/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qbs. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mainwindow.h" #include "ui_mainwindow.h" #include #include #include #include #include #include #include #include #include #include #include #include namespace { class TrimValidator : public QValidator { public: explicit TrimValidator(QObject *parent = nullptr) : QValidator(parent) {} public: // QValidator interface State validate(QString &input, int &pos) const override { Q_UNUSED(pos); if (input.startsWith(QLatin1Char(' ')) || input.endsWith(QLatin1Char(' '))) return State::Intermediate; return State::Acceptable; } void fixup(QString &input) const override { input = input.trimmed(); } }; class SettingsItemDelegate: public QStyledItemDelegate { public: explicit SettingsItemDelegate(QObject *parent = nullptr) : QStyledItemDelegate(parent) {} QWidget *createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override { const auto editor = QStyledItemDelegate::createEditor(parent, option, index); const auto lineEdit = qobject_cast(editor); if (lineEdit) lineEdit->setValidator(new TrimValidator(lineEdit)); return editor; } }; } // namespace MainWindow::MainWindow(const QString &settingsDir, qbs::Settings::Scope scope, QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); m_model = new qbs::SettingsModel(settingsDir, scope, this); ui->treeView->setModel(m_model); ui->treeView->setItemDelegate(new SettingsItemDelegate(ui->treeView)); ui->treeView->setContextMenuPolicy(Qt::CustomContextMenu); connect(ui->treeView, &QTreeView::expanded, this, &MainWindow::adjustColumns); connect(ui->treeView, &QWidget::customContextMenuRequested, this, &MainWindow::provideContextMenu); adjustColumns(); QMenu * const fileMenu = menuBar()->addMenu(tr("&File")); QMenu * const viewMenu = menuBar()->addMenu(tr("&View")); const auto reloadAction = new QAction(tr("&Reload"), this); reloadAction->setShortcut(QKeySequence::Refresh); connect(reloadAction, &QAction::triggered, this, &MainWindow::reloadSettings); const auto saveAction = new QAction(tr("&Save"), this); saveAction->setShortcut(QKeySequence::Save); connect(saveAction, &QAction::triggered, this, &MainWindow::saveSettings); const auto expandAllAction = new QAction(tr("&Expand All"), this); expandAllAction->setShortcut(Qt::CTRL | Qt::Key_E); connect(expandAllAction, &QAction::triggered, this, &MainWindow::expandAll); const auto collapseAllAction = new QAction(tr("C&ollapse All"), this); collapseAllAction->setShortcut(Qt::CTRL | Qt::Key_O); connect(collapseAllAction, &QAction::triggered, this, &MainWindow::collapseAll); const auto exitAction = new QAction(tr("E&xit"), this); exitAction->setShortcut(QKeySequence::Quit); exitAction->setMenuRole(QAction::QuitRole); connect(exitAction, &QAction::triggered, this, &MainWindow::exit); fileMenu->addAction(reloadAction); fileMenu->addAction(saveAction); fileMenu->addSeparator(); fileMenu->addAction(exitAction); viewMenu->addAction(expandAllAction); viewMenu->addAction(collapseAllAction); ui->treeView->installEventFilter(this); } MainWindow::~MainWindow() { delete ui; } void MainWindow::adjustColumns() { for (int column = 0; column < m_model->columnCount(); ++column) ui->treeView->resizeColumnToContents(column); } void MainWindow::expandAll() { ui->treeView->expandAll(); adjustColumns(); } void MainWindow::collapseAll() { ui->treeView->collapseAll(); adjustColumns(); } void MainWindow::reloadSettings() { if (m_model->hasUnsavedChanges()) { const QMessageBox::StandardButton answer = QMessageBox::question(this, tr("Unsaved Changes"), tr("You have unsaved changes. Do you want to discard them?")); if (answer != QMessageBox::Yes) return; } m_model->reload(); } void MainWindow::saveSettings() { m_model->save(); } void MainWindow::exit() { if (m_model->hasUnsavedChanges()) { const QMessageBox::StandardButton answer = QMessageBox::question(this, tr("Unsaved Changes"), tr("You have unsaved changes. Do you want to save them now?")); if (answer == QMessageBox::Yes) m_model->save(); } qApp->quit(); } void MainWindow::provideContextMenu(const QPoint &pos) { const QModelIndex index = ui->treeView->indexAt(pos); if (index.isValid() && index.column() != m_model->keyColumn()) return; const QString settingsKey = m_model->data(index).toString(); QMenu contextMenu; QAction addKeyAction(this); QAction removeKeyAction(this); if (index.isValid()) { addKeyAction.setText(tr("Add new key below '%1'").arg(settingsKey)); removeKeyAction.setText(tr("Remove key '%1' and all its sub-keys").arg(settingsKey)); contextMenu.addAction(&addKeyAction); contextMenu.addAction(&removeKeyAction); } else { addKeyAction.setText(tr("Add new top-level key")); contextMenu.addAction(&addKeyAction); } const QAction *action = contextMenu.exec(ui->treeView->mapToGlobal(pos)); if (action == &addKeyAction) m_model->addNewKey(index); else if (action == &removeKeyAction) m_model->removeKey(index); } extern "C" void qt_macos_forceTransformProcessToForegroundApplicationAndActivate(); bool MainWindow::eventFilter(QObject *watched, QEvent *event) { if (ui->treeView->hasFocus() && event->type() == QEvent::KeyPress) { const auto keyEvent = static_cast(event); if (keyEvent->matches(QKeySequence::Delete)) { const QModelIndexList indexes = ui->treeView->selectionModel()->selectedRows(); if (indexes.size() == 1) { const QModelIndex index = indexes.front(); if (index.isValid()) { m_model->removeKey(index); return true; } } } } if (event->type() == QEvent::WindowActivate) { // Effectively delay the foreground process transformation from QApplication construction to // when the UI is shown - this prevents the application icon from popping up in the Dock // when running `qbs help`, and QCoreApplication::arguments() requires the application // object to be constructed, so it is not easily worked around #if defined(Q_OS_MACOS) || defined(Q_OS_OSX) qt_macos_forceTransformProcessToForegroundApplicationAndActivate(); #endif } return QMainWindow::eventFilter(watched, event); }