#include #include "point.h" using namespace std; Point::Point(int x, int y) : m_x(x), m_y(y) { // cout << __PRETTY_FUNCTION__ << " [x=0, y=0]" << endl; } Point::Point(double x, double y) : m_x(x), m_y(y) { // cout << __PRETTY_FUNCTION__ << endl; } void Point::show() { cout << "(x: " << m_x << ", y: " << m_y << ")"; } bool Point::operator==(const Point& other) { return m_x == other.m_x && m_y == other.m_y; } Point Point::operator+(const Point& other) { return Point(m_x + other.m_x, m_y + other.m_y); } Point Point::operator-(const Point& other) { return Point(m_x - other.m_x, m_y - other.m_y); } Point& Point::operator+=(Point &other) { m_x += other.m_x; m_y += other.m_y; return *this; } Point& Point::operator-=(Point &other) { m_x -= other.m_x; m_y -= other.m_y; return *this; } Point operator*(Point& pt, double mult) { return Point(pt.m_x * mult, pt.m_y * mult); } Point operator*(Point& pt, int mult) { return Point(((int) pt.m_x) * mult, ((int) pt.m_y) * mult); } Point operator*(double mult, Point& pt) { return Point(pt.m_x * mult, pt.m_y * mult); } Point operator*(int mult, Point& pt) { return Point(((int) pt.m_x) * mult, ((int) pt.m_y) * mult); } Point operator-(const Point& pt) { return Point(-pt.m_x, -pt.m_y); } bool operator!(const Point& pt) { return (pt.m_x == 0.0 && pt.m_y == 0.0); } Complex transmutePointIntoComplex(Point point) { Complex cpx(point.x(), point.y()); // cout << __PRETTY_FUNCTION__ << " "; // point.show(); // cout << endl; return cpx; } Point transmuteComplexIntoPoint(Complex cpx) { Point pt(cpx.real(), cpx.imag()); // cout << __PRETTY_FUNCTION__ << " "; // cpx.show(); // cout << endl; return pt; }