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authorKalle Viironen <kalle.viironen@digia.com>2014-05-26 13:51:28 +0300
committerKalle Viironen <kalle.viironen@digia.com>2014-05-26 13:51:36 +0300
commitc7edfa22fadbb5041b8dee1d5cd27adfcfb7f833 (patch)
tree8207705ee648774ed7e6a5922e4f0ab3ca2aa976
parentd757a8ee2d86c3f4b694f8fdff5defa7b0dbab75 (diff)
parent536f2ed4438a1e04aeed372d08c46811603f5018 (diff)
Merge branch 'stable' into releaseQtEE_v3.0.0
* stable: (28 commits) webengine demo: rearrange layout to make all links visible on iMX6 webengine demo: add predefined links to page view Fix webengine demo to hide home screen when adressbar is accepted webengine demo: disable the pageview when it's hidden Hide the webengine demo on the new nexus7 Add local CSS tetrahedron example and home page to webengine demo Disable webengine demo on beaglebone and pi [launchersettings] Add boundaries for signal strength bar. Also deploy webengine demo local content Display an error message if WebGL is not supported. Add a simple WebEngine demo to the B2Qt basicsuite Exclude qtdatavis3d from android-beaglebone Disable autocompletion for password field workaround for crash on linux Camera demo doesn't work on new nexus just yet, exclude it Remove yocto version from about-b2qt demo remove datavis 3D from RPi launher demos Fix typo in came exclude Use consistent title naming Remove non functional demos from i.MX6 SABRE SD launcher demo set ... Change-Id: Ib08aba9f746c6f233090d79c38243caa657bf9be
-rw-r--r--basicsuite/about-b2qt/QtForAndroid.qml2
-rw-r--r--basicsuite/basicsuite.pro11
-rw-r--r--basicsuite/camera/exclude.txt2
-rw-r--r--basicsuite/controls-touch/title.txt2
-rw-r--r--basicsuite/enterprise-qtdatavis3d/description.txt1
-rw-r--r--basicsuite/enterprise-qtdatavis3d/enterprise-qtdatavis3d.pro16
-rw-r--r--basicsuite/enterprise-qtdatavis3d/exclude.txt2
-rw-r--r--basicsuite/enterprise-qtdatavis3d/layer_1.pngbin0 -> 34540 bytes
-rw-r--r--basicsuite/enterprise-qtdatavis3d/layer_2.pngbin0 -> 10553 bytes
-rw-r--r--basicsuite/enterprise-qtdatavis3d/layer_3.pngbin0 -> 13022 bytes
-rw-r--r--basicsuite/enterprise-qtdatavis3d/main.qml233
-rw-r--r--basicsuite/enterprise-qtdatavis3d/preview_l.jpgbin0 -> 30360 bytes
-rw-r--r--basicsuite/enterprise-qtdatavis3d/title.txt1
-rw-r--r--basicsuite/launchersettings/NetworkList.qml12
-rw-r--r--basicsuite/launchersettings/PoweroffAction.qml1
-rw-r--r--basicsuite/launchersettings/RebootAction.qml1
-rw-r--r--basicsuite/launchersettings/main.qml2
-rw-r--r--basicsuite/qt5-cinematicdemo/content/SettingsView.qml4
-rw-r--r--basicsuite/qt5-cinematicdemo/content/Switch.qml8
-rw-r--r--basicsuite/sensors/exclude.txt8
-rw-r--r--basicsuite/shared/engine.h3
-rw-r--r--basicsuite/shared/main.cpp15
-rw-r--r--basicsuite/shared/shared.pri5
-rw-r--r--basicsuite/textinput/TextArea.qml7
-rw-r--r--basicsuite/textinput/TextBase.qml4
-rw-r--r--basicsuite/textinput/TextField.qml14
-rw-r--r--basicsuite/textinput/main.qml49
-rw-r--r--basicsuite/webengine/content/csstetrahedron/index.html25
-rw-r--r--basicsuite/webengine/content/csstetrahedron/screenshot.pngbin0 -> 7405 bytes
-rw-r--r--basicsuite/webengine/content/csstetrahedron/style.css109
-rw-r--r--basicsuite/webengine/content/webgl/helloqt.html49
-rw-r--r--basicsuite/webengine/content/webgl/helloqt.js223
-rw-r--r--basicsuite/webengine/content/webgl/qtlogo.js2468
-rw-r--r--basicsuite/webengine/content/webgl/screenshot.pngbin0 -> 17367 bytes
-rw-r--r--basicsuite/webengine/content/webgl/three.min.js737
-rw-r--r--basicsuite/webengine/description.txt3
-rw-r--r--basicsuite/webengine/exclude.txt6
-rw-r--r--basicsuite/webengine/main.qml251
-rw-r--r--basicsuite/webengine/preview_l.jpgbin0 -> 18081 bytes
-rw-r--r--basicsuite/webengine/title.txt1
-rw-r--r--basicsuite/webengine/ui/PageView.qml147
-rw-r--r--basicsuite/webengine/ui/icons/busy.pngbin0 -> 547 bytes
-rw-r--r--basicsuite/webengine/ui/icons/cube.pngbin0 -> 635 bytes
-rw-r--r--basicsuite/webengine/ui/icons/down.pngbin0 -> 883 bytes
-rw-r--r--basicsuite/webengine/ui/icons/go-next.pngbin0 -> 581 bytes
-rw-r--r--basicsuite/webengine/ui/icons/go-previous.pngbin0 -> 585 bytes
-rw-r--r--basicsuite/webengine/ui/icons/grid.pngbin0 -> 516 bytes
-rw-r--r--basicsuite/webengine/ui/icons/home.pngbin0 -> 596 bytes
-rw-r--r--basicsuite/webengine/ui/icons/list.pngbin0 -> 383 bytes
-rw-r--r--basicsuite/webengine/ui/icons/pin-checked.pngbin0 -> 601 bytes
-rw-r--r--basicsuite/webengine/ui/icons/pin-unchecked.pngbin0 -> 455 bytes
-rw-r--r--basicsuite/webengine/ui/icons/pin.pngbin0 -> 667 bytes
-rw-r--r--basicsuite/webengine/ui/icons/plus.pngbin0 -> 724 bytes
-rw-r--r--basicsuite/webengine/ui/icons/process-stop.pngbin0 -> 657 bytes
-rw-r--r--basicsuite/webengine/ui/icons/settings.pngbin0 -> 675 bytes
-rw-r--r--basicsuite/webengine/ui/icons/stack.pngbin0 -> 820 bytes
-rw-r--r--basicsuite/webengine/ui/icons/up.pngbin0 -> 885 bytes
-rw-r--r--basicsuite/webengine/ui/icons/view-refresh.pngbin0 -> 786 bytes
-rw-r--r--basicsuite/webengine/ui/icons/wifi-off.pngbin0 -> 2866 bytes
-rw-r--r--basicsuite/webengine/ui/icons/wifi-on.pngbin0 -> 2844 bytes
-rw-r--r--basicsuite/webengine/ui/icons/wifi.pngbin0 -> 617 bytes
-rw-r--r--basicsuite/webengine/ui/icons/window.pngbin0 -> 309 bytes
-rw-r--r--basicsuite/webengine/webengine.pro14
-rw-r--r--doc/b2qt-demos.qdoc11
-rw-r--r--doc/b2qt-demos.qdocconf5
-rw-r--r--doc/images/b2qt-demo-enterprise-qtdatavis3d.jpgbin0 -> 30360 bytes
-rw-r--r--tradeshow/multipointtouch/content/ParticleFlame.qml70
-rw-r--r--tradeshow/multipointtouch/content/blur-circle.pngbin0 -> 4279 bytes
-rw-r--r--tradeshow/multipointtouch/content/blur-circle3.pngbin0 -> 5148 bytes
-rw-r--r--tradeshow/multipointtouch/description.txt5
-rw-r--r--tradeshow/multipointtouch/main.qml95
-rw-r--r--tradeshow/multipointtouch/preview_l.jpgbin0 -> 6881 bytes
-rw-r--r--tradeshow/multipointtouch/title.txt1
73 files changed, 4592 insertions, 31 deletions
diff --git a/basicsuite/about-b2qt/QtForAndroid.qml b/basicsuite/about-b2qt/QtForAndroid.qml
index 16d834a..6b3b81f 100644
--- a/basicsuite/about-b2qt/QtForAndroid.qml
+++ b/basicsuite/about-b2qt/QtForAndroid.qml
@@ -87,7 +87,7 @@ Column {
ContentText {
width: parent.width
text: '<p align="justify"><b>Boot to Qt for embedded Linux</b> is build from scratch using
- Yocto 1.5 tools to contain only components required in the embedded device,
+ Yocto tools to contain only components required in the embedded device,
resulting in smaller image sizes while keeping valuable development tools available.'
}
}
diff --git a/basicsuite/basicsuite.pro b/basicsuite/basicsuite.pro
index 54a59f2..49d1123 100644
--- a/basicsuite/basicsuite.pro
+++ b/basicsuite/basicsuite.pro
@@ -1,5 +1,12 @@
TEMPLATE = subdirs
SUBDIRS += \
- qt5-everywhere \
- camera \
sensorexplorer
+
+qtHaveModule(multimedia) {
+ SUBDIRS += qt5-everywhere \
+ camera
+}
+
+qtHaveModule(datavisualization) {
+ SUBDIRS += enterprise-qtdatavis3d
+}
diff --git a/basicsuite/camera/exclude.txt b/basicsuite/camera/exclude.txt
index b481e58..0d5537c 100644
--- a/basicsuite/camera/exclude.txt
+++ b/basicsuite/camera/exclude.txt
@@ -1,8 +1,10 @@
android-beaglebone
android-iMX6
android-emulator
+android-nexus7v2
linux-beagleboard
linux-beaglebone
linux-iMX6
linux-raspberrypi
linux-emulator
+linux-imx6qsabresd
diff --git a/basicsuite/controls-touch/title.txt b/basicsuite/controls-touch/title.txt
index e35803a..60325b1 100644
--- a/basicsuite/controls-touch/title.txt
+++ b/basicsuite/controls-touch/title.txt
@@ -1 +1 @@
-080. Controls: Touch
+080. Controls - Touch
diff --git a/basicsuite/enterprise-qtdatavis3d/description.txt b/basicsuite/enterprise-qtdatavis3d/description.txt
new file mode 100644
index 0000000..fbec419
--- /dev/null
+++ b/basicsuite/enterprise-qtdatavis3d/description.txt
@@ -0,0 +1 @@
+Shows how to make a 3D surface plot, displaying three layers from three different height map images using Surface3D with Qt Quick 2.
diff --git a/basicsuite/enterprise-qtdatavis3d/enterprise-qtdatavis3d.pro b/basicsuite/enterprise-qtdatavis3d/enterprise-qtdatavis3d.pro
new file mode 100644
index 0000000..6f2feac
--- /dev/null
+++ b/basicsuite/enterprise-qtdatavis3d/enterprise-qtdatavis3d.pro
@@ -0,0 +1,16 @@
+TARGET = enterprise-qtdatavis3d
+
+include(../shared/shared.pri)
+b2qtdemo_deploy_defaults()
+
+QT += datavisualization
+
+content.files = \
+ *.qml \
+ *.png
+
+content.path = $$DESTPATH
+
+OTHER_FILES += $${content.files}
+
+INSTALLS += target content
diff --git a/basicsuite/enterprise-qtdatavis3d/exclude.txt b/basicsuite/enterprise-qtdatavis3d/exclude.txt
new file mode 100644
index 0000000..d8a20e7
--- /dev/null
+++ b/basicsuite/enterprise-qtdatavis3d/exclude.txt
@@ -0,0 +1,2 @@
+linux-raspberrypi
+android-beaglebone
diff --git a/basicsuite/enterprise-qtdatavis3d/layer_1.png b/basicsuite/enterprise-qtdatavis3d/layer_1.png
new file mode 100644
index 0000000..9138c71
--- /dev/null
+++ b/basicsuite/enterprise-qtdatavis3d/layer_1.png
Binary files differ
diff --git a/basicsuite/enterprise-qtdatavis3d/layer_2.png b/basicsuite/enterprise-qtdatavis3d/layer_2.png
new file mode 100644
index 0000000..61631ae
--- /dev/null
+++ b/basicsuite/enterprise-qtdatavis3d/layer_2.png
Binary files differ
diff --git a/basicsuite/enterprise-qtdatavis3d/layer_3.png b/basicsuite/enterprise-qtdatavis3d/layer_3.png
new file mode 100644
index 0000000..796df64
--- /dev/null
+++ b/basicsuite/enterprise-qtdatavis3d/layer_3.png
Binary files differ
diff --git a/basicsuite/enterprise-qtdatavis3d/main.qml b/basicsuite/enterprise-qtdatavis3d/main.qml
new file mode 100644
index 0000000..417ade0
--- /dev/null
+++ b/basicsuite/enterprise-qtdatavis3d/main.qml
@@ -0,0 +1,233 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVisualization module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+import QtQuick 2.1
+import QtQuick.Layouts 1.0
+import QtQuick.Controls 1.0
+import QtDataVisualization 1.0
+import "."
+
+import QtQuick.Enterprise.Controls 1.1
+import QtQuick.Enterprise.Controls.Styles 1.1
+
+Item {
+ id: mainview
+
+ function toPixels(percentage) {
+ return percentage * Math.min(mainview.width, mainview.height);
+ }
+
+ Item {
+ id: surfaceView
+ width: mainview.width - buttonLayout.width
+ height: mainview.height
+ anchors.right: mainview.right;
+
+ ColorGradient {
+ id: layerOneGradient
+ ColorGradientStop { position: 0.0; color: "black" }
+ ColorGradientStop { position: 0.31; color: "tan" }
+ ColorGradientStop { position: 0.32; color: "green" }
+ ColorGradientStop { position: 0.40; color: "darkslategray" }
+ ColorGradientStop { position: 1.0; color: "white" }
+ }
+
+ ColorGradient {
+ id: layerTwoGradient
+ ColorGradientStop { position: 0.315; color: "blue" }
+ ColorGradientStop { position: 0.33; color: "white" }
+ }
+
+ ColorGradient {
+ id: layerThreeGradient
+ ColorGradientStop { position: 0.0; color: "red" }
+ ColorGradientStop { position: 0.15; color: "black" }
+ }
+
+ Surface3D {
+ id: surfaceLayers
+ width: surfaceView.width
+ height: surfaceView.height
+ theme: Theme3D {
+ type: Theme3D.ThemeEbony
+ font.pointSize: 35
+ colorStyle: Theme3D.ColorStyleRangeGradient
+ }
+ shadowQuality: AbstractGraph3D.ShadowQualityNone
+ selectionMode: AbstractGraph3D.SelectionRow | AbstractGraph3D.SelectionSlice
+ scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeft
+ axisY.min: 20
+ axisY.max: 200
+ axisX.segmentCount: 5
+ axisX.subSegmentCount: 2
+ axisX.labelFormat: "%i"
+ axisZ.segmentCount: 5
+ axisZ.subSegmentCount: 2
+ axisZ.labelFormat: "%i"
+ axisY.segmentCount: 5
+ axisY.subSegmentCount: 2
+ axisY.labelFormat: "%i"
+
+ Surface3DSeries {
+ id: layerOneSeries
+ baseGradient: layerOneGradient
+ HeightMapSurfaceDataProxy {
+ heightMapFile: "/data/user/qt/enterprise-qtdatavis3d/layer_1.png"
+ }
+ flatShadingEnabled: false
+ drawMode: Surface3DSeries.DrawSurface
+ visible: layerOneToggle.checked // bind to checkbox state
+ }
+
+ Surface3DSeries {
+ id: layerTwoSeries
+ baseGradient: layerTwoGradient
+ HeightMapSurfaceDataProxy {
+ heightMapFile: "/data/user/qt/enterprise-qtdatavis3d/layer_2.png"
+ }
+ flatShadingEnabled: false
+ drawMode: Surface3DSeries.DrawSurface
+ visible: layerTwoToggle.checked // bind to checkbox state
+ }
+
+ Surface3DSeries {
+ id: layerThreeSeries
+ baseGradient: layerThreeGradient
+ HeightMapSurfaceDataProxy {
+ heightMapFile: "/data/user/qt/enterprise-qtdatavis3d/layer_3.png"
+ }
+ flatShadingEnabled: false
+ drawMode: Surface3DSeries.DrawSurface
+ visible: layerThreeToggle.checked // bind to checkbox state
+ }
+ }
+ }
+
+ ColumnLayout {
+ id: buttonLayout
+ anchors.top: parent.top
+ anchors.left: parent.left
+ anchors.bottom: parent.bottom
+ spacing: 0
+
+ GroupBox {
+ //title: "Layer Selection"
+ Layout.fillWidth: true
+ flat: true
+ Column {
+ spacing: 5
+ ToggleButton {
+ id: layerOneToggle
+ text: "Ground\n Layer"
+ checked: true
+ width: toPixels(0.12)
+ height: width
+ }
+
+ ToggleButton {
+ id: layerTwoToggle
+ text: "Sea\n Layer"
+ checked: true
+ width: toPixels(0.12)
+ height: width
+ }
+
+ ToggleButton {
+ id: layerThreeToggle
+ text: "Tectonic\n Layer"
+ checked: true
+ width: toPixels(0.12)
+ height: width
+ }
+ }
+ }
+
+ GroupBox {
+ //title: "Layer Style"
+ Layout.fillWidth: true
+ flat: true
+ Column {
+ spacing: 5
+ ToggleButton {
+ id: layerOneGrid
+ text: "Ground\n as\n Grid"
+ width: toPixels(0.12)
+ height: width
+ onCheckedChanged: {
+ if (checked)
+ layerOneSeries.drawMode = Surface3DSeries.DrawWireframe
+ else
+ layerOneSeries.drawMode = Surface3DSeries.DrawSurface
+ }
+ }
+
+ ToggleButton {
+ id: layerTwoGrid
+ text: "Sea\n as\n Grid"
+ width: toPixels(0.12)
+ height: width
+ onCheckedChanged: {
+ if (checked)
+ layerTwoSeries.drawMode = Surface3DSeries.DrawWireframe
+ else
+ layerTwoSeries.drawMode = Surface3DSeries.DrawSurface
+ }
+ }
+
+ ToggleButton {
+ id: layerThreeGrid
+ text: "Tectonic\n as\n Grid"
+ width: toPixels(0.12)
+ height: width
+ onCheckedChanged: {
+ if (checked)
+ layerThreeSeries.drawMode = Surface3DSeries.DrawWireframe
+ else
+ layerThreeSeries.drawMode = Surface3DSeries.DrawSurface
+ }
+ }
+ }
+ }
+
+ GroupBox {
+ Layout.fillWidth: true
+ flat: true
+ Column {
+ spacing: 5
+ ToggleButton {
+ id: sliceButton
+ text: "Slice\n All\n Layers"
+ width: toPixels(0.12)
+ height: width
+ onClicked: {
+ if (surfaceLayers.selectionMode & AbstractGraph3D.SelectionMultiSeries) {
+ surfaceLayers.selectionMode = AbstractGraph3D.SelectionRow
+ | AbstractGraph3D.SelectionSlice
+ text = "Slice\n All\n Layers"
+ } else {
+ surfaceLayers.selectionMode = AbstractGraph3D.SelectionRow
+ | AbstractGraph3D.SelectionSlice
+ | AbstractGraph3D.SelectionMultiSeries
+ text = "Slice\n One\n Layer"
+ }
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/basicsuite/enterprise-qtdatavis3d/preview_l.jpg b/basicsuite/enterprise-qtdatavis3d/preview_l.jpg
new file mode 100644
index 0000000..ee3d50d
--- /dev/null
+++ b/basicsuite/enterprise-qtdatavis3d/preview_l.jpg
Binary files differ
diff --git a/basicsuite/enterprise-qtdatavis3d/title.txt b/basicsuite/enterprise-qtdatavis3d/title.txt
new file mode 100644
index 0000000..2b34f13
--- /dev/null
+++ b/basicsuite/enterprise-qtdatavis3d/title.txt
@@ -0,0 +1 @@
+095. Qt Data Visualization 3D - Surface Multiseries
diff --git a/basicsuite/launchersettings/NetworkList.qml b/basicsuite/launchersettings/NetworkList.qml
index 204e4e2..1820dac 100644
--- a/basicsuite/launchersettings/NetworkList.qml
+++ b/basicsuite/launchersettings/NetworkList.qml
@@ -108,7 +108,7 @@ Item {
}
Rectangle {
- width: Math.max(100 + network.signalStrength, 0) / 100 * parent.width;
+ id: signalStrengthBar
height: 20
radius: 10
antialiasing: true
@@ -117,6 +117,15 @@ Item {
anchors.top: parent.top
color: "#BF8888"
border.color: "#212126"
+
+ property int strengthBarWidth: Math.max(100 + network.signalStrength, 0) / 100 * parent.width
+ onStrengthBarWidthChanged: {
+ if (strengthBarWidth > parent.width * 0.7)
+ signalStrengthBar.width = parent.width * 0.7
+ else
+ signalStrengthBar.width = strengthBarWidth
+ }
+
}
MouseArea {
@@ -133,6 +142,7 @@ Item {
visible: !connected
anchors.horizontalCenter: parent.horizontalCenter
font.pixelSize: 18
+ inputMethodHints: Qt.ImhNoPredictiveText
}
Button {
diff --git a/basicsuite/launchersettings/PoweroffAction.qml b/basicsuite/launchersettings/PoweroffAction.qml
index 8c14b79..d0bcd39 100644
--- a/basicsuite/launchersettings/PoweroffAction.qml
+++ b/basicsuite/launchersettings/PoweroffAction.qml
@@ -43,6 +43,5 @@ import QtDroid.Utils 1.0
Action
{
- text: "Power Off!"
onTriggered: DroidUtils.powerOffSystem()();
}
diff --git a/basicsuite/launchersettings/RebootAction.qml b/basicsuite/launchersettings/RebootAction.qml
index e6f57ca..995fb61 100644
--- a/basicsuite/launchersettings/RebootAction.qml
+++ b/basicsuite/launchersettings/RebootAction.qml
@@ -43,6 +43,5 @@ import QtDroid.Utils 1.0
Action
{
- text: "Reboot"
onTriggered: DroidUtils.rebootSystem();
}
diff --git a/basicsuite/launchersettings/main.qml b/basicsuite/launchersettings/main.qml
index dbd1a31..7c4daaf 100644
--- a/basicsuite/launchersettings/main.qml
+++ b/basicsuite/launchersettings/main.qml
@@ -1,4 +1,4 @@
-/****************************************************************************
+/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: For any questions to Digia, please use the contact form at
diff --git a/basicsuite/qt5-cinematicdemo/content/SettingsView.qml b/basicsuite/qt5-cinematicdemo/content/SettingsView.qml
index 7944803..4499a8c 100644
--- a/basicsuite/qt5-cinematicdemo/content/SettingsView.qml
+++ b/basicsuite/qt5-cinematicdemo/content/SettingsView.qml
@@ -127,8 +127,8 @@ Item {
Switch {
text: "Do you l-o-v-e colors?"
checked: settings.showColors
- onText: "Yes"
- offText: "No!"
+ textOn: "Yes"
+ textOff: "No!"
onCheckedChanged: {
settings.showColors = checked;
}
diff --git a/basicsuite/qt5-cinematicdemo/content/Switch.qml b/basicsuite/qt5-cinematicdemo/content/Switch.qml
index 967c03f..0124658 100644
--- a/basicsuite/qt5-cinematicdemo/content/Switch.qml
+++ b/basicsuite/qt5-cinematicdemo/content/Switch.qml
@@ -6,8 +6,8 @@ Item {
property alias text: textItem.text
property bool checked: false
- property string onText: "On"
- property string offText: "Off"
+ property string textOn: "On"
+ property string textOff: "Off"
QtObject {
id: priv
@@ -120,7 +120,7 @@ Item {
color: "#000000"
font.pixelSize: 18
font.bold: true
- text: onText
+ text: textOn
}
Text {
anchors.verticalCenter: parent.verticalCenter
@@ -129,7 +129,7 @@ Item {
color: "#ffffff"
font.pixelSize: 18
font.bold: true
- text: offText
+ text: textOff
}
Image {
diff --git a/basicsuite/sensors/exclude.txt b/basicsuite/sensors/exclude.txt
index e20e515..7ced997 100644
--- a/basicsuite/sensors/exclude.txt
+++ b/basicsuite/sensors/exclude.txt
@@ -1 +1,7 @@
-android-beaglebone:android-iMX6:linux-iMX6:linux-raspberrypi:linux-beagleboard:linux-beaglebone
+android-beaglebone
+android-iMX6
+linux-iMX6
+linux-raspberrypi
+linux-beagleboard
+linux-beaglebone
+linux-imx6qsabresd
diff --git a/basicsuite/shared/engine.h b/basicsuite/shared/engine.h
index 1600fc6..43713c8 100644
--- a/basicsuite/shared/engine.h
+++ b/basicsuite/shared/engine.h
@@ -20,6 +20,8 @@
#include <QObject>
#include <QSize>
+#include <QString>
+#include <QUrl>
class QQmlEngine;
class QQuickItem;
@@ -36,6 +38,7 @@ class DummyEngine : public QObject
public:
explicit DummyEngine(QObject *parent = 0);
+ Q_INVOKABLE QUrl fromUserInput(const QString &userInput) { return QUrl::fromUserInput(userInput); }
Q_INVOKABLE int smallFontSize() const { return qMax<int>(m_dpcm * 0.4, 10); }
Q_INVOKABLE int fontSize() const { return qMax<int>(m_dpcm * 0.6, 14); }
Q_INVOKABLE int titleFontSize() const { return qMax<int>(m_dpcm * 0.9, 20); }
diff --git a/basicsuite/shared/main.cpp b/basicsuite/shared/main.cpp
index d33b09c..d5b203f 100644
--- a/basicsuite/shared/main.cpp
+++ b/basicsuite/shared/main.cpp
@@ -34,14 +34,27 @@
#include <QtQml/QQmlContext>
#include <QtQml/QQmlComponent>
-#include "engine.h"
+#if defined(USE_QTWEBENGINE)
+#include <qtwebengineglobal.h>
+#endif
+#include "engine.h"
int main(int argc, char **argv)
{
//qputenv("QT_IM_MODULE", QByteArray("qtvkb"));
QApplication app(argc, argv);
+
+
+#if defined(USE_QTWEBENGINE)
+ // This is currently needed by all QtWebEngine applications using the HW accelerated QQuickWebView.
+ // It enables sharing the QOpenGLContext of all QQuickWindows of the application.
+ // We have to do so until we expose a public API for it in Qt or choose to enable it
+ // by default earliest in Qt 5.4.0.
