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.. _qmlcomponents:

QML Tutorial 2 - QML Components
*******************************

This chapter adds a color picker to change the color of the text.

.. figure:: declarative-tutorial2.png
    :align: center

Our color picker is made of six cells with different colors.
To avoid writing the same code multiple times for each cell, we create a new ``Cell`` component.
A component provides a way of defining a new type that we can re-use in other QML files.
A QML component is like a black-box and interacts with the outside world through properties, signals and functions and is generally
defined in its own QML file.
The component's filename must always start with a capital letter.

Here is the QML code for ``Cell.qml``:

.. pysideinclude:: helloworld/Cell.qml
    :snippet: 0

Walkthrough
===========

The Cell Component
------------------

.. pysideinclude:: helloworld/Cell.qml
    :snippet: 1

The root element of our component is an Item with the ``id`` *container*.
An Item is the most basic visual element in QML and is often used as a container for other elements.

.. pysideinclude:: helloworld/Cell.qml
    :snippet: 4

We declare a ``cellColor`` property. This property is accessible from  *outside* our component, this allows us
to instantiate the cells with different colors.
This property is just an alias to an existing property - the color of the rectangle that compose the cell.

.. pysideinclude:: helloworld/Cell.qml
    :snippet: 5

We want our component to also have a signal that we call *clicked* with a *cellColor* parameter of type *color*.
We will use this signal to change the color of the text in the main QML file later.

.. pysideinclude:: helloworld/Cell.qml
    :snippet: 2

Our cell component is basically a colored rectangle with the ``id`` *rectangle*.

The ``anchors.fill`` property is a convenient way to set the size of an element.
In this case the rectangle will have the same size as its parent.

.. pysideinclude:: helloworld/Cell.qml
    :snippet: 3

In order to change the color of the text when clicking on a cell, we create a MouseArea element with
the same size as its parent.

A MouseArea defines a signal called *clicked*.
When this signal is triggered we want to emit our own *clicked* signal with the color as parameter.

The main QML file
-----------------

In our main QML file, we use our ``Cell`` component to create the color picker:

.. pysideinclude:: helloworld/tutorial2.qml
    :snippet: 0

We create the color picker by putting 6 cells with different colors in a grid.

.. pysideinclude:: helloworld/tutorial2.qml
    :snippet: 1

When the *clicked* signal of our cell is triggered, we want to set the color of the text to the *cellColor* passed as a parameter.
We can react to any signal of our component through a property of the name *'onSignalName'*.

[Previous :ref:`qmlbasictypes`][Next :ref:`qmlstatesandtransitions`]