/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing ** ** This file is part of Qbs. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms and ** conditions see http://www.qt.io/terms-conditions. For further information ** use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #ifndef MSBUILDUTILS_H #define MSBUILDUTILS_H #include namespace qbs { class MSBuildUtils { public: static QString _qbsArchitecture(const qbs::Project &project) { return project.projectConfiguration() .value(QStringLiteral("qbs")).toMap() .value(QStringLiteral("architecture")).toString(); } static const QString visualStudioArchitectureName(const QString &qbsArch, bool useDisplayName) { if (qbsArch == QStringLiteral("x86") && useDisplayName) return qbsArch; // map of qbs architecture names to MSBuild architecture names static const QMap map { {QStringLiteral("x86"), QStringLiteral("Win32")}, {QStringLiteral("x86_64"), QStringLiteral("x64")}, {QStringLiteral("ia64"), QStringLiteral("Itanium")}, {QStringLiteral("arm"), QStringLiteral("ARM")}, {QStringLiteral("arm64"), QStringLiteral("ARM64")} }; return map[qbsArch]; } static QString configurationName(const qbs::Project &project) { return project.projectConfiguration() .value(QStringLiteral("qbs")).toMap() .value(QStringLiteral("configurationName")).toString(); } static QString displayPlatform(const qbs::Project &project) { const auto architecture = _qbsArchitecture(project); auto displayPlatform = visualStudioArchitectureName(architecture, true); if (displayPlatform.isEmpty()) displayPlatform = architecture; return displayPlatform; } static QString platform(const qbs::Project &project) { const auto architecture = _qbsArchitecture(project); auto platform = visualStudioArchitectureName(architecture, false); if (platform.isEmpty()) { qWarning() << "WARNING: Unsupported architecture \"" << architecture << "\"; using \"Win32\" platform."; platform = QStringLiteral("Win32"); } return platform; } static QString fullDisplayName(const qbs::Project &project) { return QStringLiteral("%1|%2") .arg(configurationName(project)) .arg(displayPlatform(project)); } static QString fullName(const qbs::Project &project) { return QStringLiteral("%1|%2").arg(configurationName(project)).arg(platform(project)); } static QString buildTaskCondition(const Project &buildTask) { return QStringLiteral("'$(Configuration)|$(Platform)'=='") + MSBuildUtils::fullName(buildTask) + QStringLiteral("'"); } }; } // namespace qbs #endif // MSBUILDUTILS_H