#!/usr/bin/env python ############################################################################ ## ## Copyright (C) 2013 Riverbank Computing Limited. ## Copyright (C) 2016 The Qt Company Ltd. ## Contact: http://www.qt.io/licensing/ ## ## This file is part of the Qt for Python examples of the Qt Toolkit. ## ## $QT_BEGIN_LICENSE:BSD$ ## You may use this file under the terms of the BSD license as follows: ## ## "Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions are ## met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in ## the documentation and/or other materials provided with the ## distribution. ## * Neither the name of The Qt Company Ltd nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ## ## $QT_END_LICENSE$ ## ############################################################################ """PySide2 port of the opengl/legacy/hellogl example from Qt v5.x""" import sys import math from PySide2 import QtCore, QtGui, QtWidgets, QtOpenGL try: from OpenGL import GL except ImportError: app = QtWidgets.QApplication(sys.argv) messageBox = QtWidgets.QMessageBox(QtWidgets.QMessageBox.Critical, "OpenGL hellogl", "PyOpenGL must be installed to run this example.", QtWidgets.QMessageBox.Close) messageBox.setDetailedText("Run:\npip install PyOpenGL PyOpenGL_accelerate") messageBox.exec_() sys.exit(1) class Window(QtWidgets.QWidget): def __init__(self, parent=None): QtWidgets.QWidget.__init__(self, parent) self.glWidget = GLWidget() self.xSlider = self.createSlider(QtCore.SIGNAL("xRotationChanged(int)"), self.glWidget.setXRotation) self.ySlider = self.createSlider(QtCore.SIGNAL("yRotationChanged(int)"), self.glWidget.setYRotation) self.zSlider = self.createSlider(QtCore.SIGNAL("zRotationChanged(int)"), self.glWidget.setZRotation) mainLayout = QtWidgets.QHBoxLayout() mainLayout.addWidget(self.glWidget) mainLayout.addWidget(self.xSlider) mainLayout.addWidget(self.ySlider) mainLayout.addWidget(self.zSlider) self.setLayout(mainLayout) self.xSlider.setValue(170 * 16) self.ySlider.setValue(160 * 16) self.zSlider.setValue(90 * 16) self.setWindowTitle(self.tr("Hello GL")) def createSlider(self, changedSignal, setterSlot): slider = QtWidgets.QSlider(QtCore.Qt.Vertical) slider.setRange(0, 360 * 16) slider.setSingleStep(16) slider.setPageStep(15 * 16) slider.setTickInterval(15 * 16) slider.setTickPosition(QtWidgets.QSlider.TicksRight) self.glWidget.connect(slider, QtCore.SIGNAL("valueChanged(int)"), setterSlot) self.connect(self.glWidget, changedSignal, slider, QtCore.SLOT("setValue(int)")) return slider class GLWidget(QtOpenGL.QGLWidget): xRotationChanged = QtCore.Signal(int) yRotationChanged = QtCore.Signal(int) zRotationChanged = QtCore.Signal(int) def __init__(self, parent=None): QtOpenGL.QGLWidget.__init__(self, parent) self.object = 0 self.xRot = 0 self.yRot = 0 self.zRot = 0 self.lastPos = QtCore.QPoint() self.trolltechGreen = QtGui.QColor.fromCmykF(0.40, 0.0, 1.0, 0.0) self.trolltechPurple = QtGui.QColor.fromCmykF(0.39, 0.39, 0.0, 0.0) def xRotation(self): return self.xRot def yRotation(self): return self.yRot def zRotation(self): return self.zRot def minimumSizeHint(self): return QtCore.QSize(50, 50) def sizeHint(self): return QtCore.QSize(400, 400) def setXRotation(self, angle): angle = self.normalizeAngle(angle) if angle != self.xRot: self.xRot = angle self.emit(QtCore.SIGNAL("xRotationChanged(int)"), angle) self.updateGL() def setYRotation(self, angle): angle = self.normalizeAngle(angle) if