+ QWebEngine::initialize();
+#endif
+
QString path = app.applicationDirPath();
QPalette pal;
diff --git a/basicsuite/shared/shared.pri b/basicsuite/shared/shared.pri
index 8f66b7d..0d7392d 100644
--- a/basicsuite/shared/shared.pri
+++ b/basicsuite/shared/shared.pri
@@ -1,6 +1,11 @@
# widget dependecy is required by QtCharts demo
QT += quick widgets
+qtHaveModule(webengine) {
+ DEFINES += USE_QTWEBENGINE
+ QT += webengine
+}
+
DESTPATH = /data/user/$$TARGET
target.path = $$DESTPATH
diff --git a/basicsuite/textinput/TextArea.qml b/basicsuite/textinput/TextArea.qml
index 6832356..89cdc9f 100644
--- a/basicsuite/textinput/TextArea.qml
+++ b/basicsuite/textinput/TextArea.qml
@@ -40,6 +40,7 @@
****************************************************************************/
import QtQuick 2.0
+import QtQuick.Enterprise.VirtualKeyboard 1.0
TextBase {
id: textArea
@@ -64,8 +65,9 @@ TextBase {
TextEdit {
id: textEdit
- property alias enterKeyText: textArea.enterKeyText
- property alias enterKeyEnabled: textArea.enterKeyEnabled
+ EnterKeyAction.actionId: textArea.enterKeyAction
+ EnterKeyAction.label: textArea.enterKeyText
+ EnterKeyAction.enabled: textArea.enterKeyEnabled
y: 6
focus: true
@@ -77,7 +79,6 @@ TextBase {
selectionColor: Qt.rgba(1.0, 1.0, 1.0, 0.5)
selectedTextColor: Qt.rgba(0.0, 0.0, 0.0, 0.8)
anchors { left: parent.left; right: parent.right; margins: 12 }
-
onActiveFocusChanged: if (!activeFocus) deselect()
}
}
diff --git a/basicsuite/textinput/TextBase.qml b/basicsuite/textinput/TextBase.qml
index 916b3e2..fc399a8 100644
--- a/basicsuite/textinput/TextBase.qml
+++ b/basicsuite/textinput/TextBase.qml
@@ -40,6 +40,7 @@
****************************************************************************/
import QtQuick 2.0
+import QtQuick.Enterprise.VirtualKeyboard 1.0
FocusScope {
id: textBase
@@ -48,8 +49,9 @@ FocusScope {
property bool previewTextActive: !editor.activeFocus && text.length === 0
property int fontPixelSize: 32
property string previewText
+ property int enterKeyAction: EnterKeyAction.None
property string enterKeyText
- property bool enterKeyEnabled: enterKeyText.length === 0 || editor.text.length > 0 || editor.inputMethodComposing
+ property bool enterKeyEnabled: enterKeyAction === EnterKeyAction.None || editor.text.length > 0 || editor.inputMethodComposing
property alias mouseParent: mouseArea.parent
implicitHeight: editor.height + 12
diff --git a/basicsuite/textinput/TextField.qml b/basicsuite/textinput/TextField.qml
index e95ded7..b3671d7 100644
--- a/basicsuite/textinput/TextField.qml
+++ b/basicsuite/textinput/TextField.qml
@@ -40,6 +40,7 @@
****************************************************************************/
import QtQuick 2.0
+import QtQuick.Enterprise.VirtualKeyboard 1.0
TextBase {
id: textField
@@ -51,6 +52,7 @@ TextBase {
property alias inputMethodHints: textInput.inputMethodHints
property alias validator: textInput.validator
property alias echoMode: textInput.echoMode
+ property int passwordMaskDelay: 1000
editor: textInput
mouseParent: flickable
@@ -70,8 +72,9 @@ TextBase {
TextInput {
id: textInput
- property alias enterKeyText: textField.enterKeyText
- property alias enterKeyEnabled: textField.enterKeyEnabled
+ EnterKeyAction.actionId: textField.enterKeyAction
+ EnterKeyAction.label: textField.enterKeyText
+ EnterKeyAction.enabled: textField.enterKeyEnabled
y: 6
focus: true
@@ -83,6 +86,13 @@ TextBase {
selectedTextColor: Qt.rgba(0.0, 0.0, 0.0, 0.8)
width: Math.max(flickable.width, implicitWidth)-2
onActiveFocusChanged: if (!activeFocus) deselect()
+
+ Binding {
+ target: textInput
+ property: "passwordMaskDelay"
+ value: textField.passwordMaskDelay
+ when: textInput.hasOwnProperty("passwordMaskDelay")
+ }
}
}
}
diff --git a/basicsuite/textinput/main.qml b/basicsuite/textinput/main.qml
index 70455bf..bcb48d9 100644
--- a/basicsuite/textinput/main.qml
+++ b/basicsuite/textinput/main.qml
@@ -40,6 +40,7 @@
****************************************************************************/
import QtQuick 2.0
+import QtQuick.Enterprise.VirtualKeyboard 1.0
Flickable {
id: flickable
@@ -76,27 +77,63 @@ Flickable {
TextField {
width: parent.width
previewText: "One line field"
- enterKeyText: "Next"
+ enterKeyAction: EnterKeyAction.Next
onEnterKeyClicked: passwordField.focus = true
}
TextField {
id: passwordField
width: parent.width
- echoMode: TextInput.PasswordEchoOnEdit
+ echoMode: TextInput.Password
previewText: "Password field"
inputMethodHints: Qt.ImhNoAutoUppercase | Qt.ImhPreferLowercase | Qt.ImhSensitiveData | Qt.ImhNoPredictiveText
- enterKeyText: "Next"
- onEnterKeyClicked: numberField.focus = true
+ enterKeyAction: EnterKeyAction.Next
+ onEnterKeyClicked: upperCaseField.focus = true
}
TextField {
- id: numberField
+ id: upperCaseField
+
+ width: parent.width
+ previewText: "Upper case field"
+ inputMethodHints: Qt.ImhUppercaseOnly
+ enterKeyAction: EnterKeyAction.Next
+ onEnterKeyClicked: lowerCaseField.focus = true
+ }
+ TextField {
+ id: lowerCaseField
+
+ width: parent.width
+ previewText: "Lower case field"
+ inputMethodHints: Qt.ImhLowercaseOnly
+ enterKeyAction: EnterKeyAction.Next
+ onEnterKeyClicked: phoneNumberField.focus = true
+ }
+ TextField {
+ id: phoneNumberField
validator: RegExpValidator { regExp: /^[0-9\+\-\#\*\ ]{6,}$/ }
width: parent.width
previewText: "Phone number field"
inputMethodHints: Qt.ImhDialableCharactersOnly
- enterKeyText: "Next"
+ enterKeyAction: EnterKeyAction.Next
+ onEnterKeyClicked: formattedNumberField.focus = true
+ }
+ TextField {
+ id: formattedNumberField
+
+ width: parent.width
+ previewText: "Formatted number field"
+ inputMethodHints: Qt.ImhFormattedNumbersOnly
+ enterKeyAction: EnterKeyAction.Next
+ onEnterKeyClicked: digitsField.focus = true
+ }
+ TextField {
+ id: digitsField
+
+ width: parent.width
+ previewText: "Digits only field"
+ inputMethodHints: Qt.ImhDigitsOnly
+ enterKeyAction: EnterKeyAction.Next
onEnterKeyClicked: textArea.focus = true
}
TextArea {
diff --git a/basicsuite/webengine/content/csstetrahedron/index.html b/basicsuite/webengine/content/csstetrahedron/index.html
new file mode 100644
index 0000000..540890b
--- /dev/null
+++ b/basicsuite/webengine/content/csstetrahedron/index.html
@@ -0,0 +1,25 @@
+<!DOCTYPE html>
+<html>
+<head>
+ <meta charset="UTF-8" />
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <title>A tetrahedron built with CSS 3D transforms</title>
+ <link rel="stylesheet" href="style.css" />
+</head>
+<body bgcolor="black">
+<div id="header"></div>
+<article id="viewport">
+ <section id="pyramid">
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ </section>
+</article>
+<script language="javascript">
+var container = document.getElementById("header");
+container.innerHTML = "<div style=\"font-family: monospace; font-size: 13px; margin: 5em auto 0px; padding: 2em; width: 600px; "
+ + "height 100px; text-align: center; background-color: rgb(238, 238, 238);\">" + navigator.userAgent + "</div>";
+</script>
+</body>
+</html> \ No newline at end of file
diff --git a/basicsuite/webengine/content/csstetrahedron/screenshot.png b/basicsuite/webengine/content/csstetrahedron/screenshot.png
new file mode 100644
index 0000000..1c1283f
--- /dev/null
+++ b/basicsuite/webengine/content/csstetrahedron/screenshot.png
Binary files differ
diff --git a/basicsuite/webengine/content/csstetrahedron/style.css b/basicsuite/webengine/content/csstetrahedron/style.css
new file mode 100644
index 0000000..70d872a
--- /dev/null
+++ b/basicsuite/webengine/content/csstetrahedron/style.css
@@ -0,0 +1,109 @@
+#pyramid {
+ position: relative;
+ margin: 0px auto;
+ height: 350px;
+ width: 100px;
+ -webkit-transform-style: preserve-3d;
+ -webkit-animation: spin 10s linear infinite;
+ -webkit-transform-origin: 116px 200px 116px;
+
+ -moz-transform-style: preserve-3d;
+ -moz-animation: spin 10s linear infinite;
+ -moz-transform-origin: 116px 200px 116px;
+
+ -ms-transform-style: preserve-3d;
+ -ms-animation: spin 10s linear infinite;
+ -ms-transform-origin: 116px 200px 116px;
+
+ transform-style: preserve-3d;
+ animation: spin 10s linear infinite;
+ transform-origin: 116px 200px 116px;
+
+}
+
+@-webkit-keyframes spin {
+ from {
+ -webkit-transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg);
+ }
+ to {
+ -webkit-transform: rotateX(360deg) rotateY(360deg) rotateZ(360deg);
+ }
+}
+
+@-moz-keyframes spin {
+ from {
+ -moz-transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg);
+ }
+ to {
+ -moz-transform: rotateX(360deg) rotateY(360deg) rotateZ(360deg);
+ }
+}
+
+@-ms-keyframes spin {
+ from {
+ -ms-transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg);
+ }
+ to {
+ -ms-transform: rotateX(360deg) rotateY(360deg) rotateZ(360deg);
+ }
+}
+
+@keyframes spin {
+ from {
+ transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg);
+ }
+ to {
+ transform: rotateX(360deg) rotateY(360deg) rotateZ(360deg);
+ }
+}
+
+#pyramid > div {
+ position: absolute;
+ border-style: solid;
+ border-width: 200px 0 200px 346px;
+ -webkit-transform-origin: 0 0;
+ -moz-transform-origin: 0 0;
+ -ms-transform-origin: 0 0;
+ transform-origin: 0 0;
+}
+
+/* Put some text on each face */
+#pyramid > div:after {
+ position: absolute;
+ content: "QtWebEngine";
+ color: #fff;
+ left: -250px;
+ text-align: center;
+}
+
+#pyramid > div:first-child {
+ border-color: transparent transparent transparent rgba(40, 150, 10, 0.6);
+ -webkit-transform: rotateY(-19.5deg) rotateX(180deg) translateY(-400px);
+ -moz-transform: rotateY(-19.5deg) rotateX(180deg) translateY(-400px);
+ -ms-transform: rotateY(-19.5deg) rotateX(180deg) translateY(-400px);
+ transform: rotateY(-19.5deg) rotateX(180deg) translateY(-400px);
+}
+
+#pyramid > div:nth-child(2) {
+ border-color: transparent transparent transparent rgba(30, 120, 10, 0.6);
+ -webkit-transform: rotateY(90deg) rotateZ(60deg) rotateX(180deg) translateY(-400px);
+ -moz-transform: rotateY(90deg) rotateZ(60deg) rotateX(180deg) translateY(-400px);
+ -ms-transform: rotateY(90deg) rotateZ(60deg) rotateX(180deg) translateY(-400px);
+ transform: rotateY(90deg) rotateZ(60deg) rotateX(180deg) translateY(-400px);
+}
+
+#pyramid > div:nth-child(3) {
+ border-color: transparent transparent transparent rgba(20, 100, 10, 0.9);
+ -webkit-transform: rotateX(60deg) rotateY(19.5deg);
+ -moz-transform: rotateX(60deg) rotateY(19.5deg);
+ -ms-transform: rotateX(60deg) rotateY(19.5deg);
+ transform: rotateX(60deg) rotateY(19.5deg);
+}
+
+#pyramid > div:nth-child(4) {
+ border-color: transparent transparent transparent rgba(10, 80, 10, 0.8);
+ -webkit-transform: rotateX(-60deg) rotateY(19.5deg) translateX(-116px) translateY(-200px) translateZ(326px);
+ -moz-transform: rotateX(-60deg) rotateY(19.5deg) translateX(-116px) translateY(-200px) translateZ(326px);
+ -ms-transform: rotateX(-60deg) rotateY(19.5deg) translateX(-116px) translateY(-200px) translateZ(326px);
+ transform: rotateX(-60deg) rotateY(19.5deg) translateX(-116px) translateY(-200px) translateZ(326px);
+}
diff --git a/basicsuite/webengine/content/webgl/helloqt.html b/basicsuite/webengine/content/webgl/helloqt.html
new file mode 100644
index 0000000..95f0a44
--- /dev/null
+++ b/basicsuite/webengine/content/webgl/helloqt.html
@@ -0,0 +1,49 @@
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <style>
+ body {
+ margin: 0px;
+ overflow: hidden;
+ background-color: black;
+ }
+ canvas {
+/* -webkit-transform: scale3d(2.0, 2.0, 1.0);
+ -webkit-transform-origin: 0 0 0;
+ -moz-transform: scale3d(2.0, 2.0, 1.0);
+ -moz-transform-origin: 0 0 0;*/
+ }
+ </style>
+ </head>
+
+ <body>
+ <div id="container"></div>
+ <script src="three.min.js"></script>
+ <script id="vsChecker" type="x-shader/x-vertex">
+varying vec2 vUv;
+void main()
+{
+ vUv = uv;
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
+}
+ </script>
+ <script id="fsChecker" type="x-shader/x-fragment">
+varying vec2 vUv;
+uniform float dy;
+void main()
+{
+ vec3 c = vec3(0.0);
+ float x = 4.0 * vUv.x;
+ float y = 4.0 * vUv.y + dy;
+ if (fract(x) > 0.5 ^^ fract(y) > 0.5)
+ c = vec3(1.0);
+ gl_FragColor = vec4(c, 1.0);
+}
+ </script>
+ <script src="qtlogo.js"></script>
+ <script src="helloqt.js"></script>
+ </body>
+
+</html>
diff --git a/basicsuite/webengine/content/webgl/helloqt.js b/basicsuite/webengine/content/webgl/helloqt.js
new file mode 100644
index 0000000..b514628
--- /dev/null
+++ b/basicsuite/webengine/content/webgl/helloqt.js
@@ -0,0 +1,223 @@
+var shadow = false;
+
+var container = document.getElementById("container");
+var camera = null;
+var scene;
+var renderer;
+var cbTexture;
+var cbScene;
+var cbCamera;
+var cbUniforms = {
+ dy: { type: "f", value: 0 }
+};
+var cb;
+var logo;
+var spotlight;
+
+var viewSize = {
+ w: 0,
+ h: 0,
+ update: function () {
+ viewSize.w = window.innerWidth;// / 2;
+ viewSize.h = window.innerHeight;// / 2;
+ }
+};
+
+var onResize = function (event) {
+ viewSize.update();
+ if (!camera) {
+ camera = new THREE.PerspectiveCamera(60, viewSize.w / viewSize.h, 0.01, 100);
+ } else {
+ camera.aspect = viewSize.w / viewSize.h;
+ camera.updateProjectionMatrix();
+ }
+ renderer.setSize(viewSize.w, viewSize.h);
+};
+
+var setupCheckerboard = function () {
+ cbTexture = new THREE.WebGLRenderTarget(512, 512,
+ { minFilter: THREE.LinearFilter,
+ magFilter: THREE.LinearFilter,
+ format: THREE.RGBFormat });
+ cbScene = new THREE.Scene();
+ cbCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, -100, 100);
+ var geom = new THREE.PlaneGeometry(2, 2);
+ var material = new THREE.ShaderMaterial({
+ uniforms: cbUniforms,
+ vertexShader: document.getElementById("vsChecker").textContent,
+ fragmentShader: document.getElementById("fsChecker").textContent
+ });
+ var mesh = new THREE.Mesh(geom, material);
+ cbScene.add(mesh);
+};
+
+var renderCheckerboard = function () {
+ cbUniforms.dy.value += 0.01;
+ renderer.render(cbScene, cbCamera, cbTexture, true);
+};
+
+var generateLogo = function () {
+ var geom = new THREE.Geometry();
+ var idx = 0;
+ for (var i = 0; i < qtlogo.length; i += 18) {
+ geom.vertices.push(new THREE.Vector3(qtlogo[i], qtlogo[i+1], qtlogo[i+2]));
+ var n1 = new THREE.Vector3(qtlogo[i+3], qtlogo[i+4], qtlogo[i+5]);
+ geom.vertices.push(new THREE.Vector3(qtlogo[i+6], qtlogo[i+7], qtlogo[i+8]));
+ var n2 = new THREE.Vector3(qtlogo[i+9], qtlogo[i+10], qtlogo[i+11]);
+ geom.vertices.push(new THREE.Vector3(qtlogo[i+12], qtlogo[i+13], qtlogo[i+14]));
+ var n3 = new THREE.Vector3(qtlogo[i+15], qtlogo[i+16], qtlogo[i+17]);
+ geom.faces.push(new THREE.Face3(idx, idx+1, idx+2, [n1, n2, n3]));
+ idx += 3;
+ }
+ return geom;
+};
+
+var setupScene = function () {
+ if (shadow)
+ renderer.shadowMapEnabled = true;
+
+ setupCheckerboard();
+ var geom = new THREE.PlaneGeometry(4, 4);
+ var material = new THREE.MeshPhongMaterial({ ambient: 0x060606,
+ color: 0x40B000,
+ specular: 0x03AA00,
+ shininess: 10,
+ map: cbTexture });
+ cb = new THREE.Mesh(geom, material);
+ if (shadow)
+ cb.receiveShadow = true;
+// cb.rotation.x = -Math.PI / 3;
+ scene.add(cb);
+
+ geom = generateLogo();
+ material = new THREE.MeshPhongMaterial({ ambient: 0x060606,
+ color: 0x40B000,
+ specular: 0x03AA00,
+ shininess: 10 });
+ logo = new THREE.Mesh(geom, material);
+ logo.position.z = 2;
+ logo.rotation.x = Math.PI;
+ if (shadow)
+ logo.castShadow = true;
+ scene.add(logo);
+
+ spotlight = new THREE.SpotLight(0xFFFFFF);
+ spotlight.position.set(0, 0.5, 4);
+ scene.add(spotlight);
+
+ if (shadow) {
+ spotlight.castShadow = true;
+ spotlight.shadowCameraNear = 0.01;
+ spotlight.shadowCameraFar = 100;
+ spotlight.shadowDarkness = 0.5;
+ spotlight.shadowMapWidth = 1024;
+ spotlight.shadowMapHeight = 1024;
+ }
+
+ camera.position.z = 4;
+};
+
+var render = function () {
+ requestAnimationFrame(render);
+ renderCheckerboard();
+ renderer.render(scene, camera);
+ logo.rotation.y += 0.01;
+};
+
+var pointerState = {
+ x: 0,
+ y: 0,
+ active: false,
+ touchId: 0
+};
+
+var onMouseDown = function (e) {
+ e.preventDefault();
+ if (pointerState.active)
+ return;
+
+ if (e.changedTouches) {
+ var t = e.changedTouches[0];
+ pointerState.touchId = t.identifier;
+ pointerState.x = t.clientX;
+ pointerState.y = t.clientY;
+ } else {
+ pointerState.x = e.clientX;
+ pointerState.y = e.clientY;
+ }
+ pointerState.active = true;
+};
+
+var onMouseUp = function (e) {
+ e.preventDefault();
+ if (!pointerState.active)
+ return;
+
+ if (e.changedTouches) {
+ for (var i = 0; i < e.changedTouches.length; ++i)
+ if (e.changedTouches[i].identifier == pointerState.touchId) {
+ pointerState.active = false;
+ break;
+ }
+ } else {
+ pointerState.active = false;
+ }
+};
+
+var onMouseMove = function (e) {
+ e.preventDefault();
+ if (!pointerState.active)
+ return;
+
+ var x, y;
+ if (e.changedTouches) {
+ for (var i = 0; i < e.changedTouches.length; ++i)
+ if (e.changedTouches[i].identifier == pointerState.touchId) {
+ x = e.changedTouches[i].clientX;
+ y = e.changedTouches[i].clientY;
+ break;
+ }
+ } else {
+ x = e.clientX;
+ y = e.clientY;
+ }
+ if (x === undefined)
+ return;
+
+ var dx = x - pointerState.x;
+ var dy = y - pointerState.y;
+ pointerState.x = x;
+ pointerState.y = y;
+ dx /= 100;
+ dy /= -100;
+ spotlight.target.position.set(spotlight.target.position.x + dx,
+ spotlight.target.position.y + dy,
+ 0);
+};
+
+var main = function () {
+ scene = new THREE.Scene();
+ try {
+ renderer = new THREE.WebGLRenderer({ antialias: false /*true*/ });
+ } catch (e) {
+ console.log("Could not create WebGLRenderer.");
+ container.innerHTML = noWebGLMessage= "<div style=\"font-family: monospace; font-size: 13px; margin: 5em auto 0px; padding: 2em; width: 400px; "
+ + "height 100px; text-align: center; background-color: rgb(238, 238, 238);\">WebGLRenderer could not be created.</div>";
+ return;
+ }
+
+ container.appendChild(renderer.domElement);
+ onResize();
+ window.addEventListener("resize", onResize);
+ window.addEventListener("mousedown", onMouseDown);
+ window.addEventListener("touchstart", onMouseDown);
+ window.addEventListener("mouseup", onMouseUp);
+ window.addEventListener("touchend", onMouseUp);
+ window.addEventListener("touchcancel", onMouseUp);
+ window.addEventListener("mousemove", onMouseMove);
+ window.addEventListener("touchmove", onMouseMove);
+ setupScene();
+ render();
+};
+
+main();
diff --git a/basicsuite/webengine/content/webgl/qtlogo.js b/basicsuite/webengine/content/webgl/qtlogo.js
new file mode 100644
index 0000000..e2eba96
--- /dev/null
+++ b/basicsuite/webengine/content/webgl/qtlogo.js
@@ -0,0 +1,2468 @@
+var qtlogo = [
+0.060000,-0.140000,-0.050000,0.000000,0.000000,-1.000000,
+-0.140000,0.060000,-0.050000,0.000000,0.000000,-1.000000,
+0.140000,-0.060000,-0.050000,0.000000,0.000000,-1.000000,
+-0.060000,0.140000,-0.050000,0.000000,0.000000,-1.000000,
+0.140000,-0.060000,-0.050000,0.000000,0.000000,-1.000000,
+-0.140000,0.060000,-0.050000,0.000000,0.000000,-1.000000,
+-0.140000,0.060000,0.050000,0.000000,0.000000,1.000000,
+0.060000,-0.140000,0.050000,0.000000,0.000000,1.000000,
+0.140000,-0.060000,0.050000,0.000000,0.000000,1.000000,
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diff --git a/basicsuite/webengine/content/webgl/screenshot.png b/basicsuite/webengine/content/webgl/screenshot.png
new file mode 100644
index 0000000..388b45b
--- /dev/null
+++ b/basicsuite/webengine/content/webgl/screenshot.png
Binary files differ
diff --git a/basicsuite/webengine/content/webgl/three.min.js b/basicsuite/webengine/content/webgl/three.min.js
new file mode 100644
index 0000000..95b938c
--- /dev/null
+++ b/basicsuite/webengine/content/webgl/three.min.js
@@ -0,0 +1,737 @@
+// three.js / threejs.org/license
+'use strict';var THREE={REVISION:"67"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};
+(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=self.setTimeout(function(){b(c+f)},f);a=c+f;return g});void 0===self.cancelAnimationFrame&&void 0!==
+self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})})();THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;
+THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;
+THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;
+THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;
+THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){return 3===arguments.length?this.setRGB(arguments[0],arguments[1],arguments[2]):this.set(a)};
+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
+c:0.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a};b=0.5>=c?c*(1+b):c+b-c*b;c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.test(a))return a=/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.exec(a),this.r=
+Math.min(100,parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=
+a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<
+8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){a=a||{h:0,s:0,l:0};var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var k=e-f,f=0.5>=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-d)/k+(c<d?6:0);break;case c:g=(d-b)/k+2;break;case d:g=(b-c)/k+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,
+b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;
+this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a){this.r=a[0];this.g=a[1];this.b=a[2];return this},toArray:function(){return[this.r,this.g,this.b]},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
+THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
+darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
+grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
+lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
+palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,
+tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Quaternion=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,_x:0,_y:0,_z:0,_w:0,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get w(){return this._w},set w(a){this._w=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;
+this._w=a._w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!1===a instanceof THREE.Euler)throw Error("ERROR: Quaternion's .setFromEuler() now expects a Euler rotation rather than a Vector3 and order. Please update your code.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),f=Math.sin(a._x/2),g=Math.sin(a._y/2),h=Math.sin(a._z/2);"XYZ"===a.order?(this._x=f*d*e+c*g*h,this._y=c*g*e-f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e-f*g*h):"YXZ"===a.order?(this._x=f*d*e+c*g*h,
+this._y=c*g*e-f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e+f*g*h):"ZXY"===a.order?(this._x=f*d*e-c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e-f*g*h):"ZYX"===a.order?(this._x=f*d*e-c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e+f*g*h):"YZX"===a.order?(this._x=f*d*e+c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e-f*g*h):"XZY"===a.order&&(this._x=f*d*e-c*g*h,this._y=c*g*e-f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e+f*g*h);if(!1!==b)this.onChangeCallback();return this},
+setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6],b=b[10],l=c+f+b;0<l?(c=0.5/Math.sqrt(l+1),this._w=0.25/c,this._x=(k-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=0.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=
+(d-h)/c,this._x=(a+e)/c,this._y=0.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=0.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;this.normalize();return this}}(),inverse:function(){this.conjugate().normalize();
+return this},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==
+b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=a._w,g=b._x,h=b._y,k=b._z,l=b._w;this._x=c*l+f*g+d*k-e*h;this._y=d*l+f*h+e*g-c*k;this._z=e*l+f*k+c*h-d*g;this._w=f*l-c*g-d*h-e*k;this.onChangeCallback();return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");
+return a.applyQuaternion(this)},slerp:function(a,b){var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var h=Math.acos(g),k=Math.sqrt(1-g*g);if(0.001>Math.abs(k))return this._w=0.5*(f+this._w),this._x=0.5*(c+this._x),this._y=0.5*(d+this._y),this._z=0.5*(e+this._z),this;g=Math.sin((1-b)*h)/k;h=Math.sin(b*h)/k;this._w=f*g+this._w*h;this._x=
+c*g+this._x*h;this._y=d*g+this._y*h;this._z=e*g+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];this._w=a[3];this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._w]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Quaternion(this._x,this._y,
+this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
+b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=
+a.y;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},
+clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector2,b=new THREE.Vector2);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);
+return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
+distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a){this.x=a[0];this.y=a[1];return this},toArray:function(){return[this.x,this.y]},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
+this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
+b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("ERROR: Vector3's .applyEuler() now expects a Euler rotation rather than a Vector3 and order. Please update your code.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(),applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),
+applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=
+(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,l=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-l*-f;this.y=k*a+b*-f+l*-e-h*-g;this.z=l*a+b*-g+h*-f-k*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},
+divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<
+a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);
+return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+
+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=
+d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=e*f-c*h;this.z=c*g-d*f;return this},projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;
+return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("REMOVED: Vector3's setEulerFromRotationMatrix has been removed in favor of Euler.setFromRotationMatrix(), please update your code.")},
+setEulerFromQuaternion:function(a,b){console.error("REMOVED: Vector3's setEulerFromQuaternion: has been removed in favor of Euler.setFromQuaternion(), please update your code.")},getPositionFromMatrix:function(a){console.warn("DEPRECATED: Vector3's .getPositionFromMatrix() has been renamed to .setFromMatrixPosition(). Please update your code.");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("DEPRECATED: Vector3's .getScaleFromMatrix() has been renamed to .setFromMatrixScale(). Please update your code.");
+return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("DEPRECATED: Vector3's .getColumnFromMatrix() has been renamed to .setFromMatrixColumn(). Please update your code.");return this.setFromMatrixColumn(a,b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();
+a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
+THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
+case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
+addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},
+applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,
+this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var l=a[10];if(0.01>Math.abs(d-g)&&0.01>Math.abs(f-c)&&0.01>Math.abs(k-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(f+c)&&0.1>Math.abs(k+b)&&0.1>Math.abs(e+h+l-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;l=(l+1)/2;d=(d+g)/4;f=(f+c)/4;k=(k+b)/4;e>h&&e>l?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>l?0.01>
+h?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=k/c):0.01>l?(c=b=0.707106781,d=0):(d=Math.sqrt(l),b=f/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+l-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=
+a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=
+Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):
+Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},
+setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,
+this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
+THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},copy:function(a){this._x=
+a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b){var c=THREE.Math.clamp,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],k=d[5],l=d[9],n=d[2],q=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(g,-1,1)),0.99999>Math.abs(g)?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-f,e)):(this._x=Math.atan2(q,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(l,-1,1)),0.99999>Math.abs(l)?(this._y=Math.atan2(g,d),this._z=Math.atan2(h,k)):
+(this._y=Math.atan2(-n,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(q,-1,1)),0.99999>Math.abs(q)?(this._y=Math.atan2(-n,d),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(n,-1,1)),0.99999>Math.abs(n)?(this._x=Math.atan2(q,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(c(h,-1,1)),0.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-n,e)):(this._x=0,this._y=Math.atan2(g,d))):"XZY"===b?(this._z=
+Math.asin(-c(f,-1,1)),0.99999>Math.abs(f)?(this._x=Math.atan2(q,k),this._y=Math.atan2(g,e)):(this._x=Math.atan2(-l,d),this._y=0)):console.warn("WARNING: Euler.setFromRotationMatrix() given unsupported order: "+b);this._order=b;this.onChangeCallback();return this},setFromQuaternion:function(a,b,c){var d=THREE.Math.clamp,e=a.x*a.x,f=a.y*a.y,g=a.z*a.z,h=a.w*a.w;b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-e-f+g),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w),-1,1)),this._z=Math.atan2(2*
+(a.z*a.w-a.x*a.y),h+e-f-g)):"YXZ"===b?(this._x=Math.asin(d(2*(a.x*a.w-a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-e-f+g),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-e+f-g)):"ZXY"===b?(this._x=Math.asin(d(2*(a.x*a.w+a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-e-f+g),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-e+f-g)):"ZYX"===b?(this._x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-e-f+g),this._y=Math.asin(d(2*(a.y*a.w-a.x*a.z),-1,1)),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+e-f-g)):"YZX"===
+b?(this._x=Math.atan2(2*(a.x*a.w-a.z*a.y),h-e+f-g),this._y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+e-f-g),this._z=Math.asin(d(2*(a.x*a.y+a.z*a.w),-1,1))):"XZY"===b?(this._x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-e+f-g),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+e-f-g),this._z=Math.asin(d(2*(a.z*a.w-a.x*a.y),-1,1))):console.warn("WARNING: Euler.setFromQuaternion() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);
+this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Euler(this._x,this._y,this._z,this._order)}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
+THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(0.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,
+b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
+this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)},clone:function(){return(new THREE.Line3).copy(this)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
+THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y)}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);
+this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);
+this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector2).set((a.x-this.min.x)/(this.max.x-this.min.x),
+(a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);
+return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
+THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},addPoint:function(a){a.x<this.min.x?this.min.x=a.x:a.x>this.max.x&&(this.max.x=a.x);a.y<this.min.y?this.min.y=a.y:a.y>this.max.y&&(this.max.y=a.y);a.z<this.min.z?this.min.z=a.z:a.z>this.max.z&&(this.max.z=a.z);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var b=1,c=a.length;b<c;b++)this.addPoint(a[b])}else this.makeEmpty();return this},
+setFromCenterAndSize:function(){var a=new THREE.Vector3;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);this.makeEmpty();b.traverse(function(b){if(void 0!==b.geometry&&void 0!==b.geometry.vertices)for(var e=b.geometry.vertices,f=0,g=e.length;f<g;f++)a.copy(e[f]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),
+copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);
+this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,
+b){return(b||new THREE.Vector3).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,
+this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
+return function(b){a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();
+this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(a,b,c,d,e,f,g,h,k){var l=this.elements=new Float32Array(9);l[0]=void 0!==a?a:1;l[3]=b||0;l[6]=c||0;l[1]=d||0;l[4]=void 0!==e?e:1;l[7]=f||0;l[2]=g||0;l[5]=h||0;l[8]=void 0!==k?k:1};
+THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,k){var l=this.elements;l[0]=a;l[3]=b;l[6]=c;l[1]=d;l[4]=e;l[7]=f;l[2]=g;l[5]=h;l[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
+multiplyVector3Array:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=
+a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7],a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-
+c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];
+a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],
+a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,k,l,n,q,p,s,t,r){var v=this.elements=new Float32Array(16);v[0]=void 0!==a?a:1;v[4]=b||0;v[8]=c||0;v[12]=d||0;v[1]=e||0;v[5]=void 0!==f?f:1;v[9]=g||0;v[13]=h||0;v[2]=k||0;v[6]=l||0;v[10]=void 0!==n?n:1;v[14]=q||0;v[3]=p||0;v[7]=s||0;v[11]=t||0;v[15]=void 0!==r?r:1};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,n,q,p,s,t,r){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=f;v[9]=g;v[13]=h;v[2]=k;v[6]=l;v[10]=n;v[14]=q;v[3]=p;v[7]=s;v[11]=t;v[15]=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
+return this.copyPosition(a)},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===
+a instanceof THREE.Euler&&console.error("ERROR: Matrix's .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order. Please update your code.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,l=c*h,n=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-c*g;b[2]=n-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a+n*c,b[4]=l*c-k,b[8]=
+f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a-n*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=n-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,n=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+n,b[1]=g*e,b[5]=n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=
+g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*
+h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=
+a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],q=c[9],p=c[13],s=c[2],t=c[6],r=c[10],v=c[14],w=c[3],u=c[7],y=c[11],
+c=c[15],L=d[0],x=d[4],N=d[8],J=d[12],B=d[1],K=d[5],A=d[9],G=d[13],D=d[2],C=d[6],F=d[10],z=d[14],H=d[3],E=d[7],Q=d[11],d=d[15];e[0]=f*L+g*B+h*D+k*H;e[4]=f*x+g*K+h*C+k*E;e[8]=f*N+g*A+h*F+k*Q;e[12]=f*J+g*G+h*z+k*d;e[1]=l*L+n*B+q*D+p*H;e[5]=l*x+n*K+q*C+p*E;e[9]=l*N+n*A+q*F+p*Q;e[13]=l*J+n*G+q*z+p*d;e[2]=s*L+t*B+r*D+v*H;e[6]=s*x+t*K+r*C+v*E;e[10]=s*N+t*A+r*F+v*Q;e[14]=s*J+t*G+r*z+v*d;e[3]=w*L+u*B+y*D+c*H;e[7]=w*x+u*K+y*C+c*E;e[11]=w*N+u*A+y*F+c*Q;e[15]=w*J+u*G+y*z+c*d;return this},multiplyToArray:function(a,
+b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
+return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);
+void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=
+this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],n=a[6],q=a[10],p=a[14];return a[3]*(+e*h*n-d*k*n-e*g*q+c*k*q+d*g*p-c*h*p)+a[7]*(+b*h*p-b*k*q+e*f*q-d*f*p+d*k*l-e*h*l)+a[11]*(+b*k*n-b*g*p-e*f*n+c*f*p+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*n+b*g*q+d*f*n-c*f*q+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,
+b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=
+this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],n=d[9],q=d[13],p=d[2],s=d[6],t=d[10],r=d[14],v=d[3],w=d[7],u=d[11],d=d[15];c[0]=n*r*w-q*t*w+q*s*u-l*r*u-n*s*d+l*t*d;c[4]=h*t*w-g*r*w-h*s*u+f*r*u+g*s*d-f*t*d;c[8]=g*q*w-h*n*w+h*l*u-f*q*u-g*l*d+f*n*d;c[12]=h*n*s-g*q*s-h*l*t+f*q*t+g*l*r-f*n*r;c[1]=q*t*v-n*r*v-q*p*u+k*r*u+n*p*d-k*t*d;c[5]=g*r*v-h*t*v+h*p*u-e*r*u-g*p*d+e*t*d;c[9]=h*n*v-g*q*v-h*k*
+u+e*q*u+g*k*d-e*n*d;c[13]=g*q*p-h*n*p+h*k*t-e*q*t-g*k*r+e*n*r;c[2]=l*r*v-q*s*v+q*p*w-k*r*w-l*p*d+k*s*d;c[6]=h*s*v-f*r*v-h*p*w+e*r*w+f*p*d-e*s*d;c[10]=f*q*v-h*l*v+h*k*w-e*q*w-f*k*d+e*l*d;c[14]=h*l*p-f*q*p-h*k*s+e*q*s+f*k*r-e*l*r;c[3]=n*s*v-l*t*v-n*p*w+k*t*w+l*p*u-k*s*u;c[7]=f*t*v-g*s*v+g*p*w-e*t*w-f*p*u+e*s*u;c[11]=g*l*v-f*n*v-g*k*w+e*n*w+f*k*u-e*l*u;c[15]=f*n*p-g*l*p+g*k*s-e*n*s-f*k*t+e*l*t;c=e*c[0]+k*c[4]+p*c[8]+v*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");
+console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(a){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(a){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},rotateZ:function(a){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(a,
+b){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
+makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-
+d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new THREE.Vector3,b=new THREE.Matrix4;return function(c,d,e){var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);
+c=1/g;var f=1/h,l=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=l;b.elements[9]*=l;b.elements[10]*=l;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,
+b,c,d){a=c*Math.tan(THREE.Math.degToRad(0.5*a));var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,k=c-d,l=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/k;g[9]=0;g[13]=-((c+d)/k);g[2]=0;g[6]=0;g[10]=-2/l;g[14]=-((f+e)/l);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],
+a[12],a[13],a[14],a[15]]},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
+THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
+var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(0.5),f=b.clone().sub(a).normalize(),g=0.5*a.distanceTo(b),
+h=this.origin.clone().sub(e);a=-this.direction.dot(f);b=h.dot(this.direction);var k=-h.dot(f),l=h.lengthSq(),n=Math.abs(1-a*a),q,p;0<=n?(h=a*k-b,q=a*b-k,p=g*n,0<=h?q>=-p?q<=p?(g=1/n,h*=g,q*=g,a=h*(h+a*q+2*b)+q*(a*h+q+2*k)+l):(q=g,h=Math.max(0,-(a*q+b)),a=-h*h+q*(q+2*k)+l):(q=-g,h=Math.max(0,-(a*q+b)),a=-h*h+q*(q+2*k)+l):q<=-p?(h=Math.max(0,-(-a*g+b)),q=0<h?-g:Math.min(Math.max(-g,-k),g),a=-h*h+q*(q+2*k)+l):q<=p?(h=0,q=Math.min(Math.max(-g,-k),g),a=q*(q+2*k)+l):(h=Math.max(0,-(a*g+b)),q=0<h?g:Math.min(Math.max(-g,
+-k),g),a=-h*h+q*(q+2*k)+l)):(q=0<a?-g:g,h=Math.max(0,-(a*q+b)),a=-h*h+q*(q+2*k)+l);c&&c.copy(this.direction.clone().multiplyScalar(h).add(this.origin));d&&d.copy(f.clone().multiplyScalar(q).add(e));return a},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?
