//! [0] def paintEvent(self, paintEvent): painter = QPainter(self) painter.setPen(Qt.blue) painter.setFont(QFont("Arial", 30)) painter.drawText(rect(), Qt.AlignCenter, "Qt") //! [0] //! [1] def paintEvent(self, paintEvent): p = QPainter() p.begin(self) p.drawLine(...) # drawing code p.end() //! [1] //! [2] self paintEvent(self, paintEvent): p = QPainter(self) p.drawLine(...) # drawing code //! [2] //! [3] painter.begin(0) # impossible - paint device cannot be 0 image = QPixmap(0, 0) painter.begin(&image) # impossible - image.isNull() == true painter.begin(myWidget) painter2.begin(myWidget) # impossible - only one painter at a time //! [3] //! [4] def rotate(self, angle): matrix = QMatrix() matrix.rotate(angle) setWorldMatrix(matrix, true) //! [4] //! [5] path = QPainterPath() path.moveTo(20, 80) path.lineTo(20, 30) path.cubicTo(80, 0, 50, 50, 80, 80) painter = QPainter(self) painter.drawPath(path) //! [5] //! [6] line = QLineF(10.0, 80.0, 90.0, 20.0) painter = QPainter(self) painter.drawLine(line) //! [6] //! [7] rectangle = QRectF(10.0, 20.0, 80.0, 60.0) painter = QPainter(self) painter.drawRect(rectangle) //! [7] //! [8] rectangle = QRectF(10.0, 20.0, 80.0, 60.0) painter = QPainter(self) painter.drawRoundedRect(rectangle, 20.0, 15.0) //! [8] //! [9] rectangle = QRectF(10.0, 20.0, 80.0, 60.0) painter = QPainter(self) painter.drawEllipse(rectangle) //! [9] //! [10] rectangle = QRectF(10.0, 20.0, 80.0, 60.0) startAngle = 30 * 16 spanAngle = 120 * 16 painter = QPainter(self) painter.drawArc(rectangle, startAngle, spanAngle) //! [10] //! [11] rectangle = QRectF(10.0, 20.0, 80.0, 60.0) startAngle = 30 * 16 spanAngle = 120 * 16 painter = QPainter(self) painter.drawPie(rectangle, startAngle, spanAngle) //! [11] //! [12] rectangle = QRectF(10.0, 20.0, 80.0, 60.0) startAngle = 30 * 16 spanAngle = 120 * 16 painter = QPainter(self) painter.drawChord(rect, startAngle, spanAngle) //! [12] //! [13] points = [ QPointF(10.0, 80.0), QPointF(20.0, 10.0), QPointF(80.0, 30.0), ] painter = QPainter(self) painter.drawPolyline(points, 3) //! [13] //! [14] points = [ QPointF(10.0, 80.0), QPointF(20.0, 10.0), QPointF(80.0, 30.0), QPointF(90.0, 70.0) ] painter = QPainter(self) painter.drawPolygon(points, 4) //! [14] //! [15] points = [ QPointF(10.0, 80.0), QPointF(20.0, 10.0), QPointF(80.0, 30.0), QPointF(90.0, 70.0) ] painter = QPainter(self) painter.drawConvexPolygon(points, 4) //! [15] //! [16] target = QRectF(10.0, 20.0, 80.0, 60.0) source = QRectF(0.0, 0.0, 70.0, 40.0) pixmap = QPixmap(":myPixmap.png") painter = QPainter(self) painter.drawPixmap(target, image, source) //! [16] //! [17] painter = QPainter(self) painter.drawText(rect, Qt.AlignCenter, tr("Qt by\nTrolltech")) //! [17] //! [18] picture = QPicture() point = QPointF(10.0, 20.0) picture.load("drawing.pic") painter = QPainter(self) painter.drawPicture(0, 0, picture) //! [18] //! [19] fillRect(rectangle, background()) //! [19] //! [20] target = QRectF(10.0, 20.0, 80.0, 60.0) source = QRectF(0.0, 0.0, 70.0, 40.0) image = QImage(":/images/myImage.png") painter = QPainter(self) painter.drawImage(target, image, source) //! [20] //! [21] painter = QPainter(self) painter.fillRect(0, 0, 128, 128, Qt.green) painter.beginNativePainting() glEnable(GL_SCISSOR_TEST) glScissor(0, 0, 64, 64) glClearColor(1, 0, 0, 1) glClear(GL_COLOR_BUFFER_BIT) glDisable(GL_SCISSOR_TEST) painter.endNativePainting() //! [21]