diff options
author | Christian Kandeler <christian.kandeler@qt.io> | 2016-12-06 14:42:04 +0100 |
---|---|---|
committer | Christian Kandeler <christian.kandeler@qt.io> | 2016-12-14 09:09:52 +0000 |
commit | 872d03f2a1177f4afb09ebd32e8d4acef685b310 (patch) | |
tree | f8019969e6cb2d3335825f4cf8f4162da97b5ea8 | |
parent | 04d1e32b4c83b4a47548a9d52af289e24cb375ea (diff) |
MSVC: Add "WIN32" to the list of platform defines
This macro is set when building with Visual Studio and is often used
interchangeably with the compiler define "_WIN32" by developers when
testing for the platform.
Change-Id: I4e14ffae162793bd8559796b449e26a3899d8cc8
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
-rw-r--r-- | share/qbs/modules/cpp/windows-msvc.qbs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/share/qbs/modules/cpp/windows-msvc.qbs b/share/qbs/modules/cpp/windows-msvc.qbs index 7ac0f234c..7051f33fd 100644 --- a/share/qbs/modules/cpp/windows-msvc.qbs +++ b/share/qbs/modules/cpp/windows-msvc.qbs @@ -59,6 +59,7 @@ CppModule { windowsApiCharacterSet: "unicode" platformDefines: base.concat(WindowsUtils.characterSetDefines(windowsApiCharacterSet)) + .concat("WIN32") platformCommonCompilerFlags: { var flags = base; if (compilerVersionMajor >= 18) // 2013 |