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.. _modifying-arguments:
Modifying Arguments
-------------------
.. _conversion-rule:
conversion-rule
^^^^^^^^^^^^^^^
The conversion-rule node allows you to write customized code to convert
the given argument between the target language and C++, and it is a child of the modify-argument node.
.. code-block:: xml
<modify-argument ...>
<conversion-rule class="target | native">
// the code
</conversion-rule>
</modify-argument>
This node is typically used in combination with the replace-type and
remove-argument nodes. The given code is used instead of the generator's
conversion code.
Writing %N in the code (where N is a number), will insert the name of the
nth argument. Alternatively, %in and %out which will be replaced with the
name of the conversion's input and output variable, respectively. Note the
output variable must be declared explicitly, for example:
.. code-block:: xml
<conversion-rule class="native">
bool %out = (bool) %in;
</conversion-rule>
.. note:: You can also use the conversion-rule node to specify :ref:`a conversion code which will be used instead of the generator's conversion code everywhere for a given type <conversion-rule-on-types>`.
remove-argument
^^^^^^^^^^^^^^^
The remove-argument node removes the given argument from the function's
signature, and it is a child of the modify-argument node.
.. code-block:: xml
<modify-argument>
<remove-argument />
</modify-argument>
remove-default-expression
^^^^^^^^^^^^^^^^^^^^^^^^^
The remove-default-expression node disables the use of the default expression
for the given argument, and it is a child of the modify-argument node.
.. code-block:: xml
<modify-argument...>
<remove-default-expression />
</modify-argument>
replace-default-expression
^^^^^^^^^^^^^^^^^^^^^^^^^^
The replace-default-expression node replaces the specified argument with the
expression specified by the ``with`` attribute, and it is a child of the
modify-argument node.
.. code-block:: xml
<modify-argument>
<replace-default-expression with="..." />
</modify-argument>
replace-type
^^^^^^^^^^^^
The replace-type node replaces the type of the given argument to the one
specified by the ``modified-type`` attribute, and it is a child of the
modify-argument node.
.. code-block:: xml
<modify-argument>
<replace-type modified-type="..." />
</modify-argument>
If the new type is a class, the ``modified-type`` attribute must be set to
the fully qualified name (including name of the package as well as the class
name).
define-ownership
^^^^^^^^^^^^^^^^
The define-ownership tag indicates that the function changes the ownership
rules of the argument object. The ``class`` attribute specifies the class of
function where to inject the ownership altering code. The ``owner`` attribute
specifies the new ownership of the object. It accepts the following values:
* target: the target language will assume full ownership of the object.
The native resources will be deleted when the target language
object is finalized.
* c++: The native code assumes full ownership of the object. The target
language object will not be garbage collected.
* default: The object will get default ownership, depending on how it
was created.
.. code-block:: xml
<modify-argument>
<define-ownership class="target | shell"
owner="target | c++ | default" />
</modify-argument>
replace-value
^^^^^^^^^^^^^
The ``replace-value`` attribute lets you replace the return statement of a
function with a fixed string. This attribute can only be used for the
argument at ``index`` 0, which is always the function's return value.
.. code-block:: xml
<modify-argument index="0" replace-value="this"/>
parent
^^^^^^
The parent node lets you define the argument parent which will
take ownership of argument and will destroy the C++ child object when the
parent is destroyed.
.. code-block:: xml
<modify-argument index="1">
<parent index="this" action="add | remove" />
</modify-argument>
In the ``index`` argument you must specify the parent argument. The action
*add* creates a parent link between objects, while *remove* will undo the
parentage relationship.
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