+0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*=
+a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;0<=g?(e=(a.min.z-h.z)*g,g*=a.max.z-h.z):(e=(a.max.z-h.z)*g,g*=a.min.z-h.z);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<
+f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},
+clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0};
+THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,f=0,g=b.length;f<g;f++)e=Math.max(e,d.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=
+this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
+return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],n=c[8],q=c[9],p=c[10],s=c[11],t=c[12],r=c[13],v=c[14],c=c[15];b[0].setComponents(f-a,l-g,s-n,c-t).normalize();b[1].setComponents(f+
+a,l+g,s+n,c+t).normalize();b[2].setComponents(f+d,l+h,s+q,c+r).normalize();b[3].setComponents(f-d,l-h,s-q,c-r).normalize();b[4].setComponents(f-e,l-k,s-p,c-v).normalize();b[5].setComponents(f+e,l+k,s+p,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
+c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),
+containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
+THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
+c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
+b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
+coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(d,e){var f=e||c.getNormalMatrix(d),f=a.copy(this.normal).applyMatrix3(f),g=this.coplanarPoint(b);g.applyMatrix4(d);this.setFromNormalAndCoplanarPoint(f,g);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
+a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=
+b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/180;return function(b){return b*
+a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a}};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,k,l,n,q,p;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
+f+2;l=this.points[c[0]];n=this.points[c[1]];q=this.points[c[2]];p=this.points[c[3]];h=g*g;k=g*h;d.x=b(l.x,n.x,q.x,p.x,g,h,k);d.y=b(l.y,n.y,q.y,p.y,g,h,k);d.z=b(l.z,n.z,q.z,p.z,g,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
+a/c,d=this.getPoint(b),g.copy(d),k+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],k=new THREE.Vector3,l=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),h.push(k.copy(d).clone());
+h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
+THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var l=d*k-e*e;h=h||new THREE.Vector3;if(0==l)return h.set(-2,-1,-1);l=1/l;k=(k*f-e*g)*l;d=(d*g-e*f)*l;return h.set(1-k-d,d,k)}}();
+THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
+THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return 0.5*a.cross(b).length()}}(),midpoint:function(a){return(a||
+new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},
+clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
+THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
+a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
+THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
+c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=[],d=b.length,e=0;e<d;e++)c[e]=b[e];for(e=0;e<d;e++)c[e].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},g=new a.Vector3,h=new a.Vector3,k=new a.Vector3,l=function(f,n,s){if(f instanceof a.Sprite){d.setFromMatrixPosition(f.matrixWorld);var t=n.ray.distanceToPoint(d);if(t>f.scale.x)return s;s.push({distance:t,point:f.position,face:null,object:f})}else if(f instanceof
+a.LOD)d.setFromMatrixPosition(f.matrixWorld),t=n.ray.origin.distanceTo(d),l(f.getObjectForDistance(t),n,s);else if(f instanceof a.Mesh){var r=f.geometry;null===r.boundingSphere&&r.computeBoundingSphere();b.copy(r.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(null!==r.boundingBox&&!1===c.isIntersectionBox(r.boundingBox))return s;if(r instanceof a.BufferGeometry){var v=f.material;if(void 0===
+v)return s;var w=r.attributes,u,y,L=n.precision;if(void 0!==w.index){var x=w.index.array,N=w.position.array,J=r.offsets;0===J.length&&(J=[{start:0,count:N.length,index:0}]);for(var B=0,K=J.length;B<K;++B)for(var w=J[B].start,A=J[B].index,r=w,G=w+J[B].count;r<G;r+=3){w=A+x[r];u=A+x[r+1];y=A+x[r+2];g.set(N[3*w],N[3*w+1],N[3*w+2]);h.set(N[3*u],N[3*u+1],N[3*u+2]);k.set(N[3*y],N[3*y+1],N[3*y+2]);var D=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide);null!==
+D&&(D.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(D),t<L||t<n.near||t>n.far||s.push({distance:t,point:D,indices:[w,u,y],face:null,faceIndex:null,object:f}))}}else for(N=w.position.array,r=0,G=w.position.array.length;r<G;r+=3)w=r,u=r+1,y=r+2,g.set(N[3*w],N[3*w+1],N[3*w+2]),h.set(N[3*u],N[3*u+1],N[3*u+2]),k.set(N[3*y],N[3*y+1],N[3*y+2]),D=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),null!==D&&(D.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(D),
+t<L||t<n.near||t>n.far||s.push({distance:t,point:D,indices:[w,u,y],face:null,faceIndex:null,object:f}))}else if(r instanceof a.Geometry)for(N=f.material instanceof a.MeshFaceMaterial,J=!0===N?f.material.materials:null,L=n.precision,x=r.vertices,B=0,K=r.faces.length;B<K;B++)if(A=r.faces[B],v=!0===N?J[A.materialIndex]:f.material,void 0!==v){w=x[A.a];u=x[A.b];y=x[A.c];if(!0===v.morphTargets){t=r.morphTargets;D=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var G=0,C=t.length;G<C;G++){var F=
+D[G];if(0!==F){var z=t[G].vertices;g.x+=(z[A.a].x-w.x)*F;g.y+=(z[A.a].y-w.y)*F;g.z+=(z[A.a].z-w.z)*F;h.x+=(z[A.b].x-u.x)*F;h.y+=(z[A.b].y-u.y)*F;h.z+=(z[A.b].z-u.z)*F;k.x+=(z[A.c].x-y.x)*F;k.y+=(z[A.c].y-y.y)*F;k.z+=(z[A.c].z-y.z)*F}}g.add(w);h.add(u);k.add(y);w=g;u=h;y=k}D=v.side===a.BackSide?c.intersectTriangle(y,u,w,!0):c.intersectTriangle(w,u,y,v.side!==a.DoubleSide);null!==D&&(D.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(D),t<L||t<n.near||t>n.far||s.push({distance:t,point:D,face:A,
+faceIndex:B,object:f}))}}else if(f instanceof a.Line){L=n.linePrecision;v=L*L;r=f.geometry;null===r.boundingSphere&&r.computeBoundingSphere();b.copy(r.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(r instanceof a.Geometry)for(x=r.vertices,L=x.length,w=new a.Vector3,u=new a.Vector3,y=f.type===a.LineStrip?1:2,r=0;r<L-1;r+=y)c.distanceSqToSegment(x[r],x[r+1],u,w)>v||(t=c.origin.distanceTo(u),t<
+n.near||t>n.far||s.push({distance:t,point:w.clone().applyMatrix4(f.matrixWorld),face:null,faceIndex:null,object:f}))}},n=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;d<e;d++)l(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&n(a,this,c);l(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=
+[],d=0,e=a.length;d<e;d++)l(a[d],this,c),!0===b&&n(a[d],this,c);c.sort(f);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;var a=this;Object.defineProperties(this,{rotation:{enumerable:!0,value:(new THREE.Euler).onChange(function(){a.quaternion.setFromEuler(a.rotation,!1)})},quaternion:{enumerable:!0,value:(new THREE.Quaternion).onChange(function(){a.rotation.setFromQuaternion(a.quaternion,void 0,!1)})},scale:{enumerable:!0,
+value:new THREE.Vector3(1,1,1)}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
+THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},
+applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,
+c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b);a.applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));
+return this}}(),translate:function(a,b){console.warn("DEPRECATED: Object3D's .translate() has been removed. Use .translateOnAxis( axis, distance ) instead. Note args have been changed.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,
+b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&
+a.parent.remove(a);a.parent=this;a.dispatchEvent({type:"added"});this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"removed"});this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},
+getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===
+a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),
+this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=
+this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===p){var a=new THREE.RenderableVertex;q.push(a);p++;n++;return a}return q[n++]}function b(){if(t===v){var a=new THREE.RenderableFace;r.push(a);v++;t++;return a}return r[t++]}function c(){if(u===L){var a=new THREE.RenderableLine;y.push(a);L++;u++;return a}return y[u++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
+0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,q=[],p=0,s,t,r=[],v=0,w,u,y=[],L=0,x,N,J=[],B=0,K={objects:[],lights:[],elements:[]},A=new THREE.Vector3,G=new THREE.Vector3,D=new THREE.Vector3,C=new THREE.Vector3,F=new THREE.Vector4,z=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),H=new THREE.Box3,E=Array(3),Q=new THREE.Matrix4,Y=
+new THREE.Matrix4,U,la=new THREE.Matrix4,W=new THREE.Matrix3,R=new THREE.Frustum,I=new THREE.Vector4,da=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);Y.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(Y)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);Y.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(Y)}}();this.pickingRay=function(a,b){a.z=
+-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var V=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)K.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===R.intersectsObject(a)){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
+(C.setFromMatrixPosition(a.matrixWorld),C.applyProjection(Y),f.z=C.z);K.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)V(a.children[b])}},X=new function(){var d=[],e=[],f=null,g=null,h=new THREE.Matrix3,k=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(U);c.copy(b).applyMatrix4(Y);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},n=function(a,b,c){if(!0===a.visible||!0===b.visible||!0===c.visible)return!0;E[0]=a.positionScreen;
+E[1]=b.positionScreen;E[2]=c.positionScreen;return z.isIntersectionBox(H.setFromPoints(E))},r=function(a,b,c){return 0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x)};return{setObject:function(a){f=a;g=f.material;h.getNormalMatrix(f.matrixWorld);d.length=0;e.length=0},projectVertex:k,checkTriangleVisibility:n,checkBackfaceCulling:r,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);
+k(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushUv:function(a,b){e.push(a,b)},pushLine:function(a,b){var d=q[a],e=q[b];w=c();w.id=f.id;w.v1.copy(d);w.v2.copy(e);w.z=(d.positionScreen.z+e.positionScreen.z)/2;w.material=f.material;K.elements.push(w)},pushTriangle:function(a,c,k){var l=q[a],p=q[c],t=q[k];if(!1!==n(l,p,t)&&(g.side===THREE.DoubleSide||!0===r(l,p,t))){s=b();s.id=f.id;s.v1.copy(l);s.v2.copy(p);s.v3.copy(t);s.z=(l.positionScreen.z+p.positionScreen.z+t.positionScreen.z)/3;for(l=0;3>l;l++)p=
+3*arguments[l],t=s.vertexNormalsModel[l],t.set(d[p],d[p+1],d[p+2]),t.applyMatrix3(h).normalize(),p=2*arguments[l],s.uvs[l].set(e[p],e[p+1]);s.vertexNormalsLength=3;s.material=f.material;K.elements.push(s)}}}};this.projectScene=function(f,h,k,l){var r,p,v,y,L,C,z,E;N=u=t=0;K.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();Q.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));Y.multiplyMatrices(h.projectionMatrix,Q);R.setFromMatrix(Y);g=0;K.objects.length=
+0;K.lights.length=0;V(f);!0===k&&K.objects.sort(d);f=0;for(k=K.objects.length;f<k;f++)if(r=K.objects[f].object,p=r.geometry,X.setObject(r),U=r.matrixWorld,n=0,r instanceof THREE.Mesh)if(p instanceof THREE.BufferGeometry){if(C=p.attributes,r=p.offsets,void 0!==C.position){z=C.position.array;p=0;for(y=z.length;p<y;p+=3)X.pushVertex(z[p],z[p+1],z[p+2]);if(void 0!==C.normal)for(E=C.normal.array,p=0,y=E.length;p<y;p+=3)X.pushNormal(E[p],E[p+1],E[p+2]);if(void 0!==C.uv)for(E=C.uv.array,p=0,y=E.length;p<
+y;p+=2)X.pushUv(E[p],E[p+1]);if(void 0!==C.index)if(C=C.index.array,0<r.length)for(f=0;f<r.length;f++)for(y=r[f],z=y.index,p=y.start,y=y.start+y.count;p<y;p+=3)X.pushTriangle(C[p]+z,C[p+1]+z,C[p+2]+z);else for(p=0,y=C.length;p<y;p+=3)X.pushTriangle(C[p],C[p+1],C[p+2]);else for(p=0,y=z.length/3;p<y;p+=3)X.pushTriangle(p,p+1,p+2)}}else{if(p instanceof THREE.Geometry){v=p.vertices;y=p.faces;C=p.faceVertexUvs[0];W.getNormalMatrix(U);z=r.material instanceof THREE.MeshFaceMaterial;E=!0===z?r.material:null;
+for(var H=0,Fa=v.length;H<Fa;H++){var ia=v[H];X.pushVertex(ia.x,ia.y,ia.z)}H=0;for(Fa=y.length;H<Fa;H++){v=y[H];var ma=!0===z?E.materials[v.materialIndex]:r.material;if(void 0!==ma){var ya=ma.side,ia=q[v.a],Z=q[v.b],qa=q[v.c];if(!0===ma.morphTargets){L=p.morphTargets;var ua=r.morphTargetInfluences,Ca=ia.position,va=Z.position,Da=qa.position;A.set(0,0,0);G.set(0,0,0);D.set(0,0,0);for(var Ja=0,ja=L.length;Ja<ja;Ja++){var ra=ua[Ja];if(0!==ra){var Ka=L[Ja].vertices;A.x+=(Ka[v.a].x-Ca.x)*ra;A.y+=(Ka[v.a].y-
+Ca.y)*ra;A.z+=(Ka[v.a].z-Ca.z)*ra;G.x+=(Ka[v.b].x-va.x)*ra;G.y+=(Ka[v.b].y-va.y)*ra;G.z+=(Ka[v.b].z-va.z)*ra;D.x+=(Ka[v.c].x-Da.x)*ra;D.y+=(Ka[v.c].y-Da.y)*ra;D.z+=(Ka[v.c].z-Da.z)*ra}}ia.position.add(A);Z.position.add(G);qa.position.add(D);X.projectVertex(ia);X.projectVertex(Z);X.projectVertex(qa)}if(!1!==X.checkTriangleVisibility(ia,Z,qa)){ua=X.checkBackfaceCulling(ia,Z,qa);if(ya!==THREE.DoubleSide){if(ya===THREE.FrontSide&&!1===ua)continue;if(ya===THREE.BackSide&&!0===ua)continue}s=b();s.id=r.id;
+s.v1.copy(ia);s.v2.copy(Z);s.v3.copy(qa);s.normalModel.copy(v.normal);!1!==ua||ya!==THREE.BackSide&&ya!==THREE.DoubleSide||s.normalModel.negate();s.normalModel.applyMatrix3(W).normalize();L=v.vertexNormals;Ca=0;for(va=Math.min(L.length,3);Ca<va;Ca++)Da=s.vertexNormalsModel[Ca],Da.copy(L[Ca]),!1!==ua||ya!==THREE.BackSide&&ya!==THREE.DoubleSide||Da.negate(),Da.applyMatrix3(W).normalize();s.vertexNormalsLength=L.length;ya=C[H];if(void 0!==ya)for(L=0;3>L;L++)s.uvs[L].copy(ya[L]);s.color=v.color;s.material=
+ma;s.z=(ia.positionScreen.z+Z.positionScreen.z+qa.positionScreen.z)/3;K.elements.push(s)}}}}}else if(r instanceof THREE.Line)if(p instanceof THREE.BufferGeometry){if(C=p.attributes,void 0!==C.position){z=C.position.array;p=0;for(y=z.length;p<y;p+=3)X.pushVertex(z[p],z[p+1],z[p+2]);if(void 0!==C.index)for(C=C.index.array,p=0,y=C.length;p<y;p+=2)X.pushLine(C[p],C[p+1]);else for(p=0,y=z.length/3-1;p<y;p++)X.pushLine(p,p+1)}}else{if(p instanceof THREE.Geometry&&(la.multiplyMatrices(Y,U),v=r.geometry.vertices,
+0!==v.length))for(ia=a(),ia.positionScreen.copy(v[0]).applyMatrix4(la),p=r.type===THREE.LinePieces?2:1,H=1,Fa=v.length;H<Fa;H++)ia=a(),ia.positionScreen.copy(v[H]).applyMatrix4(la),0<(H+1)%p||(Z=q[n-2],I.copy(ia.positionScreen),da.copy(Z.positionScreen),!0===e(I,da)&&(I.multiplyScalar(1/I.w),da.multiplyScalar(1/da.w),w=c(),w.id=r.id,w.v1.positionScreen.copy(I),w.v2.positionScreen.copy(da),w.z=Math.max(I.z,da.z),w.material=r.material,r.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(r.geometry.colors[H]),
+w.vertexColors[1].copy(r.geometry.colors[H-1])),K.elements.push(w)))}else r instanceof THREE.Sprite&&(F.set(U.elements[12],U.elements[13],U.elements[14],1),F.applyMatrix4(Y),p=1/F.w,F.z*=p,-1<=F.z&&1>=F.z&&(N===B?(y=new THREE.RenderableSprite,J.push(y),B++,N++,x=y):x=J[N++],x.id=r.id,x.x=F.x*p,x.y=F.y*p,x.z=F.z,x.object=r,x.rotation=r.rotation,x.scale.x=r.scale.x*Math.abs(x.x-(F.x+h.projectionMatrix.elements[0])/(F.w+h.projectionMatrix.elements[12])),x.scale.y=r.scale.y*Math.abs(x.y-(F.y+h.projectionMatrix.elements[5])/
+(F.w+h.projectionMatrix.elements[13])),x.material=r.material,K.elements.push(x)));!0===l&&K.elements.sort(d);return K}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0};
+THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.BufferAttribute=function(){};
+THREE.BufferAttribute.prototype={constructor:THREE.BufferAttribute,get length(){return this.array.length},set:function(a){this.array.set(a)},setX:function(a,b){this.array[a*this.itemSize]=b},setY:function(a,b){this.array[a*this.itemSize+1]=b},setZ:function(a,b){this.array[a*this.itemSize+2]=b},setXY:function(a,b,c){a*=this.itemSize;this.array[a]=b;this.array[a+1]=c},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a]=b;this.array[a+1]=c;this.array[a+2]=d},setXYZW:function(a,b,c,d,e){a*=this.itemSize;
+this.array[a]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e}};THREE.Int8Attribute=function(a,b){this.array=new Int8Array(a*b);this.itemSize=b};THREE.Int8Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Uint8Attribute=function(a,b){this.array=new Uint8Array(a*b);this.itemSize=b};THREE.Uint8Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Uint8ClampedAttribute=function(a,b){this.array=new Uint8ClampedArray(a*b);this.itemSize=b};
+THREE.Uint8ClampedAttribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Int16Attribute=function(a,b){this.array=new Int16Array(a*b);this.itemSize=b};THREE.Int16Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Uint16Attribute=function(a,b){this.array=new Uint16Array(a*b);this.itemSize=b};THREE.Uint16Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Int32Attribute=function(a,b){this.array=new Int32Array(a*b);this.itemSize=b};
+THREE.Int32Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Uint32Attribute=function(a,b){this.array=new Uint32Array(a*b);this.itemSize=b};THREE.Uint32Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Float32Attribute=function(a,b){this.array=new Float32Array(a*b);this.itemSize=b};THREE.Float32Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Float64Attribute=function(a,b){this.array=new Float64Array(a*b);this.itemSize=b};
+THREE.Float64Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.offsets=this.drawcalls=[];this.boundingSphere=this.boundingBox=null};
+THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute?(console.warn("DEPRECATED: BufferGeometry's addAttribute() now expects ( name, attribute )."),this.attributes[a]={array:b,itemSize:c}):this.attributes[a]=b},getAttribute:function(a){return this.attributes[a]},addDrawCall:function(a,b,c){this.drawcalls.push({start:a,count:b,index:void 0!==c?c:0})},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),
+b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var c=3,d=a.length;c<d;c+=3){var e=a[c],f=a[c+1],g=a[c+2];e<b.min.x?b.min.x=e:e>b.max.x&&(b.max.x=e);f<b.min.y?b.min.y=f:
+f>b.max.y&&(b.max.y=f);g<b.min.z?b.min.z=g:g>b.max.z&&(b.max.z=g)}}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var g=0,
+e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,
+f=this.attributes.normal.array,g,h,k,l,n,q,p=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3,r=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=this.attributes.index.array,u=0<this.offsets.length?this.offsets:[{start:0,count:w.length,index:0}];c=0;for(d=u.length;c<d;++c){b=u[c].start;g=u[c].count;var y=u[c].index;a=b;for(b+=g;a<b;a+=3)g=y+w[a],h=y+w[a+1],k=y+w[a+2],l=e[3*g],n=e[3*g+1],q=e[3*g+2],p.set(l,n,q),l=e[3*h],n=e[3*h+1],q=e[3*h+2],s.set(l,n,q),l=e[3*k],n=e[3*
+k+1],q=e[3*k+2],t.set(l,n,q),r.subVectors(t,s),v.subVectors(p,s),r.cross(v),f[3*g]+=r.x,f[3*g+1]+=r.y,f[3*g+2]+=r.z,f[3*h]+=r.x,f[3*h+1]+=r.y,f[3*h+2]+=r.z,f[3*k]+=r.x,f[3*k+1]+=r.y,f[3*k+2]+=r.z}}else for(a=0,b=e.length;a<b;a+=9)l=e[a],n=e[a+1],q=e[a+2],p.set(l,n,q),l=e[a+3],n=e[a+4],q=e[a+5],s.set(l,n,q),l=e[a+6],n=e[a+7],q=e[a+8],t.set(l,n,q),r.subVectors(t,s),v.subVectors(p,s),r.cross(v),f[a]=r.x,f[a+1]=r.y,f[a+2]=r.z,f[a+3]=r.x,f[a+4]=r.y,f[a+5]=r.z,f[a+6]=r.x,f[a+7]=r.y,f[a+8]=r.z;this.normalizeNormals();
+this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a,b,c){q=d[3*a];p=d[3*a+1];s=d[3*a+2];t=d[3*b];r=d[3*b+1];v=d[3*b+2];w=d[3*c];u=d[3*c+1];y=d[3*c+2];L=f[2*a];x=f[2*a+1];N=f[2*b];J=f[2*b+1];B=f[2*c];K=f[2*c+1];A=t-q;G=w-q;D=r-p;C=u-p;F=v-s;z=y-s;H=N-L;E=B-L;Q=J-x;Y=K-x;U=1/(H*Y-E*Q);la.set((Y*A-Q*G)*U,(Y*D-Q*C)*U,(Y*F-Q*z)*U);W.set((H*G-E*A)*U,(H*C-E*D)*U,(H*z-E*F)*U);k[a].add(la);k[b].add(la);k[c].add(la);l[a].add(W);l[b].add(W);l[c].add(W)}function b(a){fa.x=e[3*a];fa.y=e[3*a+1];
+fa.z=e[3*a+2];za.copy(fa);Ea=k[a];wa.copy(Ea);wa.sub(fa.multiplyScalar(fa.dot(Ea))).normalize();Ha.crossVectors(za,Ea);Ga=Ha.dot(l[a]);Ia=0>Ga?-1:1;h[4*a]=wa.x;h[4*a+1]=wa.y;h[4*a+2]=wa.z;h[4*a+3]=Ia}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,
+e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var q,p,s,t,r,v,w,u,y,L,x,N,J,B,K,A,G,D,C,F,z,H,E,Q,Y,U,la=new THREE.Vector3,W=new THREE.Vector3,R,I,da,V,X,P=this.offsets,n=0;for(I=P.length;n<I;++n){R=P[n].start;da=P[n].count;var ga=P[n].index,g=R;for(R+=da;g<R;g+=3)da=
+ga+c[g],V=ga+c[g+1],X=ga+c[g+2],a(da,V,X)}var wa=new THREE.Vector3,Ha=new THREE.Vector3,fa=new THREE.Vector3,za=new THREE.Vector3,Ia,Ea,Ga,n=0;for(I=P.length;n<I;++n)for(R=P[n].start,da=P[n].count,ga=P[n].index,g=R,R+=da;g<R;g+=3)da=ga+c[g],V=ga+c[g+1],X=ga+c[g+2],b(da),b(V),b(X)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],
+k=h[0],l=0,n=0,q=new Int32Array(6),p=new Int32Array(c.length),s=new Int32Array(c.length),t=0;t<c.length;t++)p[t]=-1,s[t]=-1;for(c=0;c<d;c++){for(var r=n=0;3>r;r++)t=a[3*c+r],-1==p[t]?(q[2*r]=t,q[2*r+1]=-1,n++):p[t]<k.index?(q[2*r]=t,q[2*r+1]=-1,l++):(q[2*r]=t,q[2*r+1]=p[t]);if(g+n>k.index+b)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)r=q[n+1],-1<r&&r<k.index&&(q[n+1]=-1);for(n=0;6>n;n+=2)t=q[n],r=q[n+1],-1===r&&(r=g++),p[t]=r,s[r]=t,e[f++]=r-k.index,k.count++}this.reorderBuffers(e,s,g);
+return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,k=e.length;h<
+k;h++){var l=e[h];if(g instanceof l){d[f]=new l(this.attributes[f].itemSize*c);break}}for(e=0;e<c;e++)for(f in g=b[e],this.attributes)if("index"!=f)for(var h=this.attributes[f].array,k=this.attributes[f].itemSize,l=d[f],n=0;n<k;n++)l[e*k+n]=h[g*k+n];this.attributes.index.array=a;for(f in this.attributes)"index"!=f&&(this.attributes[f].array=d[f],this.attributes[f].numItems=this.attributes[f].itemSize*c)},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,
+Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<g;d++){var h=b[d];if(e instanceof h){f.array=new h(e);break}}a.attributes[c]=f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
+this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}this.boundingBox instanceof THREE.Box3&&this.computeBoundingBox();this.boundingSphere instanceof THREE.Sphere&&this.computeBoundingSphere()},
+computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,f,g,h=new THREE.Vector3,k=new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;
+a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=
+d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=
+this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<
+d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,q,p,s,t,r,v,w=[],u=[];c=new THREE.Vector3;var y=new THREE.Vector3,L=new THREE.Vector3,x=new THREE.Vector3,N=new THREE.Vector3;a=0;for(b=this.vertices.length;a<
+b;a++)w[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,g=this.vertices[d],h=this.vertices[v],k=this.vertices[e],l=f[0],n=f[1],q=f[2],f=h.x-g.x,p=k.x-g.x,s=h.y-g.y,t=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-l.x,r=q.x-l.x,n=n.y-l.y,l=q.y-l.y,q=1/(k*l-r*n),c.set((l*f-n*p)*q,(l*s-n*t)*q,(l*h-n*g)*q),y.set((k*p-r*f)*q,(k*t-r*s)*q,(k*g-r*h)*q),w[d].add(c),w[v].add(c),w[e].add(c),u[d].add(y),u[v].add(y),u[e].add(y);y=
+["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)N.copy(e.vertexNormals[c]),d=e[y[c]],v=w[d],L.copy(v),L.sub(N.multiplyScalar(N.dot(v))).normalize(),x.crossVectors(e.vertexNormals[c],v),d=x.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(L.x,L.y,L.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===
+this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,l=this.faceVertexUvs[0];
+a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,q=g.length;n<q;n++){var p=g[n].clone();void 0!==b&&p.applyMatrix4(b);f.push(p)}n=0;for(q=k.length;n<q;n++){var g=k[n],s,t=g.vertexNormals,r=g.vertexColors,p=new THREE.Face3(g.a+e,g.b+e,g.c+e);p.normal.copy(g.normal);void 0!==d&&p.normal.applyMatrix3(d).normalize();b=0;for(f=t.length;b<f;b++)s=t[b].clone(),void 0!==d&&s.applyMatrix3(d).normalize(),p.vertexNormals.push(s);p.color.copy(g.color);
+b=0;for(f=r.length;b<f;b++)s=r[b],p.vertexColors.push(s.clone());p.materialIndex=g.materialIndex+c;h.push(p)}n=0;for(q=a.length;n<q;n++)if(c=a[n],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(new THREE.Vector2(c[b].x,c[b].y));l.push(d)}}},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=
+c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},makeGroups:function(){var a=0;return function(b,c){var d,e,f,g,h={},k=this.morphTargets.length,l=this.morphNormals.length;this.geometryGroups=
+{};d=0;for(e=this.faces.length;d<e;d++)f=this.faces[d],f=b?f.materialIndex:0,f in h||(h[f]={hash:f,counter:0}),g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l}),this.geometryGroups[g].vertices+3>c&&(h[f].counter+=1,g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l})),this.geometryGroups[g].faces3.push(d),
+this.geometryGroups[g].vertices+=3;this.geometryGroupsList=[];for(var n in this.geometryGroups)this.geometryGroups[n].id=a++,this.geometryGroupsList.push(this.geometryGroups[n])}}(),clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.Vector2(e[g].x,e[g].y));a.faceVertexUvs[0].push(f)}return a},
+dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
+THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
+THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.PerspectiveCamera.prototype.clone=function(){var a=new THREE.PerspectiveCamera;THREE.Camera.prototype.clone.call(this,a);a.fov=this.fov;a.aspect=this.aspect;a.near=this.near;a.far=this.far;return a};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
+0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
+THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;a.shadowCameraNear=this.shadowCameraNear;a.shadowCameraFar=this.shadowCameraFar;a.shadowCameraLeft=this.shadowCameraLeft;a.shadowCameraRight=this.shadowCameraRight;a.shadowCameraTop=this.shadowCameraTop;a.shadowCameraBottom=this.shadowCameraBottom;a.shadowCameraVisible=
+this.shadowCameraVisible;a.shadowBias=this.shadowBias;a.shadowDarkness=this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shadowMapHeight=this.shadowMapHeight;a.shadowCascade=this.shadowCascade;a.shadowCascadeOffset.copy(this.shadowCascadeOffset);a.shadowCascadeCount=this.shadowCascadeCount;a.shadowCascadeBias=this.shadowCascadeBias.slice(0);a.shadowCascadeWidth=this.shadowCascadeWidth.slice(0);a.shadowCascadeHeight=this.shadowCascadeHeight.slice(0);a.shadowCascadeNearZ=this.shadowCascadeNearZ.slice(0);
+a.shadowCascadeFarZ=this.shadowCascadeFarZ.slice(0);return a};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.position.set(0,100,0);this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight.prototype.clone=function(){var a=new THREE.HemisphereLight;THREE.Light.prototype.clone.call(this,a);a.groundColor.copy(this.groundColor);a.intensity=this.intensity;return a};THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.intensity=this.intensity;a.distance=this.distance;return a};THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=
+this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);
+THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;a.shadowCameraNear=this.shadowCameraNear;a.shadowCameraFar=this.shadowCameraFar;a.shadowCameraFov=this.shadowCameraFov;a.shadowCameraVisible=this.shadowCameraVisible;a.shadowBias=this.shadowBias;a.shadowDarkness=
+this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shadowMapHeight=this.shadowMapHeight;return a};THREE.Cache=function(){this.files={}};THREE.Cache.prototype={constructor:THREE.Cache,add:function(a,b){this.files[a]=b},get:function(a){return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.imageLoader=new THREE.ImageLoader;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
+THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
+"%"):b+((a.loaded/1024).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=this.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function d(a,
+d,e,g,h,k,r){var v=/\.dds$/i.test(e),w=b+e;if(v){var u=THREE.ImageUtils.loadCompressedTexture(w);a[d]=u}else u=document.createElement("canvas"),a[d]=new THREE.Texture(u);a[d].sourceFile=e;g&&(a[d].repeat.set(g[0],g[1]),1!==g[0]&&(a[d].wrapS=THREE.RepeatWrapping),1!==g[1]&&(a[d].wrapT=THREE.RepeatWrapping));h&&a[d].offset.set(h[0],h[1]);k&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[k[0]]&&(a[d].wrapS=e[k[0]]),void 0!==e[k[1]]&&(a[d].wrapT=e[k[1]]));r&&(a[d].anisotropy=
+r);v||(u=a[d],f.imageLoader.crossOrigin=f.crossOrigin,f.imageLoader.load(w,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=c(a.width),d=c(a.height);u.image.width=b;u.image.height=d;u.image.getContext("2d").drawImage(a,0,0,b,d)}else u.image=a;u.needsUpdate=!0}))}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var f=this,g="MeshLambertMaterial",h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=
+a.shading.toLowerCase();"phong"===k?g="MeshPhongMaterial":"basic"===k&&(g="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(h.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)h.transparent=a.transparent;void 0!==a.depthTest&&(h.depthTest=a.depthTest);void 0!==a.depthWrite&&(h.depthWrite=a.depthWrite);void 0!==a.visible&&(h.visible=a.visible);void 0!==a.flipSided&&(h.side=THREE.BackSide);void 0!==a.doubleSided&&(h.side=THREE.DoubleSide);void 0!==a.wireframe&&
+(h.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?h.vertexColors=THREE.FaceColors:a.vertexColors&&(h.vertexColors=THREE.VertexColors));a.colorDiffuse?h.color=e(a.colorDiffuse):a.DbgColor&&(h.color=a.DbgColor);a.colorSpecular&&(h.specular=e(a.colorSpecular));a.colorAmbient&&(h.ambient=e(a.colorAmbient));a.colorEmissive&&(h.emissive=e(a.colorEmissive));a.transparency&&(h.opacity=a.transparency);a.specularCoef&&(h.shininess=a.specularCoef);a.mapDiffuse&&b&&d(h,"map",a.mapDiffuse,
+a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&d(h,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&d(h,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&d(h,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&d(h,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,
+a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(h.bumpScale=a.mapBumpScale);a.mapNormal?(g=THREE.ShaderLib.normalmap,k=THREE.UniformsUtils.clone(g.uniforms),k.tNormal.value=h.normalMap,a.mapNormalFactor&&k.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),h.map&&(k.tDiffuse.value=h.map,k.enableDiffuse.value=!0),h.specularMap&&(k.tSpecular.value=h.specularMap,k.enableSpecular.value=!0),h.lightMap&&(k.tAO.value=h.lightMap,k.enableAO.value=!0),k.diffuse.value.setHex(h.color),k.specular.value.setHex(h.specular),
+k.ambient.value.setHex(h.ambient),k.shininess.value=h.shininess,void 0!==h.opacity&&(k.opacity.value=h.opacity),g=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:k,lights:!0,fog:!0}),h.transparent&&(g.transparent=!0)):g=new THREE[g](h);void 0!==a.DbgName&&(g.name=a.DbgName);return g}};THREE.XHRLoader=function(a){this.cache=new THREE.Cache;this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
+THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,f=e.cache.get(a);void 0!==f?b(f):(f=new XMLHttpRequest,void 0!==b&&f.addEventListener("load",function(c){e.cache.add(a,c.target.responseText);b(c.target.responseText);e.manager.itemEnd(a)},!1),void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1),void 0!==d&&f.addEventListener("error",function(a){d(a)},!1),void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin),f.open("GET",a,!0),f.send(null),e.manager.itemStart(a))},
+setCrossOrigin:function(a){this.crossOrigin=a}};THREE.ImageLoader=function(a){this.cache=new THREE.Cache;this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
+THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=e.cache.get(a);if(void 0!==f)b(f);else return f=document.createElement("img"),void 0!==b&&f.addEventListener("load",function(c){e.cache.add(a,this);b(this);e.manager.itemEnd(a)},!1),void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1),void 0!==d&&f.addEventListener("error",function(a){d(a)},!1),void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin),f.src=a,e.manager.itemStart(a),f},setCrossOrigin:function(a){this.crossOrigin=
+a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
+THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);if(void 0!==h.metadata&&"scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');
+a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,q,p,s,t,r,v,w,u=a.faces;n=a.vertices;var y=a.normals,L=a.colors,x=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&x++;for(d=0;d<x;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=u.length;k<l;)if(b=u[k++],s=b&1,h=b&2,d=b&8,q=b&16,t=b&32,n=b&64,b&=128,s){s=new THREE.Face3;
+s.a=u[k];s.b=u[k+1];s.c=u[k+3];r=new THREE.Face3;r.a=u[k+1];r.b=u[k+2];r.c=u[k+3];k+=4;h&&(h=u[k++],s.materialIndex=h,r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<x;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)p=u[k++],w=v[2*p],p=v[2*p+1],w=new THREE.Vector2(w,p),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);q&&(q=3*u[k++],s.normal.set(y[q++],y[q++],y[q]),r.normal.copy(s.normal));if(t)for(d=0;4>d;d++)q=3*u[k++],t=new THREE.Vector3(y[q++],
+y[q++],y[q]),2!==d&&s.vertexNormals.push(t),0!==d&&r.vertexNormals.push(t);n&&(n=u[k++],n=L[n],s.color.setHex(n),r.color.setHex(n));if(b)for(d=0;4>d;d++)n=u[k++],n=L[n],2!==d&&s.vertexColors.push(new THREE.Color(n)),0!==d&&r.vertexColors.push(new THREE.Color(n));c.faces.push(s);c.faces.push(r)}else{s=new THREE.Face3;s.a=u[k++];s.b=u[k++];s.c=u[k++];h&&(h=u[k++],s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<x;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)p=u[k++],w=v[2*p],p=v[2*p+1],
+w=new THREE.Vector2(w,p),c.faceVertexUvs[d][h].push(w);q&&(q=3*u[k++],s.normal.set(y[q++],y[q++],y[q]));if(t)for(d=0;3>d;d++)q=3*u[k++],t=new THREE.Vector3(y[q++],y[q++],y[q]),s.vertexNormals.push(t);n&&(n=u[k++],s.color.setHex(L[n]));if(b)for(d=0;3>d;d++)n=u[k++],s.vertexColors.push(new THREE.Color(L[n]));c.faces.push(s)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
+1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+
+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,g,h,k,l,n;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var q=new THREE.Vector3;q.x=n[h]*b;q.y=n[h+1]*b;q.z=n[h+2]*b;l.push(q)}}if(void 0!==a.morphColors)for(d=
+0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
+THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader;c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){b(e.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.attributes,d=a.offsets;a=a.boundingSphere;for(var e in c){var f=c[e];b.attributes[e]={itemSize:f.itemSize,array:new self[f.type](f.array)}}void 0!==d&&(b.offsets=JSON.parse(JSON.stringify(d)));
+void 0!==a&&(b.boundingSphere=new THREE.Sphere((new THREE.Vector3).fromArray(void 0!==a.center?a.center:[0,0,0]),a.radius));return b}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
+THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader;c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){b(e.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE[a.type];void 0!==a.color&&b.color.setHex(a.color);void 0!==a.ambient&&b.ambient.setHex(a.ambient);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&
+(b.shininess=a.shininess);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.wireframe&&(b.wireframe=a.wireframe);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
+THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){b(e.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=this.parseGeometries(a.geometries),c=this.parseMaterials(a.materials);return this.parseObject(a.object,b,c)},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,
+e=0,f=a.length;e<f;e++){var g,h=a[e];switch(h.type){case "PlaneGeometry":g=new THREE.PlaneGeometry(h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":g=new THREE.BoxGeometry(h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleGeometry":g=new THREE.CircleGeometry(h.radius,h.segments);break;case "CylinderGeometry":g=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded);
+break;case "SphereGeometry":g=new THREE.SphereGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "IcosahedronGeometry":g=new THREE.IcosahedronGeometry(h.radius,h.detail);break;case "TorusGeometry":g=new THREE.TorusGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":g=new THREE.TorusKnotGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "BufferGeometry":g=
+d.parse(h.data);break;case "Geometry":g=c.parse(h.data).geometry}g.uuid=h.uuid;void 0!==h.name&&(g.name=h.name);b[h.uuid]=g}return b},parseMaterials:function(a){var b={};if(void 0!==a)for(var c=new THREE.MaterialLoader,d=0,e=a.length;d<e;d++){var f=a[d],g=c.parse(f);g.uuid=f.uuid;void 0!==f.name&&(g.name=f.name);b[f.uuid]=g}return b},parseObject:function(){var a=new THREE.Matrix4;return function(b,c,d){var e;switch(b.type){case "Scene":e=new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,
+b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,
+b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;case "Sprite":f=d[b.material];void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Sprite(f);break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?
