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Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \contentspage index.html \previouspage building-qbs.html \page porting-to-qbs.html \nextpage attributions.html \title Appendix B: Migrating from Other Build Systems You can use the \l{create-project}{qbs create-project} command to automatically generate \QBS project files from an arbitrary directory structure. This is a useful starting point when migrating from other build tools, such as qmake or CMake. To use the tool, switch to the project directory and run the \c {qbs create-project} command, which is located in the \c bin directory of the \QBS installation directory (or the Qt Creator installation directory). After generating the initial .qbs file, add the missing configuration variables and functions to it, as described in the following sections. \section1 Migrating from qmake The following sections describe the \QBS equivalents of qmake variable values. \section2 CONFIG Specify project configuration and compiler options. \section3 console Set the \l{Product::consoleApplication}{Product.consoleApplication} property to \c true for the \l{Application}, \l{CppApplication},or \l{QtApplication} item. For example: \code Application { name: "helloworld" files: "main.cpp" Depends { name: "cpp" } consoleApplication: true } \endcode \section3 ordered This qmake variable has no direct equivalent in \QBS. Instead, the build order is determined by implicit and explicit dependencies between products. To add an explicit dependency, add a \l{Depends} item to a \l{Product}{product}: \code CppApplication { name: "myapp" Depends { name: "mylib" } } \endcode The \c myapp product depends on and links to the \c mylib product, and is therefore built after it. \section3 qt In qmake, the Qt dependency is implicit, whereas in \QBS it is not. If \c {CONFIG -= qt}, add a \l{Depends} item to specify that the \l{Product}{product} depends on the \l{cpp} module: \code Product { Depends { name: "cpp" } } \endcode \section2 DEFINES Set the \l{cpp::defines}{cpp.defines} property for the \l{Product}{product}. \note To reference \c cpp.defines, you must specify a dependency on the \l{cpp} module. \code Product { Depends { name: "cpp" } cpp.defines: ["SUPPORT_MY_FEATURES"] } \endcode \section2 DESTDIR We recommend that you use the \l{Installing Files}{installation mechanism} to specify the location of the target file: \code Application { Group { name: "Runtime resources" files: "*.qml" qbs.install: true qbs.installDir: "share/myproject" } Group { name: "The App itself" fileTagsFilter: "application" qbs.install: true qbs.installDir: "bin" } } \endcode If that is not possible, you can use the \l{Product::}{destinationDirectory} property: \code DynamicLibrary { name: "mydll" destinationDirectory: "libDir" } \endcode \section2 HEADERS, SOURCES, FORMS, RESOURCES, OTHER_FILES Include header, source, form, and resource files as well as any other files as values of a \l{Product::files}{Product.files} or \l{Group::files}{Group.files} property: \code QtApplication { name: "myapp" files: ["myapp.h", "myapp.cpp", "myapp.ui", "myapp.qrc", "readme.txt"] } \endcode \QBS uses \l{FileTagger}{file taggers} to figure out what kind of file it is dealing with. \section2 ICON There is no direct equivalent in \QBS. If you add a \l{Depends} {dependency} to the \l{ib} module and add the \c .xcassets directory as a value of the \l{Product::files}{Product.files} property, \QBS takes care of setting the application icon automatically when building for Apple platforms: \code Application { name: "myapp" files [".xcassets"] Depends { name: "ib" } } \endcode Alternatively, you can set the icon name as the value of the \l{bundle::infoPlist}{bundle.infoPlist} parameter, specify a dependency to the \l{ib} module, and add