#!/usr/bin/python '''Unit tests for QGLBuffer''' import unittest from PySide.QtCore import QByteArray from PySide.QtOpenGL import QGLBuffer, QGLWidget import py3kcompat as py3k from helper import UsesQApplication class QGLBufferTest(UsesQApplication): def testIt(self): w = QGLWidget() w.makeCurrent() b = QGLBuffer() b.setUsagePattern(QGLBuffer.DynamicDraw) self.assertTrue(b.create()) self.assertTrue(b.bufferId() != 0) self.assertTrue(b.bind()) data = QByteArray("12345") b.allocate(data) self.assertEqual(b.size(), data.size()) m = b.map(QGLBuffer.ReadOnly) if m: self.assertEqual(m, py3k.buffer(py3k.b(data.data()))) b.unmap() m = b.map(QGLBuffer.ReadWrite) m[3] = py3k.b('A') b.unmap() result, rdata = b.read(3, 1) self.assertTrue(result) self.assertEqual(py3k.b('A'), rdata.data()) else: print(" memory mapping is not possible in this OpenGL implementation.") b.release() if __name__ == '__main__': unittest.main()