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/**************************************************************************
**
** This file is part of the Qt Build Suite
**
** Copyright (c) 2012 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (info@qt.nokia.com)
**
**
** GNU Lesser General Public License Usage
**
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file.
** Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**************************************************************************/

// **********************************************************************
// NOTE: the sections are not ordered by their logical order to avoid
// reshuffling the file each time the index order changes (i.e., often).
// Run the fixnavi.pl script to adjust the links to the index order.
// **********************************************************************


/*!
    \contentspage{index.html}{Qt Build Suite}
    \page index.html
    \nextpage qbs-overview.html

    \title Qbs Manual

    \section1 Version \qtcversion

    Qt Build Suite (qbs) is a tool that helps simplify the build process for
    developing projects across multiple platforms. Qbs can be used for any
    software project, whether it is written in Qt or not.

    Qbs is an all-in-one tool that generates a build graph from a high-level
    project description (like qmake or cmake) and additionally undertakes the
    task of executing the commands in the low-level build graph (like make).

    \note Please report bugs and suggestions to the
    \l{http://bugreports.qt-project.com/}{Qt Bug Tracker}.

    \list
       \o  \l{Introducing Qbs}
       \o  \l{Setting Up Qbs}
           \list
               \o  \l{System Requirements}
               \o  \l{Building Qbs}
               \o  \l{Configuring Qbs}
           \endlist
       \o  \l{Using Qbs}
           \list
               \o  \l{Language Introduction}
               \o  \l{Building Applications with Qbs}
               \o  \l{Running Applications}
               \o  \l{Using Qbs Graph}
               \o  \l{Using Qbs Shell}
           \endlist
       \o  \l{Reference}
           \list
               \o  \l{Qbs Functions}
               \o  \l{Rules}
           \endlist
    \endlist
*/


/*!
    \contentspage index.html
    \previouspage index.html
    \page qbs-overview.html
    \nextpage qbs-setup.html

    \title Introducing Qbs

    Qbs builds applications based on the information in a project file that you
    specify in a QML dialect. Each project file specifies one project that can
    contain several products. You specify the type of the product: application,
    library, and so on.
*/


/*!
    \contentspage index.html
    \previouspage qbs-overview.html
    \page qbs-setup.html
    \nextpage qbs-system-requirements.html

    \title Setting Up Qbs

    \list
        \o  \l{System Requirements}
        \o  \l{Building Qbs}
        \o  \l{Configuring Qbs}
    \endlist
*/


/*!
    \contentspage index.html
    \previouspage qbs-setup.html
    \page qbs-system-requirements.html
    \nextpage qbs-building.html

    \title System Requirements

    To build Qbs from the source, you need the following:

    \list

        \o  Qt 4.7

    \endlist

*/


/*!
    \contentspage index.html
    \previouspage qbs-system-requirements.html
    \page qbs-building.html
    \nextpage qbs-configuring.html

    \title Building Qbs

    To build Qbs:

    \list 1

        \o  Enter the following command:
            \c {qmake -r qbs.pro && make}

    \endlist

*/


/*!
    \contentspage index.html
    \previouspage qbs-building.html
    \page qbs-configuring.html
    \nextpage qbs-usage.html

    \title Configuring Qbs

    When you run Qbs from an in-source build most paths are set up
    automatically. If you do not build in-source, configure the following
    paths:

    \code
    QBS_SOURCE_DIR=/path/to/qbs-source
    QBS_BUILD_DIR=/path/to/qbs-build
    qbs config --global paths/cubes $QBS_SOURCE_DIR/share/qbs
    qbs config --global paths/plugins $QBS_BUILD_DIR/plugins
    \endcode

    Currently, you also must tell qbs where it can find Qt.
    Qt installations are grouped by a free form name, like in Qt Creator.
    The default Qt installation name is "default".

    \code
    qbs config --global qt/default/path /home/icke/dev/qt/4.7-build
    \endcode

    This is the case where the bin, include, lib and mkspecs directories
    of your Qt build are below the qtPath. This is usually the case on Windows
    or if you build Qt yourself without installing it.
    For installed Qt versions we need to set up some more paths.
    Here's an example for registering an Qt, installed on Ubuntu GNU/Linux:

    \code
    qbs config --global qt/default/binPath /usr/bin
    qbs config --global qt/default/incPath /usr/include/qt4
    qbs config --global qt/default/libPath /usr/lib/x86_64-linux-gnu
    qbs config --global qt/default/mkspecsPath /usr/share/qt4/mkspecs
    \endcode

    If you have built your Qt with the option -qtnamespace MyNamespace 
    then you must set the following config value.