the application \c .icns file as a value of the \l{Product::}{files} property: \code Application { name: "myapp" files ["myapp.icns"] Depends { name: "ib" } bundle.infoPlist: ({"CFBundleIconFile": "myapp"}) \endcode \section2 INCLUDEPATH Add the paths to the include files as values of the \l{cpp::includePaths} {cpp.includePaths} property: \code CppApplication { cpp.includePaths: ["..", "some/other/dir"] } \endcode \section2 LIBS For libraries that are part of the project, use \l{Depends} items. To pull in external libraries, use the \l{cpp::libraryPaths} {cpp.libraryPaths} property for the Unix \c -L (library path) flags and the \l{cpp::dynamicLibraries}{cpp.dynamicLibraries} and \l{cpp::staticLibraries} {cpp.staticLibraries} properties for the \c -l (library) flags. For example, \c {LIBS += -L/usr/local/lib -lm} would become: \code CppApplication { cpp.libraryPaths: ["/usr/local/lib"] cpp.dynamicLibraries: ["m"] } \endcode \section2 OUT_PWD Use the \l{Product::buildDirectory}{Product.buildDirectory} property to refer to the base output directory of the generated artifacts. \section2 PWD Corresponds to the the file-scope variable \c path. \section2 _PRO_FILE_ Corresponds to the file-scope variable \c filePath when used in a \l{Project}{project} or \l{Product}{product}. \section2 _PRO_FILE_PWD_ Corresponds to the \l{Project::sourceDirectory}{Project.sourceDirectory} or \l{Product::sourceDirectory}{Product.sourceDirectory} property. \section2 QMAKE_ASSET_CATALOGS Add a \l{Depends}{dependency} to the \l{ib} module and add the \c .xcassets directory as a value of the \l{Product::}{files} property: \code Application { name: "myapp" files [".xcassets"] Depends { name: "ib" } } \endcode \section2 QMAKE_BUNDLE_DATA For the time being, you can manually place files in the appropriate location using the \l{Installing Files}{installation mechanism}. Better solutions are under development. \section2 QMAKE_BUNDLE_EXTENSION Set the \l{bundle::extension}{bundle.extension} property. \note Unlike qmake, \QBS automatically prepends a period (.) to the property value. \section2 QMAKE_{C,CXX,OBJECTIVE}_CFLAGS{_DEBUG,_RELEASE} Use the \l{cpp::commonCompilerFlags}{cpp.commonCompilerFlags} property or the properties corresponding to each compiler flags variable: \table \header \li qmake Variable \li cpp Module Property \row \li \c QMAKE_CFLAGS_DEBUG \c QMAKE_CFLAGS_RELEASE \li \l{cpp::cFlags}{cpp.cFlags} \row \li \c QMAKE_CXXFLAGS_DEBUG \c QMAKE_CXXFLAGS_RELEASE \li \l{cpp::cxxFlags}{cpp.cxxFlags} \row \li \c QMAKE_OBJECTIVE_CFLAGS \li \l{cpp::objcFlags}{cpp.objcFlags} \l{cpp::objcxxFlags}{cpp.objcxxFlags} \endtable Use \l{Properties} items or simple conditionals as values of the \l{qbs::buildVariant}{qbs.buildVariant} property to simulate the \c _DEBUG and \c _RELEASE variants of the qmake variables. \section2 QMAKE_FRAMEWORK_BUNDLE_NAME Set the \l{bundle::bundleName}{bundle.bundleName} property (which is derived from \l{Product::targetName}{Product.targetName}) combined with \l{bundle::extension}{bundle.extension}. \section2 QMAKE_FRAMEWORK_VERSION Set the \l{bundle::frameworkVersion}{bundle.frameworkVersion} property. \section2 QMAKE_INFO_PLIST Include the \c info.plist file as a value of \l{Product::}{files} property and specify a dependency to the \l{bundle} module: \code Application { name: "myapp" files ["info.plist"] Depends { name: "bundle" } } \endcode \QBS will automatically add any necessary properties to your \c Info.plist file. Typically, it determines the appropriate values from the other properties in the project, and therefore you do not need to use the \c {Info.plist.in > Info.plist} configuration mechanism. Further, you almost never need to embed placeholders into the source \c Info.plist file. Set the \l{bundle::processInfoPlist}{bundle.processInfoPlist} property