/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qbs. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QBS_PRODUCTBUILDDATA_H #define QBS_PRODUCTBUILDDATA_H #include "artifact.h" #include "nodeset.h" #include "rescuableartifactdata.h" #include #include #include #include #include namespace qbs { namespace Internal { class Logger; using ArtifactSetByFileTag = QHash; class QBS_AUTOTEST_EXPORT ProductBuildData { public: ~ProductBuildData(); const TypeFilter rootArtifacts() const; const NodeSet &allNodes() const { return m_nodes; } const NodeSet &rootNodes() const { return m_roots; } void addNode(BuildGraphNode *node) { m_nodes.insert(node); } void addRootNode(BuildGraphNode *node) { m_roots.insert(node); } void addArtifact(Artifact *artifact); void addArtifactToSet(Artifact *artifact); void removeArtifact(Artifact *artifact); void removeArtifactFromSetByFileTag(Artifact *artifact, const FileTag &fileTag); void addFileTagToArtifact(Artifact *artifact, const FileTag &tag); void addArtifactWithChangedInputsForRule(const RuleConstPtr &rule, Artifact *artifact); void removeArtifactWithChangedInputsForRule(const RuleConstPtr &rule, Artifact *artifact); void removeAllArtifactsWithChangedInputsForRule(const RuleConstPtr &rule); bool ruleHasArtifactWithChangedInputs(const RuleConstPtr &rule) const; ArtifactSetByFileTag artifactsByFileTag() const; AllRescuableArtifactData rescuableArtifactData() const { return m_rescuableArtifactData; } void setRescuableArtifactData(const AllRescuableArtifactData &rad); RescuableArtifactData removeFromRescuableArtifactData(const QString &filePath); void addRescuableArtifactData(const QString &filePath, const RescuableArtifactData &rad); unsigned int buildPriority() const { return m_buildPriority; } void setBuildPriority(unsigned int prio) { m_buildPriority = prio; } bool checkAndSetJsArtifactsMapUpToDateFlag(); template void completeSerializationOp(PersistentPool &pool) { pool.serializationOp(m_nodes, m_roots, m_rescuableArtifactData, m_artifactsByFileTag, m_artifactsWithChangedInputsPerRule); } private: void removeArtifactFromSet(Artifact *artifact); NodeSet m_nodes; NodeSet m_roots; // After change tracking, this is the relevant data of artifacts that were in the build data // of the restored product, and will potentially be re-created by our rules. // If and when that happens, the relevant data will be copied over to the newly created // artifact. AllRescuableArtifactData m_rescuableArtifactData; // Do not store, initialized in executor. Higher prioritized artifacts are built first. unsigned int m_buildPriority; ArtifactSetByFileTag m_artifactsByFileTag; mutable std::mutex m_artifactsMapMutex; typedef QHash ArtifactSetByRule; ArtifactSetByRule m_artifactsWithChangedInputsPerRule; bool m_jsArtifactsMapUpToDate = true; }; } // namespace Internal } // namespace qbs #endif // QBS_PRODUCTBUILDDATA_H