    \code
    qbs config --global qt/default/namespace MyNamespace
    \endcode

    Now open a build shell (on Windows open a MSVC command prompt,
    on other platforms the default shell is usually ok):
    \code
    qbs platforms probe
    \endcode

    You will be prompted to enter a name for a new platform.
    For your desktop build environment choose "desktop".
    This will be used as default build platform.

    Now you should be ready to build your first project with qbs.
    Go into qbs/tests/manual/hello and type

    \code
    qbs
    \endcode
*/


/*!
    \contentspage index.html
    \previouspage qbs-configuring.html
    \page qbs-usage.html
    \nextpage qbs-language-introduction.html

    \title Using Qbs

    \list
        \o  \l{Language Introduction}
        \o  \l{Building Applications with Qbs}
        \o  \l{Running Applications}
        \o  \l{Using Qbs Graph}
        \o  \l{Using Qbs Shell}
    \endlist

*/


/*!
    \contentspage index.html
    \previouspage qbs-usage.html
    \page qbs-language-introduction.html
    \nextpage qbs-building-applications.html

    \title Language Introduction

    Qbs uses project files (*.qbp) to describe the contents of a project.
    A project contains one or more products. A product is the target of a build
    process, typically an application, library or maybe a tar ball.

    \section1 The obligatory Hello World example

    These project files are written using a QML dialect.
    A very simple C++ hello world project looks like this:
    \code ---helloworld.qbp---
        import qbs.base 1.0

        Application {
            name: "helloworld"
            files: "main.cpp"
            Depends { name: "cpp" }
        }
    \endcode

    The import statement gives us access to some inbuilt types and specifies the
    used language version.

    \a Application describes a product we want to build. In this case an
    application. This is just a short cut for writing
    \code
        Product {
            type: "application"
            // ...
        }
    \endcode

    The \a name obviously is the name of the product and in this case is also the
    name of the produced executable.
    In the property \a files we specify the source files for our product.
    Unlike QML the right hand side can be either a string or a string list.
    A single string is converted to a stringlist containing just one element.

    \a Depends adds the dependency to the module \a{cpp} (see below for an
    explanation of qbs modules).
    This is necessary to let qbs know that we're having a C++ project and want
    to compile main.cpp with a C++ compiler.


    \section1 Reusing qbs project file code
    QML-like inheritance is also working in qbs.

    \code
    ---CrazyProduct.qbs---
    import qbs.base 1.0

    Product {
        property string craziness: "low"
    }

    ---hellocrazyworld.qbp---
    CrazyProduct {
        craziness: "enormous"
        name: "hellocrazyworld"
        // ...
    }
    \endcode

    You can put JS code into separate \c{.js} files and then import then.
    \code
    ---helpers.js---
    function planetsCorrectlyAligned()
    {
        // implementation
    }

    ---myproject.qbs---
    import qbs.base 1.0
    import "helpers.js" as Helpers

    Product {
        name: "myproject"
        Group {
            condition: Helpers.planetsCorrectlyAligned()
            file: "magic_hack.cpp"
        }
        // ...
    }
    \endcode


    \section1 Modules

    So what are these "modules"?
    A module is a collection of properties and language items that are used for
    building a product, if the product depends on (or loads) the module.

    For example the \a cpp module looks like this (simplified):
    \code
    Module {
        name: "cpp"
        property string warningLevel
        property string optimization
        property bool debugInformation
        property string precompiledHeader
        // ...
        FileTagger {
            pattern: "*.cpp"
            fileTags: ["cpp"]
        }
        Rule {...}  // compiler
        Rule {...}  // application linker
        Rule {...}  // static lib linker
        Rule {...}  // dynamic lib linker
    }
    \endcode

    What we see here is a bunch of properties that can be set for the \a cpp
    module. These are used to control the behaviour of your C++ toolchain.
    Also we have things like FileTaggers and Rules. These are covered later.

    As soon as your product depends on a module it can set properties of this
    module. This is how you specify the optimization level for your product (and
    all build variants):

    \code ---helloworld.qbp---
        import qbs.base 1.0

        Application {
            name: "helloworld"
            files: ["main.cpp"]
            cpp.optimization: "ludicrousSpeed"
            Depends { name: "cpp" }
        }
    \endcode

    A module can implicitly depend on other modules. E.g. the \c Qt.core module depends
    on \c{cpp}. But to set properties of a module you must explicitly import
    it.

