# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause # PySide6 tutorial 11 import sys import math from PySide6.QtCore import QPoint, QRect, QTimer, Qt, Signal, Slot from PySide6.QtGui import QColor, QFont, QPainter, QPalette, QRegion from PySide6.QtWidgets import (QApplication, QGridLayout, QHBoxLayout, QLCDNumber, QPushButton, QSlider, QVBoxLayout, QWidget) class LCDRange(QWidget): value_changed = Signal(int) def __init__(self, parent=None): super().__init__(parent) lcd = QLCDNumber(2) self.slider = QSlider(Qt.Horizontal) self.slider.setRange(0, 99) self.slider.setValue(0) self.slider.valueChanged.connect(lcd.display) self.slider.valueChanged.connect(self.value_changed) layout = QVBoxLayout(self) layout.addWidget(lcd) layout.addWidget(self.slider) self.setFocusProxy(self.slider) def value(self): return self.slider.value() @Slot(int) def set_value(self, value): self.slider.setValue(value) def set_range(self, minValue, maxValue): if minValue < 0 or maxValue > 99 or minValue > maxValue: qWarning(f"LCDRange::setRange({minValue}, {maxValue})\n" "\tRange must be 0..99\n" "\tand minValue must not be greater than maxValue") return self.slider.setRange(minValue, maxValue) class CannonField(QWidget): angle_changed = Signal(int) force_changed = Signal(int) def __init__(self, parent=None): super().__init__(parent) self._current_angle = 45 self._current_force = 0 self._timer_count = 0 self._auto_shoot_timer = QTimer(self) self._auto_shoot_timer.timeout.connect(self.move_shot) self._shoot_angle = 0 self._shoot_force = 0 self.setPalette(QPalette(QColor(250, 250, 200))) self.setAutoFillBackground(True) def angle(self): return self._current_angle @Slot(int) def set_angle(self, angle): if angle < 5: angle = 5 if angle > 70: angle = 70 if self._current_angle == angle: return self._current_angle = angle self.update() self.angle_changed.emit(self._current_angle) def force(self): return self._current_force @Slot(int) def set_force(self, force): if force < 0: force = 0 if self._current_force == force: return self._current_force = force self.force_changed.emit(self._current_force) @Slot() def shoot(self): if self._auto_shoot_timer.isActive(): return self._timer_count = 0 self._shoot_angle = self._current_angle self._shoot_force = self._current_force self._auto_shoot_timer.start(5) @Slot() def move_shot(self): region = QRegion(self.shot_rect()) self._timer_count += 1 shot_r = self.shot_rect() if shot_r.x() > self.width() or shot_r.y() > self.height(): self._auto_shoot_timer.stop() else: region = region.united(QRegion(shot_r)) self.update(region) def paintEvent(self, event): with QPainter(self) as painter: self.paint_cannon(painter) if self._auto_shoot_timer.isActive(): self.paint_shot(painter) def paint_shot(self, painter): painter.setPen(Qt.NoPen) painter.setBrush(Qt.black) painter.drawRect(self.shot_rect()) barrel_rect = QRect(33, -4, 15, 8) def paint_cannon(self, painter): painter.setPen(Qt.NoPen) painter.setBrush(Qt.blue) painter.save() painter.translate(0, self.height()) painter.drawPie(QRect(-35, -35, 70, 70), 0, 90 * 16) painter.rotate(-self._current_angle) painter.drawRect(CannonField.barrel_rect) painter.restore() def cannon_rect(self): result = QRect(0, 0, 50, 50) result.moveBottomLeft(self.rect().bottomLect()) return result def shot_rect(self): gravity = 4.0 time = self._timer_count / 40.0 velocity = self._shoot_force radians = self._shoot_angle * math.pi / 180 velx = velocity * math.cos(radians) vely = velocity * math.sin(radians) x0 = (CannonField.barrel_rect.right() + 5) * math.cos(radians) y0 = (CannonField.barrel_rect.right() + 5) * math.sin(radians) x = x0 + velx * time y = y0 + vely * time - 0.5 * gravity * time * time result = QRect(0, 0, 6, 6) result.moveCenter(QPoint(round(x), self.height() - 1 - round(y))) return result class MyWidget(QWidget): def __init__(self, parent=None): super().__init__(parent) quit = QPushButton("&Quit") quit.setFont(QFont("Times", 18, QFont.Bold)) quit.clicked.connect(qApp.quit) angle = LCDRange() angle.set_range(5, 70) force = LCDRange() force.set_range(10, 50) cannon_field = CannonField() angle.value_changed.connect(cannon_field.set_angle) cannon_field.angle_changed.connect(angle.set_value) force.value_changed.connect(cannon_field.set_force) cannon_field.force_changed.connect(force.set_value) shoot = QPushButton("&Shoot") shoot.setFont(QFont("Times", 18, QFont.Bold)) shoot.clicked.connect(cannon_field.shoot) top_layout = QHBoxLayout() top_layout.addWidget(shoot) top_layout.addStretch(1) left_layout = QVBoxLayout() left_layout.addWidget(angle) left_layout.addWidget(force) grid_layout = QGridLayout(self) grid_layout.addWidget(quit, 0, 0) grid_layout.addLayout(top_layout, 0, 1) grid_layout.addLayout(left_layout, 1, 0) grid_layout.addWidget(cannon_field, 1, 1, 2, 1) grid_layout.setColumnStretch(1, 10) angle.set_value(60) force.set_value(25) angle.setFocus() if __name__ == '__main__': app = QApplication(sys.argv) widget = MyWidget() widget.setGeometry(100, 100, 500, 355) widget.show() sys.exit(app.exec())