/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of Qt for Python. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //! [0] shader = QGLShader(QGLShader.Vertex) shader.compileSourceCode(code) program = QGLShaderProgram(context) program.addShader(shader) program.link() program.bind() //! [0] //! [1] program.addShaderFromSourceCode(QGLShader.Vertex, "attribute highp vec4 vertex\n" \ "attribute mediump mat4 matrix\n" \ "void main(void)\n" \ "{\n" \ " gl_Position = matrix * vertex\n" \ "}") program.addShaderFromSourceCode(QGLShader.Fragment, "uniform mediump vec4 color\n" \ "void main(void)\n" \ "{\n" \ " gl_FragColor = color\n" \ "}") program.link() program.bind() vertexLocation = program.attributeLocation("vertex") matrixLocation = program.attributeLocation("matrix") colorLocation = program.uniformLocation("color") //! [1] //! [2] triangleVertices = ( 60.0f, 10.0f, 0.0f, 110.0f, 110.0f, 0.0f, 10.0f, 110.0f, 0.0f) color = QColor(0, 255, 0, 255) pmvMatrix = QMatrix4x4() pmvMatrix.ortho(self.rect()) program.enableAttributeArray(vertexLocation) program.setAttributeArray(vertexLocation, triangleVertices, 3) program.setUniformValue(matrixLocation, pmvMatrix) program.setUniformValue(colorLocation, color) glDrawArrays(GL_TRIANGLES, 0, 3) program.disableAttributeArray(vertexLocation) //! [2]