# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import random import numpy as np from PySide6.QtGui import QVector3D from PySide6.QtQml import QmlElement from PySide6.QtQuick3D import QQuick3DGeometry QML_IMPORT_NAME = "ExamplePointGeometry" QML_IMPORT_MAJOR_VERSION = 1 @QmlElement class ExamplePointGeometry(QQuick3DGeometry): def __init__(self, parent=None): QQuick3DGeometry.__init__(self, parent) self.updateData() def updateData(self): self.clear() # We use numpy arrays to handle the vertex data, # but still we need to consider the 'sizeof(float)' # from C to set the Stride, and Attributes for the # underlying Qt methods FLOAT_SIZE = 4 NUM_POINTS = 2000 stride = 3 vertexData = np.zeros(NUM_POINTS * stride, dtype=np.float32) p = 0 for i in range(NUM_POINTS): vertexData[p] = random.uniform(-5.0, +5.0) p += 1 vertexData[p] = random.uniform(-5.0, +5.0) p += 1 vertexData[p] = 0.0 p += 1 self.setVertexData(vertexData.tobytes()) self.setStride(stride * FLOAT_SIZE) self.setBounds(QVector3D(-5.0, -5.0, 0.0), QVector3D(+5.0, +5.0, 0.0)) self.setPrimitiveType(QQuick3DGeometry.PrimitiveType.Points) self.addAttribute( QQuick3DGeometry.Attribute.PositionSemantic, 0, QQuick3DGeometry.Attribute.F32Type )