    \code
        // DOES NOT WORK
        Application {
            name: "helloworld"
            files: ["main.cpp"]
            Depends { name: "Qt.core" }
            cpp.optimization: "ludicrousSpeed"
            // ERROR! We don't know about "cpp" here,
            // though "Qt.core" depends on "cpp".
        }

        // THIS IS WORKING
        Application {
            name: "helloworld"
            files: ["main.cpp"]
            Depends { name: "Qt.core" }
            Depends { name: "cpp" }
            cpp.optimization: "ludicrousSpeed"
        }
    \endcode

    \section2 Different properties for a single file

    Not only the product but all source files of the product can have their own
    set of module properties. For example you have a file that's known to crash
    your compiler if you turn on optimizations. You want to turn off
    optimizations for just this file and this is how you do it:

    \code
        Application {
            name: "helloworld"
            files: "main.cpp"
            Group {
                files: "bad_file.cpp"
                cpp.optimization: "none"
            }
            Depends { name: "cpp" }
        }
    \endcode

    With a group you can set the properties of a whole set of files, not just
    single ones.

    \section2 Selecting files by properties

    The classical (pre-lighthouse) Qt case: you have a file that's only going to
    be compiled on a certain platform. This is how you do it:
    \code
        Group {
            condition: qbs.target == "windows"
            files: [
                "harddiskdeleter_win.cpp",
                "blowupmonitor_win.cpp",
                "setkeyboardonfire_win.cpp"
            ]
        }
        Group {
            condition: qbs.target == "linux"
            files: [
                "harddiskdeleter_linux.cpp",
                "blowupmonitor_linux.cpp",
                "setkeyboardonfire_linux.cpp"
            ]
        }
    \endcode

    That odd \a qbs.target thingy is the property \a target of the module \a
    qbs. The module \a qbs is always implicitly loaded. Its main properties
    are:

    \table
    \header
        \o Property
        \o Type
        \o Default
        \o Description
    \row
        \o buildVariant
        \o string
        \o "debug"
        \o Name of the current build variant. By default "debug" and "release"
        are valid values but the user can add more in a project file.
    \row
        \o host
        \o string
        \o platform-dependent
        \o The host platform. Currently "windows", "linux" or "mac".
    \row
        \o target
        \o string
        \o platform-dependent
        \o The target platform. Currently "windows", "linux", "mac" or
        "ponyphone".
    \endtable

    You can set these properties on the command line. Property \a
    qbs.buildVariant is handled in a special way.

    \code
    $ qbs                   # qbs.buildVariant:debug, qbs.target:qbs.host
    $ qbs release           # qbs.buildVariant:release, qbs.target:qbs.host
    $ qbs target:ponyphone  # qbs.buildVariant:debug, qbs.target:ponyphone
    $ qbs debug release     # builds two variants of the project
    \endcode

    So if you want to select files by build variant, this is how you do it:
    \code
        Group {
            condition: qbs.buildVariant == "debug"
            files: "debughelper.cpp"
        }
    \endcode

    Setting properties for a build variant goes like this:
    \code
        Properties {
            condition: qbs.buildVariant == "debug"
            cpp.debugInformation: "on"
            cpp.optimization: "none"
        }
    \endcode
    or more QML style:
    \code
        cpp.debugInformation: qbs.buildVariant == "debug" ? "on" : "off"
        cpp.optimization: qbs.buildVariant == "debug" ? "none" : "fast"
    \endcode


    \section1 File tags and taggers

    Qbs knows nothing about C++ files or its file extensions. All source file
    in a product are handled equally. There's the concept of a \a{file tag},
    which is basically a marker or a type that can be assigned to an artifact.

    An artifact can have multiple file tags.
    Use the \a Group item to group files with the same file tags (and/or set of
    properties).

    Example:
    \code
        Product {
            Group {
                files: ["file1.cpp", "file2.cpp"]
                fileTags: ["cpp"]
            }
            Group {
                files: "mydsl_scanner.l"
                fileTags: ["flex", "foobar"]
            }
            // ...
        }
    \endcode

    When you load the \a cpp module then you also load the following item:
    \code
        FileTagger {
            pattern: "*.cpp"
            fileTags: ["cpp"]
        }
    \endcode
    This thing means that every source file that matches the glob *.cpp (and
    hasn't explicitly set a file tag) gets the file tag \c{cpp}.

    The above example can be simplified to
    \code
        Product {
            Depends: "cpp"
            files: ["file1.cpp", "file2.cpp"]
            Group {
                files: "mydsl_scanner.l"
                fileTags: ["flex", "foobar"]
            }
            // ...
        }
    \endcode

    The \a FileTagger from the \a cpp module automatically assigns the \c cpp
    file tag to the source files. Groups that just contain the \a files
    property can be simply expressed by using the \a files property of the product.

