT0, GL_POSITION, lightPosition)
-
- self.resizeGL(self.width(), self.height())
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
- glLoadIdentity()
- glTranslated(0.0, 0.0, -10.0)
- glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
- glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
- glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
- glCallList(self.object)
-
- glPopAttrib()
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_PROJECTION)
- glPopMatrix()
-
- glDisable(GL_CULL_FACE) ### not required if begin() also does it
-
- for bubble in self.bubbles:
- if bubble.rect().intersects(QRectF(event.rect())):
- bubble.drawBubble(painter)
-
- painter.drawImage((self.width() - self.image.width())/2, 0, self.image)
- painter.end()
-
- def resizeGL(self, width, height):
- side = min(width, height)
- glViewport(int((width - side) / 2), int((height - side) / 2), side, side)
-
- glMatrixMode(GL_PROJECTION)
- glLoadIdentity()
- glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
- glMatrixMode(GL_MODELVIEW)
-
- self.formatInstructions(width, height)
-
- def showEvent(self, event):
- self.createBubbles(20 - len(self.bubbles))
-
- def sizeHint(self):
- return QSize(400, 400)
-
- def makeObject(self):
- list = glGenLists(1)
- glNewList(list, GL_COMPILE)
-
- glEnable(GL_NORMALIZE)
- glBegin(GL_QUADS)
-
- logoDiffuseColor = (self.trolltechGreen.red()/255.0,
- self.trolltechGreen.green()/255.0,
- self.trolltechGreen.blue()/255.0, 1.0)
- glMaterialfv(GL_FRONT, GL_DIFFUSE, logoDiffuseColor)
-
- x1 = +0.06
- y1 = -0.14
- x2 = +0.14
- y2 = -0.06
- x3 = +0.08
- y3 = +0.00
- x4 = +0.30
- y4 = +0.22
-
- self.quad(x1, y1, x2, y2, y2, x2, y1, x1)
- self.quad(x3, y3, x4, y4, y4, x4, y3, x3)
-
- self.extrude(x1, y1, x2, y2)
- self.extrude(x2, y2, y2, x2)
- self.extrude(y2, x2, y1, x1)
- self.extrude(y1, x1, x1, y1)
- self.extrude(x3, y3, x4, y4)
- self.extrude(x4, y4, y4, x4)
- self.extrude(y4, x4, y3, x3)
-
- NumSectors = 200
-
- for i in range(NumSectors):
- angle1 = (i * 2 * math.pi) / NumSectors
- x5 = 0.30 * math.sin(angle1)
- y5 = 0.30 * math.cos(angle1)
- x6 = 0.20 * math.sin(angle1)
- y6 = 0.20 * math.cos(angle1)
-
- angle2 = ((i + 1) * 2 * math.pi) / NumSectors
- x7 = 0.20 * math.sin(angle2)
- y7 = 0.20 * math.cos(angle2)
- x8 = 0.30 * math.sin(angle2)
- y8 = 0.30 * math.cos(angle2)
-
- self.quad(x5, y5, x6, y6, x7, y7, x8, y8)
-
- self.extrude(x6, y6, x7, y7)
- self.extrude(x8, y8, x5, y5)
-
- glEnd()
-
- glEndList()
- return list
-
- def quad(self, x1, y1, x2, y2, x3, y3, x4, y4):
- glNormal3d(0.0, 0.0, -1.0)
- glVertex3d(x1, y1, -0.05)
- glVertex3d(x2, y2, -0.05)
- glVertex3d(x3, y3, -0.05)
- glVertex3d(x4, y4, -0.05)
-
- glNormal3d(0.0, 0.0, 1.0)
- glVertex3d(x4, y4, +0.05)
- glVertex3d(x3, y3, +0.05)
- glVertex3d(x2, y2, +0.05)
- glVertex3d(x1, y1, +0.05)
-
- def extrude(self, x1, y1, x2, y2):
- self.qglColor(self.trolltechGreen.darker(250 + int(100 * x1)))
-
- glNormal3d((x1 + x2)/2.0, (y1 + y2)/2.0, 0.0)
- glVertex3d(x1, y1, +0.05)
- glVertex3d(x2, y2, +0.05)
- glVertex3d(x2, y2, -0.05)
- glVertex3d(x1, y1, -0.05)
-
- def normalizeAngle(self, angle):
- while angle < 0:
- angle += 360 * 16
- while angle > 360 * 16:
- angle -= 360 * 16
- return angle
-
- def createBubbles(self, number):
- for i in range(number):
- position = QPointF(self.width()*(0.1 + 0.8*random.random()),
- self.height()*(0.1 + 0.8*random.random()))
- radius = min(self.width(), self.height())*(0.0125 + 0.0875*random.random())
- velocity = QPointF(self.width()*0.0125*(-0.5 + random.random()),
- self.height()*0.0125*(-0.5 + random.random()))
-
- self.bubbles.append(Bubble(position, radius, velocity))
-
- def animate(self):
- for bubble in self.bubbles:
- self.update(bubble.rect().toRect())
- bubble.move(self.rect())
- self.update(bubble.rect().toRect())
-
- def formatInstructions(self, width, height):
- text = self.tr("Click and drag with the left mouse button "
- "to rotate the Qt logo.")
- metrics = QFontMetrics(self.font())
- border = max(4, metrics.leading())
-
- rect = metrics.boundingRect(0, 0, width - 2*border, int(height*0.125),
- Qt.AlignCenter | Qt.TextWordWrap, text)
- self.image = QImage(width, rect.height() + 2*border,
- QImage.Format_ARGB32_Premultiplied)
- self.image.fill(qRgba(0, 0, 0, 127))
-
- painter = QPainter()
- painter.begin(self.image)
- painter.setRenderHint(QPainter.TextAntialiasing)
- painter.setPen(Qt.white)
- painter.drawText((width - rect.width())/2, border,
- rect.width(), rect.height(),
- Qt.AlignCenter | Qt.TextWordWrap, text)
- painter.end()
-
-
-if __name__ == '__main__':
- app = QApplication(sys.argv)
- window = GLWidget()
- window.show()
- res = app.exec_()
- window.freeResources()
- sys.exit(res)