# Copyright (C) 2010 velociraptor Genjix # Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import sys from PySide6.QtCore import (QEvent, QPoint, QRandomGenerator, QSize, Qt, Property) from PySide6.QtGui import QFont, QFontMetrics, QFontDatabase, QPainter from PySide6.QtWidgets import QApplication, QMainWindow from PySide6.QtStateMachine import (QEventTransition, QFinalState, QKeyEventTransition, QState, QStateMachine) class MovementTransition(QEventTransition): def __init__(self, window): super().__init__(window, QEvent.KeyPress) self.window = window def eventTest(self, event): if (event.type() == QEvent.StateMachineWrapped and event.event().type() == QEvent.KeyPress): key = event.event().key() return (key == Qt.Key_2 or key == Qt.Key_8 or key == Qt.Key_6 or key == Qt.Key_4) return False def onTransition(self, event): key = event.event().key() if key == Qt.Key_4: self.window.move_player(self.window.left) if key == Qt.Key_8: self.window.move_player(self.window.Up) if key == Qt.Key_6: self.window.move_player(self.window.right) if key == Qt.Key_2: self.window.move_player(self.window.down) class Custom(QState): def __init__(self, parent, mw): super().__init__(parent) self.mw = mw def onEntry(self, e): print(self.mw.status) class MainWindow(QMainWindow): def __init__(self): super().__init__() self.pX = 5 self.pY = 5 self.width = 35 self.height = 20 self._status_str = '' font = QFont() if 'Monospace' in QFontDatabase.families(): font = QFont('Monospace', 12) else: for family in QFontDatabase.families(): if QFontDatabase.isFixedPitch(family): font = QFont(family, 12) self.setFont(font) self.setup_map() self.build_machine() self.show() def setup_map(self): self.map = [] generator = QRandomGenerator().global_() for x in range(self.width): column = [] for y in range(self.height): if (x == 0 or x == self.width - 1 or y == 0 or y == self.height - 1 or generator.bounded(0, 40) == 0): column.append('#') else: column.append('.') self.map.append(column) def build_machine(self): machine = QStateMachine(self) input_state = Custom(machine, self) # this line sets the status self.status = 'hello!' # however this line does not input_state.assignProperty(self, 'status', 'Move the rogue with 2, 4, 6, and 8') machine.setInitialState(input_state) machine.start() transition = MovementTransition(self) input_state.addTransition(transition) quit_state = QState(machine) quit_state.assignProperty(self, 'status', 'Really quit(y/n)?') yes_transition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Y) self._final_state = QFinalState(machine) yes_transition.setTargetState(self._final_state) quit_state.addTransition(yes_transition) no_transition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_N) no_transition.setTargetState(input_state) quit_state.addTransition(no_transition) quit_transition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Q) quit_transition.setTargetState(quit_state) input_state.addTransition(quit_transition) machine.setInitialState(input_state) machine.finished.connect(qApp.quit) # noqa: F821 machine.start() def sizeHint(self): metrics = QFontMetrics(self.font()) return QSize(metrics.horizontalAdvance('X') * self.width, metrics.height() * (self.height + 1)) def paintEvent(self, event): metrics = QFontMetrics(self.font()) with QPainter(self) as painter: font_height = metrics.height() font_width = metrics.horizontalAdvance('X') painter.fillRect(self.rect(), Qt.black) painter.setPen(Qt.white) y_pos = font_height painter.drawText(QPoint(0, y_pos), self.status) for y in range(self.height): y_pos += font_height x_pos = 0 for x in range(self.width): if y == self.pY and x == self.pX: x_pos += font_width continue painter.drawText(QPoint(x_pos, y_pos), self.map[x][y]) x_pos += font_width painter.drawText(QPoint(self.pX * font_width, (self.pY + 2) * font_height), '@') def move_player(self, direction): if direction == self.left: if self.map[self.pX - 1][self.pY] != '#': self.pX -= 1 elif direction == self.right: if self.map[self.pX + 1][self.pY] != '#': self.pX += 1 elif direction == self.Up: if self.map[self.pX][self.pY - 1] != '#': self.pY -= 1 elif direction == self.down: if self.map[self.pX][self.pY + 1] != '#': self.pY += 1 self.repaint() def get_status(self): return self._status_str def set_status(self, status): self._status_str = status self.repaint() status = Property(str, get_status, set_status) Up = 0 down = 1 left = 2 right = 3 width = 35 height = 20 if __name__ == '__main__': app = QApplication(sys.argv) main_win = MainWindow() sys.exit(app.exec())