    File tags are used by \a rules to transform one type of artifact into
    another. E.g. the C++ compiler rule transforms artifacts with the file tag
    \c cpp to artifacts with the file tag \c{obj}.

    \section1 Rules

    A rule looks at the pool of artifacts (in the beginning it's just the set of
    source files of the project) and chooses the ones that match its input file
    tags. Then it creates output artifacts in the build graph that have other
    filenames and file tags. It also creates a transformer which is basically a
    script that, well, transforms the input artifact into the output artifact.

    For examples of rules see the share/qbs/modules directory in the qbs
    repository.

    You can define rules in your own module, which can be provided along with
    your project. Or you can put a rule directly into your project file.

    Rules reference: \l{Rules}.
*/


/*!
    \contentspage index.html
    \previouspage qbs-language-introduction.html
    \page qbs-building-applications.html
    \nextpage qbs-running-applications.html

    \title Building Applications with Qbs

    To build applications from the command line, enter the following commands:

    \code
    cd tests/manual/collidingmice
    qbs
    \endcode

    The application is built for the default target, which is the system on the
    development PC. To build for other targets, specify options for the build
    command. For example, to build debug and release configurations for the
    default target and the Symbian target in parallel, enter the following
    command:

    \code
    qbs build debug release target:symbian
    \endcode

*/


/*!
    \contentspage index.html
    \previouspage qbs-building-applications.html
    \page qbs-running-applications.html
    \nextpage qbs-graph.html

    \title Running Applications

    Running ./targets/debug/CollidingMice fails if Qt 4.8 is not in your PATH
    (in Windows) or LD_LIBRARY_PATH (in Linux).

    Therefore, enter the following command:

    \code
    qbs run CollidingMice
    \endcode

*/


/*!
    \contentspage index.html
    \previouspage qbs-running-applications.html
    \page qbs-graph.html
    \nextpage qbs-shell.html

    \title Using Qbs Graph

    Qbs uses a very simple graph drawing algorithm to visualize the
    build graph.

    This is currently mostly used to debug Qbs.

    Download and install dot and add it to the system PATH.

    To visualize the project structure, enter the following command:

    \code
    qbs graph
    \endcode

*/


/*!
    \contentspage index.html
    \previouspage qbs-graph.html
    \page qbs-shell.html
    \nextpage qbs-reference.html

    \title Using Qbs Shell

    \code
    qbs shell
    \endcode

*/


/*!
    \contentspage index.html
    \previouspage qbs-shell.html
    \page qbs-reference.html
    \nextpage qbs-functions.html

    \title Reference

    \list
        \o  \l{Qbs Functions}
        \o  \l{Rules}
    \endlist

*/


/*!
    \contentspage index.html
    \previouspage qbs-functions.html
    \page qbs-rules.html

    \title Rules

    A "multiplex rule" creates one transformer that takes all
    input artifacts with the matching input file tag and creates
    one or more artifacts (e.g. C++ linker).
    A "non-multiplex rule" creates one transformer per matching input file (e.g. C++
    compiler).

    \section1 Rule properties

    \table
    \header
        \o Property
        \o Type
        \o Default
        \o Description
    \row
        \o multiplex
        \o bool
        \o false
        \o Determines if this is a multiplex rule.
    \row
        \o inputs
        \o string list
        \o undefined
        \o File tags the input artifacts must match.
           All output artifacts will depend on all artifacts in the product with
           the given input file tags. Also these artifacts are available in the
           inputs variable of the prepare script.
    \row
        \o usings
        \o string list
        \o undefined
        \o File tags the artifacts of product dependencies must match.
           Let there be a product \a foo which appears as
           \code
            Depends {
                name: "foo"
            }
           \endcode
           in the current product. All artifacts of \a foo that match the given
           file tags will appear in the \a inputs variable of the prepare
           script. Also, every output artifact of this rule will be dependent on
           those artifacts.
    \row
        \o explicitlyDependsOn
        \o string list
        \o undefined
        \o Every artifact that matches the file tags in \a explicitlyDependsOn
           is added to the dependencies of every output node.
    \row
        \o scanners
        \o string list
        \o undefined
        \o List of dependency scanner ids for this rule. The scanners are
           running just before the prepare script is executed.
    \row
        \o prepare
        \o script
        \o undefined
        \o Script that prepares the commands to transform the inputs to outputs.
    \endtable

*/

/*!
    \contentspage index.html
    \previouspage qbs-reference.html
    \page qbs-functions.html
    \nextpage qbs-rules.html

    \title Qbs Functions

*/