/* * This file is part of the Shiboken Python Binding Generator project. * * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). * * Contact: PySide team * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include "point.h" using namespace std; Point::Point(int x, int y) : m_x(x), m_y(y) { } Point::Point(double x, double y) : m_x(x), m_y(y) { } Point* Point::copy() const { Point* pt = new Point(); pt->m_x = m_x; pt->m_y = m_y; return pt; } void Point::show() { cout << "(x: " << m_x << ", y: " << m_y << ")"; } bool Point::operator==(const Point& other) { return m_x == other.m_x && m_y == other.m_y; } Point Point::operator+(const Point& other) { return Point(m_x + other.m_x, m_y + other.m_y); } Point Point::operator-(const Point& other) { return Point(m_x - other.m_x, m_y - other.m_y); } Point& Point::operator+=(Point &other) { m_x += other.m_x; m_y += other.m_y; return *this; } Point& Point::operator-=(Point &other) { m_x -= other.m_x; m_y -= other.m_y; return *this; } Point operator*(const Point& pt, double mult) { return Point(pt.m_x * mult, pt.m_y * mult); } Point operator*(const Point& pt, int mult) { return Point(((int) pt.m_x) * mult, ((int) pt.m_y) * mult); } Point operator*(double mult, const Point& pt) { return Point(pt.m_x * mult, pt.m_y * mult); } Point operator*(int mult, const Point& pt) { return Point(((int) pt.m_x) * mult, ((int) pt.m_y) * mult); } Point operator-(const Point& pt) { return Point(-pt.m_x, -pt.m_y); } bool operator!(const Point& pt) { return (pt.m_x == 0.0 && pt.m_y == 0.0); } Point Point::operator/(int operand) { return Point(m_x/operand, m_y/operand); } Complex transmutePointIntoComplex(const Point& point) { Complex cpx(point.x(), point.y()); return cpx; } Point transmuteComplexIntoPoint(const Complex& cpx) { Point pt(cpx.real(), cpx.imag()); return pt; }