/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt for Python. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // @snippet uitools-loadui /* * Based on code provided by: * Antonio Valentino * Frédéric */ #include #include #include #include static void createChildrenNameAttributes(PyObject *root, QObject *object) { for (auto *child : object->children()) { const QByteArray name = child->objectName().toLocal8Bit(); if (!name.isEmpty() && !name.startsWith("_") && !name.startsWith("qt_")) { Shiboken::AutoDecRef attrName(Py_BuildValue("s", name.constData())); if (!PyObject_HasAttr(root, attrName)) { Shiboken::AutoDecRef pyChild(%CONVERTTOPYTHON[QObject *](child)); PyObject_SetAttr(root, attrName, pyChild); } createChildrenNameAttributes(root, child); } createChildrenNameAttributes(root, child); } } static PyObject *QUiLoadedLoadUiFromDevice(QUiLoader *self, QIODevice *dev, QWidget *parent) { QWidget *wdg = self->load(dev, parent); if (wdg) { PyObject *pyWdg = %CONVERTTOPYTHON[QWidget *](wdg); createChildrenNameAttributes(pyWdg, wdg); if (parent) { Shiboken::AutoDecRef pyParent(%CONVERTTOPYTHON[QWidget *](parent)); Shiboken::Object::setParent(pyParent, pyWdg); } return pyWdg; } if (!PyErr_Occurred()) PyErr_SetString(PyExc_RuntimeError, "Unable to open/read ui device"); return nullptr; } static PyObject *QUiLoaderLoadUiFromFileName(QUiLoader *self, const QString &uiFile, QWidget *parent) { QFile fd(uiFile); return QUiLoadedLoadUiFromDevice(self, &fd, parent); } // @snippet uitools-loadui // @snippet quiloader Q_IMPORT_PLUGIN(PyCustomWidgets); // @snippet quiloader // @snippet quiloader-registercustomwidget registerCustomWidget(%PYARG_1); %CPPSELF.addPluginPath(""); // force reload widgets // @snippet quiloader-registercustomwidget // @snippet quiloader-load-1 // Avoid calling the original function: %CPPSELF.%FUNCTION_NAME() %PYARG_0 = QUiLoadedLoadUiFromDevice(%CPPSELF, %1, %2); // @snippet quiloader-load-1 // @snippet quiloader-load-2 // Avoid calling the original function: %CPPSELF.%FUNCTION_NAME() %PYARG_0 = QUiLoaderLoadUiFromFileName(%CPPSELF, %1, %2); // @snippet quiloader-load-2 // @snippet loaduitype /* Arguments: %PYARG_1 (uifile) */ // 1. Generate the Python code from the UI file #ifdef IS_PY3K PyObject *strObj = PyUnicode_AsUTF8String(%PYARG_1); char *arg1 = PyBytes_AsString(strObj); QByteArray uiFileName(arg1); Py_DECREF(strObj); #else QByteArray uiFileName(PyBytes_AsString(%PYARG_1)); #endif QFile uiFile(uiFileName); if (!uiFile.exists()) { qCritical().noquote() << "File" << uiFileName << "does not exists"; Py_RETURN_NONE; } if (uiFileName.isEmpty()) { qCritical() << "Error converting the UI filename to QByteArray"; Py_RETURN_NONE; } // Use the 'pyside2-uic' wrapper instead of 'uic' // This approach is better than rely on 'uic' since installing // the wheels cover this case. QString uicBin("pyside2-uic"); QStringList uicArgs = {QString::fromUtf8(uiFileName)}; QProcess uicProcess; uicProcess.start(uicBin, uicArgs); if (!uicProcess.waitForFinished()) { qCritical() << "Cannot run 'pyside2-uic': " << uicProcess.errorString() << " - " << "Exit status " << uicProcess.exitStatus() << " (" << uicProcess.exitCode() << ")\n" << "Check if 'pyside2-uic' is in PATH"; Py_RETURN_NONE; } QByteArray uiFileContent = uicProcess.readAllStandardOutput(); QByteArray errorOutput = uicProcess.readAllStandardError(); if (!errorOutput.isEmpty()) { qCritical().noquote() << errorOutput; Py_RETURN_NONE; } // 2. Obtain the 'classname' and the Qt base class. QByteArray className; QByteArray baseClassName; // Problem // The generated Python file doesn't have the Qt Base class information. // Solution // Use the XML file if (!uiFile.open(QIODevice::ReadOnly)) Py_RETURN_NONE; // This will look for the first tag, e.g.: // // and then extract the information from "class", and "name", // to get the baseClassName and className respectively QXmlStreamReader reader(&uiFile); while (!reader.atEnd() && baseClassName.isEmpty() && className.isEmpty()) { auto token = reader.readNext(); if (token == QXmlStreamReader::StartElement && reader.name() == "widget") { baseClassName = reader.attributes().value(QLatin1String("class")).toUtf8(); className = reader.attributes().value(QLatin1String("name")).toUtf8(); } } uiFile.close(); if (className.isEmpty() || baseClassName.isEmpty() || reader.hasError()) { qCritical() << "An error occurred when parsing the UI file while looking for the class info " << reader.errorString(); Py_RETURN_NONE; } QByteArray pyClassName("Ui_"+className); PyObject *module = PyImport_ImportModule("__main__"); PyObject *loc = PyModule_GetDict(module); // 3. exec() the code so the class exists in the context: exec(uiFileContent) // The context of PyRun_SimpleString is __main__. // 'Py_file_input' is the equivalent to using exec(), since it will execute // the code, without returning anything. Shiboken::AutoDecRef codeUi(Py_CompileString(uiFileContent.constData(), "", Py_file_input)); if (codeUi.isNull()) { qCritical() << "Error while compiling the generated Python file"; Py_RETURN_NONE; } PyObject *uiObj = nullptr; #ifdef IS_PY3K uiObj = PyEval_EvalCode(codeUi, loc, loc); #else uiObj = PyEval_EvalCode(reinterpret_cast(codeUi.object()), loc, loc); #endif if (uiObj == nullptr) { qCritical() << "Error while running exec() on the generated code"; Py_RETURN_NONE; } // 4. eval() the name of the class on a variable to return // 'Py_eval_input' is the equivalent to using eval(), since it will just // evaluate an expression. Shiboken::AutoDecRef codeClass(Py_CompileString(pyClassName.constData(),"", Py_eval_input)); if (codeClass.isNull()) { qCritical() << "Error while compiling the Python class"; Py_RETURN_NONE; } Shiboken::AutoDecRef codeBaseClass(Py_CompileString(baseClassName.constData(), "", Py_eval_input)); if (codeBaseClass.isNull()) { qCritical() << "Error while compiling the base class"; Py_RETURN_NONE; } #ifdef IS_PY3K PyObject *classObj = PyEval_EvalCode(codeClass, loc, loc); PyObject *baseClassObj = PyEval_EvalCode(codeBaseClass, loc, loc); #else PyObject *classObj = PyEval_EvalCode(reinterpret_cast(codeClass.object()), loc, loc); PyObject *baseClassObj = PyEval_EvalCode(reinterpret_cast(codeBaseClass.object()), loc, loc); #endif %PYARG_0 = PyTuple_New(2); if (%PYARG_0 == nullptr) { qCritical() << "Error while creating the return Tuple"; Py_RETURN_NONE; } PyTuple_SET_ITEM(%PYARG_0, 0, classObj); PyTuple_SET_ITEM(%PYARG_0, 1, baseClassObj); // @snippet loaduitype