# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause """PySide6 port of the qt3d/simple-cpp example from Qt v5.x""" import sys from PySide6.QtCore import (Property, QObject, QPropertyAnimation, Signal) from PySide6.QtGui import (QGuiApplication, QMatrix4x4, QQuaternion, QVector3D) from PySide6.Qt3DCore import (Qt3DCore) from PySide6.Qt3DExtras import (Qt3DExtras) class OrbitTransformController(QObject): def __init__(self, parent): super().__init__(parent) self._target = None self._matrix = QMatrix4x4() self._radius = 1 self._angle = 0 def setTarget(self, t): self._target = t def getTarget(self): return self._target def setRadius(self, radius): if self._radius != radius: self._radius = radius self.updateMatrix() self.radiusChanged.emit() def getRadius(self): return self._radius def setAngle(self, angle): if self._angle != angle: self._angle = angle self.updateMatrix() self.angleChanged.emit() def getAngle(self): return self._angle def updateMatrix(self): self._matrix.setToIdentity() self._matrix.rotate(self._angle, QVector3D(0, 1, 0)) self._matrix.translate(self._radius, 0, 0) if self._target is not None: self._target.setMatrix(self._matrix) angleChanged = Signal() radiusChanged = Signal() angle = Property(float, getAngle, setAngle, notify=angleChanged) radius = Property(float, getRadius, setRadius, notify=radiusChanged) class Window(Qt3DExtras.Qt3DWindow): def __init__(self): super().__init__() # Camera self.camera().lens().setPerspectiveProjection(45, 16 / 9, 0.1, 1000) self.camera().setPosition(QVector3D(0, 0, 40)) self.camera().setViewCenter(QVector3D(0, 0, 0)) # For camera controls self.createScene() self.camController = Qt3DExtras.QOrbitCameraController(self.rootEntity) self.camController.setLinearSpeed(50) self.camController.setLookSpeed(180) self.camController.setCamera(self.camera()) self.setRootEntity(self.rootEntity) def createScene(self): # Root entity self.rootEntity = Qt3DCore.QEntity() # Material self.material = Qt3DExtras.QPhongMaterial(self.rootEntity) # Torus self.torusEntity = Qt3DCore.QEntity(self.rootEntity) self.torusMesh = Qt3DExtras.QTorusMesh() self.torusMesh.setRadius(5) self.torusMesh.setMinorRadius(1) self.torusMesh.setRings(100) self.torusMesh.setSlices(20) self.torusTransform = Qt3DCore.QTransform() self.torusTransform.setScale3D(QVector3D(1.5, 1, 0.5)) self.torusTransform.setRotation(QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45)) self.torusEntity.addComponent(self.torusMesh) self.torusEntity.addComponent(self.torusTransform) self.torusEntity.addComponent(self.material) # Sphere self.sphereEntity = Qt3DCore.QEntity(self.rootEntity) self.sphereMesh = Qt3DExtras.QSphereMesh() self.sphereMesh.setRadius(3) self.sphereTransform = Qt3DCore.QTransform() self.controller = OrbitTransformController(self.sphereTransform) self.controller.setTarget(self.sphereTransform) self.controller.setRadius(20) self.sphereRotateTransformAnimation = QPropertyAnimation(self.sphereTransform) self.sphereRotateTransformAnimation.setTargetObject(self.controller) self.sphereRotateTransformAnimation.setPropertyName(b"angle") self.sphereRotateTransformAnimation.setStartValue(0) self.sphereRotateTransformAnimation.setEndValue(360) self.sphereRotateTransformAnimation.setDuration(10000) self.sphereRotateTransformAnimation.setLoopCount(-1) self.sphereRotateTransformAnimation.start() self.sphereEntity.addComponent(self.sphereMesh) self.sphereEntity.addComponent(self.sphereTransform) self.sphereEntity.addComponent(self.material) if __name__ == '__main__': app = QGuiApplication(sys.argv) view = Window() view.show() sys.exit(app.exec())