############################################################################# ## ## Copyright (C) 2010 Riverbank Computing Limited. ## Copyright (C) 2016 The Qt Company Ltd. ## Contact: http://www.qt.io/licensing/ ## ## This file is part of the Qt for Python examples of the Qt Toolkit. ## ## $QT_BEGIN_LICENSE:BSD$ ## You may use this file under the terms of the BSD license as follows: ## ## "Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions are ## met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in ## the documentation and/or other materials provided with the ## distribution. ## * Neither the name of The Qt Company Ltd nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ## ## $QT_END_LICENSE$ ## ############################################################################# from PySide2 import QtCore, QtGui, QtWidgets import states_rc class Pixmap(QtWidgets.QGraphicsObject): def __init__(self, pix): super(Pixmap, self).__init__() self.p = QtGui.QPixmap(pix) def paint(self, painter, option, widget): painter.drawPixmap(QtCore.QPointF(), self.p) def boundingRect(self): return QtCore.QRectF(QtCore.QPointF(0, 0), QtCore.QSizeF(self.p.size())) if __name__ == '__main__': import sys app = QtWidgets.QApplication(sys.argv) # Text edit and button. edit = QtWidgets.QTextEdit() edit.setText("asdf lkjha yuoiqwe asd iuaysd u iasyd uiy " "asdf lkjha yuoiqwe asd iuaysd u iasyd uiy " "asdf lkjha yuoiqwe asd iuaysd u iasyd uiy " "asdf lkjha yuoiqwe asd iuaysd u iasyd uiy!") button = QtWidgets.QPushButton() buttonProxy = QtWidgets.QGraphicsProxyWidget() buttonProxy.setWidget(button) editProxy = QtWidgets.QGraphicsProxyWidget() editProxy.setWidget(edit) box = QtWidgets.QGroupBox() box.setFlat(True) box.setTitle("Options") layout2 = QtWidgets.QVBoxLayout() box.setLayout(layout2) layout2.addWidget(QtWidgets.QRadioButton("Herring")) layout2.addWidget(QtWidgets.QRadioButton("Blue Parrot")) layout2.addWidget(QtWidgets.QRadioButton("Petunias")) layout2.addStretch() boxProxy = QtWidgets.QGraphicsProxyWidget() boxProxy.setWidget(box) # Parent widget. widget = QtWidgets.QGraphicsWidget() layout = QtWidgets.QGraphicsLinearLayout(QtCore.Qt.Vertical, widget) layout.addItem(editProxy) layout.addItem(buttonProxy) widget.setLayout(layout) p1 = Pixmap(QtGui.QPixmap(':/digikam.png')) p2 = Pixmap(QtGui.QPixmap(':/akregator.png')) p3 = Pixmap(QtGui.QPixmap(':/accessories-dictionary.png')) p4 = Pixmap(QtGui.QPixmap(':/k3b.png')) p5 = Pixmap(QtGui.QPixmap(':/help-browser.png')) p6 = Pixmap(QtGui.QPixmap(':/kchart.png')) scene = QtWidgets.QGraphicsScene(0, 0, 400, 300) scene.setBackgroundBrush(scene.palette().window()) scene.addItem(widget) scene.addItem(boxProxy) scene.addItem(p1) scene.addItem(p2) scene.addItem(p3) scene.addItem(p4) scene.addItem(p5) scene.addItem(p6) machine = QtCore.QStateMachine() state1 = QtCore.QState(machine) state2 = QtCore.QState(machine) state3 = QtCore.QState(machine) machine.setInitialState(state1) # State 1. state1.assignProperty(button, 'text', "Switch to state 2") state1.assignProperty(widget, 'geometry', QtCore.QRectF(0, 0, 400, 150)) state1.assignProperty(box, 'geometry', QtCore.QRect(-200, 150, 200, 150)) state1.assignProperty(p1, 'pos', QtCore.QPointF(68, 185)) state1.assignProperty(p2, 'pos', QtCore.QPointF(168, 185)) state1.assignProperty(p3, 'pos', QtCore.QPointF(268, 185)) state1.assignProperty(p4, 'pos', QtCore.QPointF(68 - 150, 48 - 150)) state1.assignProperty(p5, 'pos', QtCore.QPointF(168, 48 - 150)) state1.assignProperty(p6, 'pos', QtCore.QPointF(268 + 150, 48 - 150)) state1.assignProperty(p1, 'rotation', 0.0) state1.assignProperty(p2, 'rotation', 0.0) state1.assignProperty(p3, 'rotation', 0.0) state1.assignProperty(p4, 'rotation', -270.0) state1.assignProperty(p5, 'rotation', -90.0) state1.assignProperty(p6, 'rotation', 270.0) state1.assignProperty(boxProxy, 'opacity', 0.0) state1.assignProperty(p1, 'opacity', 1.0) state1.assignProperty(p2, 'opacity', 1.0) state1.assignProperty(p3, 'opacity', 1.0) state1.assignProperty(p4, 'opacity', 0.0) state1.assignProperty(p5, 'opacity', 0.0) state1.assignProperty(p6, 'opacity', 0.0) # State 2. state2.assignProperty(button, 'text', "Switch to state 3") state2.assignProperty(widget, 'geometry', QtCore.QRectF(200, 150, 200, 150)) state2.assignProperty(box, 'geometry', QtCore.QRect(9, 150, 190, 150)) state2.assignProperty(p1, 'pos', QtCore.QPointF(68 - 150, 185 + 150)) state2.assignProperty(p2, 'pos', QtCore.QPointF(168, 185 + 150)) state2.assignProperty(p3, 'pos', QtCore.QPointF(268 + 150, 185 + 150)) state2.assignProperty(p4, 'pos', QtCore.QPointF(64, 48)) state2.assignProperty(p5, 'pos', QtCore.QPointF(168, 48)) state2.assignProperty(p6, 'pos', QtCore.QPointF(268, 48)) state2.assignProperty(p1, 'rotation', -270.0) state2.assignProperty(p2, 'rotation', 90.0) state2.assignProperty(p3, 'rotation', 270.0) state2.assignProperty(p4, 'rotation', 0.0) state2.assignProperty(p5, 'rotation', 0.0) state2.assignProperty(p6, 'rotation', 0.0) state2.assignProperty(boxProxy, 'opacity', 1.0) state2.assignProperty(p1, 'opacity', 0.0) state2.assignProperty(p2, 'opacity', 0.0) state2.assignProperty(p3, 'opacity', 0.0) state2.assignProperty(p4, 'opacity', 1.0) state2.assignProperty(p5, 'opacity', 1.0) state2.assignProperty(p6, 'opacity', 1.0) # State 