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+<?xml version="1.0"?>
+<!--
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of PySide2.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+-->
+<typesystem package="PySide2.QtQuick">
+ <load-typesystem name="typesystem_core.xml" generate="no"/>
+ <load-typesystem name="typesystem_network.xml" generate="no"/>
+ <load-typesystem name="typesystem_gui.xml" generate="no"/>
+ <load-typesystem name="typesystem_qml.xml" generate="no"/>
+
+ <primitive-type name="GLuint"/>
+
+ <extra-includes>
+ <include file-name="pysidequickregistertype.h" location="local"/>
+ </extra-includes>
+
+ <inject-code class="target" position="end">
+ PySide::initQuickSupport(module);
+ </inject-code>
+
+ <object-type name="QQuickAsyncImageProvider" since="5.6" />
+
+ <object-type name="QQuickFramebufferObject" />
+ <object-type name="QQuickFramebufferObject::Renderer" />
+
+ <object-type name="QQuickTextureFactory" />
+ <object-type name="QQuickImageProvider" />
+ <object-type name="QQuickImageResponse" since="5.6" />
+
+ <object-type name="QQuickTransform" />
+ <object-type name="QQuickItem">
+ <value-type name="UpdatePaintNodeData" />
+ <enum-type name="Flag" flags="Flags" />
+ <enum-type name="ItemChange" />
+ <enum-type name="TransformOrigin" />
+ <modify-function signature="itemTransform(QQuickItem *, bool *) const" allow-thread="yes">
+ <modify-argument index="2">
+ <remove-argument />
+ </modify-argument>
+ <modify-argument index="return">
+ <replace-type modified-type="PyTuple" />
+ </modify-argument>
+ <inject-code class="target" position="beginning">
+ <insert-template name="fix_args,bool*" />
+ </inject-code>
+ </modify-function>
+ <!-- TODO: Find a way to wrap `union ItemChangeData {}` -->
+ </object-type>
+
+ <object-type name="QQuickItemGrabResult" />
+
+ <object-type name="QQuickPaintedItem">
+ <enum-type name="RenderTarget" />
+ <enum-type name="PerformanceHint" flags="PerformanceHints" />
+ </object-type>
+
+ <object-type name="QQuickRenderControl" />
+
+ <object-type name="QQuickTextDocument" />
+
+ <object-type name="QQuickView">
+ <enum-type name="ResizeMode" />
+ <enum-type name="Status" />
+ </object-type>
+
+ <object-type name="QQuickWindow">
+ <enum-type name="CreateTextureOption" flags="CreateTextureOptions" />
+ <enum-type name="RenderStage" />
+ <enum-type name="SceneGraphError" />
+ </object-type>
+
+ <object-type name="QSGAbstractRenderer">
+ <enum-type name="ClearModeBit" flags="ClearMode" />
+ </object-type>
+ <object-type name="QSGBasicGeometryNode" />
+ <object-type name="QSGClipNode" />
+ <object-type name="QSGDynamicTexture" />
+ <object-type name="QSGEngine">
+ <enum-type name="CreateTextureOption" flags="CreateTextureOptions" />
+ </object-type>
+ <!-- <object-type name="QSGFlatColorMaterial" /> -->
+ <object-type name="QSGGeometry">
+ <enum-type name="DataPattern" />
+ <enum-type name="AttributeType" since="5.8"/>
+ <enum-type name="DrawingMode" since="5.8"/>
+ <enum-type name="Type" since="5.8"/>
+ </object-type>
+ <value-type name="QSGGeometry::Attribute" />
+ <value-type name="QSGGeometry::AttributeSet" />
+ <value-type name="QSGGeometry::ColoredPoint2D" />
+ <value-type name="QSGGeometry::Point2D" />
+ <value-type name="QSGGeometry::TexturedPoint2D" />
+ <object-type name="QSGGeometryNode" />
+
+ <!-- QSGMaterialShader doesn't compile because of const char * char * types not being recognized
+ by the C++ parser, nor the generator.
+ <object-type name="QSGMaterial">
+ <enum-type name="Flag" flags="Flags" />
+ </object-type>
+ <object-type name="QSGMaterialShader" />
+ <value-type name="QSGMaterialShader::RenderState">
+ <enum-type name="DirtyState" flags="DirtyStates" />
+ </value-type>
+ -->
+ <object-type name="QSGMaterialType" />
+ <object-type name="QSGNode">
+ <enum-type name="DirtyStateBit" flags="DirtyState" />
+ <enum-type name="Flag" flags="Flags" />
+ <enum-type name="NodeType" />
+ </object-type>
+ <object-type name="QSGOpacityNode" />
+ <!-- <object-type name="QSGOpaqueTextureMaterial" /> -->
+ <object-type name="QSGSimpleRectNode" />
+ <object-type name="QSGSimpleTextureNode">
+ <enum-type name="TextureCoordinatesTransformFlag" flags="TextureCoordinatesTransformMode" />
+ </object-type>
+ <object-type name="QSGTexture">
+ <enum-type name="AnisotropyLevel" since="5.9"/>
+ <enum-type name="Filtering" />
+ <enum-type name="WrapMode" />
+ </object-type>
+ <!-- <object-type name="QSGTextureMaterial" /> -->
+ <object-type name="QSGTextureProvider" />
+ <object-type name="QSGTransformNode" />
+ <!-- <object-type name="QSGVertexColorMaterial" /> -->
+
+ <!-- These currently don't work because they are template classes, and the generator chokes on
+ them. Making these work properly would require fixing the parsing of template classes,
+ allowing creation of State structures and passing them to the template classes, as well as
+ implementing some mechanism of registration of the custom template classes, kind of how
+ it's done for qt quick items.
+ <object-type name="QSGSimpleMaterial" />
+ <object-type name="QSGSimpleMaterialShader" />
+ -->
+
+</typesystem>