############################################################################# ## ## Copyright (C) 2018 The Qt Company Ltd. ## Contact: http://www.qt.io/licensing/ ## ## This file is part of the Qt for Python examples of the Qt Toolkit. ## ## $QT_BEGIN_LICENSE:BSD$ ## You may use this file under the terms of the BSD license as follows: ## ## "Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions are ## met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in ## the documentation and/or other materials provided with the ## distribution. ## * Neither the name of The Qt Company Ltd nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ## ## $QT_END_LICENSE$ ## ############################################################################# """PySide6 port of the qt3d/simple-cpp example from Qt v5.x""" import sys from PySide6.QtCore import(Property, QObject, QPropertyAnimation, Signal) from PySide6.QtGui import (QGuiApplication, QMatrix4x4, QQuaternion, QVector3D) from PySide6.Qt3DCore import (Qt3DCore) from PySide6.Qt3DExtras import (Qt3DExtras) class OrbitTransformController(QObject): def __init__(self, parent): super(OrbitTransformController, self).__init__(parent) self._target = None self._matrix = QMatrix4x4() self._radius = 1 self._angle = 0 def setTarget(self, t): self._target = t def getTarget(self): return self._target def setRadius(self, radius): if self._radius != radius: self._radius = radius self.updateMatrix() self.radiusChanged.emit() def getRadius(self): return self._radius def setAngle(self, angle): if self._angle != angle: self._angle = angle self.updateMatrix() self.angleChanged.emit() def getAngle(self): return self._angle def updateMatrix(self): self._matrix.setToIdentity() self._matrix.rotate(self._angle, QVector3D(0, 1, 0)) self._matrix.translate(self._radius, 0, 0) if self._target is not None: self._target.setMatrix(self._matrix) angleChanged = Signal() radiusChanged = Signal() angle = Property(float, getAngle, setAngle, notify=angleChanged) radius = Property(float, getRadius, setRadius, notify=radiusChanged) class Window(Qt3DExtras.Qt3DWindow): def __init__(self): super(Window, self).__init__() # Camera self.camera().lens().setPerspectiveProjection(45, 16 / 9, 0.1, 1000) self.camera().setPosition(QVector3D(0, 0, 40)) self.camera().setViewCenter(QVector3D(0, 0, 0)) # For camera controls self.createScene() self.camController = Qt3DExtras.QOrbitCameraController(self.rootEntity) self.camController.setLinearSpeed(50) self.camController.setLookSpeed(180) self.camController.setCamera(self.camera()) self.setRootEntity(self.rootEntity) def createScene(self): # Root entity self.rootEntity = Qt3DCore.QEntity() # Material self.material = Qt3DExtras.QPhongMaterial(self.rootEntity) # Torus self.torusEntity = Qt3DCore.QEntity(self.rootEntity) self.torusMesh = Qt3DExtras.QTorusMesh() self.torusMesh.setRadius(5) self.torusMesh.setMinorRadius(1) self.torusMesh.setRings(100) self.torusMesh.setSlices(20) self.torusTransform = Qt3DCore.QTransform() self.torusTransform.setScale3D(QVector3D(1.5, 1, 0.5)) self.torusTransform.setRotation(QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45)) self.torusEntity.addComponent(self.torusMesh) self.torusEntity.addComponent(self.torusTransform) self.torusEntity.addComponent(self.material) # Sphere self.sphereEntity = Qt3DCore.QEntity(self.rootEntity) self.sphereMesh = Qt3DExtras.QSphereMesh() self.sphereMesh.setRadius(3) self.sphereTransform = Qt3DCore.QTransform() self.controller = OrbitTransformController(self.sphereTransform) self.controller.setTarget(self.sphereTransform) self.controller.setRadius(20) self.sphereRotateTransformAnimation = QPropertyAnimation(self.sphereTransform) self.sphereRotateTransformAnimation.setTargetObject(self.controller) self.sphereRotateTransformAnimation.setPropertyName(b"angle") self.sphereRotateTransformAnimation.setStartValue(0) self.sphereRotateTransformAnimation.setEndValue(360) self.sphereRotateTransformAnimation.setDuration(10000) self.sphereRotateTransformAnimation.setLoopCount(-1) self.sphereRotateTransformAnimation.start() self.sphereEntity.addComponent(self.sphereMesh) self.sphereEntity.addComponent(self.sphereTransform) self.sphereEntity.addComponent(self.material) if __name__ == '__main__': app = QGuiApplication(sys.argv) view = Window() view.show() sys.exit(app.exec_())