3. state3.assignProperty(button, 'text', "Switch to state 1") state3.assignProperty(p1, 'pos', QtCore.QPointF(0, 5)) state3.assignProperty(p2, 'pos', QtCore.QPointF(0, 5 + 64 + 5)) state3.assignProperty(p3, 'pos', QtCore.QPointF(5, 5 + (64 + 5) + 64)) state3.assignProperty(p4, 'pos', QtCore.QPointF(5 + 64 + 5, 5)) state3.assignProperty(p5, 'pos', QtCore.QPointF(5 + 64 + 5, 5 + 64 + 5)) state3.assignProperty(p6, 'pos', QtCore.QPointF(5 + 64 + 5, 5 + (64 + 5) + 64)) state3.assignProperty(widget, 'geometry', QtCore.QRectF(138, 5, 400 - 138, 200)) state3.assignProperty(box, 'geometry', QtCore.QRect(5, 205, 400, 90)) state3.assignProperty(p1, 'opacity', 1.0) state3.assignProperty(p2, 'opacity', 1.0) state3.assignProperty(p3, 'opacity', 1.0) state3.assignProperty(p4, 'opacity', 1.0) state3.assignProperty(p5, 'opacity', 1.0) state3.assignProperty(p6, 'opacity', 1.0) t1 = state1.addTransition(button.clicked, state2) animation1SubGroup = QtCore.QSequentialAnimationGroup() animation1SubGroup.addPause(250) animation1SubGroup.addAnimation(QtCore.QPropertyAnimation(box, b'geometry', state1)) t1.addAnimation(animation1SubGroup) t1.addAnimation(QtCore.QPropertyAnimation(widget, b'geometry', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p1, b'pos', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p2, b'pos', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p3, b'pos', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p4, b'pos', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p5, b'pos', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p6, b'pos', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p1, b'rotation', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p2, b'rotation', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p3, b'rotation', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p4, b'rotation', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p5, b'rotation', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p6, b'rotation', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p1, b'opacity', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p2, b'opacity', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p3, b'opacity', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p4, b'opacity', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p5, b'opacity', state1)) t1.addAnimation(QtCore.QPropertyAnimation(p6, b'opacity', state1)) t2 = state2.addTransition(button.clicked, state3) t2.addAnimation(QtCore.QPropertyAnimation(box, b'geometry', state2)) t2.addAnimation(QtCore.QPropertyAnimation(widget, b'geometry', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p1, b'pos', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p2, b'pos', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p3, b'pos', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p4, b'pos', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p5, b'pos', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p6, b'pos', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p1, b'rotation', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p2, b'rotation', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p3, b'rotation', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p4, b'rotation', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p5, b'rotation', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p6, b'rotation', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p1, b'opacity', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p2, b'opacity', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p3, b'opacity', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p4, b'opacity', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p5, b'opacity', state2)) t2.addAnimation(QtCore.QPropertyAnimation(p6, b'opacity', state2)) t3 = state3.addTransition(button.clicked, state1) t3.addAnimation(QtCore.QPropertyAnimation(box, b'geometry', state3)) t3.addAnimation(QtCore.QPropertyAnimation(widget, b'geometry', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p1, b'pos', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p2, b'pos', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p3, b'pos', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p4, b'pos', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p5, b'pos', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p6, b'pos', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p1, b'rotation', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p2, b'rotation', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p3, b'rotation', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p4, b'rotation', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p5, b'rotation', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p6, b'rotation', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p1, b'opacity', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p2, b'opacity', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p3, b'opacity', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p4, b'opacity', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p5, b'opacity', state3)) t3.addAnimation(QtCore.QPropertyAnimation(p6, b'opacity', state3)) machine.start() view = QtWidgets.QGraphicsView(scene) view.show() sys.exit(app.exec_())