+(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
+THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:s+a}function e(){f(B.scene,
+A.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var q=B.objects[n],s=b[n];if(void 0===q){if(s.type&&s.type in p.hierarchyHandlers){if(void 0===s.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var u={},w;for(w in s)w in c||(u[w]=s[w]);r=B.materials[s.material];s.loading=!0;c=p.hierarchyHandlers[s.type].loaderObject;c.options?c.load(d(s.url,A.urlBaseType),k(n,a,r,s)):c.load(d(s.url,A.urlBaseType),k(n,
+a,r,s),u)}}else if(void 0!==s.geometry){if(t=B.geometries[s.geometry]){q=!1;r=B.materials[s.material];q=r instanceof THREE.ShaderMaterial;e=s.position;g=s.rotation;h=s.scale;c=s.matrix;l=s.quaternion;s.material||(r=new THREE.MeshFaceMaterial(B.face_materials[s.geometry]));r instanceof THREE.MeshFaceMaterial&&0===r.materials.length&&(r=new THREE.MeshFaceMaterial(B.face_materials[s.geometry]));if(r instanceof THREE.MeshFaceMaterial)for(u=0;u<r.materials.length;u++)q=q||r.materials[u]instanceof THREE.ShaderMaterial;
+q&&t.computeTangents();s.skin?q=new THREE.SkinnedMesh(t,r):s.morph?(q=new THREE.MorphAnimMesh(t,r),void 0!==s.duration&&(q.duration=s.duration),void 0!==s.time&&(q.time=s.time),void 0!==s.mirroredLoop&&(q.mirroredLoop=s.mirroredLoop),r.morphNormals&&t.computeMorphNormals()):q=new THREE.Mesh(t,r);q.name=n;c?(q.matrixAutoUpdate=!1,q.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(q.position.fromArray(e),l?q.quaternion.fromArray(l):q.rotation.fromArray(g),
+q.scale.fromArray(h));q.visible=s.visible;q.castShadow=s.castShadow;q.receiveShadow=s.receiveShadow;a.add(q);B.objects[n]=q}}else if("AmbientLight"===s.type||"PointLight"===s.type||"DirectionalLight"===s.type||"SpotLight"===s.type||"HemisphereLight"===s.type||"AreaLight"===s.type){u=s.color;c=s.intensity;e=s.distance;g=s.position;h=s.rotation;switch(s.type){case "AmbientLight":y=new THREE.AmbientLight(u);break;case "PointLight":y=new THREE.PointLight(u,c,e);y.position.fromArray(g);break;case "DirectionalLight":y=
+new THREE.DirectionalLight(u,c);y.position.fromArray(s.direction);break;case "SpotLight":y=new THREE.SpotLight(u,c,e,1);y.angle=s.angle;y.position.fromArray(g);y.target.set(g[0],g[1]-e,g[2]);y.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "HemisphereLight":y=new THREE.DirectionalLight(u,c,e);y.target.set(g[0],g[1]-e,g[2]);y.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "AreaLight":y=new THREE.AreaLight(u,c),y.position.fromArray(g),y.width=s.size,y.height=
+s.size_y}a.add(y);y.name=n;B.lights[n]=y;B.objects[n]=y}else"PerspectiveCamera"===s.type||"OrthographicCamera"===s.type?(e=s.position,g=s.rotation,l=s.quaternion,"PerspectiveCamera"===s.type?v=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):"OrthographicCamera"===s.type&&(v=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far)),v.name=n,v.position.fromArray(e),void 0!==l?v.quaternion.fromArray(l):void 0!==g&&v.rotation.fromArray(g),a.add(v),B.cameras[n]=v,B.objects[n]=
+v):(e=s.position,g=s.rotation,h=s.scale,l=s.quaternion,q=new THREE.Object3D,q.name=n,q.position.fromArray(e),l?q.quaternion.fromArray(l):q.rotation.fromArray(g),q.scale.fromArray(h),q.visible=void 0!==s.visible?s.visible:!1,a.add(q),B.objects[n]=q,B.empties[n]=q);if(q){if(void 0!==s.userData)for(var L in s.userData)q.userData[L]=s.userData[L];if(void 0!==s.groups)for(u=0;u<s.groups.length;u++)c=s.groups[u],void 0===B.groups[c]&&(B.groups[c]=[]),B.groups[c].push(n)}}void 0!==q&&void 0!==s.children&&
+f(q,s.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;B.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;B.geometries[a]=b;B.face_materials[a]=c;e();L-=1;p.onLoadComplete();n()}}function k(a,b,c,d){return function(e){g(e.content?
+e.content:e.dae?e.scene:e,a,b,c,d);L-=1;p.onLoadComplete();n()}}function l(a){return function(b,c){b.name=a;B.geometries[a]=b;B.face_materials[a]=c}}function n(){p.callbackProgress({totalModels:N,totalTextures:J,loadedModels:N-L,loadedTextures:J-x},B);p.onLoadProgress();if(0===L&&0===x){for(var a=0;a<K.length;a++){var c=K[a],d=B.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,B.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(B)}}function q(a,
+b){b(a);if(void 0!==a.children)for(var c in a.children)q(a.children[c],b)}var p=this,s=THREE.Loader.prototype.extractUrlBase(c),t,r,v,w,u,y,L,x,N,J,B,K=[],A=a,G;for(G in this.geometryHandlers)a=this.geometryHandlers[G].loaderClass,this.geometryHandlers[G].loaderObject=new a;for(G in this.hierarchyHandlers)a=this.hierarchyHandlers[G].loaderClass,this.hierarchyHandlers[G].loaderObject=new a;x=L=0;B={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
+lights:{},fogs:{},empties:{},groups:{}};A.transform&&(G=A.transform.position,a=A.transform.rotation,c=A.transform.scale,G&&B.scene.position.fromArray(G),a&&B.scene.rotation.fromArray(a),c&&B.scene.scale.fromArray(c),G||a||c)&&(B.scene.updateMatrix(),B.scene.updateMatrixWorld());G=function(a){return function(){x-=a;n();p.onLoadComplete()}};for(var D in A.fogs)a=A.fogs[D],"linear"===a.type?w=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(w=new THREE.FogExp2(0,a.density)),a=a.color,w.color.setRGB(a[0],
+a[1],a[2]),B.fogs[D]=w;for(var C in A.geometries)w=A.geometries[C],w.type in this.geometryHandlers&&(L+=1,p.onLoadStart());for(var F in A.objects)q(A.objects[F],function(a){a.type&&a.type in p.hierarchyHandlers&&(L+=1,p.onLoadStart())});N=L;for(C in A.geometries)if(w=A.geometries[C],"cube"===w.type)t=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),t.name=C,B.geometries[C]=t;else if("plane"===w.type)t=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
+w.heightSegments),t.name=C,B.geometries[C]=t;else if("sphere"===w.type)t=new THREE.SphereGeometry(w.radius,w.widthSegments,w.heightSegments),t.name=C,B.geometries[C]=t;else if("cylinder"===w.type)t=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),t.name=C,B.geometries[C]=t;else if("torus"===w.type)t=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),t.name=C,B.geometries[C]=t;else if("icosahedron"===w.type)t=new THREE.IcosahedronGeometry(w.radius,w.subdivisions),
+t.name=C,B.geometries[C]=t;else if(w.type in this.geometryHandlers){F={};for(u in w)"type"!==u&&"url"!==u&&(F[u]=w[u]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,A.urlBaseType),h(C),F)}else"embedded"===w.type&&(F=A.embeds[w.id],F.metadata=A.metadata,F&&(F=this.geometryHandlers.ascii.loaderObject.parse(F,""),l(C)(F.geometry,F.materials)));for(var z in A.textures)if(C=A.textures[z],C.url instanceof Array)for(x+=C.url.length,u=0;u<C.url.length;u++)p.onLoadStart();else x+=1,p.onLoadStart();
+J=x;for(z in A.textures){C=A.textures[z];void 0!==C.mapping&&void 0!==THREE[C.mapping]&&(C.mapping=new THREE[C.mapping]);if(C.url instanceof Array){F=C.url.length;w=[];for(u=0;u<F;u++)w[u]=d(C.url[u],A.urlBaseType);u=(u=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,C.mapping,G(F)):THREE.ImageUtils.loadTextureCube(w,C.mapping,G(F))}else u=/\.dds$/i.test(C.url),F=d(C.url,A.urlBaseType),w=G(1),u=u?THREE.ImageUtils.loadCompressedTexture(F,C.mapping,w):THREE.ImageUtils.loadTexture(F,
+C.mapping,w),void 0!==THREE[C.minFilter]&&(u.minFilter=THREE[C.minFilter]),void 0!==THREE[C.magFilter]&&(u.magFilter=THREE[C.magFilter]),C.anisotropy&&(u.anisotropy=C.anisotropy),C.repeat&&(u.repeat.set(C.repeat[0],C.repeat[1]),1!==C.repeat[0]&&(u.wrapS=THREE.RepeatWrapping),1!==C.repeat[1]&&(u.wrapT=THREE.RepeatWrapping)),C.offset&&u.offset.set(C.offset[0],C.offset[1]),C.wrap&&(F={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==F[C.wrap[0]]&&(u.wrapS=F[C.wrap[0]]),void 0!==
+F[C.wrap[1]]&&(u.wrapT=F[C.wrap[1]]));B.textures[z]=u}var H,E;for(H in A.materials){z=A.materials[H];for(E in z.parameters)"envMap"===E||"map"===E||"lightMap"===E||"bumpMap"===E?z.parameters[E]=B.textures[z.parameters[E]]:"shading"===E?z.parameters[E]="flat"===z.parameters[E]?THREE.FlatShading:THREE.SmoothShading:"side"===E?z.parameters[E]="double"==z.parameters[E]?THREE.DoubleSide:"back"==z.parameters[E]?THREE.BackSide:THREE.FrontSide:"blending"===E?z.parameters[E]=z.parameters[E]in THREE?THREE[z.parameters[E]]:
+THREE.NormalBlending:"combine"===E?z.parameters[E]=z.parameters[E]in THREE?THREE[z.parameters[E]]:THREE.MultiplyOperation:"vertexColors"===E?"face"==z.parameters[E]?z.parameters[E]=THREE.FaceColors:z.parameters[E]&&(z.parameters[E]=THREE.VertexColors):"wrapRGB"===E&&(G=z.parameters[E],z.parameters[E]=new THREE.Vector3(G[0],G[1],G[2]));void 0!==z.parameters.opacity&&1>z.parameters.opacity&&(z.parameters.transparent=!0);z.parameters.normalMap?(G=THREE.ShaderLib.normalmap,C=THREE.UniformsUtils.clone(G.uniforms),
+u=z.parameters.color,F=z.parameters.specular,w=z.parameters.ambient,D=z.parameters.shininess,C.tNormal.value=B.textures[z.parameters.normalMap],z.parameters.normalScale&&C.uNormalScale.value.set(z.parameters.normalScale[0],z.parameters.normalScale[1]),z.parameters.map&&(C.tDiffuse.value=z.parameters.map,C.enableDiffuse.value=!0),z.parameters.envMap&&(C.tCube.value=z.parameters.envMap,C.enableReflection.value=!0,C.reflectivity.value=z.parameters.reflectivity),z.parameters.lightMap&&(C.tAO.value=z.parameters.lightMap,
+C.enableAO.value=!0),z.parameters.specularMap&&(C.tSpecular.value=B.textures[z.parameters.specularMap],C.enableSpecular.value=!0),z.parameters.displacementMap&&(C.tDisplacement.value=B.textures[z.parameters.displacementMap],C.enableDisplacement.value=!0,C.uDisplacementBias.value=z.parameters.displacementBias,C.uDisplacementScale.value=z.parameters.displacementScale),C.diffuse.value.setHex(u),C.specular.value.setHex(F),C.ambient.value.setHex(w),C.shininess.value=D,z.parameters.opacity&&(C.opacity.value=
+z.parameters.opacity),r=new THREE.ShaderMaterial({fragmentShader:G.fragmentShader,vertexShader:G.vertexShader,uniforms:C,lights:!0,fog:!0})):r=new THREE[z.type](z.parameters);r.name=H;B.materials[H]=r}for(H in A.materials)if(z=A.materials[H],z.parameters.materials){E=[];for(u=0;u<z.parameters.materials.length;u++)E.push(B.materials[z.parameters.materials[u]]);B.materials[H].materials=E}e();B.cameras&&A.defaults.camera&&(B.currentCamera=B.cameras[A.defaults.camera]);B.fogs&&A.defaults.fog&&(B.scene.fog=
+B.fogs[A.defaults.fog]);p.callbackSync(B);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
+THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
+a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
+THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
+THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=
+this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=
+"round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;
+a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.wrapAround=this.metal=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=
+1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
+a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=this.morphTargets=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.MeshDepthMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=!1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.materials=a instanceof Array?a:[]};THREE.MeshFaceMaterial.prototype.clone=function(){for(var a=new THREE.MeshFaceMaterial,b=0;b<this.materials.length;b++)a.materials.push(this.materials[b].clone());return a};THREE.ParticleSystemMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.ParticleSystemMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.ParticleSystemMaterial.prototype.clone=function(){var a=new THREE.ParticleSystemMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleBasicMaterial=THREE.ParticleSystemMaterial;THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.setValues(a)};
+THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
+this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.RawShaderMaterial=function(a){THREE.ShaderMaterial.call(this,a)};THREE.RawShaderMaterial.prototype=Object.create(THREE.ShaderMaterial.prototype);THREE.RawShaderMaterial.prototype.clone=function(){var a=new THREE.RawShaderMaterial;THREE.ShaderMaterial.prototype.clone.call(this,a);return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.rotation=0;this.fog=!1;this.setValues(a)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.rotation=this.rotation;a.fog=this.fog;return a};THREE.SpriteCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(a,c){};this.setValues(a)};THREE.SpriteCanvasMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteCanvasMaterial.prototype.clone=function(){var a=new THREE.SpriteCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ParticleCanvasMaterial=THREE.SpriteCanvasMaterial;THREE.Texture=function(a,b,c,d,e,f,g,h,k){this.id=THREE.TextureIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==k?k:1;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;
+this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this._needsUpdate=!1;this.onUpdate=null};
+THREE.Texture.prototype={constructor:THREE.Texture,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=
+this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,k,l,n){THREE.Texture.call(this,null,f,g,h,k,l,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,k,l,n){THREE.Texture.call(this,null,f,g,h,k,l,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.ParticleSystemMaterial({color:16777215*Math.random()});this.frustumCulled=this.sortParticles=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
+THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
+THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
+THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.accumulatedSclWeight=this.accumulatedPosWeight=this.accumulatedRotWeight=0};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
+THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0,this.accumulatedSclWeight=this.accumulatedPosWeight=this.accumulatedRotWeight=0;for(var c=0,d=this.children.length;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.Skeleton=function(a,b){this.useVertexTexture=void 0!==b?b:!0;this.bones=[];this.boneMatrices=[];var c,d,e,f,g;if(void 0!==a){for(var h=0;h<a.length;++h)d=a[h],e=d.pos,f=d.rotq,g=d.scl,c=this.addBone(),c.name=d.name,c.position.set(e[0],e[1],e[2]),c.quaternion.set(f[0],f[1],f[2],f[3]),void 0!==g?c.scale.set(g[0],g[1],g[2]):c.scale.set(1,1,1);for(h=0;h<a.length;++h)d=a[h],-1!==d.parent&&this.bones[d.parent].add(this.bones[h]);c=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=
+c=256<c?64:64<c?32:16<c?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*c)}};THREE.Skeleton.prototype=Object.create(THREE.Mesh.prototype);
+THREE.Skeleton.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};THREE.Skeleton.prototype.calculateInverses=function(a){this.boneInverses=[];a=0;for(var b=this.bones.length;a<b;++a){var c=new THREE.Matrix4;c.getInverse(this.bones[a].skinMatrix);this.boneInverses.push(c)}};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.skeleton=new THREE.Skeleton(this.geometry&&this.geometry.bones,c);for(a=0;a<this.skeleton.bones.length;++a)b=this.skeleton.bones[a],void 0===b.parent&&this.add(b);this.identityMatrix=new THREE.Matrix4;this.pose()};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);
+THREE.SkinnedMesh.prototype.updateMatrixWorld=function(){var a=new THREE.Matrix4;return function(b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)this.parent?this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;b=0;for(var c=this.children.length;b<c;b++){var d=this.children[b];d instanceof THREE.Bone?d.update(this.identityMatrix,!1):d.updateMatrixWorld(!0)}void 0===this.skeleton.boneInverses&&
+this.skeleton.calculateInverses();b=0;for(c=this.skeleton.bones.length;b<c;b++)a.multiplyMatrices(this.skeleton.bones[b].skinMatrix,this.skeleton.boneInverses[b]),a.flattenToArrayOffset(this.skeleton.boneMatrices,16*b);this.skeleton.useVertexTexture&&(this.skeleton.boneTexture.needsUpdate=!0)}}();THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);this.normalizeSkinWeights()};
+THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};
+THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
+THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var g=a.morphTargets[e].name.match(d);if(g&&1<g.length){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];e<h.start&&(h.start=e);e>h.end&&(h.end=e);b||(b=g)}}a.firstAnimation=b};
+THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=(c.end-c.start)/b*1E3,this.time=0):console.warn("animation["+a+"] undefined")};
+THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
+(this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
+THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.objects=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=0;c<this.objects.length&&!(b<this.objects[c].distance);c++);this.objects.splice(c,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=1,c=this.objects.length;b<c&&!(a<this.objects[b].distance);b++);return this.objects[b-1].object};
+THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();
+THREE.LOD.prototype.clone=function(a){void 0===a&&(a=new THREE.LOD);THREE.Object3D.prototype.clone.call(this,a);for(var b=0,c=this.objects.length;b<c;b++){var d=this.objects[b].object.clone();d.visible=0===b;a.addLevel(d,this.objects[b].distance)}return a};THREE.Sprite=function(){var a=new THREE.Float32Attribute(3,3);a.set([-0.5,-0.5,0,0.5,-0.5,0,0.5,0.5,0]);var b=new THREE.BufferGeometry;b.addAttribute("position",a);return function(a){THREE.Object3D.call(this);this.geometry=b;this.material=void 0!==a?a:new THREE.SpriteMaterial}}();THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0};
+THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
+THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}this.dispatchEvent({type:"objectAdded",object:a});a.dispatchEvent({type:"addedToScene",scene:this});for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
+THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));this.dispatchEvent({type:"objectRemoved",object:a});a.dispatchEvent({type:"removedFromScene",scene:this});for(b=
+0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c,d){l(b);n(c);q(d);p(a.getStyle());A.stroke();qa.expandByScalar(2*b)}function c(a){s(a.getStyle());A.fill()}function d(a){e(a.target)}function e(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ga[a.id]=A.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":
+!1===b&&!0===c?"repeat-y":"no-repeat")}function f(a,b,c,f,g,h,k,l,n,m,p,r,q){if(!(q instanceof THREE.DataTexture)){!1===q.hasEventListener("update",d)&&(void 0!==q.image&&0<q.image.width&&e(q),q.addEventListener("update",d));var t=Ga[q.id];if(void 0!==t){s(t);var t=q.offset.x/q.repeat.x,u=q.offset.y/q.repeat.y,w=q.image.width*q.repeat.x;q=q.image.height*q.repeat.y;k=(k+t)*w;l=(l+u)*q;c-=a;f-=b;g-=a;h-=b;n=(n+t)*w-k;m=(m+u)*q-l;p=(p+t)*w-k;r=(r+u)*q-l;q=n*r-p*m;0!==q&&(t=1/q,q=(r*c-m*g)*t,m=(r*f-m*
+h)*t,c=(n*g-p*c)*t,f=(n*h-p*f)*t,a=a-q*k-c*l,b=b-m*k-f*l,A.save(),A.transform(q,m,c,f,a,b),A.fill(),A.restore())}else s("rgba(0,0,0,1)"),A.fill()}}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function h(a){C!==a&&(C=A.globalAlpha=a)}function k(a){F!==a&&(a===THREE.NormalBlending?A.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?A.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(A.globalCompositeOperation=
+"darker"),F=a)}function l(a){E!==a&&(E=A.lineWidth=a)}function n(a){Q!==a&&(Q=A.lineCap=a)}function q(a){Y!==a&&(Y=A.lineJoin=a)}function p(a){z!==a&&(z=A.strokeStyle=a)}function s(a){H!==a&&(H=A.fillStyle=a)}function t(a,b){if(U!==a||la!==b)A.setLineDash([a,b]),U=a,la=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var r=THREE.Math.smoothstep;a=a||{};var v=this,w,u,y,L=new THREE.Projector,x=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=x.width,J=x.height,B=Math.floor(N/2),K=
+Math.floor(J/2),A=x.getContext("2d",{alpha:!0===a.alpha}),G=new THREE.Color(0),D=0,C=1,F=0,z=null,H=null,E=null,Q=null,Y=null,U=null,la=0,W,R,I,da;new THREE.RenderableVertex;new THREE.RenderableVertex;var V,X,P,ga,wa,Ha,fa=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var za=new THREE.Color,Ia=new THREE.Color,Ea=new THREE.Color,Ga={},ha,Oa,Ra,Sa,Fa,ia,ma,ya=new THREE.Box2,Z=new THREE.Box2,qa=new THREE.Box2,ua=new THREE.Color,Ca=new THREE.Color,va=new THREE.Color,
+Da=new THREE.Vector3,Ja=new THREE.Vector3,ja=new THREE.Vector3,ra=new THREE.Matrix3;void 0===A.setLineDash&&(A.setLineDash=function(){});this.domElement=x;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){N=a*this.devicePixelRatio;
+J=b*this.devicePixelRatio;x.width=N;x.height=J;B=Math.floor(N/2);K=Math.floor(J/2);!1!==c&&(x.style.width=a+"px",x.style.height=b+"px");ya.min.set(-B,-K);ya.max.set(B,K);Z.min.set(-B,-K);Z.max.set(B,K);C=1;F=0;Y=Q=E=H=z=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){A.setTransform(c*this.devicePixelRatio/N,0,0,-(d*this.devicePixelRatio)/J,a*this.devicePixelRatio,J-b*this.devicePixelRatio);A.translate(B,K)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=
+function(a,b){G.set(a);D=void 0!==b?b:1;Z.min.set(-B,-K);Z.max.set(B,K)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===Z.empty()&&(Z.intersect(ya),Z.expandByScalar(2),1>D&&A.clearRect(Z.min.x|0,Z.min.y|0,Z.max.x-Z.min.x|0,Z.max.y-Z.min.y|0),0<D&&(k(THREE.NormalBlending),h(1),s("rgba("+Math.floor(255*G.r)+","+Math.floor(255*
+G.g)+","+Math.floor(255*G.b)+","+D+")"),A.fillRect(Z.min.x|0,Z.min.y|0,Z.max.x-Z.min.x|0,Z.max.y-Z.min.y|0)),Z.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,x){if(!1===x instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();v.info.render.vertices=0;v.info.render.faces=0;w=L.projectScene(a,x,this.sortObjects,this.sortElements);
+u=w.elements;y=w.lights;W=x;ra.getNormalMatrix(x.matrixWorldInverse);ua.setRGB(0,0,0);Ca.setRGB(0,0,0);va.setRGB(0,0,0);for(var C=0,J=y.length;C<J;C++){var z=y[C],G=z.color;z instanceof THREE.AmbientLight?ua.add(G):z instanceof THREE.DirectionalLight?Ca.add(G):z instanceof THREE.PointLight&&va.add(G)}C=0;for(J=u.length;C<J;C++){var E=u[C],N=E.material;if(void 0!==N&&0!==N.opacity){qa.makeEmpty();if(E instanceof THREE.RenderableSprite){R=E;R.x*=B;R.y*=K;var z=R,H=E,G=N;h(G.opacity);k(G.blending);var m=
+H.scale.x*B,H=H.scale.y*K,E=0.5*Math.sqrt(m*m+H*H);qa.min.set(z.x-E,z.y-E);qa.max.set(z.x+E,z.y+E);if(G instanceof THREE.SpriteMaterial||G instanceof THREE.ParticleSystemMaterial){var D=G.map;if(null!==D){!1===D.hasEventListener("update",d)&&(void 0!==D.image&&0<D.image.width&&e(D),D.addEventListener("update",d));E=Ga[D.id];void 0!==E?s(E):s("rgba( 0, 0, 0, 1 )");var F=D.image,E=F.width*D.offset.x,N=F.height*D.offset.y,Q=F.width*D.repeat.x,D=F.height*D.repeat.y,F=m/Q,U=H/D;A.save();A.translate(z.x,
+z.y);0!==G.rotation&&A.rotate(G.rotation);A.translate(-m/2,-H/2);A.scale(F,U);A.translate(-E,-N);A.fillRect(E,N,Q,D)}else s(G.color.getStyle()),A.save(),A.translate(z.x,z.y),0!==G.rotation&&A.rotate(G.rotation),A.scale(m,-H),A.fillRect(-0.5,-0.5,1,1);A.restore()}else G instanceof THREE.SpriteCanvasMaterial&&(p(G.color.getStyle()),s(G.color.getStyle()),A.save(),A.translate(z.x,z.y),0!==G.rotation&&A.rotate(G.rotation),A.scale(m,H),G.program(A),A.restore())}else if(E instanceof THREE.RenderableLine){if(R=
+E.v1,I=E.v2,R.positionScreen.x*=B,R.positionScreen.y*=K,I.positionScreen.x*=B,I.positionScreen.y*=K,qa.setFromPoints([R.positionScreen,I.positionScreen]),!0===ya.isIntersectionBox(qa))if(z=R,G=I,m=E,H=N,h(H.opacity),k(H.blending),A.beginPath(),A.moveTo(z.positionScreen.x,z.positionScreen.y),A.lineTo(G.positionScreen.x,G.positionScreen.y),H instanceof THREE.LineBasicMaterial){l(H.linewidth);n(H.linecap);q(H.linejoin);if(H.vertexColors!==THREE.VertexColors)p(H.color.getStyle());else if(E=m.vertexColors[0].getStyle(),
+m=m.vertexColors[1].getStyle(),E===m)p(E);else{try{var Y=A.createLinearGradient(z.positionScreen.x,z.positionScreen.y,G.positionScreen.x,G.positionScreen.y);Y.addColorStop(0,E);Y.addColorStop(1,m)}catch(la){Y=E}p(Y)}A.stroke();qa.expandByScalar(2*H.linewidth)}else H instanceof THREE.LineDashedMaterial&&(l(H.linewidth),n(H.linecap),q(H.linejoin),p(H.color.getStyle()),t(H.dashSize,H.gapSize),A.stroke(),qa.expandByScalar(2*H.linewidth),t(null,null))}else if(E instanceof THREE.RenderableFace){R=E.v1;
+I=E.v2;da=E.v3;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>da.positionScreen.z||1<da.positionScreen.z)continue;R.positionScreen.x*=B;R.positionScreen.y*=K;I.positionScreen.x*=B;I.positionScreen.y*=K;da.positionScreen.x*=B;da.positionScreen.y*=K;0<N.overdraw&&(g(R.positionScreen,I.positionScreen,N.overdraw),g(I.positionScreen,da.positionScreen,N.overdraw),g(da.positionScreen,R.positionScreen,N.overdraw));qa.setFromPoints([R.positionScreen,
+I.positionScreen,da.positionScreen]);if(!0===ya.isIntersectionBox(qa)){G=R;m=I;H=da;z=N;v.info.render.vertices+=3;v.info.render.faces++;h(z.opacity);k(z.blending);V=G.positionScreen.x;X=G.positionScreen.y;P=m.positionScreen.x;ga=m.positionScreen.y;wa=H.positionScreen.x;Ha=H.positionScreen.y;var N=V,Q=X,D=P,F=ga,U=wa,Db=Ha;A.beginPath();A.moveTo(N,Q);A.lineTo(D,F);A.lineTo(U,Db);A.closePath();if((z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial)&&null===z.map){za.copy(z.color);
+Ia.copy(z.emissive);z.vertexColors===THREE.FaceColors&&za.multiply(E.color);fa.copy(ua);Ja.copy(G.positionWorld).add(m.positionWorld).add(H.positionWorld).divideScalar(3);G=Ja;m=E.normalModel;H=fa;E=0;for(N=y.length;E<N;E++)Q=y[E],Ea.copy(Q.color),Q instanceof THREE.DirectionalLight?(D=Da.setFromMatrixPosition(Q.matrixWorld).normalize(),F=m.dot(D),0>=F||(F*=Q.intensity,H.add(Ea.multiplyScalar(F)))):Q instanceof THREE.PointLight&&(D=Da.setFromMatrixPosition(Q.matrixWorld),F=m.dot(Da.subVectors(D,G).normalize()),
+0>=F||(F*=0==Q.distance?1:1-Math.min(G.distanceTo(D)/Q.distance,1),0!=F&&(F*=Q.intensity,H.add(Ea.multiplyScalar(F)))));fa.multiply(za).add(Ia);!0===z.wireframe?b(fa,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(fa)}else z instanceof THREE.MeshBasicMaterial||z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial?null!==z.map?z.map.mapping instanceof THREE.UVMapping&&(ha=E.uvs,f(V,X,P,ga,wa,Ha,ha[0].x,ha[0].y,ha[1].x,ha[1].y,ha[2].x,ha[2].y,z.map)):null!==z.envMap?