angle != self.yRot: self.yRot = angle self.emit(QtCore.SIGNAL("yRotationChanged(int)"), angle) self.updateGL() def setZRotation(self, angle): angle = self.normalizeAngle(angle) if angle != self.zRot: self.zRot = angle self.emit(QtCore.SIGNAL("zRotationChanged(int)"), angle) self.updateGL() def initializeGL(self): self.qglClearColor(self.trolltechPurple.darker()) self.object = self.makeObject() GL.glShadeModel(GL.GL_FLAT) GL.glEnable(GL.GL_DEPTH_TEST) GL.glEnable(GL.GL_CULL_FACE) def paintGL(self): GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT) GL.glLoadIdentity() GL.glTranslated(0.0, 0.0, -10.0) GL.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0) GL.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0) GL.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0) GL.glCallList(self.object) def resizeGL(self, width, height): side = min(width, height) GL.glViewport(int((width - side) / 2),int((height - side) / 2), side, side) GL.glMatrixMode(GL.GL_PROJECTION) GL.glLoadIdentity() GL.glOrtho(-0.5, +0.5, -0.5, +0.5, 4.0, 15.0) GL.glMatrixMode(GL.GL_MODELVIEW) def mousePressEvent(self, event): self.lastPos = QtCore.QPoint(event.pos()) def mouseMoveEvent(self, event): dx = event.x() - self.lastPos.x() dy = event.y() - self.lastPos.y() if event.buttons() & QtCore.Qt.LeftButton: self.setXRotation(self.xRot + 8 * dy) self.setYRotation(self.yRot + 8 * dx) elif event.buttons() & QtCore.Qt.RightButton: self.setXRotation(self.xRot + 8 * dy) self.setZRotation(self.zRot + 8 * dx) self.lastPos = QtCore.QPoint(event.pos()) def makeObject(self): genList = GL.glGenLists(1) GL.glNewList(genList, GL.GL_COMPILE) GL.glBegin(GL.GL_QUADS) x1 = +0.06 y1 = -0.14 x2 = +0.14 y2 = -0.06 x3 = +0.08 y3 = +0.00 x4 = +0.30 y4 = +0.22 self.quad(x1, y1, x2, y2, y2, x2, y1, x1) self.quad(x3, y3, x4, y4, y4, x4, y3, x3) self.extrude(x1, y1, x2, y2) self.extrude(x2, y2, y2, x2) self.extrude(y2, x2, y1, x1) self.extrude(y1, x1, x1, y1) self.extrude(x3, y3, x4, y4) self.extrude(x4, y4, y4, x4) self.extrude(y4, x4, y3, x3) Pi = 3.14159265358979323846 NumSectors = 200 for i in range(NumSectors): angle1 = (i * 2 * Pi) / NumSectors x5 = 0.30 * math.sin(angle1) y5 = 0.30 * math.cos(angle1) x6 = 0.20 * math.sin(angle1) y6 = 0.20 * math.cos(angle1) angle2 = ((i + 1) * 2 * Pi) / NumSectors x7 = 0.20 * math.sin(angle2) y7 = 0.20 * math.cos(angle2) x8 = 0.30 * math.sin(angle2) y8 = 0.30 * math.cos(angle2) self.quad(x5, y5, x6, y6, x7, y7, x8, y8) self.extrude(x6, y6, x7, y7) self.extrude(x8, y8, x5, y5) GL.glEnd() GL.glEndList() return genList def quad(self, x1, y1, x2, y2, x3, y3, x4, y4): self.qglColor(self.trolltechGreen) GL.glVertex3d(x1, y1, +0.05) GL.glVertex3d(x2, y2, +0.05) GL.glVertex3d(x3, y3, +0.05) GL.glVertex3d(x4, y4, +0.05) GL.glVertex3d(x4, y4, -0.05) GL.glVertex3d(x3, y3, -0.05) GL.glVertex3d(x2, y2, -0.05) GL.glVertex3d(x1, y1, -0.05) def extrude(self, x1, y1, x2, y2): self.qglColor(self.trolltechGreen.darker(250 + int(100 * x1))) GL.glVertex3d(x1, y1, -0.05) GL.glVertex3d(x2, y2, -0.05) GL.glVertex3d(x2, y2, +0.05) GL.glVertex3d(x1, y1, +0.05) def normalizeAngle(self, angle): while angle < 0: angle += 360 * 16 while angle > 360 * 16: angle -= 360 * 16 return angle def freeResources(self): self.makeCurrent() GL.glDeleteLists(self.object, 1) if __name__ == '__main__': app = QtWidgets.QApplication(sys.argv) window = Window() window.show() res = app.exec_() window.glWidget.freeResources() sys.exit(res)