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Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \contentspage index.html \previouspage custom-modules.html \nextpage reference.html \page howtos.html \title How-tos This page provides concrete instructions for common scenarios. \list \li \l{How do I build a Qt-based project?} \li \l{How do I make my app build against my library?} \li \l{How do I use precompiled headers?} \li \l{How do I make sure my generated sources are getting compiled?} \li \l{How do I run my autotests?} \li \l{How do I create a module for a third-party library?} \li \l{How do I build against libraries that provide pkg-config files?} \li \l{How do I create application bundles and frameworks on iOS, macOS, tvOS, and watchOS?} \li \l{How do I apply C/C++ preprocessor macros to only a subset of the files in my product?} \li \l{How do I make the state of my Git repository available to my source files?} \li \l{How do I limit the number of concurrent jobs for the linker only?} \li \l{How do I add QML files to a project?} \endlist \section1 How do I build a Qt-based project? First of all, your project files need to declare \l{Depends}{dependencies} on \l{Qt} modules. To build the project, you need a matching \e profile. The following commands set up and use a Qt-specific profile: \code $ qbs setup-qt /usr/bin/qmake qt $ cd my_project $ qbs profile:qt \endcode If you plan to use this profile a lot, consider making it the default one: \code $ qbs config defaultProfile qt $ cd my_project $ qbs \endcode See \l{Managing Qt Versions} for more details. \note These instructions are only relevant for building from the command line. If you use Qt Creator, profiles are set up automatically from the information in the Kit. \section1 How do I make my app build against my library? This is achieved by introducing a \e dependency between the two products using the \l{Depends} item. Here is a simple, but complete example: \code Project { CppApplication { name : "the-app" files : [ "main.cpp" ] Depends { name: "the-lib" } } DynamicLibrary { name: "the-lib" Depends { name: "cpp" } files: [ "lib.cpp", "lib.h", ] Export { Depends { name: "cpp" } cpp.includePaths: [product.sourceDirectory] } } } \endcode The product \c the-lib is a dynamic library. It expects other products to build against it, and for that purpose, it exports an include path (via an \l{Export} item), so that the source files in these products can include the library's header file. The product \c the-app is an application that expresses its intent to link against \c the-lib by declaring a dependency on it. Now \c main.cpp can include \c lib.h (because of the exported include path) and the application binary will link against the library (because the linker \l{Rule}{rule} in the \l{cpp} module considers library dependencies as inputs). \note In a non-trivial project, the two products would not be defined in the same file. Instead, you would put them into files of their own and use the \l{Project::references}{Project.references} property to pull them into the project. The product definitions would stay exactly the same. In particular, their location in the project tree is irrelevant to the relationship between them. \section2 Choosing Between Dynamic and Statically-built Qt Projects To build \c "the-lib" as either a dynamic or static library, depending on how Qt was built, you can use the following code: \code Product { name: "the-lib" type: Qt.core.staticBuild ? "staticlibrary" : "dynamiclibrary" Depends { name: "Qt.core" } // ... } \endcode \section1 How do I use precompiled headers? If you use a \l Group item to add a precompiled header file to a product and mark it with the \l{filetags-cpp}{relevant file tag} (\c c_pch_src, \c cpp_pch_src, \c objc_pch_src, or \c objcpp_pch_src), it is used automatically. Only one precompiled header is allowed per product and language. For example: \code CppApplication { name: "the-app" files: ["main.cpp"] Group { files: ["precompiled-header.pch"] fileTags: ["cpp_pch_src"] } } \endcode \section1 How do I make sure my generated sources are getting compiled? The rules in a \QBS project do not care whether its inputs are actual source files listed on the right-hand side of a \l{Product::files}{files} property or artifacts that were generated by another rule. For instance, the C++ compiler rule considers all input files of type "cpp", no matter how they got into the product. The following example project demonstrates this. One of its source files exists in the repository, the other one is generated at build time. Both are getting compiled the same way. \note