+z.envMap.mapping instanceof THREE.SphericalReflectionMapping?(ja.copy(E.vertexNormalsModel[0]).applyMatrix3(ra),Oa=0.5*ja.x+0.5,Ra=0.5*ja.y+0.5,ja.copy(E.vertexNormalsModel[1]).applyMatrix3(ra),Sa=0.5*ja.x+0.5,Fa=0.5*ja.y+0.5,ja.copy(E.vertexNormalsModel[2]).applyMatrix3(ra),ia=0.5*ja.x+0.5,ma=0.5*ja.y+0.5,f(V,X,P,ga,wa,Ha,Oa,Ra,Sa,Fa,ia,ma,z.envMap)):z.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(ja.copy(E.vertexNormalsModel[0]).applyMatrix3(ra),Oa=-0.5*ja.x+0.5,Ra=-0.5*ja.y+0.5,
+ja.copy(E.vertexNormalsModel[1]).applyMatrix3(ra),Sa=-0.5*ja.x+0.5,Fa=-0.5*ja.y+0.5,ja.copy(E.vertexNormalsModel[2]).applyMatrix3(ra),ia=-0.5*ja.x+0.5,ma=-0.5*ja.y+0.5,f(V,X,P,ga,wa,Ha,Oa,Ra,Sa,Fa,ia,ma,z.envMap)):(fa.copy(z.color),z.vertexColors===THREE.FaceColors&&fa.multiply(E.color),!0===z.wireframe?b(fa,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(fa)):(z instanceof THREE.MeshDepthMaterial?fa.r=fa.g=fa.b=1-r(G.positionScreen.z*G.positionScreen.w,W.near,W.far):z instanceof THREE.MeshNormalMaterial?
+(ja.copy(E.normalModel).applyMatrix3(ra),fa.setRGB(ja.x,ja.y,ja.z).multiplyScalar(0.5).addScalar(0.5)):fa.setRGB(1,1,1),!0===z.wireframe?b(fa,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(fa))}}Z.union(qa)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\t#ifdef FOG_EXP2\n\t\tconst float LOG2 = 1.442695;\n\t\tfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\tuniform samplerCube envMap;\n\tuniform float flipEnvMap;\n\tuniform int combine;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\t\tuniform bool useRefract;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n\tvec3 reflectVec;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = normalize( vec3( vec4( normal, 0.0 ) * viewMatrix ) );\n\t\tif ( useRefract ) {\n\t\t\treflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t} else { \n\t\t\treflectVec = reflect( cameraToVertex, worldNormal );\n\t\t}\n\t#else\n\t\treflectVec = vReflect;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\t\tvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#endif\n\t#ifdef GAMMA_INPUT\n\t\tcubeColor.xyz *= cubeColor.xyz;\n\t#endif\n\tif ( combine == 1 ) {\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n\t} else if ( combine == 2 ) {\n\t\tgl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n\t} else {\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n\t}\n#endif",
+envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\n\tvarying vec3 vReflect;\n\tuniform float refractionRatio;\n\tuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#endif\n\t#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\t\tvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n\t#endif\n\t#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t#endif\n#endif",
+envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\n\tvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\n\tworldNormal = normalize( worldNormal );\n\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\tif ( useRefract ) {\n\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t} else {\n\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t}\n#endif",
+map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\n\tgl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",
+map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\t#ifdef GAMMA_INPUT\n\t\ttexelColor.xyz *= texelColor.xyz;\n\t#endif\n\tgl_FragColor = gl_FragColor * texelColor;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tvarying vec2 vUv2;\n\tuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\n\tvarying vec2 vUv2;\n#endif",
+lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tgl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\n\tvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",
+normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",
+specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\n\tuniform vec3 wrapRGB;\n#endif",
+lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\tvec3 dirVector = normalize( lDirection.xyz );\n\tfloat dotProduct = dot( transformedNormal, dirVector );\n\tvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\t#ifdef DOUBLE_SIDED\n\t\tvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\t\t#ifdef WRAP_AROUND\n\t\t\tvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t#endif\n\t#endif\n\t#ifdef WRAP_AROUND\n\t\tvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\tdirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tdirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n\t\t#endif\n\t#endif\n\tvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n\t#ifdef DOUBLE_SIDED\n\t\tvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n\t#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\n\tfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz - mvPosition.xyz;\n\t\tfloat lDistance = 1.0;\n\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n\t\tlVector = normalize( lVector );\n\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\t\tvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\t#endif\n\t\t#endif\n\t\t#ifdef WRAP_AROUND\n\t\t\tvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\tpointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n\t\t\t#ifdef DOUBLE_SIDED\n\t\t\t\tpointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n\t\t\t#endif\n\t\t#endif\n\t\tvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n\t\t#endif\n\t}\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\tfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz - mvPosition.xyz;\n\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\n\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\t\t\tspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n\t\t\tfloat lDistance = 1.0;\n\t\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\t\tlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n\t\t\tlVector = normalize( lVector );\n\t\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\t\t\tvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\t\t\t#ifdef DOUBLE_SIDED\n\t\t\t\tvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\t\t\t\t#ifdef WRAP_AROUND\n\t\t\t\t\tvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\t\t#endif\n\t\t\t#endif\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\t\tspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n\t\t\t\t#ifdef DOUBLE_SIDED\n\t\t\t\t\tspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n\t\t\t\t#endif\n\t\t\t#endif\n\t\t\tvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n\t\t\t#ifdef DOUBLE_SIDED\n\t\t\t\tvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n\t\t\t#endif\n\t\t}\n\t}\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\tvec3 lVector = normalize( lDirection.xyz );\n\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\t\tfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\n\t\tvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n\t\t#endif\n\t}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\n\tvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
+lights_phong_pars_vertex:"#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\tvarying vec3 vWorldPosition;\n#endif",lights_phong_vertex:"#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\tvWorldPosition = worldPosition.xyz;\n#endif",lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\tvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\n\tuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
+lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\n\tnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\n\tvec3 pointDiffuse = vec3( 0.0 );\n\tvec3 pointSpecular = vec3( 0.0 );\n\tfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz + vViewPosition.xyz;\n\t\tfloat lDistance = 1.0;\n\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n\t\tlVector = normalize( lVector );\n\t\tfloat dotProduct = dot( normal, lVector );\n\t\t#ifdef WRAP_AROUND\n\t\t\tfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\tfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\t\t\tvec3 pointDiffuseWeight = mix( vec3( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n\t\t#else\n\t\t\tfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n\t\t#endif\n\t\tpointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\n\t\tvec3 pointHalfVector = normalize( lVector + viewPosition );\n\t\tfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\n\t\tfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, pointHalfVector ), 0.0 ), 5.0 );\n\t\tpointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n\t}\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\tvec3 spotDiffuse = vec3( 0.0 );\n\tvec3 spotSpecular = vec3( 0.0 );\n\tfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz + vViewPosition.xyz;\n\t\tfloat lDistance = 1.0;\n\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n\t\tlVector = normalize( lVector );\n\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\n\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\t\t\tspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n\t\t\tfloat dotProduct = dot( normal, lVector );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\t\tfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\t\t\t\tvec3 spotDiffuseWeight = mix( vec3( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n\t\t\t#else\n\t\t\t\tfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n\t\t\t#endif\n\t\t\tspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\n\t\t\tvec3 spotHalfVector = normalize( lVector + viewPosition );\n\t\t\tfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\n\t\t\tfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n\t\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, spotHalfVector ), 0.0 ), 5.0 );\n\t\t\tspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n\t\t}\n\t}\n#endif\n#if MAX_DIR_LIGHTS > 0\n\tvec3 dirDiffuse = vec3( 0.0 );\n\tvec3 dirSpecular = vec3( 0.0 );\n\tfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\t\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\t\tvec3 dirVector = normalize( lDirection.xyz );\n\t\tfloat dotProduct = dot( normal, dirVector );\n\t\t#ifdef WRAP_AROUND\n\t\t\tfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\tfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\t\t\tvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n\t\t#else\n\t\t\tfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n\t\t#endif\n\t\tdirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n\t\tvec3 dirHalfVector = normalize( dirVector + viewPosition );\n\t\tfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\n\t\tfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( dirVector, dirHalfVector ), 0.0 ), 5.0 );\n\t\tdirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n\t}\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\tvec3 hemiDiffuse = vec3( 0.0 );\n\tvec3 hemiSpecular = vec3( 0.0 );\n\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\tvec3 lVector = normalize( lDirection.xyz );\n\t\tfloat dotProduct = dot( normal, lVector );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\t\tvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\t\themiDiffuse += diffuse * hemiColor;\n\t\tvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\n\t\tfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\n\t\tfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\n\t\tvec3 lVectorGround = -lVector;\n\t\tvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\n\t\tfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\n\t\tfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n\t\tfloat dotProductGround = dot( normal, lVectorGround );\n\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\tvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, hemiHalfVectorSky ), 0.0 ), 5.0 );\n\t\tvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 0.0 ), 5.0 );\n\t\themiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n\t}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\n\ttotalDiffuse += dirDiffuse;\n\ttotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\ttotalDiffuse += hemiDiffuse;\n\ttotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\n\ttotalDiffuse += pointDiffuse;\n\ttotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\ttotalDiffuse += spotDiffuse;\n\ttotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\n\tgl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\n\tgl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
+color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tgl_FragColor = gl_FragColor * vec4( vColor, 1.0 );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\t#ifdef GAMMA_INPUT\n\t\tvColor = color * color;\n\t#else\n\t\tvColor = color;\n\t#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneGlobalMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",
+skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\t#ifdef USE_MORPHTARGETS\n\tvec4 skinVertex = vec4( morphed, 1.0 );\n\t#else\n\tvec4 skinVertex = vec4( position, 1.0 );\n\t#endif\n\tvec4 skinned = boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n#endif",
+morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\tvec3 morphed = vec3( 0.0 );\n\tmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\tmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\tmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\tmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\tmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\tmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\tmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\tmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n\tmorphed += position;\n#endif",
+default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\n\tmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\n\tmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\n\tmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tvec3 morphedNormal = vec3( 0.0 );\n\tmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n\tmorphedNormal += normal;\n#endif",
+skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = skinWeight.x * boneMatX;\n\tskinMatrix \t+= skinWeight.y * boneMatY;\n\tskinMatrix \t+= skinWeight.z * boneMatZ;\n\tskinMatrix \t+= skinWeight.w * boneMatW;\n\t#ifdef USE_MORPHNORMALS\n\tvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n\t#else\n\tvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n\t#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\n\tobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\n\tobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\n\tobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\n\tobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;",
+shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\tuniform sampler2D shadowMap[ MAX_SHADOWS ];\n\tuniform vec2 shadowMapSize[ MAX_SHADOWS ];\n\tuniform float shadowDarkness[ MAX_SHADOWS ];\n\tuniform float shadowBias[ MAX_SHADOWS ];\n\tvarying vec4 vShadowCoord[ MAX_SHADOWS ];\n\tfloat unpackDepth( const in vec4 rgba_depth ) {\n\t\tconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\t\tfloat depth = dot( rgba_depth, bit_shift );\n\t\treturn depth;\n\t}\n#endif",
+shadowmap_fragment:"#ifdef USE_SHADOWMAP\n\t#ifdef SHADOWMAP_DEBUG\n\t\tvec3 frustumColors[3];\n\t\tfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\n\t\tfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\n\t\tfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n\t#endif\n\t#ifdef SHADOWMAP_CASCADE\n\t\tint inFrustumCount = 0;\n\t#endif\n\tfloat fDepth;\n\tvec3 shadowColor = vec3( 1.0 );\n\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\t\tvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\t#ifdef SHADOWMAP_CASCADE\n\t\t\tinFrustumCount += int( inFrustum );\n\t\t\tbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n\t\t#else\n\t\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\t#endif\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t\tshadowCoord.z += shadowBias[ i ];\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\t\tfloat shadow = 0.0;\n\t\t\t\tconst float shadowDelta = 1.0 / 9.0;\n\t\t\t\tfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n\t\t\t\tfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n\t\t\t\tfloat dx0 = -1.25 * xPixelOffset;\n\t\t\t\tfloat dy0 = -1.25 * yPixelOffset;\n\t\t\t\tfloat dx1 = 1.25 * xPixelOffset;\n\t\t\t\tfloat dy1 = 1.25 * yPixelOffset;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n\t\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\t\tfloat shadow = 0.0;\n\t\t\t\tfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n\t\t\t\tfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n\t\t\t\tfloat dx0 = -1.0 * xPixelOffset;\n\t\t\t\tfloat dy0 = -1.0 * yPixelOffset;\n\t\t\t\tfloat dx1 = 1.0 * xPixelOffset;\n\t\t\t\tfloat dy1 = 1.0 * yPixelOffset;\n\t\t\t\tmat3 shadowKernel;\n\t\t\t\tmat3 depthKernel;\n\t\t\t\tdepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n\t\t\t\tdepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n\t\t\t\tdepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n\t\t\t\tdepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n\t\t\t\tdepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n\t\t\t\tdepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n\t\t\t\tdepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n\t\t\t\tdepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n\t\t\t\tdepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n\t\t\t\tvec3 shadowZ = vec3( shadowCoord.z );\n\t\t\t\tshadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));\n\t\t\t\tshadowKernel[0] *= vec3(0.25);\n\t\t\t\tshadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));\n\t\t\t\tshadowKernel[1] *= vec3(0.25);\n\t\t\t\tshadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));\n\t\t\t\tshadowKernel[2] *= vec3(0.25);\n\t\t\t\tvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\n\t\t\t\tshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\n\t\t\t\tshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\n\t\t\t\tvec4 shadowValues;\n\t\t\t\tshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\n\t\t\t\tshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\n\t\t\t\tshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\n\t\t\t\tshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\n\t\t\t\tshadow = dot( shadowValues, vec4( 1.0 ) );\n\t\t\t\tshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n\t\t\t#else\n\t\t\t\tvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\n\t\t\t\tfloat fDepth = unpackDepth( rgbaDepth );\n\t\t\t\tif ( fDepth < shadowCoord.z )\n\t\t\t\t\tshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n\t\t\t#endif\n\t\t}\n\t\t#ifdef SHADOWMAP_DEBUG\n\t\t\t#ifdef SHADOWMAP_CASCADE\n\t\t\t\tif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n\t\t\t#else\n\t\t\t\tif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n\t\t\t#endif\n\t\t#endif\n\t}\n\t#ifdef GAMMA_OUTPUT\n\t\tshadowColor *= shadowColor;\n\t#endif\n\tgl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
+shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\tvarying vec4 vShadowCoord[ MAX_SHADOWS ];\n\tuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\t\tvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n\t}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\n\tgl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",
+logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max(1e-6, gl_Position.w + 1.0)) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif",logdepthbuf_pars_fragment:"#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\t#extension GL_EXT_frag_depth : enable\n\t\tvarying float vFragDepth;\n\t#endif\n#endif",logdepthbuf_fragment:"#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif"};THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t",
+value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",
+value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
+value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,
+THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinbase_vertex,"\t#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\t#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),
+fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,
+THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},
+emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
+THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,
+THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,
+"void main() {\n\tgl_FragColor = vec4( vec3( 1.0 ), opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"\t#ifdef DOUBLE_SIDED\n\t\tif ( gl_FrontFacing )\n\t\t\tgl_FragColor.xyz *= vLightFront;\n\t\telse\n\t\t\tgl_FragColor.xyz *= vLightBack;\n\t#else\n\t\tgl_FragColor.xyz *= vLightFront;\n\t#endif",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,
+THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",
+value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,
+THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\tvNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"\tvViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,
+THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
+THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( vec3( 1.0 ), opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,
+THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\tgl_Position = projectionMatrix * mvPosition;",
+THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_particle_fragment,
+THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
+"void main() {",THREE.ShaderChunk.color_vertex,"\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,
+"void main() {\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tgl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.morphtarget_vertex,
+THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float mNear;\nuniform float mFar;\nuniform float opacity;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\tfloat color = 1.0 - smoothstep( mNear, mFar, depth );\n\tgl_FragColor = vec4( vec3( color ), opacity );\n}"].join("\n")},
+normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vNormal;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );",
+THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},normalmap:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},
+tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},diffuse:{type:"c",value:new THREE.Color(16777215)},specular:{type:"c",value:new THREE.Color(1118481)},ambient:{type:"c",value:new THREE.Color(16777215)},shininess:{type:"f",value:30},opacity:{type:"f",value:1},useRefract:{type:"i",value:0},refractionRatio:{type:"f",value:0.98},reflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,
+0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float refractionRatio;\nuniform float reflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\n\tuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
+THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\tgl_FragColor = vec4( vec3( 1.0 ), opacity );\n\tvec3 specularTex = vec3( 1.0 );\n\tvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\n\tnormalTex.xy *= uNormalScale;\n\tnormalTex = normalize( normalTex );\n\tif( enableDiffuse ) {\n\t\t#ifdef GAMMA_INPUT\n\t\t\tvec4 texelColor = texture2D( tDiffuse, vUv );\n\t\t\ttexelColor.xyz *= texelColor.xyz;\n\t\t\tgl_FragColor = gl_FragColor * texelColor;\n\t\t#else\n\t\t\tgl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n\t\t#endif\n\t}\n\tif( enableAO ) {\n\t\t#ifdef GAMMA_INPUT\n\t\t\tvec4 aoColor = texture2D( tAO, vUv );\n\t\t\taoColor.xyz *= aoColor.xyz;\n\t\t\tgl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n\t\t#else\n\t\t\tgl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n\t\t#endif\n\t}\n\tif( enableSpecular )\n\t\tspecularTex = texture2D( tSpecular, vUv ).xyz;\n\tmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\n\tvec3 finalNormal = tsb * normalTex;\n\t#ifdef FLIP_SIDED\n\t\tfinalNormal = -finalNormal;\n\t#endif\n\tvec3 normal = normalize( finalNormal );\n\tvec3 viewPosition = normalize( vViewPosition );\n\t#if MAX_POINT_LIGHTS > 0\n\t\tvec3 pointDiffuse = vec3( 0.0 );\n\t\tvec3 pointSpecular = vec3( 0.0 );\n\t\tfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\t\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\t\tvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\n\t\t\tfloat pointDistance = 1.0;\n\t\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\t\tpointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\n\t\t\tpointVector = normalize( pointVector );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\n\t\t\t\tfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\n\t\t\t\tvec3 pointDiffuseWeight = mix( vec3( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n\t\t\t#else\n\t\t\t\tfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n\t\t\t#endif\n\t\t\tpointDiffuse += pointDistance * pointLightColor[ i ] * diffuse * pointDiffuseWeight;\n\t\t\tvec3 pointHalfVector = normalize( pointVector + viewPosition );\n\t\t\tfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\n\t\t\tfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n\t\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\n\t\t\tpointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n\t\t}\n\t#endif\n\t#if MAX_SPOT_LIGHTS > 0\n\t\tvec3 spotDiffuse = vec3( 0.0 );\n\t\tvec3 spotSpecular = vec3( 0.0 );\n\t\tfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\t\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\t\tvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\n\t\t\tfloat spotDistance = 1.0;\n\t\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\t\tspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\n\t\t\tspotVector = normalize( spotVector );\n\t\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\n\t\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\t\t\t\tspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n\t\t\t\t#ifdef WRAP_AROUND\n\t\t\t\t\tfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\n\t\t\t\t\tfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\n\t\t\t\t\tvec3 spotDiffuseWeight = mix( vec3( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n\t\t\t\t#else\n\t\t\t\t\tfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n\t\t\t\t#endif\n\t\t\t\tspotDiffuse += spotDistance * spotLightColor[ i ] * diffuse * spotDiffuseWeight * spotEffect;\n\t\t\t\tvec3 spotHalfVector = normalize( spotVector + viewPosition );\n\t\t\t\tfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\n\t\t\t\tfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n\t\t\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\n\t\t\t\tspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n\t\t\t}\n\t\t}\n\t#endif\n\t#if MAX_DIR_LIGHTS > 0\n\t\tvec3 dirDiffuse = vec3( 0.0 );\n\t\tvec3 dirSpecular = vec3( 0.0 );\n\t\tfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\n\t\t\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\t\t\tvec3 dirVector = normalize( lDirection.xyz );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\n\t\t\t\tfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\n\t\t\t\tvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n\t\t\t#else\n\t\t\t\tfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n\t\t\t#endif\n\t\t\tdirDiffuse += directionalLightColor[ i ] * diffuse * dirDiffuseWeight;\n\t\t\tvec3 dirHalfVector = normalize( dirVector + viewPosition );\n\t\t\tfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\n\t\t\tfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n\t\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\n\t\t\tdirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n\t\t}\n\t#endif\n\t#if MAX_HEMI_LIGHTS > 0\n\t\tvec3 hemiDiffuse = vec3( 0.0 );\n\t\tvec3 hemiSpecular = vec3( 0.0 );\n\t\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\t\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\t\tvec3 lVector = normalize( lDirection.xyz );\n\t\t\tfloat dotProduct = dot( normal, lVector );\n\t\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\t\t\tvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\t\t\themiDiffuse += diffuse * hemiColor;\n\t\t\tvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\n\t\t\tfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\n\t\t\tfloat hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\n\t\t\tvec3 lVectorGround = -lVector;\n\t\t\tvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\n\t\t\tfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\n\t\t\tfloat hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n\t\t\tfloat dotProductGround = dot( normal, lVectorGround );\n\t\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\t\tvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\n\t\t\tvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\n\t\t\themiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n\t\t}\n\t#endif\n\tvec3 totalDiffuse = vec3( 0.0 );\n\tvec3 totalSpecular = vec3( 0.0 );\n\t#if MAX_DIR_LIGHTS > 0\n\t\ttotalDiffuse += dirDiffuse;\n\t\ttotalSpecular += dirSpecular;\n\t#endif\n\t#if MAX_HEMI_LIGHTS > 0\n\t\ttotalDiffuse += hemiDiffuse;\n\t\ttotalSpecular += hemiSpecular;\n\t#endif\n\t#if MAX_POINT_LIGHTS > 0\n\t\ttotalDiffuse += pointDiffuse;\n\t\ttotalSpecular += pointSpecular;\n\t#endif\n\t#if MAX_SPOT_LIGHTS > 0\n\t\ttotalDiffuse += spotDiffuse;\n\t\ttotalSpecular += spotSpecular;\n\t#endif\n\t#ifdef METAL\n\t\tgl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n\t#else\n\t\tgl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n\t#endif\n\tif ( enableReflection ) {\n\t\tvec3 vReflect;\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tif ( useRefract ) {\n\t\t\tvReflect = refract( cameraToVertex, normal, refractionRatio );\n\t\t} else {\n\t\t\tvReflect = reflect( cameraToVertex, normal );\n\t\t}\n\t\tvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n\t\t#ifdef GAMMA_INPUT\n\t\t\tcubeColor.xyz *= cubeColor.xyz;\n\t\t#endif\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * reflectivity );\n\t}",
+THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\n\tuniform sampler2D tDisplacement;\n\tuniform float uDisplacementScale;\n\tuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
+THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"\t#ifdef USE_SKINNING\n\t\tvNormal = normalize( normalMatrix * skinnedNormal.xyz );\n\t\tvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\n\t\tvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n\t#else\n\t\tvNormal = normalize( normalMatrix * normal );\n\t\tvTangent = normalize( normalMatrix * tangent.xyz );\n\t#endif\n\tvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\n\tvUv = uv * uRepeat + uOffset;\n\tvec3 displacedPosition;\n\t#ifdef VERTEX_TEXTURES\n\t\tif ( enableDisplacement ) {\n\t\t\tvec3 dv = texture2D( tDisplacement, uv ).xyz;\n\t\t\tfloat df = uDisplacementScale * dv.x + uDisplacementBias;\n\t\t\tdisplacedPosition = position + normalize( normal ) * df;\n\t\t} else {\n\t\t\t#ifdef USE_SKINNING\n\t\t\t\tvec4 skinVertex = vec4( position, 1.0 );\n\t\t\t\tvec4 skinned = boneMatX * skinVertex * skinWeight.x;\n\t\t\t\tskinned \t += boneMatY * skinVertex * skinWeight.y;\n\t\t\t\tskinned \t += boneMatZ * skinVertex * skinWeight.z;\n\t\t\t\tskinned \t += boneMatW * skinVertex * skinWeight.w;\n\t\t\t\tdisplacedPosition = skinned.xyz;\n\t\t\t#else\n\t\t\t\tdisplacedPosition = position;\n\t\t\t#endif\n\t\t}\n\t#else\n\t\t#ifdef USE_SKINNING\n\t\t\tvec4 skinVertex = vec4( position, 1.0 );\n\t\t\tvec4 skinned = boneMatX * skinVertex * skinWeight.x;\n\t\t\tskinned \t += boneMatY * skinVertex * skinWeight.y;\n\t\t\tskinned \t += boneMatZ * skinVertex * skinWeight.z;\n\t\t\tskinned \t += boneMatW * skinVertex * skinWeight.w;\n\t\t\tdisplacedPosition = skinned.xyz;\n\t\t#else\n\t\t\tdisplacedPosition = position;\n\t\t#endif\n\t#endif\n\tvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\n\tvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;",
+THREE.ShaderChunk.logdepthbuf_vertex,"\tvWorldPosition = worldPosition.xyz;\n\tvViewPosition = -mvPosition.xyz;\n\t#ifdef USE_SHADOWMAP\n\t\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\t\t\tvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n\t\t}\n\t#endif\n}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\tvWorldPosition = worldPosition.xyz;\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
+THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
+"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
+THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=m.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
+function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),n=f(g),p=e(g),q=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);p&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));q&&(a.__colorArray=new Float32Array(3*h));n&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
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+2*l;if(g.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var r in g.attributes){var k=g.attributes[r],l={},s;for(s in k)l[s]=k[s];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,c=1,"v2"===l.type?c=2:"v3"===l.type?c=3:"v4"===l.type?c=4:"c"===l.type&&(c=3),l.size=c,l.array=new Float32Array(h*c),l.buffer=m.createBuffer(),l.buffer.belongsToAttribute=r,k.needsUpdate=!0,l.__original=k;a.__webglCustomAttributesList.push(l)}}a.__inittedArrays=
+!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c,d){for(var e in b){var f=b[e],g=c[e];if(0<=
+f)if(g){var h=g.itemSize;m.bindBuffer(m.ARRAY_BUFFER,g.buffer);k(f);m.vertexAttribPointer(f,h,m.FLOAT,!1,0,d*h*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?m.vertexAttrib2fv(f,a.defaultAttributeValues[e]):3===a.defaultAttributeValues[e].length&&m.vertexAttrib3fv(f,a.defaultAttributeValues[e]))}l()}function h(){for(var a=0,b=Ka.length;a<b;a++)Ka[a]=0}function k(a){Ka[a]=1;0===ob[a]&&(m.enableVertexAttribArray(a),ob[a]=1)}function l(){for(var a=0,b=ob.length;a<b;a++)ob[a]!==
+Ka[a]&&(m.disableVertexAttribArray(a),ob[a]=0)}function n(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function q(a,b){return b[0]-a[0]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Ia=wa=null,fa=za=ha=Ga=ma=ia=Oa=-1,cb=!0,a[d].render(b,c,ja,ra),Ia=wa=null,fa=za=ha=Ga=ma=ia=Oa=-1,cb=!0}function s(a,b,c,d,e,f,g,h){var k,m,l,n;b?(m=a.length-1,n=b=-1):(m=0,b=a.length,n=1);for(var p=m;p!==b;p+=n)if(k=a[p],k.render){m=k.object;l=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&P.setBlending(k.blending,
+k.blendEquation,k.blendSrc,k.blendDst);P.setDepthTest(k.depthTest);P.setDepthWrite(k.depthWrite);G(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}P.setMaterialFaces(k);l instanceof THREE.BufferGeometry?P.renderBufferDirect(d,e,f,k,l,m):P.renderBuffer(d,e,f,k,l,m)}}function t(a,b,c,d,e,f,g){for(var h,k,m=0,l=a.length;m<l;m++)if(h=a[m],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&P.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);P.setDepthTest(h.depthTest);
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+k.buffer=m.createBuffer();m.bindBuffer(h,k.buffer);m.bufferData(h,k.array,m.STATIC_DRAW)}else if(a instanceof THREE.Mesh)for(e in g=a.material,void 0===f.geometryGroups&&f.makeGroups(g instanceof THREE.MeshFaceMaterial,pb?4294967296:65535),f.geometryGroups){if(g=f.geometryGroups[e],!g.__webglVertexBuffer){h=g;h.__webglVertexBuffer=m.createBuffer();h.__webglNormalBuffer=m.createBuffer();h.__webglTangentBuffer=m.createBuffer();h.__webglColorBuffer=m.createBuffer();h.__webglUVBuffer=m.createBuffer();
+h.__webglUV2Buffer=m.createBuffer();h.__webglSkinIndicesBuffer=m.createBuffer();h.__webglSkinWeightsBuffer=m.createBuffer();h.__webglFaceBuffer=m.createBuffer();h.__webglLineBuffer=m.createBuffer();var l=k=void 0;if(h.numMorphTargets)for(h.__webglMorphTargetsBuffers=[],k=0,l=h.numMorphTargets;k<l;k++)h.__webglMorphTargetsBuffers.push(m.createBuffer());if(h.numMorphNormals)for(h.__webglMorphNormalsBuffers=[],k=0,l=h.numMorphNormals;k<l;k++)h.__webglMorphNormalsBuffers.push(m.createBuffer());P.info.memory.geometries++;
+c(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),g.__webglLineDistanceBuffer=m.createBuffer(),P.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__lineDistanceArray=new Float32Array(1*
+h),g.__webglLineCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),P.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__sortArray=[],g.__webglParticleCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof
+THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)v(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],v(d.__webglObjects,g,a)}else a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,v(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof
+THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function v(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function w(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function u(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function y(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?L(b.__webglObjects,a):a instanceof THREE.Sprite?x(b.__webglSprites,a):a instanceof THREE.LensFlare?
+x(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&L(b.__webglObjectsImmediate,a);delete a.__webglActive}function L(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function N(a,b,c,d,e){Ea=0;d.needsUpdate&&(d.program&&Fb(d),P.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(P.maxMorphTargets));
+var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g.id!==wa&&(m.useProgram(g.program),wa=g.id,f=!0);d.id!==fa&&(fa=d.id,f=!0);if(f||a!==Ia)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),da&&m.uniform1f(h.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Ia&&(Ia=a);if(d.skinning)if(Gb&&e.skeleton.useVertexTexture){if(null!==h.boneTexture){var l=J();m.uniform1i(h.boneTexture,l);P.setTexture(e.skeleton.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.skeleton.boneTextureWidth);
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+r.b));else if(n instanceof THREE.DirectionalLight){if($+=1,n.visible&&(oa.setFromMatrixPosition(n.matrixWorld),xa.setFromMatrixPosition(n.target.matrixWorld),oa.sub(xa),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))n=3*Y,v[n]=oa.x,v[n+1]=oa.y,v[n+2]=oa.z,P.gammaInput?B(w,n,r,s*s):K(w,n,r,s),Y+=1}else n instanceof THREE.PointLight?(aa+=1,n.visible&&(W=3*ga,P.gammaInput?B(y,W,r,s*s):K(y,W,r,s),xa.setFromMatrixPosition(n.matrixWorld),A[W]=xa.x,A[W+1]=xa.y,A[W+2]=xa.z,L[ga]=t,ga+=1)):n instanceof THREE.SpotLight?
