/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of Qt for Python. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //! [0] fmt = QGLFormat() fmt.setAlpha(True) fmt.setStereo(True) QGLFormat.setDefaultFormat(fmt) //! [0] //! [1] fmt = QGLFormat() fmt.setDoubleBuffer(False) # single buffer fmt.setDirectRendering(False) # software rendering myWidget = MyGLWidget(fmt, ...) //! [1] //! [2] fmt = QGLFormat() fmt.setOverlay(True) fmt.setStereo(True) myWidget = MyGLWidget(fmt, ...) if !myWidget.format().stereo(): # ok, goggles off if !myWidget.format().hasOverlay(): print "Cool hardware required" //! [2] //! [3] # The rendering in MyGLWidget depends on using # stencil buffer and alpha channel class MyGLWidget(QGLWidget): def __init__(self, parent): QGLWidget.__init__(self, QGLFormat(QGL.StencilBuffer | QGL.AlphaChannel), parent) if !format().stencil(): print "Could not get stencil buffer results will be suboptimal" if !format().alpha(): print "Could not get alpha channel results will be suboptimal" ... //! [3] //! [4] a = QApplication([]) f = QGLFormat() f.setDoubleBuffer(False) QGLFormat.setDefaultFormat(f) //! [4] //! [5] f = QGLFormat.defaultOverlayFormat() f.setDoubleBuffer(True) QGLFormat.setDefaultOverlayFormat(f) //! [5] //! [6] # ...continued from above myWidget = MyGLWidget(QGLFormat(QGL.HasOverlay), ...) if myWidget.format().hasOverlay(): # Yes, we got an overlay, let's check _its_ format: olContext = myWidget.overlayContext() if olContext.format().doubleBuffer(): # yes, we got a double buffered overlay else: # no, only single buffered overlays are available //! [6] //! [7] cx = QGLContext() # ... f = QGLFormat() f.setStereo(True) cx.setFormat(f) if !cx.create(): exit() # no OpenGL support, or cannot render on the specified paintdevice if !cx.format().stereo(): exit() # could not create stereo context //! [7] //! [8] class MyGLDrawer(QGLWidget): def __init__(self, parent): QGLWidget.__init__(self, parent) pass def initializeGL(self): # Set up the rendering context, define display lists etc.: ... glClearColor(0.0, 0.0, 0.0, 0.0) glEnable(GL_DEPTH_TEST) ... def resizeGL(self, w, h): # setup viewport, projection etc.: glViewport(0, 0, w, h) ... glFrustum(...) ... def paintGL(self): # draw the scene: ... glRotatef(...) glMaterialfv(...) glBegin(GL_QUADS) glVertex3f(...) glVertex3f(...) ... glEnd() ... //! [8]