to \c false to disable this behavior: \code \\ ... bundle.processInfoPlist: false \endcode In addition to, or instead of, using an actual \c Info.plist file, you can add \c Info.plist properties using the \l{bundle::infoPlist} {bundle.infoPlist} property. For example: \code \\ ... bundle.infoPlist: ({ "NSHumanReadableCopyright": "Copyright (c) 2017 Bob Inc", "Some other key", "Some other value, & XML special characters are no problem! >;) 非凡!" }) \endcode \section2 QMAKE_LFLAGS Set the \l{cpp::linkerFlags}{cpp.linkerFlags} property for the \l{Product} {product}. \section2 QMAKE_{MACOSX,IOS,TVOS,WATCHOS}_DEPLOYMENT_TARGET For each qmake deployment target variable, use the corresponding property of the \l{cpp} module: \table \header \li qmake Variable \li cpp Module Property \row \li \c QMAKE_MACOSX_DEPLOYMENT_TARGET \li \l{cpp::minimumMacosVersion}{cpp.minimumMacosVersion} \row \li \c QMAKE_IOS_DEPLOYMENT_TARGET \li \l{cpp::minimumIosVersion}{cpp.minimumIosVersion} \row \li \c QMAKE_TVOS_DEPLOYMENT_TARGET \li \l{cpp::minimumTvosVersion}{cpp.minimumTvosVersion} \row \li \c QMAKE_WATCHOS_DEPLOYMENT_TARGET \li \l{cpp::minimumWatchosVersion}{cpp.minimumWatchosVersion} \endtable \section2 QMAKE_RPATHDIR Set the \l{cpp::rpaths}{cpp.rpaths} property for the \l{Product}{product}. \section2 QMAKE_SONAME_PREFIX Use the \l{cpp::sonamePrefix}{cpp.sonamePrefix} property for the \l{Product} {product}. \section2 QML_IMPORT_PATH Used only for Qt Creator QML syntax highlighting. Inside a \l{Product}, \l{Application}, \l{CppApplication}, or \l{QtApplication}, create a \c qmlImportPaths property: \code Product { name: "myProduct" property stringList qmlImportPaths: [sourceDirectory + "/path/to/qml/"] } \endcode \section2 QT Add a \l{Depends} item to the \l{Product}{product} that specifies the dependencies to \l{Qt} modules. For example: \code QtApplication { Depends { name: "Qt.widgets" } } \endcode You could also use the following form that is equivalent to the previous one: \code QtApplication { Depends { name: "Qt"; submodules: "widgets" } } \endcode \section2 QTPLUGIN Building static applications often requires linking to static QPA plugins, such as \c qminimal. You can use the following syntax to enable \QBS to link to the required plugins: \code QtApplication { name: "myapp" Depends { name: "Qt"; submodules: ["core", "gui", "widgets"] } Depends { name: "Qt.qminimal"; condition: Qt.core.staticBuild } } \endcode \section2 RC_FILE Add Windows resource files to the value of the \l{Product::files} {Product.files} property. \section2 TARGET Use the \l{Product::targetName}{Product.targetName} property to specify the base file name of target artifacts. \section2 TEMPLATE \section3 app Use \l{Application} or \l{CppApplication} as the \l{Product}{product}: \code CppApplication { name: "helloworld" files: "main.cpp" } \endcode This is roughly equivalent to: \code Product { name: "helloworld" type: "application" files: "main.cpp" Depends { name: "cpp" } } \endcode \section3 lib Use either \l{DynamicLibrary} or \l{StaticLibrary} as the \l{Product} {product}, depending on whether the value of \c CONFIG in the .pro file is \c shared or \c static. For example, if the value is \c shared: \code DynamicLibrary { name: "mydll" files: ["mySourceFile.cpp"] Depends { name: "cpp" } } \endcode \section3 subdirs In a \l{Project} item, specify subdirectories as values of the \l{Project::}{references} property: \code Project { references: [ "app/app.qbs", "lib/lib.qbs" ] } \endcode \section2 message(), warning(), error(), log() You can use the \l{Console API} to print info, warning, error, and log messages to the console. \code Product { name: { console.info("--> now evaluating the product name"); return "theName"; } Depends { name: "cpp" } cpp.includePath: { throw "An error occurred." } } \endcode */