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+c.hemi.skyColors;k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;P.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&
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+THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=H.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=
+d.shininess,P.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(P.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&
+k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=V=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[V]=l.shadowMap,k.shadowMapSize.value[V]=l.shadowMapSize,k.shadowMatrix.value[V]=l.shadowMatrix,
+k.shadowDarkness.value[V]=l.shadowDarkness,k.shadowBias.value[V]=l.shadowBias,V++);b=d.uniformsList;k=0;for(V=b.length;k<V;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],p=c.type,l=c.value,"i"===p)m.uniform1i(f,l);else if("f"===p)m.uniform1f(f,l);else if("v2"===p)m.uniform2f(f,l.x,l.y);else if("v3"===p)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===p)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===p)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===p)m.uniform1iv(f,l);else if("iv"===p)m.uniform3iv(f,l);else if("fv1"===
+p)m.uniform1fv(f,l);else if("fv"===p)m.uniform3fv(f,l);else if("v2v"===p){void 0===c._array&&(c._array=new Float32Array(2*l.length));p=0;for(q=l.length;p<q;p++)u=2*p,c._array[u]=l[p].x,c._array[u+1]=l[p].y;m.uniform2fv(f,c._array)}else if("v3v"===p){void 0===c._array&&(c._array=new Float32Array(3*l.length));p=0;for(q=l.length;p<q;p++)u=3*p,c._array[u]=l[p].x,c._array[u+1]=l[p].y,c._array[u+2]=l[p].z;m.uniform3fv(f,c._array)}else if("v4v"===p){void 0===c._array&&(c._array=new Float32Array(4*l.length));
+p=0;for(q=l.length;p<q;p++)u=4*p,c._array[u]=l[p].x,c._array[u+1]=l[p].y,c._array[u+2]=l[p].z,c._array[u+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m3"===p)m.uniformMatrix3fv(f,!1,l.elements);else if("m3v"===p){void 0===c._array&&(c._array=new Float32Array(9*l.length));p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,9*p);m.uniformMatrix3fv(f,!1,c._array)}else if("m4"===p)m.uniformMatrix4fv(f,!1,l.elements);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));
+p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(u=l,l=J(),m.uniform1i(f,l),u)if(u.image instanceof Array&&6===u.image.length){if(c=u,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",Hb),c.image.__webglTextureCube=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,
+c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)P.autoScaleCubemaps&&!f?(q=l,u=p,w=c.image[p],y=dc,w.width<=y&&w.height<=y||(A=Math.max(w.width,w.height),v=Math.floor(w.width*y/A),y=Math.floor(w.height*y/A),A=document.createElement("canvas"),A.width=v,A.height=y,A.getContext("2d").drawImage(w,0,0,w.width,w.height,0,0,v,y),w=A),q[u]=w):l[p]=c.image[p];p=l[0];q=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);u=z(c.format);w=z(c.type);D(m.TEXTURE_CUBE_MAP,c,q);
+for(p=0;6>p;p++)if(f)for(y=l[p].mipmaps,A=0,L=y.length;A<L;A++)v=y[A],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,u,v.width,v.height,0,v.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,u,v.width,v.height,0,u,w,v.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,u,u,w,l[p]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else u instanceof
+THREE.WebGLRenderTargetCube?(c=u,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):P.setTexture(u,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(q=c.value.length;p<q;p++)c._array[p]=J();m.uniform1iv(f,c._array);p=0;for(q=c.value.length;p<q;p++)u=c.value[p],l=c._array[p],u&&P.setTexture(u,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+p);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&
+(xa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,xa.x,xa.y,xa.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,
+!1,e.matrixWorld.elements);return g}function J(){var a=Ea;a>=Cb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Cb);Ea+=1;return a}function B(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function K(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==ua&&(m.lineWidth(a),ua=a)}function G(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ya=a);!a||Z===b&&qa===c||(m.polygonOffset(b,c),Z=b,qa=c)}function D(a,
+b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,z(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,z(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,z(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,z(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,F(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,F(b.minFilter)));db&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,
+db.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Ib)),b.__oldAnisotropy=b.anisotropy)}function C(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,
+a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function z(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===
+THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===
+THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;
+if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;
+if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Pa){if(a===THREE.RGB_S3TC_DXT1_Format)return Pa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",
+THREE.REVISION);a=a||{};var H=void 0!==a.canvas?a.canvas:document.createElement("canvas"),E=void 0!==a.context?a.context:null,Q=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,U=void 0!==a.depth?a.depth:!0,la=void 0!==a.stencil?a.stencil:!0,W=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,I=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,da=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,V=new THREE.Color(0),
+X=0;this.domElement=H;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=
+8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var P=this,ga=[],wa=null,Ha=null,fa=-1,za=null,Ia=null,Ea=0,Ga=-1,ha=-1,Oa=-1,Ra=-1,Sa=-1,Fa=-1,ia=-1,ma=-1,ya=null,Z=null,qa=null,ua=null,Ca=0,va=0,Da=H.width,Ja=H.height,ja=0,ra=0,Ka=new Uint8Array(16),ob=new Uint8Array(16),Ab=new THREE.Frustum,Pb=new THREE.Matrix4,cc=new THREE.Matrix4,xa=new THREE.Vector3,
+oa=new THREE.Vector3,cb=!0,Bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,sb,xb,db,Pa,pb;(function(){try{var a={alpha:Y,depth:U,stencil:la,antialias:W,premultipliedAlpha:R,preserveDrawingBuffer:I};m=E||H.getContext("webgl",a)||H.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";
+}catch(b){console.error(b)}sb=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");xb=m.getExtension("OES_standard_derivatives");db=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Pa=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");pb=m.getExtension("OES_element_index_uint");
+null===sb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===xb&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===db&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Pa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===pb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,
+rangeMax:1,precision:1}});da&&m.getExtension("EXT_frag_depth")})();m.clearColor(0,0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(Ca,va,Da,Ja);m.clearColor(V.r,V.g,V.b,X);this.context=m;var Cb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),Db=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);
+var dc=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Ib=db?m.getParameter(db.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Jb=0<Db,Gb=Jb&&sb;Pa&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var ec=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),qc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var rc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),sc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,
+m.LOW_FLOAT);var tc=0<ec.precision&&0<rc.precision,Kb=0<qc.precision&&0<sc.precision;"highp"!==Q||tc||(Kb?(Q="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(Q="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"!==Q||Kb||(Q="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return Jb};this.supportsFloatTextures=function(){return sb};
+this.supportsStandardDerivatives=function(){return xb};this.supportsCompressedTextureS3TC=function(){return Pa};this.getMaxAnisotropy=function(){return Ib};this.getPrecision=function(){return Q};this.setSize=function(a,b,c){H.width=a*this.devicePixelRatio;H.height=b*this.devicePixelRatio;!1!==c&&(H.style.width=a+"px",H.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Ca=a*this.devicePixelRatio;va=b*this.devicePixelRatio;Da=c*this.devicePixelRatio;Ja=d*this.devicePixelRatio;
+m.viewport(Ca,va,Da,Ja)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColor=function(a,b){V.set(a);X=void 0!==b?b:1;m.clearColor(V.r,V.g,V.b,X)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};
+this.getClearColor=function(){return V};this.getClearAlpha=function(){return X};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=
+function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){wa=null;fa=za=ma=ia=Oa=-1;cb=!0;ha=Ga=-1;this.shadowMapPlugin.update(a,b)};var Eb=function(a){a=a.target;a.removeEventListener("dispose",Eb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);P.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=
+a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);Qb(c)}else Qb(a)},Hb=function(a){a=a.target;a.removeEventListener("dispose",Hb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));P.info.memory.textures--},
+Rb=function(a){a=a.target;a.removeEventListener("dispose",Rb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);P.info.memory.textures--},Sb=function(a){a=a.target;a.removeEventListener("dispose",Sb);Fb(a)},Qb=function(a){void 0!==a.__webglVertexBuffer&&
+m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);
+void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);P.info.memory.geometries--},Fb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=ga.length;a<c;a++)if(d=ga[a],d.program===
+b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ga.length;a<c;a++)d=ga[a],d.program!==b&&e.push(d);ga=e;m.deleteProgram(b);P.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){h();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=
+m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),k(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,p,n,q,r,s,u,t,w=3*a.count;for(t=0;t<w;t+=9)u=a.normalArray,d=u[t],e=u[t+1],f=u[t+2],g=u[t+3],n=u[t+4],r=u[t+5],p=u[t+6],q=u[t+7],s=u[t+8],d=(d+g+p)/3,e=(e+
+n+q)/3,f=(f+r+s)/3,u[t]=d,u[t+1]=e,u[t+2]=f,u[t+3]=d,u[t+4]=e,u[t+5]=f,u[t+6]=d,u[t+7]=e,u[t+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);k(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,a.uvArray,m.DYNAMIC_DRAW),k(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,
+a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),k(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));l();m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k=N(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+(d.wireframe?1:0);k!==za&&(za=k,c=!0);c&&h();if(f instanceof THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=
+m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length,P.info.render.faces+=f.array.length/3;else{c=!0;for(var p=0,n=e.length;p<n;p++){var q=e[p].index;c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[p].count,k,e[p].start*l);P.info.render.calls++;P.info.render.vertices+=e[p].count;P.info.render.faces+=
+e[p].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),P.info.render.calls++,P.info.render.vertices+=d.array.length/3,P.info.render.faces+=d.array.length/9;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(k=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,A(d.linewidth),f=b.index)if(f.array instanceof
+Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),p=0,n=e.length;p<n;p++)q=e[p].index,c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[p].count,k,e[p].start*l),P.info.render.calls++,P.info.render.vertices+=e[p].count;else c&&g(d,a,b,0),
+d=b.position,m.drawArrays(k,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length/3}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,p;c=N(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==za&&(za=c,a=!0);a&&h();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&
+0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var n=0;p=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;n<d.numSupportedMorphTargets&&n<p.length;)0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p[n]]),
+k(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p[n]]),k(c["morphNormal"+n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=g[p[n]],n++}else{p=[];g=f.morphTargetInfluences;var r,s=g.length;for(r=0;r<s;r++)n=g[r],0<n&&p.push([n,r]);p.length>d.numSupportedMorphTargets?(p.sort(q),p.length=d.numSupportedMorphTargets):p.length>
+d.numSupportedMorphNormals?p.sort(q):0===p.length&&p.push([0,0]);for(n=0;n<d.numSupportedMorphTargets;)p[n]?(r=p[n][1],0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),k(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),k(c["morphNormal"+n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=
+g[r]):f.__webglMorphTargetInfluences[n]=0,n++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,p=e.__webglCustomAttributesList.length;g<p;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),k(b[c.buffer.belongsToAttribute]),m.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=b.color&&
+(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,
+0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,
+e.__webglSkinIndicesBuffer),k(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}l();f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(A(d.wireframeLinewidth),a&&
+m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),P.info.render.calls++,P.info.render.vertices+=e.__webglFaceCount,P.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,A(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),P.info.render.calls++):f instanceof THREE.ParticleSystem&&
+(m.drawArrays(m.POINTS,0,e.__webglParticleCount),P.info.render.calls++,P.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,l=a.fog;fa=-1;cb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Pb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);
+Ab.setFromMatrix(Pb);this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;P.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||Ab.intersectsObject(g))){var q=
+g;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);var q=f,r=q.object,u=q.buffer,w=r.geometry,r=r.material;r instanceof THREE.MeshFaceMaterial?(r=r.materials[w instanceof THREE.BufferGeometry?0:u.materialIndex],r.transparent?(q.transparent=r,q.opaque=null):(q.opaque=r,q.transparent=null)):r&&(r.transparent?(q.transparent=r,q.opaque=null):(q.opaque=r,q.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?
+f.z=g.renderDepth:(xa.setFromMatrixPosition(g.matrixWorld),xa.applyProjection(Pb),f.z=xa.z))}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,
+d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),G(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),s(a.__webglObjects,!1,"",b,k,l,!0,d),t(a.__webglObjectsImmediate,"",b,k,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),s(a.__webglObjects,!0,"opaque",b,k,l,!1,d),t(a.__webglObjectsImmediate,"opaque",b,k,l,!1,d),s(a.__webglObjects,!1,"transparent",b,k,l,!0,d),t(a.__webglObjectsImmediate,"transparent",b,k,l,!0,d));p(this.renderPluginsPost,a,b);c&&
+c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=N(a,b,c,d,e);za=-1;P.setMaterialFaces(d);
+e.immediateRenderCallback?e.immediateRenderCallback(f,m,Ab):e.render(function(a){P.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)r(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)y(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;
+void 0===h.__webglInit&&(void 0!==h.__webglActive&&y(h,a),r(h,a));var k=h,l=k.geometry,p=void 0,n=void 0,s=void 0;if(l instanceof THREE.BufferGeometry){var t=m.DYNAMIC_DRAW,v=l.attributes,A=void 0,B=void 0;for(A in v)B=v[A],B.needsUpdate&&("index"===A?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,B.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,B.array,t)):(m.bindBuffer(m.ARRAY_BUFFER,B.buffer),m.bufferData(m.ARRAY_BUFFER,B.array,t)),B.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var z=0,L=l.geometryGroupsList.length;z<
+L;z++)if(p=l.geometryGroupsList[z],s=d(k,p),l.buffersNeedUpdate&&c(p,k),n=s.attributes&&w(s),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||n){var x=p,G=k,C=m.DYNAMIC_DRAW,E=!l.dynamic,J=s;if(x.__inittedArrays){var H=e(J),P=J.vertexColors?J.vertexColors:!1,N=f(J),K=H===THREE.SmoothShading,D=void 0,F=void 0,Q=void 0,I=void 0,U=void 0,fa=void 0,Y=void 0,ga=void 0,R=void 0,V=void 0,W=void 0,$=void 0,
+aa=void 0,ba=void 0,wa=void 0,X=void 0,Z=void 0,da=void 0,Ia=void 0,Ga=void 0,Ea=void 0,ia=void 0,za=void 0,ja=void 0,Ha=void 0,la=void 0,oa=void 0,qa=void 0,ra=void 0,ha=void 0,ya=void 0,Fa=void 0,Ca=void 0,Da=void 0,ma=void 0,Ka=void 0,ua=void 0,va=void 0,Oa=void 0,Ja=void 0,ab=0,bb=0,Ra=0,Sa=0,Pa=0,eb=0,Ta=0,qb=0,Ya=0,ta=0,Aa=0,O=0,Qa=void 0,fb=x.__vertexArray,cb=x.__uvArray,db=x.__uv2Array,tb=x.__normalArray,Ua=x.__tangentArray,gb=x.__colorArray,Va=x.__skinIndexArray,Wa=x.__skinWeightArray,ob=
+x.__morphTargetsArrays,sb=x.__morphNormalsArrays,pb=x.__webglCustomAttributesList,M=void 0,Tb=x.__faceArray,ub=x.__lineArray,La=G.geometry,Ab=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Db=La.normalsNeedUpdate,Gb=La.tangentsNeedUpdate,Hb=La.colorsNeedUpdate,Jb=La.morphTargetsNeedUpdate,fc=La.vertices,ea=x.faces3,hb=La.faces,Bb=La.faceVertexUvs[0],Cb=La.faceVertexUvs[1],gc=La.skinIndices,Ub=La.skinWeights,Vb=La.morphTargets,Eb=La.morphNormals;if(La.verticesNeedUpdate){D=0;for(F=ea.length;D<F;D++)I=hb[ea[D]],
+$=fc[I.a],aa=fc[I.b],ba=fc[I.c],fb[bb]=$.x,fb[bb+1]=$.y,fb[bb+2]=$.z,fb[bb+3]=aa.x,fb[bb+4]=aa.y,fb[bb+5]=aa.z,fb[bb+6]=ba.x,fb[bb+7]=ba.y,fb[bb+8]=ba.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,x.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,fb,C)}if(Jb)for(ma=0,Ka=Vb.length;ma<Ka;ma++){D=Aa=0;for(F=ea.length;D<F;D++)Oa=ea[D],I=hb[Oa],$=Vb[ma].vertices[I.a],aa=Vb[ma].vertices[I.b],ba=Vb[ma].vertices[I.c],ua=ob[ma],ua[Aa]=$.x,ua[Aa+1]=$.y,ua[Aa+2]=$.z,ua[Aa+3]=aa.x,ua[Aa+4]=aa.y,ua[Aa+5]=aa.z,ua[Aa+6]=
+ba.x,ua[Aa+7]=ba.y,ua[Aa+8]=ba.z,J.morphNormals&&(K?(Ja=Eb[ma].vertexNormals[Oa],da=Ja.a,Ia=Ja.b,Ga=Ja.c):Ga=Ia=da=Eb[ma].faceNormals[Oa],va=sb[ma],va[Aa]=da.x,va[Aa+1]=da.y,va[Aa+2]=da.z,va[Aa+3]=Ia.x,va[Aa+4]=Ia.y,va[Aa+5]=Ia.z,va[Aa+6]=Ga.x,va[Aa+7]=Ga.y,va[Aa+8]=Ga.z),Aa+=9;m.bindBuffer(m.ARRAY_BUFFER,x.__webglMorphTargetsBuffers[ma]);m.bufferData(m.ARRAY_BUFFER,ob[ma],C);J.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,x.__webglMorphNormalsBuffers[ma]),m.bufferData(m.ARRAY_BUFFER,sb[ma],C))}if(Ub.length){D=
+0;for(F=ea.length;D<F;D++)I=hb[ea[D]],ja=Ub[I.a],Ha=Ub[I.b],la=Ub[I.c],Wa[ta]=ja.x,Wa[ta+1]=ja.y,Wa[ta+2]=ja.z,Wa[ta+3]=ja.w,Wa[ta+4]=Ha.x,Wa[ta+5]=Ha.y,Wa[ta+6]=Ha.z,Wa[ta+7]=Ha.w,Wa[ta+8]=la.x,Wa[ta+9]=la.y,Wa[ta+10]=la.z,Wa[ta+11]=la.w,oa=gc[I.a],qa=gc[I.b],ra=gc[I.c],Va[ta]=oa.x,Va[ta+1]=oa.y,Va[ta+2]=oa.z,Va[ta+3]=oa.w,Va[ta+4]=qa.x,Va[ta+5]=qa.y,Va[ta+6]=qa.z,Va[ta+7]=qa.w,Va[ta+8]=ra.x,Va[ta+9]=ra.y,Va[ta+10]=ra.z,Va[ta+11]=ra.w,ta+=12;0<ta&&(m.bindBuffer(m.ARRAY_BUFFER,x.__webglSkinIndicesBuffer),
+m.bufferData(m.ARRAY_BUFFER,Va,C),m.bindBuffer(m.ARRAY_BUFFER,x.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Wa,C))}if(Hb&&P){D=0;for(F=ea.length;D<F;D++)I=hb[ea[D]],Y=I.vertexColors,ga=I.color,3===Y.length&&P===THREE.VertexColors?(Ea=Y[0],ia=Y[1],za=Y[2]):za=ia=Ea=ga,gb[Ya]=Ea.r,gb[Ya+1]=Ea.g,gb[Ya+2]=Ea.b,gb[Ya+3]=ia.r,gb[Ya+4]=ia.g,gb[Ya+5]=ia.b,gb[Ya+6]=za.r,gb[Ya+7]=za.g,gb[Ya+8]=za.b,Ya+=9;0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,x.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,gb,C))}if(Gb&&
+La.hasTangents){D=0;for(F=ea.length;D<F;D++)I=hb[ea[D]],R=I.vertexTangents,wa=R[0],X=R[1],Z=R[2],Ua[Ta]=wa.x,Ua[Ta+1]=wa.y,Ua[Ta+2]=wa.z,Ua[Ta+3]=wa.w,Ua[Ta+4]=X.x,Ua[Ta+5]=X.y,Ua[Ta+6]=X.z,Ua[Ta+7]=X.w,Ua[Ta+8]=Z.x,Ua[Ta+9]=Z.y,Ua[Ta+10]=Z.z,Ua[Ta+11]=Z.w,Ta+=12;m.bindBuffer(m.ARRAY_BUFFER,x.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ua,C)}if(Db&&H){D=0;for(F=ea.length;D<F;D++)if(I=hb[ea[D]],U=I.vertexNormals,fa=I.normal,3===U.length&&K)for(ha=0;3>ha;ha++)Fa=U[ha],tb[eb]=Fa.x,tb[eb+1]=Fa.y,
+tb[eb+2]=Fa.z,eb+=3;else for(ha=0;3>ha;ha++)tb[eb]=fa.x,tb[eb+1]=fa.y,tb[eb+2]=fa.z,eb+=3;m.bindBuffer(m.ARRAY_BUFFER,x.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,tb,C)}if(xb&&Bb&&N){D=0;for(F=ea.length;D<F;D++)if(Q=ea[D],V=Bb[Q],void 0!==V)for(ha=0;3>ha;ha++)Ca=V[ha],cb[Ra]=Ca.x,cb[Ra+1]=Ca.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,x.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,C))}if(xb&&Cb&&N){D=0;for(F=ea.length;D<F;D++)if(Q=ea[D],W=Cb[Q],void 0!==W)for(ha=0;3>ha;ha++)Da=W[ha],db[Sa]=
+Da.x,db[Sa+1]=Da.y,Sa+=2;0<Sa&&(m.bindBuffer(m.ARRAY_BUFFER,x.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,db,C))}if(Ab){D=0;for(F=ea.length;D<F;D++)Tb[Pa]=ab,Tb[Pa+1]=ab+1,Tb[Pa+2]=ab+2,Pa+=3,ub[qb]=ab,ub[qb+1]=ab+1,ub[qb+2]=ab,ub[qb+3]=ab+2,ub[qb+4]=ab+1,ub[qb+5]=ab+2,qb+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Tb,C);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,x.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,C)}if(pb)for(ha=0,ya=pb.length;ha<
+ya;ha++)if(M=pb[ha],M.__original.needsUpdate){O=0;if(1===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(D=0,F=ea.length;D<F;D++)I=hb[ea[D]],M.array[O]=M.value[I.a],M.array[O+1]=M.value[I.b],M.array[O+2]=M.value[I.c],O+=3;else{if("faces"===M.boundTo)for(D=0,F=ea.length;D<F;D++)Qa=M.value[ea[D]],M.array[O]=Qa,M.array[O+1]=Qa,M.array[O+2]=Qa,O+=3}else if(2===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(D=0,F=ea.length;D<F;D++)I=hb[ea[D]],$=M.value[I.a],aa=M.value[I.b],ba=M.value[I.c],
+M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6;else{if("faces"===M.boundTo)for(D=0,F=ea.length;D<F;D++)ba=aa=$=Qa=M.value[ea[D]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6}else if(3===M.size){var sa;sa="c"===M.type?["r","g","b"]:["x","y","z"];if(void 0===M.boundTo||"vertices"===M.boundTo)for(D=0,F=ea.length;D<F;D++)I=hb[ea[D]],$=M.value[I.a],aa=M.value[I.b],ba=M.value[I.c],
+M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faces"===M.boundTo)for(D=0,F=ea.length;D<F;D++)ba=aa=$=Qa=M.value[ea[D]],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faceVertices"===
+M.boundTo)for(D=0,F=ea.length;D<F;D++)Qa=M.value[ea[D]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9}else if(4===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(D=0,F=ea.length;D<F;D++)I=hb[ea[D]],$=M.value[I.a],aa=M.value[I.b],ba=M.value[I.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=
+$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faces"===M.boundTo)for(D=0,F=ea.length;D<F;D++)ba=aa=$=Qa=M.value[ea[D]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faceVertices"===M.boundTo)for(D=0,F=
+ea.length;D<F;D++)Qa=M.value[ea[D]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;m.bindBuffer(m.ARRAY_BUFFER,M.buffer);m.bufferData(m.ARRAY_BUFFER,M.array,C)}E&&(delete x.__inittedArrays,delete x.__colorArray,delete x.__normalArray,delete x.__tangentArray,delete x.__uvArray,delete x.__uv2Array,delete x.__faceArray,
+delete x.__vertexArray,delete x.__lineArray,delete x.__skinIndexArray,delete x.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;s.attributes&&u(s)}else if(k instanceof THREE.Line){s=d(k,l);n=s.attributes&&w(s);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||n){var Xa=l,Wb=m.DYNAMIC_DRAW,Lb=void 0,Mb=void 0,Nb=void 0,Xb=
+void 0,pa=void 0,Yb=void 0,Fb=Xa.vertices,Ib=Xa.colors,Kb=Xa.lineDistances,Qb=Fb.length,Rb=Ib.length,Sb=Kb.length,Zb=Xa.__vertexArray,$b=Xa.__colorArray,lc=Xa.__lineDistanceArray,dc=Xa.colorsNeedUpdate,ec=Xa.lineDistancesNeedUpdate,hc=Xa.__webglCustomAttributesList,ac=void 0,mc=void 0,Ba=void 0,yb=void 0,Ma=void 0,na=void 0;if(Xa.verticesNeedUpdate){for(Lb=0;Lb<Qb;Lb++)Xb=Fb[Lb],pa=3*Lb,Zb[pa]=Xb.x,Zb[pa+1]=Xb.y,Zb[pa+2]=Xb.z;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,
+Zb,Wb)}if(dc){for(Mb=0;Mb<Rb;Mb++)Yb=Ib[Mb],pa=3*Mb,$b[pa]=Yb.r,$b[pa+1]=Yb.g,$b[pa+2]=Yb.b;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,$b,Wb)}if(ec){for(Nb=0;Nb<Sb;Nb++)lc[Nb]=Kb[Nb];m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,lc,Wb)}if(hc)for(ac=0,mc=hc.length;ac<mc;ac++)if(na=hc[ac],na.needsUpdate&&(void 0===na.boundTo||"vertices"===na.boundTo)){pa=0;yb=na.value.length;if(1===na.size)for(Ba=0;Ba<yb;Ba++)na.array[Ba]=na.value[Ba];
+else if(2===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,pa+=2;else if(3===na.size)if("c"===na.type)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.r,na.array[pa+1]=Ma.g,na.array[pa+2]=Ma.b,pa+=3;else for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,na.array[pa+2]=Ma.z,pa+=3;else if(4===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,na.array[pa+2]=Ma.z,na.array[pa+3]=Ma.w,pa+=4;m.bindBuffer(m.ARRAY_BUFFER,
+na.buffer);m.bufferData(m.ARRAY_BUFFER,na.array,Wb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;s.attributes&&u(s)}else if(k instanceof THREE.ParticleSystem){s=d(k,l);n=s.attributes&&w(s);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||n){var ib=l,ic=m.DYNAMIC_DRAW,Ob=k,Na=void 0,jb=void 0,kb=void 0,T=void 0,lb=void 0,rb=void 0,bc=ib.vertices,jc=bc.length,kc=ib.colors,nc=kc.length,vb=ib.__vertexArray,wb=ib.__colorArray,mb=ib.__sortArray,oc=ib.verticesNeedUpdate,
+pc=ib.colorsNeedUpdate,nb=ib.__webglCustomAttributesList,Za=void 0,zb=void 0,ca=void 0,$a=void 0,ka=void 0,S=void 0;if(Ob.sortParticles){cc.copy(Pb);cc.multiply(Ob.matrixWorld);for(Na=0;Na<jc;Na++)kb=bc[Na],xa.copy(kb),xa.applyProjection(cc),mb[Na]=[xa.z,Na];mb.sort(q);for(Na=0;Na<jc;Na++)kb=bc[mb[Na][1]],T=3*Na,vb[T]=kb.x,vb[T+1]=kb.y,vb[T+2]=kb.z;for(jb=0;jb<nc;jb++)T=3*jb,rb=kc[mb[jb][1]],wb[T]=rb.r,wb[T+1]=rb.g,wb[T+2]=rb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],void 0===S.boundTo||
+"vertices"===S.boundTo)if(T=0,$a=S.value.length,1===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],S.array[ca]=S.value[lb];else if(2===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,T+=2;else if(3===S.size)if("c"===S.type)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.r,S.array[T+1]=ka.g,S.array[T+2]=ka.b,T+=3;else for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,T+=3;else if(4===S.size)for(ca=0;ca<
+$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,S.array[T+3]=ka.w,T+=4}else{if(oc)for(Na=0;Na<jc;Na++)kb=bc[Na],T=3*Na,vb[T]=kb.x,vb[T+1]=kb.y,vb[T+2]=kb.z;if(pc)for(jb=0;jb<nc;jb++)rb=kc[jb],T=3*jb,wb[T]=rb.r,wb[T+1]=rb.g,wb[T+2]=rb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],S.needsUpdate&&(void 0===S.boundTo||"vertices"===S.boundTo))if($a=S.value.length,T=0,1===S.size)for(ca=0;ca<$a;ca++)S.array[ca]=S.value[ca];else if(2===S.size)for(ca=0;ca<$a;ca++)ka=
+S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,T+=2;else if(3===S.size)if("c"===S.type)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.r,S.array[T+1]=ka.g,S.array[T+2]=ka.b,T+=3;else for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,T+=3;else if(4===S.size)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,S.array[T+3]=ka.w,T+=4}if(oc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,
+vb,ic);if(pc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,ic);if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],S.needsUpdate||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,S.buffer),m.bufferData(m.ARRAY_BUFFER,S.array,ic)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;s.attributes&&u(s)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Sb);var k,l,p,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?
+n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleSystemMaterial&&(n="particle_basic");n&&(e=THREE.ShaderLib[n],a.uniforms=THREE.UniformsUtils.clone(e.uniforms),a.vertexShader=e.vertexShader,a.fragmentShader=e.fragmentShader);p=h=g=f=e=0;for(var q=b.length;p<q;p++){var r=
+b[p];r.onlyShadow||!1===r.visible||(r instanceof THREE.DirectionalLight&&e++,r instanceof THREE.PointLight&&f++,r instanceof THREE.SpotLight&&g++,r instanceof THREE.HemisphereLight&&h++)}q=p=0;for(r=b.length;q<r;q++){var s=b[q];s.castShadow&&(s instanceof THREE.SpotLight&&p++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&p++)}b=p;Gb&&d&&d.skeleton&&d.skeleton.useVertexTexture?p=1024:(p=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),p=Math.floor((p-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&
+(p=Math.min(d.skeleton.bones.length,p),p<d.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.skeleton.bones.length+", this GPU supports just "+p+" (try OpenGL instead of ANGLE)")));c={precision:Q,supportsVertexTextures:Jb,map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,logarithmicDepthBuffer:da,
+skinning:a.skinning,maxBones:p,useVertexTexture:Gb&&d&&d.skeleton&&d.skeleton.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:b,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<b,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,
+wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=[];n?d.push(n):(d.push(a.fragmentShader),d.push(a.vertexShader));for(var u in a.defines)d.push(u),d.push(a.defines[u]);for(l in c)d.push(l),d.push(c[l]);n=d.join();var t;l=0;for(u=ga.length;l<u;l++)if(d=ga[l],d.code===n){t=d;t.usedTimes++;break}void 0===t&&(t=new THREE.WebGLProgram(this,n,a,c),ga.push(t),P.info.memory.programs=ga.length);a.program=t;t=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=
+0,u="morphTarget",l=0;l<this.maxMorphTargets;l++)n=u+l,0<=t[n]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,u="morphNormal",l=0;l<this.maxMorphNormals;l++)n=u+l,0<=t[n]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):
+a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ga!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ga=b);ha!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),ha=a)};this.setDepthTest=function(a){ia!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ia=a)};this.setDepthWrite=function(a){ma!==a&&(m.depthMask(a),ma=a)};this.setBlending=function(a,b,c,d){a!==
+Oa&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,
+m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Oa=a);if(a===THREE.CustomBlending){if(b!==Ra&&(m.blendEquation(z(b)),Ra=b),c!==Sa||d!==Fa)m.blendFunc(z(c),z(d)),Sa=c,Fa=d}else Fa=Sa=Ra=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Hb),a.__webglTexture=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
+a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=z(a.format),f=z(a.type);D(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=
+0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,
+a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Rb);a.__webglTexture=m.createTexture();P.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=z(a.format),e=z(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);
+D(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);C(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),
+a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),D(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):
+a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):C(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Da,a=Ja,d=Ca,e=va);b!==Ha&&(m.bindFramebuffer(m.FRAMEBUFFER,
+b),m.viewport(d,e,c,a),Ha=b);ja=c;ra=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
+THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
+THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
+a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var f=b.context,g=d.fragmentShader,h=d.vertexShader,k=d.uniforms,l=d.attributes,n=d.defines,q=d.index0AttributeName;void 0===q&&!0===e.morphTargets&&(q="position");var p="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?p="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(p="SHADOWMAP_TYPE_PCF_SOFT");var s,t;s=[];for(var r in n)t=n[r],!1!==t&&(t="#define "+r+" "+t,s.push(t));s=s.join("\n");n=f.createProgram();d instanceof
+THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",s,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":
+"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.useVertexTexture?"#define BONE_TEXTURE":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals?"#define USE_MORPHNORMALS":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":
+"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+p:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"),
+b=["precision "+e.precision+" float;","precision "+e.precision+" int;",e.bumpMap||e.normalMap?"#extension GL_OES_standard_derivatives : enable":"",s,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"",e.useFog&&e.fog?"#define USE_FOG":
+"",e.useFog&&e.fogExp?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.vertexColors?"#define USE_COLOR":"",e.metal?"#define METAL":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?
