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diff --git a/doc/reference/items/language/module.qdoc b/doc/reference/items/language/module.qdoc new file mode 100644 index 000000000..69d9d8896 --- /dev/null +++ b/doc/reference/items/language/module.qdoc @@ -0,0 +1,201 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qbs. +** +** $QT_BEGIN_LICENSE:FDL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Free Documentation License Usage +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. Please review the following information to ensure +** the GNU Free Documentation License version 1.3 requirements +** will be met: https://www.gnu.org/licenses/fdl-1.3.html. +** $QT_END_LICENSE$ +** +****************************************************************************/ +/*! + \contentspage list-of-language-items.html + \previouspage group-item.html + \page module-item.html + \nextpage probe-item.html + \ingroup list-of-language-items + \ingroup list-of-items + + \title Module Item + \brief Represents a collection of properties and items that can be loaded into a product. + + A \c Module item is a collection of properties and language items that are used for building a + product if the product has a \l{Depends Item}{dependency} on the module. + The following (somewhat artificial) module pre-processes text files by removing certain + characters from them: + + \code + import qbs + import qbs.FileInfo + import qbs.TextFile + + Module { + property stringList unwantedCharacters: [] + FileTagger { + patterns: ["*.raw"] + fileTags: ["raw-txt"] + } + Rule { + inputs: ["raw-txt"] + Artifact { + filePath: FileInfo.relativePath(input.filePath, product.sourceDirectory) + + "/" + input.fileName + ".processed" + fileTags: ["processed-txt"] + } + prepare: { + var cmd = new JavaScriptCommand(); + cmd.description = "Processing " + input.fileName; + cmd.sourceCode = function() { + var inFile = new TextFile(input.filePath, TextFile.ReadOnly); + var content = inFile.readAll(); + inFile.close(); + var unwantedChars = product.moduleProperty("txt_processor", + "unwantedCharacters"); + for (var c in unwantedChars) + content = content.replace(unwantedChars[c], ""); + var outFile = new TextFile(output.filePath, TextFile.WriteOnly); + outFile.write(content); + outFile.close(); + }; + return cmd; + } + } + } + \endcode + + And this is how a product would use the module: + + \code + Product { + type: "processed-txt" + Depends { name: "txt_processor" } + txt_processor.unwantedCharacters: ["\r"] + files: [ + "file1.raw", + "file2.raw" + ] + } + \endcode + + Of course, normally the pre-processed files would not be the target artifacts of the product, + but rather serve as inputs to a different rule that will often come from a different module. + + How you make your own modules available to \QBS is explained + \l{Custom Modules and Items}{here}. + + \section1 Special Property Values + + For every property defined in a module, \QBS provides the following special built-in values: + \section2 \c base + This value is useful when making use of inheritance. It stands for the value of the respective + property in the item one level up in the inheritance chain. For instance: + \code + Product { // defined in MyProduct.qbs + Depends { name: "mymodule" } + mymodule.someProperty: ["value1"] + } + ------ some other file ------ + MyProduct { + mymodule.someProperty: base.concat(["value2"]) // => ["value1", "value2"] + } + \endcode + + \section2 \c original + This is the value of the property in the module itself (possibly overridden from a profile or + the command line). Use it to set a module property conditionally: + \code + Module { // This is mymodule + property string aProperty: "z" + } + ---------- + Product { + Depends { name: "mymodule" } + Depends { name: "myothermodule" } + mymodule.aProperty: myothermodule.anotherProperty === "x" ? "y" : original // => "y" if myothermodule.anotherProperty is "x", "z" otherwise + \endcode + + \section2 \c outer + This value is used in nested items, where it refers to the value of the respective property + in the surrounding item. It is often encountered in \l{Group Item}{groups}: + \code + Product { + Depends { name: "mymodule" } + mymodule.someProperty: ["value1"] + Group { + name: "special files" + files: ["somefile1", "somefile2"] + mymodule.someProperty: outer.concat(["value"]) // => ["value1", "value2"] + } + } + \endcode + + + \section1 Module Properties + + \table + \header + \li Property + \li Type + \li Default + \li Description + \row + \li additionalProductTypes + \li string list + \li empty list + \li The elements of this list will be added to the \c type property of a product + that has a dependency on the module. + \row + \li condition + \li bool + \li \c true + \li Controls whether the module is enabled. If this property is \c false, the + surrounding \c Module item will not be considered in the module look-up. + \row + \li present + \li bool + \li \c true + \li This property is read-only. Its value is \c false if and only if the respective + \c Depends item had its \c required property set to \c false and the module was + not found. + \row + \li setupBuildEnvironment + \li script + \li \c undefined + \li Script for setting up the environment in which the project is built. + Use the \c putEnv, \c getEnv, and \c unsetEnv functions to alter the environment. + The return value of this script is ignored. + \row + \li setupRunEnvironment + \li script + \li \c setupBuildEnvironment + \li Script for setting up the environment in which the project is run. + \row + \li validate + \li script + \li \c undefined + \li Script that is run after the module is loaded. It can be used to check property + values and throw errors in unexpected cases. The return value is ignored. + \row + \li version + \li string + \li \c undefined + \li The module's version. It consists of integer values separated by dots. You can check + for specific values of this property in a \l{Depends item}{Depends} item. + \endtable +*/ |