Do not try to add the generated files to a \c files property. Declaring them as rule outputs is all that is needed to make \QBS know about them. \code import qbs.TextFile CppApplication { files: ["impl.cpp", "impl.h"] cpp.includePaths: sourceDirectory Rule { multiplex: true Artifact { filePath: "main.cpp"; fileTags: "cpp" } prepare: { var cmd = new JavaScriptCommand(); cmd.description = "generating " + output.fileName; cmd.sourceCode = function() { var f = new TextFile(output.filePath, TextFile.WriteOnly); f.writeLine("#include "); f.writeLine("int main()"); f.writeLine("{"); f.writeLine(" return functionFromImpl();"); f.writeLine("}"); f.close(); }; return cmd; } } } \endcode \section1 How do I run my autotests? There are two simple things you need to do in your project. Firstly, you mark your test executables as such. This is done by adding the tag \c{"autotest"} to the product type: \code CppApplication { name: "test1" type: base.concat("autotest") // ... } \endcode The second step is to instantiate an \l AutotestRunner product in your project: \code Project { // ... AutotestRunner { name: "run_my_tests" } } \endcode Building an AutotestRunner product does not produce artifacts, but triggers execution of all applications whose products are tagged as autotests: \code $ qbs -p run_my_tests test1: PASS test2: PASS test3: FAIL ... \endcode See the \l{AutotestRunner}{AutotestRunner documentation} for how to fine-tune the behavior. \section1 How do I create a module for a third-party library? If you have pre-built binary files in your source tree, you can create modules for them and then introduce dependencies between your project and the modules to pull in the functionality of a third-party library. Create the following folder structure to store the module files: \code $projectroot/modules/ThirdParty \endcode Then create a file in the directory that specifies the module properties for each supported toolchain. The filename must have the \c .qbs extension. The module will be pulled in if a product declares a dependency on it. In the following example, \c lib1.dylib is a multi-architecture library containing both 32-bit and 64-bit code. \code ---ThirdParty.qbs--- Module { Depends { name: "cpp" } cpp.includePaths: ["/somewhere/include"] Properties { condition: qbs.targetOS.contains("android") cpp.dynamicLibraries: ["/somewhere/android/" + Android.ndk.abi + "/lib1.so"] } Properties { condition: qbs.targetOS.contains("macos") cpp.dynamicLibraries: ["/somewhere/macos/lib1.dylib"] } Properties { condition: qbs.targetOS.contains("windows") && qbs.architecture === "x86" cpp.dynamicLibraries: ["/somewhere/windows_x86/lib1.lib"] } Properties { condition: qbs.targetOS.contains("windows") && qbs.architecture === "x86_64" cpp.dynamicLibraries: ["/somewhere/windows_x86_64/lib1.lib"] } } \endcode Finally, declare dependencies on \c ThirdParty in your project: \code CppApplication { name: "the-app" files: ["main.cpp"] Depends { name: "ThirdParty" } } \endcode \section1 How do I create application bundles and frameworks on iOS, macOS, tvOS, and watchOS? Creating an application bundle or framework is achieved by introducing a dependency on the \l{bundle} module and setting the \l{bundle::isBundle} {bundle.isBundle} property to \c true. Here is a simple example for an application: \code Application { Depends { name: "cpp" } Depends { name: "bundle" } bundle.isBundle: true name: "the-app" files: ["main.cpp"] } \endcode and for a framework: \code DynamicLibrary { Depends { name: "cpp" } Depends { name: "bundle" } bundle.isBundle: true name: "the-lib" files: ["lib.cpp", "lib.h"] } \endcode \QBS also supports building static frameworks. You can create one by replacing the \l{DynamicLibrary} item with a \l{StaticLibrary} item in the example above. \note When using the \l{Application} item (or convenience items, such as \l{CppApplication}, \l{DynamicLibrary}, and \l{StaticLibrary}), your products will be built as bundles on Apple platforms by default (this behavior is subject to change in a future release). To explicitly control whether your product is built as a bundle, set the \c bundle.isBundle property. Setting the \l{Product::}{consoleApplication} property of your product will also influence whether your product is built as a bundle. Building your application against your framework is the same as linking a normal dynamic or static library; see the \l{How do I make my app build against my library?