+"#define "+p:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"));h=new THREE.WebGLShader(f,f.VERTEX_SHADER,d+h);g=new THREE.WebGLShader(f,f.FRAGMENT_SHADER,b+g);f.attachShader(n,h);f.attachShader(n,g);void 0!==q&&f.bindAttribLocation(n,0,q);f.linkProgram(n);!1===f.getProgramParameter(n,f.LINK_STATUS)&&(console.error("Could not initialise shader"),
+console.error("gl.VALIDATE_STATUS",f.getProgramParameter(n,f.VALIDATE_STATUS)),console.error("gl.getError()",f.getError()));""!==f.getProgramInfoLog(n)&&console.error("gl.getProgramInfoLog()",f.getProgramInfoLog(n));f.deleteShader(h);f.deleteShader(g);q="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");e.useVertexTexture?(q.push("boneTexture"),q.push("boneTextureWidth"),q.push("boneTextureHeight")):q.push("boneGlobalMatrices");e.logarithmicDepthBuffer&&
+q.push("logDepthBufFC");for(var v in k)q.push(v);k=q;v={};q=0;for(b=k.length;q<b;q++)p=k[q],v[p]=f.getUniformLocation(n,p);this.uniforms=v;q="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(k=0;k<e.maxMorphTargets;k++)q.push("morphTarget"+k);for(k=0;k<e.maxMorphNormals;k++)q.push("morphNormal"+k);for(var w in l)q.push(w);e=q;l={};w=0;for(k=e.length;w<k;w++)v=e[w],l[v]=f.getAttribLocation(n,v);this.attributes=l;this.id=a++;this.code=c;this.usedTimes=1;this.program=
+n;this.vertexShader=h;this.fragmentShader=g;return this}}();THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){c=b.createShader(c);b.shaderSource(c,d);b.compileShader(c);!1===b.getShaderParameter(c,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(c)&&(console.error("THREE.WebGLShader:","gl.getShaderInfoLog()",b.getShaderInfoLog(c)),console.error(a(d)));return c}}();THREE.RenderableVertex=function(){this.position=new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.normalModel=new THREE.Vector3;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[new THREE.Vector2,new THREE.Vector2,new THREE.Vector2];this.z=0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};THREE.GeometryUtils={merge:function(a,b,c){console.warn("DEPRECATED: GeometryUtils's .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},randomPointInTriangle:function(){var a=new THREE.Vector3;return function(b,c,d){var e=new THREE.Vector3,f=THREE.Math.random16(),g=THREE.Math.random16();1<f+g&&(f=1-f,g=1-g);var h=1-f-g;e.copy(b);e.multiplyScalar(f);
+a.copy(c);a.multiplyScalar(g);e.add(a);a.copy(d);a.multiplyScalar(h);e.add(a);return e}}(),randomPointInFace:function(a,b,c){return THREE.GeometryUtils.randomPointInTriangle(b.vertices[a.a],b.vertices[a.b],b.vertices[a.c])},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return l[e]>a?b(c,e-1):l[e]<a?b(e+1,d):e}return b(0,l.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,k=0,l=[],n,q,p;for(e=0;e<h;e++)d=f[e],n=g[d.a],q=g[d.b],p=g[d.c],
+d._area=THREE.GeometryUtils.triangleArea(n,q,p),k+=d._area,l[e]=k;d=[];for(e=0;e<b;e++)g=THREE.Math.random16()*k,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){a.subVectors(d,c);b.subVectors(e,c);a.cross(b);return 0.5*a.length()}}(),center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,
+c.y,c.z));a.computeBoundingBox();return c}};THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.Texture(void 0,b);b=e.load(a,function(){f.needsUpdate=!0;c&&c(f)},void 0,function(a){d&&d(a)});f.image=b;f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=
+a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;d=new THREE.ImageLoader;d.crossOrigin=this.crossOrigin;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;b=0;for(var g=a.length;b<g;++b){var h=d.load(a[b],function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))});e[b]=h}return f},loadCompressedTextureCube:function(a,
+b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var k={};e[g]=k;var l=new XMLHttpRequest;l.onload=b(l,k);l.onerror=d;k=a[g];l.open("GET",
+k,!0);l.responseType="arraybuffer";l.send(null)}else l=new XMLHttpRequest,l.onload=function(){var a=THREE.ImageUtils.parseDDS(l.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},l.onerror=d,l.open("GET",a,!0),l.responseType="arraybuffer",l.send(null);return f},loadDDSTexture:function(a,
+b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;var g=new XMLHttpRequest;g.onload=function(){var a=THREE.ImageUtils.parseDDS(g.response,!0);if(a.isCubemap)for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var n=0;n<a.mipmapCount;n++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+n]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,
+f.mipmaps=a.mipmaps;f.format=a.format;f.needsUpdate=!0;c&&c(f)};g.onerror=d;g.open("GET",a,!0);g.responseType="arraybuffer";g.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}function d(a,b,c,d){var e=c*d*4;a=new Uint8Array(a,b,e);for(var e=new Uint8Array(e),f=b=0,g=0;g<d;g++)for(var h=0;h<c;h++){var k=a[f];f++;var l=a[f];f++;var p=a[f];f++;var n=a[f];f++;e[b]=p;b++;e[b]=l;b++;e[b]=k;b++;e[b]=n;b++}return e}
+var e={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},f=c("DXT1"),g=c("DXT3"),h=c("DXT5"),k=new Int32Array(a,0,31);if(542327876!==k[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),e;if(!k[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),e;var l=k[21],n=!1;switch(l){case f:f=8;e.format=THREE.RGB_S3TC_DXT1_Format;break;case g:f=16;e.format=THREE.RGBA_S3TC_DXT3_Format;break;case h:f=16;e.format=THREE.RGBA_S3TC_DXT5_Format;
+break;default:if(32==k[22]&&k[23]&16711680&&k[24]&65280&&k[25]&255&&k[26]&4278190080)n=!0,f=64,e.format=THREE.RGBAFormat;else return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(l&255,l>>8&255,l>>16&255,l>>24&255)),e}e.mipmapCount=1;k[2]&131072&&!1!==b&&(e.mipmapCount=Math.max(1,k[7]));e.isCubemap=k[28]&512?!0:!1;e.width=k[4];e.height=k[3];for(var k=k[1]+4,g=e.width,h=e.height,l=e.isCubemap?6:1,q=0;q<l;q++){for(var p=0;p<e.mipmapCount;p++){if(n)var s=d(a,k,
+g,h),t=s.length;else t=Math.max(4,g)/4*Math.max(4,h)/4*f,s=new Uint8Array(a,k,t);e.mipmaps.push({data:s,width:g,height:h});k+=t;g=Math.max(0.5*g,1);h=Math.max(0.5*h,1)}g=e.width;h=e.height}return e},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,
+e),l=k.data,n=0;n<d;n++)for(var q=0;q<e;q++){var p=0>q-1?0:q-1,s=q+1>e-1?e-1:q+1,t=0>n-1?0:n-1,r=n+1>d-1?d-1:n+1,v=[],w=[0,0,h[4*(q*d+n)]/255*b];v.push([-1,0,h[4*(q*d+t)]/255*b]);v.push([-1,-1,h[4*(p*d+t)]/255*b]);v.push([0,-1,h[4*(p*d+n)]/255*b]);v.push([1,-1,h[4*(p*d+r)]/255*b]);v.push([1,0,h[4*(q*d+r)]/255*b]);v.push([1,1,h[4*(s*d+r)]/255*b]);v.push([0,1,h[4*(s*d+n)]/255*b]);v.push([-1,1,h[4*(s*d+t)]/255*b]);p=[];t=v.length;for(s=0;s<t;s++){var r=v[s],u=v[(s+1)%t],r=[r[0]-w[0],r[1]-w[1],r[2]-w[2]],
+u=[u[0]-w[0],u[1]-w[1],u[2]-w[2]];p.push(c([r[1]*u[2]-r[2]*u[1],r[2]*u[0]-r[0]*u[2],r[0]*u[1]-r[1]*u[0]]))}v=[0,0,0];for(s=0;s<p.length;s++)v[0]+=p[s][0],v[1]+=p[s][1],v[2]+=p[s][2];v[0]/=p.length;v[1]/=p.length;v[2]/=p.length;w=4*(q*d+n);l[w]=(v[0]+1)/2*255|0;l[w+1]=(v[1]+1)/2*255|0;l[w+2]=255*v[2]|0;l[w+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,b,c){var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*
+h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=
+String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,n,q,p,s,t,r,v,w=b.glyphs[a]||b.glyphs["?"];if(w){if(w.o)for(b=w._cachedOutline||(w._cachedOutline=w.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*
+c+d;n=b[a++]*c;s=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(s,t,k,n);if(g=f[f.length-1])for(q=g.x,p=g.y,g=1,h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,q,s,k);THREE.Shape.Utils.b2(u,p,t,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,s=b[a++]*c+d,t=b[a++]*-c,r=b[a++]*c+d,v=b[a++]*-c,e.bezierCurveTo(k,n,s,t,r,v),g=f[f.length-1])for(q=g.x,p=g.y,g=1,h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,q,s,r,k),THREE.Shape.Utils.b3(u,p,t,v,n)}return{offset:w.ha*c,path:e}}}};
+THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var q=2*e;for(l=e-1;2<e;){if(0>=q--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var p;a:{var s=p=void 0,t=void 0,r=void 0,v=void 0,w=void 0,u=void 0,y=void 0,L=
+void 0,s=a[g[k]].x,t=a[g[k]].y,r=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,u=a[g[n]].y;if(1E-10>(r-s)*(u-t)-(v-t)*(w-s))p=!1;else{var x=void 0,N=void 0,J=void 0,B=void 0,K=void 0,A=void 0,G=void 0,D=void 0,C=void 0,F=void 0,C=D=G=L=y=void 0,x=w-r,N=u-v,J=s-w,B=t-u,K=r-s,A=v-t;for(p=0;p<e;p++)if(y=a[g[p]].x,L=a[g[p]].y,!(y===s&&L===t||y===r&&L===v||y===w&&L===u)&&(G=y-s,D=L-t,C=y-r,F=L-v,y-=w,L-=u,C=x*F-N*C,G=K*D-A*G,D=J*L-B*y,-1E-10<=C&&-1E-10<=D&&-1E-10<=G)){p=!1;break a}p=!0}}if(p){f.push([a[g[k]],a[g[l]],
+a[g[n]]]);h.push([g[k],g[l],g[n]]);k=l;for(n=l+1;n<e;k++,n++)g[k]=g[n];e--;q=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
+THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
+THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
+THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};
+THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=0.5*(c-a);d=0.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
+THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
+THREE.CurvePath.prototype.getPoint=function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
+THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,k,l,n,q=a[0]instanceof THREE.Vector3;n=q?new THREE.Vector3:new THREE.Vector2;k=0;for(l=a.length;k<l;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),q&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),n.add(h);a={minX:e,minY:f,maxX:b,maxY:c};q&&(a.maxZ=d,a.minZ=g);return a};
+THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
+THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
+THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,k;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,k=g/c.maxX,k=b.getUtoTmapping(k,g),g=b.getPoint(k),k=b.getTangent(k),k.set(-k.y,k.x).multiplyScalar(h),f.x=g.x+k.x,f.y=g.y+k.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
+THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.quaternionWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.quaternionObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.quaternionObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),
+this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.quaternionWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.quaternionObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
+THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
+THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
+THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})};
+THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
+THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),k=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(k);k=k.getPoint(1);h.push(k.x);h.push(k.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
+THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,f,g,h,k,l,n,q,p,s,t,r;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];k=f[3];q=f[0];p=f[1];0<c.length?(g=c[c.length-1],s=g.x,
+t=g.y):(g=this.actions[d-1].args,s=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b2(r,s,q,h),r=THREE.Shape.Utils.b2(r,t,p,k),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];q=f[0];p=f[1];l=f[2];n=f[3];0<c.length?(g=c[c.length-1],s=g.x,t=g.y):(g=this.actions[d-1].args,s=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b3(r,s,q,l,h),r=THREE.Shape.Utils.b3(r,t,p,n,k),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.CSPLINE_THRU:g=
+this.actions[d-1].args;r=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;r=r.concat(f[0]);r=new THREE.SplineCurve(r);for(f=1;f<=g;f++)c.push(r.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];p=f[2];l=f[3];g=f[4];q=!!f[5];s=g-l;t=2*a;for(f=1;f<=t;f++)r=f/t,q||(r=1-r),r=l+r*s,g=h+p*Math.cos(r),r=k+p*Math.sin(r),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.ELLIPSE:for(h=f[0],k=f[1],p=f[2],n=f[3],l=f[4],g=f[5],q=!!f[6],s=g-l,t=2*a,f=1;f<=t;f++)r=f/t,q||
+(r=1-r),r=l+r*s,g=h+p*Math.cos(r),r=k+n*Math.sin(r),c.push(new THREE.Vector2(g,r))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
+THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=
+h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d==THREE.PathActions.MOVE_TO&&0!=g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!=g.actions.length&&f.push(g);return f}(this.actions);if(0==e.length)return[];if(!0===b)return c(e);var f,g,h,k=[];if(1==e.length)return g=e[0],h=new THREE.Shape,h.actions=g.actions,h.curves=g.curves,k.push(h),k;var l=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),l=a?!l:l;
+h=[];var n=[],q=[],p=0,s;n[p]=void 0;q[p]=[];var t,r;t=0;for(r=e.length;t<r;t++)g=e[t],s=g.getPoints(),f=THREE.Shape.Utils.isClockWise(s),(f=a?!f:f)?(!l&&n[p]&&p++,n[p]={s:new THREE.Shape,p:s},n[p].s.actions=g.actions,n[p].s.curves=g.curves,l&&p++,q[p]=[]):q[p].push({h:g,p:s[0]});if(!n[0])return c(e);if(1<n.length){t=!1;r=[];g=0;for(e=n.length;g<e;g++)h[g]=[];g=0;for(e=n.length;g<e;g++)for(f=q[g],l=0;l<f.length;l++){p=f[l];s=!0;for(var v=0;v<n.length;v++)d(p.p,n[v].p)&&(g!=v&&r.push({froms:g,tos:v,
+hole:l}),s?(s=!1,h[v].push(p)):t=!0);s&&h[g].push(p)}0<r.length&&(t||(q=h))}t=0;for(r=n.length;t<r;t++)for(h=n[t].s,k.push(h),g=q[t],e=0,f=g.length;e<f;e++)h.holes.push(g[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
+THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
+THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,q=a.y-d.y,J=h*k-g*l,B=h*n-g*q;if(1E-10<Math.abs(J)){if(0<J){if(0>B||B>J)return[];k=l*n-k*q;if(0>k||k>J)return[]}else{if(0<B||B<J)return[];k=l*n-k*q;if(0<k||k<J)return[]}if(0==k)return!f||0!=B&&B!=J?[a]:[];if(k==J)return!f||0!=B&&B!=J?[b]:[];if(0==B)return[d];
+if(B==J)return[e];f=k/J;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=B||l*n!=k*q)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,J=d.x,l=e,d=e.x):(b=e,J=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,J=d.y,l=e,d=e.y):(b=e,J=e.y,l=d,d=d.y));return k<=J?a<J?[]:a==J?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
+[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==n[l]&&console.log("Duplicate point",l),n[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
+d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,q,N,J,B,K=[],A,G,D,C=0;for(n=b.length;C<n;C++)l.push(C);A=0;for(var F=2*l.length;0<l.length;){F--;if(0>F){console.log("Infinite Loop! Holes left:"+
+l.length+", Probably Hole outside Shape!");break}for(q=A;q<h.length;q++){N=h[q];n=-1;for(C=0;C<l.length;C++)if(J=l[C],B=N.x+":"+N.y+":"+J,void 0===K[B]){k=b[J];for(G=0;G<k.length;G++)if(J=k[G],c(q,G)&&!f(N,J)&&!g(N,J)){n=G;l.splice(C,1);A=h.slice(0,q+1);J=h.slice(q);G=k.slice(n);D=k.slice(0,n+1);h=A.concat(G).concat(D).concat(J);A=q;break}if(0<=n)break;K[B]=!0}if(0<=n)break}}return h}(a,b);var q=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=q.length;f<g;f++)for(k=q[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,
+l=n[l],void 0!==l&&(k[h]=l);return q.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
+b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
+THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
+THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);
+THREE.EllipseCurve.prototype.getPoint=function(a){var b;b=this.aEndAngle-this.aStartAngle;0>b&&(b+=2*Math.PI);b>2*Math.PI&&(b-=2*Math.PI);b=!0===this.aClockwise?this.aEndAngle+(1-a)*(2*Math.PI-b):this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;a*=d.length-1;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b});THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
+d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
+(a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=(new THREE.Quaternion).fromArray(h)}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var k=0;k<a.hierarchy[c].keys[d].morphTargets.length;k++){var l=a.hierarchy[c].keys[d].morphTargets[k];h[l]=-1}a.hierarchy[c].usedMorphTargets=h;for(d=
+0;d<a.hierarchy[c].keys.length;d++){var n={};for(l in h){for(k=0;k<a.hierarchy[c].keys[d].morphTargets.length;k++)if(a.hierarchy[c].keys[d].morphTargets[k]===l){n[l]=a.hierarchy[c].keys[d].morphTargetsInfluences[k];break}k===a.hierarchy[c].keys[d].morphTargets.length&&(n[l]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=n}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
+d}a.initialized=!0}},remove:function(a){void 0===b[a]&&console.log("THREE.AnimationHandler.add: Warning! "+a+" doesn't exists in library. Doing nothing.");b[a]=void 0},get:function(a){if("string"===typeof a)return b[a]?b[a]:null},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.skeleton.bones.length;c++)b.push(a.skeleton.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=
+2;return c}();THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.weight=0;this.interpolationType=THREE.AnimationHandler.LINEAR};THREE.Animation.prototype.keyTypes=["pos","rot","scl"];THREE.Animation.prototype.play=function(a,b){this.currentTime=void 0!==a?a:0;this.weight=void 0!==b?b:1;this.isPlaying=!0;this.isPaused=!1;this.reset();THREE.AnimationHandler.addToUpdate(this)};
+THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
+THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];c.matrixAutoUpdate=!0;void 0===c.animationCache&&(c.animationCache={});void 0===c.animationCache[this.data.name]&&(c.animationCache[this.data.name]={},c.animationCache[this.data.name].prevKey={pos:0,rot:0,scl:0},c.animationCache[this.data.name].nextKey={pos:0,rot:0,scl:0},c.animationCache[this.data.name].originalMatrix=c instanceof THREE.Bone?c.skinMatrix:c.matrix);for(var c=c.animationCache[this.data.name],
+d=0;3>d;d++){for(var e=this.keyTypes[d],f=this.data.hierarchy[a].keys[0],g=this.getNextKeyWith(e,a,1);g.time<this.currentTime&&g.index>f.index;)f=g,g=this.getNextKeyWith(e,a,g.index+1);c.prevKey[e]=f;c.nextKey[e]=g}}};
+THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,q,p,s,t,r;e=(a.length-1)*b;q=Math.floor(e);e-=q;c[0]=0===q?q:q-1;c[1]=q;c[2]=q>a.length-2?q:q+1;c[3]=q>a.length-3?q:q+2;q=a[c[0]];s=a[c[1]];t=a[c[2]];r=a[c[3]];c=e*e;p=e*c;d[0]=f(q[0],s[0],t[0],r[0],e,c,p);d[1]=f(q[1],s[1],t[1],r[1],e,c,p);d[2]=f(q[2],s[2],t[2],r[2],e,c,p);return d},f=function(a,b,c,d,e,f,p){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*
+p+(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){var h;f=this.data.length;if(!0===this.loop&&this.currentTime>f)this.currentTime%=f,this.reset();else if(!1===this.loop&&this.currentTime>f){this.stop();return}f=0;for(var k=this.hierarchy.length;f<k;f++)for(var l=this.hierarchy[f],n=l.animationCache[this.data.name],q=0;3>q;q++){h=this.keyTypes[q];var p=n.prevKey[h],s=n.nextKey[h];if(s.time<=this.currentTime){p=this.data.hierarchy[f].keys[0];
+for(s=this.getNextKeyWith(h,f,1);s.time<this.currentTime&&s.index>p.index;)p=s,s=this.getNextKeyWith(h,f,s.index+1);n.prevKey[h]=p;n.nextKey[h]=s}l.matrixAutoUpdate=!0;l.matrixWorldNeedsUpdate=!0;var t=(this.currentTime-p.time)/(s.time-p.time),r=p[h],v=s[h];0>t&&(t=0);1<t&&(t=1);if("pos"===h)if(h=l.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=r[0]+(v[0]-r[0])*t,c.y=r[1]+(v[1]-r[1])*t,c.z=r[2]+(v[2]-r[2])*t,l instanceof THREE.Bone&&(p=this.weight/(this.weight+l.accumulatedPosWeight),
+h.lerp(c,p),l.accumulatedPosWeight+=this.weight);else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,p.index-1).pos,a[1]=r,a[2]=v,a[3]=this.getNextKeyWith("pos",f,s.index+1).pos,t=0.33*t+0.33,s=e(a,t),l instanceof THREE.Bone?(p=this.weight/(this.weight+l.accumulatedPosWeight),l.accumulatedPosWeight+=this.weight):p=1,h.x+=(s[0]-h.x)*p,h.y+=(s[1]-h.y)*p,h.z+=(s[2]-h.z)*p,this.interpolationType===
+THREE.AnimationHandler.CATMULLROM_FORWARD&&(t=e(a,1.01*t),b.set(t[0],t[1],t[2]),b.sub(h),b.y=0,b.normalize(),h=Math.atan2(b.x,b.z),l.rotation.set(0,h,0))}else"rot"===h?(THREE.Quaternion.slerp(r,v,d,t),l instanceof THREE.Bone?0===l.accumulatedRotWeight?(l.quaternion.copy(d),l.accumulatedRotWeight=this.weight):(p=this.weight/(this.weight+l.accumulatedRotWeight),THREE.Quaternion.slerp(l.quaternion,d,l.quaternion,p),l.accumulatedRotWeight+=this.weight):l.quaternion.copy(d)):"scl"===h&&(h=l.scale,c.x=
+r[0]+(v[0]-r[0])*t,c.y=r[1]+(v[1]-r[1])*t,c.z=r[2]+(v[2]-r[2])*t,l instanceof THREE.Bone&&(p=this.weight/(this.weight+l.accumulatedSclWeight),h.lerp(c,p),l.accumulatedSclWeight+=this.weight))}return!0}}}();
+THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
+THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;for(var c=0,d=this.hierarchy.length;c<d;c++){var e=this.data.hierarchy[c].sids,f=this.hierarchy[c];if(this.data.hierarchy[c].keys.length&&e){for(var g=0;g<e.length;g++){var h=e[g],k=this.getNextKeyWith(h,c,0);k&&k.apply(h)}f.matrixAutoUpdate=!1;this.data.hierarchy[c].node.updateMatrix();
+f.matrixWorldNeedsUpdate=!0}}};
+THREE.KeyFrameAnimation.prototype.play=function(a){this.currentTime=void 0!==a?a:0;if(!1===this.isPlaying){this.isPlaying=!0;var b=this.hierarchy.length,c,d;for(a=0;a<b;a++)c=this.hierarchy[a],d=this.data.hierarchy[a],void 0===d.animationCache&&(d.animationCache={},d.animationCache.prevKey=null,d.animationCache.nextKey=null,d.animationCache.originalMatrix=c instanceof THREE.Bone?c.skinMatrix:c.matrix),c=this.data.hierarchy[a].keys,c.length&&(d.animationCache.prevKey=c[0],d.animationCache.nextKey=
+c[1],this.startTime=Math.min(c[0].time,this.startTime),this.endTime=Math.max(c[c.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
+THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
+THREE.KeyFrameAnimation.prototype.update=function(a){if(!1!==this.isPlaying){this.currentTime+=a*this.timeScale;a=this.data.length;!0===this.loop&&this.currentTime>a&&(this.currentTime%=a);this.currentTime=Math.min(this.currentTime,a);a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a],d=this.data.hierarchy[a],e=d.keys,d=d.animationCache;if(e.length){var f=d.prevKey,g=d.nextKey;if(g.time<=this.currentTime){for(;g.time<this.currentTime&&g.index>f.index;)f=g,g=e[f.index+1];d.prevKey=
+f;d.nextKey=g}g.time>=this.currentTime?f.interpolate(g,this.currentTime):f.interpolate(g,g.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorldNeedsUpdate=!0}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};
+THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.isPlaying=!1};
+THREE.MorphAnimation.prototype={play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(){var a=0,b=0;return function(c){if(!1!==this.isPlaying){this.currentTime+=c;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);c=this.duration/this.frames;var d=Math.floor(this.currentTime/c);d!=b&&(this.mesh.morphTargetInfluences[a]=0,this.mesh.morphTargetInfluences[b]=1,this.mesh.morphTargetInfluences[d]=
+0,a=b,b=d);this.mesh.morphTargetInfluences[d]=this.currentTime%c/c;this.mesh.morphTargetInfluences[a]=1-this.mesh.morphTargetInfluences[d]}}}()};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
+1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,p=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
+2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=p;c.activeCubeFace=5;a.render(b,k,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
+THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
+THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0};
+THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
+THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
+THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
+THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,r){var v,w=h.widthSegments,u=h.heightSegments,y=e/2,L=f/2,x=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var N=w+1,J=u+1,B=e/w,K=f/u,A=new THREE.Vector3;A[v]=0<g?1:-1;for(e=0;e<J;e++)for(f=0;f<N;f++){var G=new THREE.Vector3;G[a]=(f*B-y)*c;G[b]=(e*K-L)*d;G[v]=g;h.vertices.push(G)}for(e=
+0;e<u;e++)for(f=0;f<w;f++)L=f+N*e,a=f+N*(e+1),b=f+1+N*(e+1),c=f+1+N*e,d=new THREE.Vector2(f/w,1-e/u),g=new THREE.Vector2(f/w,1-(e+1)/u),v=new THREE.Vector2((f+1)/w,1-(e+1)/u),y=new THREE.Vector2((f+1)/w,1-e/u),L=new THREE.Face3(L+x,a+x,c+x),L.normal.copy(A),L.vertexNormals.push(A.clone(),A.clone(),A.clone()),L.materialIndex=r,h.faces.push(L),h.faceVertexUvs[0].push([d,g,y]),L=new THREE.Face3(a+x,b+x,c+x),L.normal.copy(A),L.vertexNormals.push(A.clone(),A.clone(),A.clone()),L.materialIndex=r,h.faces.push(L),
+h.faceVertexUvs[0].push([g.clone(),v,y.clone()])}THREE.Geometry.call(this);this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=
+b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){console.warn("DEPRECATED: THREE.CubeGeometry is deprecated. Use THREE.BoxGeometry instead.");return new THREE.BoxGeometry(a,b,c,d,e,f)};THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;var g=c/2,h,k,l=[],n=[];for(k=0;k<=e;k++){var q=[],p=[],s=k/e,t=s*(b-a)+a;for(h=0;h<=d;h++){var r=h/d,v=new THREE.Vector3;v.x=t*Math.sin(r*Math.PI*2);v.y=-s*c+g;v.z=t*Math.cos(r*Math.PI*2);this.vertices.push(v);q.push(this.vertices.length-1);p.push(new THREE.Vector2(r,
+1-s))}l.push(q);n.push(p)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(q=this.vertices[l[0][h]].clone(),p=this.vertices[l[0][h+1]].clone()):(q=this.vertices[l[1][h]].clone(),p=this.vertices[l[1][h+1]].clone()),q.setY(Math.sqrt(q.x*q.x+q.z*q.z)*c).normalize(),p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize(),k=0;k<e;k++){var s=l[k][h],t=l[k+1][h],r=l[k+1][h+1],v=l[k][h+1],w=q.clone(),u=q.clone(),y=p.clone(),L=p.clone(),x=n[k][h].clone(),N=n[k+1][h].clone(),J=n[k+1][h+1].clone(),B=n[k][h+1].clone();this.faces.push(new THREE.Face3(s,
+t,v,[w,u,L]));this.faceVertexUvs[0].push([x,N,B]);this.faces.push(new THREE.Face3(t,r,v,[u.clone(),y,L.clone()]));this.faceVertexUvs[0].push([N.clone(),J,B.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)s=l[0][h],t=l[0][h+1],r=this.vertices.length-1,w=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,1,0),x=n[0][h].clone(),N=n[0][h+1].clone(),J=new THREE.Vector2(N.x,0),this.faces.push(new THREE.Face3(s,t,r,[w,u,y])),this.faceVertexUvs[0].push([x,
+N,J]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)s=l[k][h+1],t=l[k][h],r=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),x=n[k][h+1].clone(),N=n[k][h].clone(),J=new THREE.Vector2(N.x,1),this.faces.push(new THREE.Face3(s,t,r,[w,u,y])),this.faceVertexUvs[0].push([x,N,J]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
+THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,k=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var l=Math.sqrt(k),d=Math.sqrt(g*g+h*h),k=b.x-f/l;b=b.y+e/l;g=((c.x-h/d-k)*h-(c.y+g/d-b)*g)/(e*h-f*g);c=k+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
+(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(I=c.length;0<=--I;){e=I;f=I-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*n,g=0;g<h;g++){var k=la*g,l=la*(g+1),p=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,r=c,t=g,w=h,v=e,A=f,p=p+D,k=k+D,q=q+D,l=l+D;G.faces.push(new THREE.Face3(p,k,l,null,null,u));G.faces.push(new THREE.Face3(k,q,l,null,null,u));p=y.generateSideWallUV(G,a,r,b,p,k,q,l,t,w,v,A);G.faceVertexUvs[0].push([p[0],p[1],
+p[3]]);G.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=D;d+=D;e+=D;G.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?y.generateBottomUV(G,a,b,c,d,e):y.generateTopUV(G,a,b,c,d,e);G.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,p=
+void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,t=b.extrudePath,r,v=!1,w=b.material,u=b.extrudeMaterial,y=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,L,x,N,J;t&&(r=t.getSpacedPoints(s),v=!0,q=!1,L=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,s,!1),x=new THREE.Vector3,N=new THREE.Vector3,J=new THREE.Vector3);q||(l=k=n=0);var B,K,A,G=this,D=this.vertices.length,t=a.extractPoints(p),p=t.shape,C=t.holes;if(t=!THREE.Shape.Utils.isClockWise(p)){p=
+p.reverse();K=0;for(A=C.length;K<A;K++)B=C[K],THREE.Shape.Utils.isClockWise(B)&&(C[K]=B.reverse());t=!1}var F=THREE.Shape.Utils.triangulateShape(p,C),z=p;K=0;for(A=C.length;K<A;K++)B=C[K],p=p.concat(B);var H,E,Q,Y,U,la=p.length,W,R=F.length,t=[],I=0;Q=z.length;H=Q-1;for(E=I+1;I<Q;I++,H++,E++)H===Q&&(H=0),E===Q&&(E=0),t[I]=d(z[I],z[H],z[E]);var da=[],V,X=t.concat();K=0;for(A=C.length;K<A;K++){B=C[K];V=[];I=0;Q=B.length;H=Q-1;for(E=I+1;I<Q;I++,H++,E++)H===Q&&(H=0),E===Q&&(E=0),V[I]=d(B[I],B[H],B[E]);
+da.push(V);X=X.concat(V)}for(H=0;H<n;H++){Q=H/n;Y=k*(1-Q);E=l*Math.sin(Q*Math.PI/2);I=0;for(Q=z.length;I<Q;I++)U=c(z[I],t[I],E),f(U.x,U.y,-Y);K=0;for(A=C.length;K<A;K++)for(B=C[K],V=da[K],I=0,Q=B.length;I<Q;I++)U=c(B[I],V[I],E),f(U.x,U.y,-Y)}E=l;for(I=0;I<la;I++)U=q?c(p[I],X[I],E):p[I],v?(N.copy(L.normals[0]).multiplyScalar(U.x),x.copy(L.binormals[0]).multiplyScalar(U.y),J.copy(r[0]).add(N).add(x),f(J.x,J.y,J.z)):f(U.x,U.y,0);for(Q=1;Q<=s;Q++)for(I=0;I<la;I++)U=q?c(p[I],X[I],E):p[I],v?(N.copy(L.normals[Q]).multiplyScalar(U.x),
+x.copy(L.binormals[Q]).multiplyScalar(U.y),J.copy(r[Q]).add(N).add(x),f(J.x,J.y,J.z)):f(U.x,U.y,h/s*Q);for(H=n-1;0<=H;H--){Q=H/n;Y=k*(1-Q);E=l*Math.sin(Q*Math.PI/2);I=0;for(Q=z.length;I<Q;I++)U=c(z[I],t[I],E),f(U.x,U.y,h+Y);K=0;for(A=C.length;K<A;K++)for(B=C[K],V=da[K],I=0,Q=B.length;I<Q;I++)U=c(B[I],V[I],E),v?f(U.x,U.y+r[s-1].y,r[s-1].x+Y):f(U.x,U.y,h+Y)}(function(){if(q){var a;a=0*la;for(I=0;I<R;I++)W=F[I],g(W[2]+a,W[1]+a,W[0]+a,!0);a=s+2*n;a*=la;for(I=0;I<R;I++)W=F[I],g(W[0]+a,W[1]+a,W[2]+a,!1)}else{for(I=
+0;I<R;I++)W=F[I],g(W[2],W[1],W[0],!0);for(I=0;I<R;I++)W=F[I],g(W[0]+la*s,W[1]+la*s,W[2]+la*s,!1)}})();(function(){var a=0;e(z,a);a+=z.length;K=0;for(A=C.length;K<A;K++)B=C[K],e(B,a),a+=B.length})()};
+THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,k,l,n,q){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;k=a.vertices[f].y;f=a.vertices[f].z;l=a.vertices[g].x;
+n=a.vertices[g].y;g=a.vertices[g].z;q=a.vertices[h].x;var p=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(q,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(p,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
+THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
+THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.Shape.Utils.isClockWise(g)&&(l[e]=g.reverse());var n=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],
+k=k.concat(g);l=k.length;f=n.length;for(e=0;e<l;e++)g=k[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)l=n[e],k=l[0]+h,g=l[1]+h,l=l[2]+h,this.faces.push(new THREE.Face3(k,g,l,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,k,g,l))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var k=c+g*f*d,l=Math.cos(k),n=Math.sin(k),k=0,q=a.length;k<q;k++){var p=a[k],s=new THREE.Vector3;s.x=l*p.x-n*p.y;s.y=n*p.x+l*p.y;s.z=p.z;this.vertices.push(s)}c=a.length;g=0;for(h=b;g<h;g++)for(k=0,q=a.length-1;k<q;k++){b=n=k+c*g;d=n+c;var l=n+1+c,n=n+1,p=g*f,s=k*e,t=p+f,r=s+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(p,
+s),new THREE.Vector2(t,s),new THREE.Vector2(p,r)]);this.faces.push(new THREE.Face3(d,l,n));this.faceVertexUvs[0].push([new THREE.Vector2(t,s),new THREE.Vector2(t,r),new THREE.Vector2(p,r)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=c||1;d=d||1;var g=c+1,h=d+1,k=a/c,l=b/d,n=new THREE.Vector3(0,0,1);for(a=0;a<h;a++){var q=a*l-f;for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*k-e,-q,0))}for(a=0;a<d;a++)for(b=0;b<c;b++){var p=b+g*a,e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,k=new THREE.Vector2(b/c,1-a/d),l=new THREE.Vector2(b/c,1-(a+1)/d),q=new THREE.Vector2((b+1)/c,1-(a+1)/d),s=new THREE.Vector2((b+