} section for an example. \section1 How do I build against libraries that provide pkg-config files? Just add a \l Depends item that matches the name of the pkg-config module, and \QBS will automatically employ \l{https://www.freedesktop.org/wiki/Software/pkg-config}{pkg-config} to find the headers and libraries if no matching \QBS module can be found. For instance, to build against the OpenSSL library, you would write this: \code Depends { name: "openssl" } \endcode That's it. The pkg-config behavior can be fine-tuned via the \l pkgconfig module, but normally you will not need to pull it in explicitly. Internally, this functionality is implemented via \l {Module Providers} \section1 How do I apply C/C++ preprocessor macros to only a subset of the files in my product? Use a \l{Group} item to define a subset of project files. To add macros within the group, you need to use the \c outer.concat property, because you are adding macros to those specified in the outer scope. In the following example, \c MACRO_EVERYWHERE is defined for all files in the \l{Product} unless a Group overrides the macro, whereas \c MACRO_GROUP is only defined for \c groupFile.cpp. \code Product { Depends { name: "cpp" } cpp.defines: ["MACRO_EVERYWHERE"] Group { cpp.defines: outer.concat("MACRO_GROUP") files: "groupFile.cpp" } } \endcode The \c cpp.defines statements inside a \c Group only apply to the files in that \c Group, and therefore you cannot use a \c Group to include a bunch of files and globally visible macros. The macros must be specified in a \l{Properties} item at the same level as the \c Group if they need to be visible to files outside the \c Group: \code Product { Depends { name: "cpp" } Group { condition: project.supportMyFeature files: "myFile.cpp" } property stringList commonDefines: ["ONE", "TWO"] Properties { condition: project.supportMyFeature cpp.defines: commonDefines.concat("MYFEATURE_SUPPORTED") } } \endcode \section1 How do I make the state of my Git repository available to my source files? Add a dependency to the \l{vcs} module to your product: \code CppApplication { // ... Depends { name: "vcs" } // ... } \endcode Your source files will now have access to a macro whose value is a string representing the current Git or Subversion HEAD: \code #include #include int main() { std::cout << "I was built from " << VCS_REPO_STATE << std::endl; } \endcode This value is also available via the \l{vcs::repoState}{vcs.repoState} property. \section1 How do I limit the number of concurrent jobs for the linker only? \target job-pool-howto While it is usually desirable to run as many compiler jobs as there are CPU cores, the same is not true for linker jobs. The reason is that linkers are typically I/O bound rather than CPU bound. When building large libraries, they also tend to use up enormous amounts of memory. Therefore, we'd like to make sure that only a few linkers are running at the same time without limiting other types of jobs. In \QBS, this is achieved via \e{job pools}. There are several ways to make use of them. Firstly, you can provide a limit via the command line: \code $ qbs --job-limits linker:4 \endcode The above call instructs \QBS to run at most four linker instances at the same time, while leaving the general number of concurrent jobs at the default value, which is derived from the number of CPU cores. The \c linker string on the command line refers to the job pool of the same name, which the \l{cpp-job-pools}{cpp module} assigns to all its commands that invoke a linker. Secondly, you can set a limit via the settings, either generally or for a specific profile: \code $ qbs config preferences.jobLimit.linker 4 $ qbs config profiles.myprofile.preferences.jobLimit.linker 2 \endcode And finally, you can also set the limit per project or per product, using a \l JobLimit item: \code Product { name: "my_huge_library" JobLimit { jobPool: "linker" jobCount: 1 } // ... } \endcode The above construct ensures that this specific library is never linked at the same time as any other binary in the project. Job limits set on the command line override those from the settings, which in turn override the ones defined within a project. Use the \c{--enforce-project-job-limits} option to give the job limits defined via \c JobLimit items maximum precedence. \section1 How do I add QML files to a project? The simplest way to add QML files to a project is to add them to a \l {The Qt Resource System}{resource file}: \code QtGuiApplication { // ... files: "main.cpp" Group { prefix: "qml/" files: ["main.qml", "HomePage.qml"] fileTags: ["qt.qml.qml", "qt.core.resource_data"] } } \endcode In the example above, we declare each QML file as having the \l {filetags-qtcore}{"qt.core.resource_data"} file tag. This ensures that it is added to a generated resource file. */