+1)/c,1-a/d),p=new THREE.Face3(p,e,h);p.normal.copy(n);p.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(p);this.faceVertexUvs[0].push([k,l,s]);p=new THREE.Face3(e,f,h);p.normal.copy(n);p.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(p);this.faceVertexUvs[0].push([l.clone(),q,s.clone()])}};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);a=a||0;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(3,d):8;var g,h=[],k=a,l=(b-a)/d;for(a=0;a<=d;a++){for(g=0;g<=c;g++){var n=new THREE.Vector3,q=e+g/c*f;n.x=k*Math.cos(q);n.y=k*Math.sin(q);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,(n.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*c,g=0;g<=c;g++)q=g+e,f=q+a,l=q+c+a,n=q+c+1+a,this.faces.push(new THREE.Face3(f,
+l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[n].clone()]),f=q+a,l=q+c+1+a,n=q+1+a,this.faces.push(new THREE.Face3(f,l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[n].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h,k,l=[],n=[];for(k=0;k<=c;k++){var q=[],p=[];for(h=0;h<=b;h++){var s=h/b,t=k/c,r=new THREE.Vector3;r.x=-a*Math.cos(d+s*e)*Math.sin(f+t*g);r.y=a*Math.cos(f+t*g);r.z=
+a*Math.sin(d+s*e)*Math.sin(f+t*g);this.vertices.push(r);q.push(this.vertices.length-1);p.push(new THREE.Vector2(s,1-t))}l.push(q);n.push(p)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=l[k][h+1];e=l[k][h];f=l[k+1][h];g=l[k+1][h+1];var q=this.vertices[d].clone().normalize(),p=this.vertices[e].clone().normalize(),s=this.vertices[f].clone().normalize(),t=this.vertices[g].clone().normalize(),r=n[k][h+1].clone(),v=n[k][h].clone(),w=n[k+1][h].clone(),u=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(r.x=(r.x+
+v.x)/2,this.faces.push(new THREE.Face3(d,f,g,[q,s,t])),this.faceVertexUvs[0].push([r,w,u])):Math.abs(this.vertices[f].y)===a?(w.x=(w.x+u.x)/2,this.faces.push(new THREE.Face3(d,e,f,[q,p,s])),this.faceVertexUvs[0].push([r,v,w])):(this.faces.push(new THREE.Face3(d,e,g,[q,p,t])),this.faceVertexUvs[0].push([r,v,u]),this.faces.push(new THREE.Face3(e,f,g,[p.clone(),s,t.clone()])),this.faceVertexUvs[0].push([v.clone(),w,u.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,
+a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var f=new THREE.Vector3,g=[],h=[],k=0;k<=c;k++)for(var l=0;l<=d;l++){var n=l/d*e,q=k/c*Math.PI*2;f.x=a*Math.cos(n);f.y=a*Math.sin(n);var p=new THREE.Vector3;p.x=(a+b*Math.cos(q))*Math.cos(n);p.y=(a+b*Math.cos(q))*Math.sin(n);p.z=b*Math.sin(q);this.vertices.push(p);g.push(new THREE.Vector2(l/d,k/c));h.push(p.clone().sub(f).normalize())}for(k=
+1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,f=(d+1)*k+l,n=new THREE.Face3(a,b,f,[h[a].clone(),h[b].clone(),h[f].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([g[a].clone(),g[b].clone(),g[f].clone()]),n=new THREE.Face3(b,e,f,[h[b].clone(),h[e].clone(),h[f].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([g[b].clone(),g[e].clone(),g[f].clone()]);this.computeFaceNormals()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*0.5;g=d*(2+b)*g*0.5;d=e*d*Math.sin(a)*0.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:f,heightScale:g};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;f=f||3;g=g||1;for(var k=Array(c),l=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,p=0;p<c;++p){k[p]=Array(d);var s=p/c*2*e*Math.PI,
+t=h(s,f,e,a,g),s=h(s+0.01,f,e,a,g);l.subVectors(s,t);n.addVectors(s,t);q.crossVectors(l,n);n.crossVectors(q,l);q.normalize();n.normalize();for(s=0;s<d;++s){var r=s/d*2*Math.PI,v=-b*Math.cos(r),r=b*Math.sin(r),w=new THREE.Vector3;w.x=t.x+v*n.x+r*q.x;w.y=t.y+v*n.y+r*q.y;w.z=t.z+v*n.z+r*q.z;k[p][s]=this.vertices.push(w)-1}}for(p=0;p<c;++p)for(s=0;s<d;++s)e=(p+1)%c,f=(s+1)%d,a=k[p][s],b=k[e][s],e=k[e][f],f=k[p][f],g=new THREE.Vector2(p/c,s/d),l=new THREE.Vector2((p+1)/c,s/d),n=new THREE.Vector2((p+1)/
+c,(s+1)/d),q=new THREE.Vector2(p/c,(s+1)/d),this.faces.push(new THREE.Face3(a,b,f)),this.faceVertexUvs[0].push([g,l,q]),this.faces.push(new THREE.Face3(b,e,f)),this.faceVertexUvs[0].push([l.clone(),n,q.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var f=[],g,h,k=b+1,l,n,q,p,s=new THREE.Vector3,t,r,v;t=new THREE.TubeGeometry.FrenetFrames(a,b,e);r=t.normals;v=t.binormals;this.tangents=t.tangents;this.normals=r;this.binormals=v;for(t=0;t<k;t++)for(f[t]=[],l=t/(k-1),p=a.getPointAt(l),g=r[t],h=v[t],l=0;l<d;l++)n=l/d*2*Math.PI,q=-c*Math.cos(n),n=c*Math.sin(n),s.copy(p),s.x+=q*g.x+n*
+h.x,s.y+=q*g.y+n*h.y,s.z+=q*g.z+n*h.z,f[t][l]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(t=0;t<b;t++)for(l=0;l<d;l++)k=e?(t+1)%b:t+1,s=(l+1)%d,a=f[t][l],c=f[k][l],k=f[k][s],s=f[t][s],r=new THREE.Vector2(t/b,l/d),v=new THREE.Vector2((t+1)/b,l/d),g=new THREE.Vector2((t+1)/b,(l+1)/d),h=new THREE.Vector2(t/b,(l+1)/d),this.faces.push(new THREE.Face3(a,c,s)),this.faceVertexUvs[0].push([r,v,h]),this.faces.push(new THREE.Face3(c,k,s)),this.faceVertexUvs[0].push([v.clone(),g,h.clone()]);this.computeFaceNormals();
+this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,q;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);q=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));q<=a&&d.set(0,0,1);h.crossVectors(e[0],
+d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],
+f[l])};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);v.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(v.z,-v.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
+b){var c=Math.pow(2,b);Math.pow(4,b);for(var d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(g.clone().lerp(h,n/c)),r=c-n,s=0;s<=r;s++)l[n][s]=0==s&&n==c?p:e(p.clone().lerp(q,s/r))}for(n=0;n<c;n++)for(s=0;s<2*(c-n)-1;s++)d=Math.floor(s/2),0==s%2?f(l[n][d+1],l[n+1][d],l[n][d]):f(l[n][d+1],l[n+1][d+1],l[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/
+Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);c=c||1;d=d||0;for(var k=this,l=0,n=a.length;l<n;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var q=[],p=l=0,n=b.length;l<n;l+=3,p++){var s=a[b[l]],t=a[b[l+1]],r=a[b[l+2]];q[p]=new THREE.Face3(s.index,t.index,r.index,[s.clone(),t.clone(),r.clone()])}for(var v=new THREE.Vector3,l=0,n=q.length;l<n;l++)g(q[l],d);l=0;for(n=this.faceVertexUvs[0].length;l<n;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,q=b[2].x,p=Math.max(d,
+Math.max(a,q)),s=Math.min(d,Math.min(a,q)),0.9<p&&0.1>s&&(0.2>d&&(b[0].x+=1),0.2>a&&(b[1].x+=1),0.2>q&&(b[2].x+=1));l=0;for(n=this.vertices.length;l<n;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};THREE.PolyhedronGeometry.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,l,n=b+1;for(g=0;g<=c;g++)for(l=g/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var q,p,s,t;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*n+h,d=g*n+h+1,l=(g+1)*n+h+1,k=(g+1)*n+h,q=new THREE.Vector2(h/b,g/c),p=new THREE.Vector2((h+1)/b,g/c),s=new THREE.Vector2((h+1)/b,(g+1)/c),t=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,d,k)),f.push([q,p,t]),e.push(new THREE.Face3(d,l,k)),
+f.push([p.clone(),s,t.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){a=a||1;var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
+THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d,e,f){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);void 0===e&&(e=0.2*c);void 0===f&&(f=0.2*e);this.position=b;b=new THREE.Geometry;b.vertices.push(new THREE.Vector3(0,0,0));b.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(b,new THREE.LineBasicMaterial({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);b=new THREE.CylinderGeometry(0,0.5,1,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));this.cone=
+new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:d}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.99999<c.y?this.quaternion.set(0,0,0,1):-0.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();
+THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=0.2*a);void 0===c&&(c=0.2*b);this.line.scale.set(1,a,1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};THREE.BoxHelper=function(a){var b=[new THREE.Vector3(1,1,1),new THREE.Vector3(-1,1,1),new THREE.Vector3(-1,-1,1),new THREE.Vector3(1,-1,1),new THREE.Vector3(1,1,-1),new THREE.Vector3(-1,1,-1),new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,-1,-1)];this.vertices=b;var c=new THREE.Geometry;c.vertices.push(b[0],b[1],b[1],b[2],b[2],b[3],b[3],b[0],b[4],b[5],b[5],b[6],b[6],b[7],b[7],b[4],b[0],b[4],b[1],b[5],b[2],b[6],b[3],b[7]);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces);
+void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.Line.prototype);
+THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.vertices;d[0].set(b.x,b.y,b.z);d[1].set(c.x,b.y,b.z);d[2].set(c.x,c.y,b.z);d[3].set(b.x,c.y,b.z);d[4].set(b.x,b.y,c.z);d[5].set(c.x,b.y,c.z);d[6].set(c.x,c.y,c.z);d[7].set(b.x,c.y,c.z);this.geometry.computeBoundingSphere();this.geometry.verticesNeedUpdate=!0;this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.BoundingBoxHelper=function(a,b){var c=void 0!==b?b:8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.BoxGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-1)}var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);
+b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.Line.call(this,d,e,THREE.LinePieces);this.camera=a;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()};
+THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
+THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Camera,c=new THREE.Projector;return function(){function d(d,g,h,k){a.set(g,h,k);c.unprojectVector(a,b);d=e.pointMap[d];if(void 0!==d)for(g=0,h=d.length;g<h;g++)e.geometry.vertices[d[g]].copy(a)}var e=this;b.projectionMatrix.copy(this.camera.projectionMatrix);d("c",0,0,-1);d("t",0,0,1);d("n1",-1,-1,-1);d("n2",1,-1,-1);d("n3",-1,1,-1);d("n4",1,1,-1);d("f1",-1,-1,1);d("f2",1,-1,1);d("f3",-1,1,1);d("f4",1,1,1);d("u1",0.7,
+1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;b=b||1;var c=new THREE.Geometry;c.vertices.push(new THREE.Vector3(-b,b,0),new THREE.Vector3(b,b,0),new THREE.Vector3(b,-b,0),new THREE.Vector3(-b,-b,0),new THREE.Vector3(-b,b,0));var d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightPlane=new THREE.Line(c,d);this.add(this.lightPlane);
+c=new THREE.Geometry;c.vertices.push(new THREE.Vector3,new THREE.Vector3);d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);
+THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};
+THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry,k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();for(var l=k.vertices,k=k.faces,n=0,q=0,p=k.length;q<p;q++)for(var s=k[q],t=0;3>t;t++){d[0]=s[g[t]];d[1]=s[g[(t+1)%3]];d.sort(f);var r=d.toString();void 0===e[r]?(e[r]={vert1:d[0],vert2:d[1],face1:q,face2:void 0},n++):e[r].face2=q}h.addAttribute("position",new THREE.Float32Attribute(2*n,3));d=h.attributes.position.array;
+f=0;for(r in e)if(g=e[r],void 0===g.face2||0.9999>k[g.face1].normal.dot(k[g.face2].normal))n=l[g.vert1],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z,n=l[g.vert2],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z;THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=new THREE.Geometry;c=0;for(var e=this.object.geometry.faces.length;c<e;c++)b.vertices.push(new THREE.Vector3,new THREE.Vector3);THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:a,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.Line.prototype);
+THREE.FaceNormalsHelper.prototype.update=function(){var a=this.geometry.vertices,b=this.object,c=b.geometry.vertices,d=b.geometry.faces,e=b.matrixWorld;b.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(e);for(var f=b=0,g=d.length;b<g;b++,f+=2){var h=d[b];a[f].copy(c[h.a]).add(c[h.b]).add(c[h.c]).divideScalar(3).applyMatrix4(e);a[f+1].copy(h.normal).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size).add(a[f])}this.geometry.verticesNeedUpdate=!0;return this};THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var f=0===e?this.color1:this.color2;c.colors.push(f,f,f,f)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);
+THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};THREE.HemisphereLightHelper=function(a,b,c,d){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new THREE.Color,new THREE.Color];a=new THREE.SphereGeometry(b,4,2);a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(b=0;8>b;b++)a.faces[b].color=this.colors[4>b?0:1];b=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(a,b);this.add(this.lightSphere);
+this.update()};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};
+THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}();THREE.PointLightHelper=function(a,b){this.light=a;this.light.updateMatrixWorld();var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);THREE.Mesh.call(this,c,d);this.matrixWorld=this.light.matrixWorld;this.matrixAutoUpdate=!1};THREE.PointLightHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};
+THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SkeletonHelper=function(a){for(var b=a.skeleton,c=new THREE.Geometry,d=0;d<b.bones.length;d++)b.bones[d].parent instanceof THREE.Bone&&(c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3),c.colors.push(new THREE.Color(0,0,1)),c.colors.push(new THREE.Color(0,1,0)));d=new THREE.LineBasicMaterial({vertexColors:!0,depthTest:!1,depthWrite:!1,transparent:!0});THREE.Line.call(this,c,d,THREE.LinePieces);this.skeleton=b;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.update()};
+THREE.SkeletonHelper.prototype=Object.create(THREE.Line.prototype);THREE.SkeletonHelper.prototype.update=function(){for(var a=this.geometry,b=0,c=0;c<this.skeleton.bones.length;c++){var d=this.skeleton.bones[c];d.parent instanceof THREE.Bone&&(a.vertices[b].setFromMatrixPosition(d.skinMatrix),a.vertices[b+1].setFromMatrixPosition(d.parent.skinMatrix),b+=2)}a.verticesNeedUpdate=!0;a.computeBoundingSphere()};THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
+THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:16711680;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexNormals.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};
+THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
+THREE.VertexNormalsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var n=f[k],q=0,p=n.vertexNormals.length;q<p;q++){var s=n.vertexNormals[q];d[h].copy(e[n[a[q]]]).applyMatrix4(g);b.copy(s).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
+b.add(d[h]);h+=1;d[h].copy(b);h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:255;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexTangents.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.update()};THREE.VertexTangentsHelper.prototype=Object.create(THREE.Line.prototype);
+THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var n=f[k],q=0,p=n.vertexTangents.length;q<p;q++){var s=n.vertexTangents[q];d[h].copy(e[n[a[q]]]).applyMatrix4(g);b.copy(s).transformDirection(g).multiplyScalar(this.size);b.add(d[h]);h+=1;d[h].copy(b);
+h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var k=a.geometry.vertices,l=a.geometry.faces,n=0,q=new Uint32Array(6*l.length),p=0,s=l.length;p<s;p++)for(var t=l[p],r=0;3>r;r++){d[0]=t[g[r]];d[1]=t[g[(r+1)%3]];d.sort(f);var v=d.toString();void 0===e[v]&&(q[2*n]=d[0],q[2*n+1]=d[1],e[v]=!0,n++)}h.addAttribute("position",new THREE.Float32Attribute(2*n,3));d=
+h.attributes.position.array;p=0;for(s=n;p<s;p++)for(r=0;2>r;r++)n=k[q[2*p+r]],g=6*p+3*r,d[g+0]=n.x,d[g+1]=n.y,d[g+2]=n.z}else if(a.geometry instanceof THREE.BufferGeometry&&void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,s=a.geometry.attributes.index.array,l=a.geometry.offsets,n=0,q=new Uint32Array(2*s.length),t=0,w=l.length;t<w;++t)for(var r=l[t].start,v=l[t].count,g=l[t].index,p=r,u=r+v;p<u;p+=3)for(r=0;3>r;r++)d[0]=g+s[p+r],d[1]=g+s[p+(r+1)%3],d.sort(f),v=d.toString(),
+void 0===e[v]&&(q[2*n]=d[0],q[2*n+1]=d[1],e[v]=!0,n++);h.addAttribute("position",new THREE.Float32Attribute(2*n,3));d=h.attributes.position.array;p=0;for(s=n;p<s;p++)for(r=0;2>r;r++)g=6*p+3*r,n=3*q[2*p+r],d[g+0]=k[n],d[g+1]=k[n+1],d[g+2]=k[n+2]}else if(a.geometry instanceof THREE.BufferGeometry)for(k=a.geometry.attributes.position.array,n=k.length/3,q=n/3,h.addAttribute("position",new THREE.Float32Attribute(2*n,3)),d=h.attributes.position.array,p=0,s=q;p<s;p++)for(r=0;3>r;r++)g=18*p+6*r,q=9*p+3*r,
+d[g+0]=k[q],d[g+1]=k[q+1],d[g+2]=k[q+2],n=9*p+(r+1)%3*3,d[g+3]=k[n],d[g+4]=k[n+1],d[g+5]=k[n+2];THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
+THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
+THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*0.25,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
+THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
+THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var k=h[1];d[k]||(d[k]={start:Infinity,end:-Infinity});h=d[k];f<h.start&&(h.start=f);f>h.end&&(h.end=f);c||(c=k)}}for(k in d)h=d[k],this.createAnimation(k,h.start,h.end,a);this.firstAnimation=c};
+THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
+THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
+THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
+THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
+f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,k,l,n,q,p,s;this.init=function(t){b=t.context;c=t;d=t.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);t=0;e[t++]=-1;e[t++]=-1;
+e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
+0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(n=!1,q=a(THREE.ShaderFlares.lensFlare,d)):(n=!0,q=a(THREE.ShaderFlares.lensFlareVertexTexture,d));p={};s={};p.vertex=b.getAttribLocation(q,"position");p.uv=b.getAttribLocation(q,"uv");s.renderType=b.getUniformLocation(q,"renderType");s.map=b.getUniformLocation(q,"map");s.occlusionMap=b.getUniformLocation(q,"occlusionMap");s.opacity=
+b.getUniformLocation(q,"opacity");s.color=b.getUniformLocation(q,"color");s.scale=b.getUniformLocation(q,"scale");s.rotation=b.getUniformLocation(q,"rotation");s.screenPosition=b.getUniformLocation(q,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var u=a.length;if(u){var y=new THREE.Vector3,L=f/e,x=0.5*e,N=0.5*f,J=16/f,B=new THREE.Vector2(J*L,J),K=new THREE.Vector3(1,1,0),A=new THREE.Vector2(1,1),G=s,J=p;b.useProgram(q);b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);
+b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(J.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(J.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var D,C,F,z,H;for(D=0;D<u;D++)if(J=16/f,B.set(J*L,J),z=a[D],y.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]),y.applyMatrix4(d.matrixWorldInverse),y.applyProjection(d.projectionMatrix),K.copy(y),A.x=K.x*x+x,
+A.y=K.y*N+N,n||0<A.x&&A.x<e&&0<A.y&&A.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,A.x-8,A.y-8,16,16,0),b.uniform1i(G.renderType,0),b.uniform2f(G.scale,B.x,B.y),b.uniform3f(G.screenPosition,K.x,K.y,K.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,A.x-8,A.y-8,16,16,0),b.uniform1i(G.renderType,1),b.disable(b.DEPTH_TEST),
+b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),z.positionScreen.copy(K),z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares(),b.uniform1i(G.renderType,2),b.enable(b.BLEND),C=0,F=z.lensFlares.length;C<F;C++)H=z.lensFlares[C],0.001<H.opacity&&0.001<H.scale&&(K.x=H.x,K.y=H.y,K.z=H.z,J=H.size*H.scale/f,B.x=J*L,B.y=J,b.uniform3f(G.screenPosition,K.x,K.y,K.z),b.uniform2f(G.scale,B.x,B.y),b.uniform1f(G.rotation,H.rotation),b.uniform1f(G.opacity,
+H.opacity),b.uniform3f(G.color,H.color.r,H.color.g,H.color.b),c.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst),c.setTexture(H.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(q,p){var s,t,r,v,w,u,y,L,x,N=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);s=0;for(t=q.__lights.length;s<t;s++)if(r=q.__lights[s],r.castShadow)if(r instanceof THREE.DirectionalLight&&r.shadowCascade)for(w=0;w<r.shadowCascadeCount;w++){var J;if(r.shadowCascadeArray[w])J=r.shadowCascadeArray[w];else{x=r;y=w;J=new THREE.DirectionalLight;J.isVirtual=!0;J.onlyShadow=!0;J.castShadow=!0;J.shadowCameraNear=x.shadowCameraNear;J.shadowCameraFar=x.shadowCameraFar;J.shadowCameraLeft=x.shadowCameraLeft;J.shadowCameraRight=x.shadowCameraRight;
+J.shadowCameraBottom=x.shadowCameraBottom;J.shadowCameraTop=x.shadowCameraTop;J.shadowCameraVisible=x.shadowCameraVisible;J.shadowDarkness=x.shadowDarkness;J.shadowBias=x.shadowCascadeBias[y];J.shadowMapWidth=x.shadowCascadeWidth[y];J.shadowMapHeight=x.shadowCascadeHeight[y];J.pointsWorld=[];J.pointsFrustum=[];var B=J.pointsWorld;u=J.pointsFrustum;for(L=0;8>L;L++)B[L]=new THREE.Vector3,u[L]=new THREE.Vector3;B=x.shadowCascadeNearZ[y];x=x.shadowCascadeFarZ[y];u[0].set(-1,-1,B);u[1].set(1,-1,B);u[2].set(-1,
+1,B);u[3].set(1,1,B);u[4].set(-1,-1,x);u[5].set(1,-1,x);u[6].set(-1,1,x);u[7].set(1,1,x);J.originalCamera=p;u=new THREE.Gyroscope;u.position.copy(r.shadowCascadeOffset);u.add(J);u.add(J.target);p.add(u);r.shadowCascadeArray[w]=J;console.log("Created virtualLight",J)}y=r;B=w;x=y.shadowCascadeArray[B];x.position.copy(y.position);x.target.position.copy(y.target.position);x.lookAt(x.target);x.shadowCameraVisible=y.shadowCameraVisible;x.shadowDarkness=y.shadowDarkness;x.shadowBias=y.shadowCascadeBias[B];
+u=y.shadowCascadeNearZ[B];y=y.shadowCascadeFarZ[B];x=x.pointsFrustum;x[0].z=u;x[1].z=u;x[2].z=u;x[3].z=u;x[4].z=y;x[5].z=y;x[6].z=y;x[7].z=y;N[v]=J;v++}else N[v]=r,v++;s=0;for(t=N.length;s<t;s++){r=N[s];r.shadowMap||(w=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(w=THREE.NearestFilter),r.shadowMap=new THREE.WebGLRenderTarget(r.shadowMapWidth,r.shadowMapHeight,{minFilter:w,magFilter:w,format:THREE.RGBAFormat}),r.shadowMapSize=new THREE.Vector2(r.shadowMapWidth,r.shadowMapHeight),r.shadowMatrix=
+new THREE.Matrix4);if(!r.shadowCamera){if(r instanceof THREE.SpotLight)r.shadowCamera=new THREE.PerspectiveCamera(r.shadowCameraFov,r.shadowMapWidth/r.shadowMapHeight,r.shadowCameraNear,r.shadowCameraFar);else if(r instanceof THREE.DirectionalLight)r.shadowCamera=new THREE.OrthographicCamera(r.shadowCameraLeft,r.shadowCameraRight,r.shadowCameraTop,r.shadowCameraBottom,r.shadowCameraNear,r.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}q.add(r.shadowCamera);!0===
+q.autoUpdate&&q.updateMatrixWorld()}r.shadowCameraVisible&&!r.cameraHelper&&(r.cameraHelper=new THREE.CameraHelper(r.shadowCamera),r.shadowCamera.add(r.cameraHelper));if(r.isVirtual&&J.originalCamera==p){w=p;v=r.shadowCamera;u=r.pointsFrustum;x=r.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(y=0;8>y;y++)B=x[y],B.copy(u[y]),THREE.ShadowMapPlugin.__projector.unprojectVector(B,w),B.applyMatrix4(v.matrixWorldInverse),B.x<k.x&&(k.x=B.x),B.x>l.x&&(l.x=B.x),B.y<k.y&&
+(k.y=B.y),B.y>l.y&&(l.y=B.y),B.z<k.z&&(k.z=B.z),B.z>l.z&&(l.z=B.z);v.left=k.x;v.right=l.x;v.top=l.y;v.bottom=k.y;v.updateProjectionMatrix()}v=r.shadowMap;u=r.shadowMatrix;w=r.shadowCamera;w.position.setFromMatrixPosition(r.matrixWorld);n.setFromMatrixPosition(r.target.matrixWorld);w.lookAt(n);w.updateMatrixWorld();w.matrixWorldInverse.getInverse(w.matrixWorld);r.cameraHelper&&(r.cameraHelper.visible=r.shadowCameraVisible);r.shadowCameraVisible&&r.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,
+0,0,0.5,0.5,0,0,0,1);u.multiply(w.projectionMatrix);u.multiply(w.matrixWorldInverse);h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();x=q.__webglObjects;r=0;for(v=x.length;r<v;r++)y=x[r],u=y.object,y.render=!1,!u.visible||!u.castShadow||(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)&&u.frustumCulled&&!g.intersectsObject(u)||(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,u.matrixWorld),y.render=!0);var K;r=0;for(v=
+x.length;r<v;r++)y=x[r],y.render&&(u=y.object,y=y.buffer,B=u.material instanceof THREE.MeshFaceMaterial?u.material.materials[0]:u.material,L=void 0!==u.geometry.morphTargets&&0<u.geometry.morphTargets.length&&B.morphTargets,K=u instanceof THREE.SkinnedMesh&&B.skinning,L=u.customDepthMaterial?u.customDepthMaterial:K?L?f:e:L?d:c,b.setMaterialFaces(B),y instanceof THREE.BufferGeometry?b.renderBufferDirect(w,q.__lights,null,L,y,u):b.renderBuffer(w,q.__lights,null,L,y,u));x=q.__webglObjectsImmediate;r=
+0;for(v=x.length;r<v;r++)y=x[r],u=y.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,u.matrixWorld),b.renderImmediateObject(w,q.__lights,null,c,u))}s=b.getClearColor();t=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,n,q,p,s,t,r,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,y,L,x,N,J,B,K;this.init=function(w){u=w.context;y=w;x=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);N=new Uint16Array([0,1,2,0,2,3]);J=u.createBuffer();B=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,J);u.bufferData(u.ARRAY_BUFFER,x,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,B);u.bufferData(u.ELEMENT_ARRAY_BUFFER,N,u.STATIC_DRAW);w=u.createProgram();
+var G=u.createShader(u.VERTEX_SHADER),D=u.createShader(u.FRAGMENT_SHADER);u.shaderSource(G,["precision "+y.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+u.shaderSource(D,["precision "+y.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
+u.compileShader(G);u.compileShader(D);u.attachShader(w,G);u.attachShader(w,D);u.linkProgram(w);K=w;r=u.getAttribLocation(K,"position");v=u.getAttribLocation(K,"uv");a=u.getUniformLocation(K,"uvOffset");b=u.getUniformLocation(K,"uvScale");c=u.getUniformLocation(K,"rotation");d=u.getUniformLocation(K,"scale");e=u.getUniformLocation(K,"color");f=u.getUniformLocation(K,"map");g=u.getUniformLocation(K,"opacity");h=u.getUniformLocation(K,"modelViewMatrix");k=u.getUniformLocation(K,"projectionMatrix");l=
+u.getUniformLocation(K,"fogType");n=u.getUniformLocation(K,"fogDensity");q=u.getUniformLocation(K,"fogNear");p=u.getUniformLocation(K,"fogFar");s=u.getUniformLocation(K,"fogColor");t=u.getUniformLocation(K,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;G=w.getContext("2d");G.fillStyle="#ffffff";G.fillRect(0,0,w.width,w.height);L=new THREE.Texture(w);L.needsUpdate=!0};this.render=function(A,x,D,C){D=A.__webglSprites;if(C=D.length){u.useProgram(K);u.enableVertexAttribArray(r);
+u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,J);u.vertexAttribPointer(r,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,B);u.uniformMatrix4fv(k,!1,x.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(f,0);var F=0,z=0,H=A.fog;H?(u.uniform3f(s,H.color.r,H.color.g,H.color.b),H instanceof THREE.Fog?(u.uniform1f(q,H.near),u.uniform1f(p,H.far),u.uniform1i(l,1),z=F=1):H instanceof THREE.FogExp2&&
+(u.uniform1f(n,H.density),u.uniform1i(l,2),z=F=2)):(u.uniform1i(l,0),z=F=0);for(var E,N=[],H=0;H<C;H++)E=D[H],!1!==E.visible&&(E._modelViewMatrix.multiplyMatrices(x.matrixWorldInverse,E.matrixWorld),E.z=-E._modelViewMatrix.elements[14]);D.sort(w);for(H=0;H<C;H++)E=D[H],!1!==E.visible&&(x=E.material,u.uniform1f(t,x.alphaTest),u.uniformMatrix4fv(h,!1,E._modelViewMatrix.elements),N[0]=E.scale.x,N[1]=E.scale.y,E=A.fog&&x.fog?z:0,F!==E&&(u.uniform1i(l,E),F=E),null!==x.map?(u.uniform2f(a,x.map.offset.x,
+x.map.offset.y),u.uniform2f(b,x.map.repeat.x,x.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(g,x.opacity),u.uniform3f(e,x.color.r,x.color.g,x.color.b),u.uniform1f(c,x.rotation),u.uniform2fv(d,N),y.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst),y.setDepthTest(x.depthTest),y.setDepthWrite(x.depthWrite),x.map&&x.map.image&&x.map.image.width?y.setTexture(x.map,0):y.setTexture(L,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,0));u.enable(u.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(k,l){var n,q,p,s,t,r;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===k.autoUpdate&&k.updateMatrixWorld();l.matrixWorldInverse.getInverse(l.matrixWorld);h.multiplyMatrices(l.projectionMatrix,
+l.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();r=k.__webglObjects;n=0;for(q=r.length;n<q;n++)p=r[n],t=p.object,p.render=!1,!t.visible||(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)&&t.frustumCulled&&!g.intersectsObject(t)||(t._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,t.matrixWorld),p.render=!0);var v;n=0;for(q=r.length;n<q;n++)p=r[n],p.render&&(t=p.object,p=p.buffer,t instanceof THREE.ParticleSystem&&!t.customDepthMaterial||((v=
+t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material)&&b.setMaterialFaces(t.material),s=void 0!==t.geometry.morphTargets&&0<t.geometry.morphTargets.length&&v.morphTargets,v=t instanceof THREE.SkinnedMesh&&v.skinning,s=t.customDepthMaterial?t.customDepthMaterial:v?s?f:e:s?d:c,p instanceof THREE.BufferGeometry?b.renderBufferDirect(l,k.__lights,null,s,p,t):b.renderBuffer(l,k.__lights,null,s,p,t)));r=k.__webglObjectsImmediate;n=0;for(q=r.length;n<q;n++)p=r[n],t=p.object,t.visible&&
+(t._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,t.matrixWorld),b.renderImmediateObject(l,k.__lights,null,c,t));n=b.getClearColor();q=b.getClearAlpha();a.clearColor(n.r,n.g,n.b,q);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
diff --git a/basicsuite/webengine/description.txt b/basicsuite/webengine/description.txt
new file mode 100644
index 0000000..e725f8b
--- /dev/null
+++ b/basicsuite/webengine/description.txt
@@ -0,0 +1,3 @@
+This example demonstrates the use of the QtWebEngine WebView with Qt Quick.
+
+Demo can be used to browse the internet (working network connection required) or run the off-line WebGL demo
diff --git a/basicsuite/webengine/exclude.txt b/basicsuite/webengine/exclude.txt
new file mode 100644
index 0000000..4ae58fb
--- /dev/null
+++ b/basicsuite/webengine/exclude.txt
@@ -0,0 +1,6 @@
+android-emulator
+linux-emulator
+linux-raspberrypi
+linux-beaglebone
+android-beaglebone
+android-nexus7v2
diff --git a/basicsuite/webengine/main.qml b/basicsuite/webengine/main.qml
new file mode 100644
index 0000000..2295ea4
--- /dev/null
+++ b/basicsuite/webengine/main.qml
@@ -0,0 +1,251 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of the examples of the Qt Enterprise Embedded.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.1
+import QtQuick.Controls 1.1
+import QtQuick.Layouts 1.1
+import QtWebEngine 0.9
+
+import "ui"
+
+Rectangle {
+ id: root
+ z: 0
+ visible: true
+ color: "black"
+
+ width: 1280
+ height: 800
+
+ property url defaultUrl: "about:blank"
+ function load(url) { mainWebView.url = url }
+
+ WebEngineView {
+ id: mainWebView
+ anchors.fill: parent
+ url: Qt.resolvedUrl(defaultUrl)
+ onLoadingChanged: {
+ if (!loading) {
+ addressBar.cursorPosition = 0
+ toolBar.state = "address"
+ }
+ }
+ }
+
+ PageView {
+ id: pageView
+ visible: true
+ opacity: 1
+ Behavior on opacity {
+ NumberAnimation { duration: 250 }
+ }
+ }
+
+ MultiPointTouchArea {
+ z: showToolBarButton.z
+ width: parent.width
+ height: showToolBarButton.height + 15
+ enabled: toolBar.state == "hidden"
+
+ anchors.top: parent.top
+ onGestureStarted: {
+ showToolBarButton.clicked()
+ }
+ onReleased: {
+ showToolBarButton.clicked()
+ }
+ }
+
+ Rectangle {
+ z: 1
+ id: toolBar
+ color: "black"
+ opacity: 1
+
+ height: addressBar.height + showToolBarButton.height + 50
+ y: 0
+
+ Behavior on y {
+ enabled: toolBar.state != ""
+ NumberAnimation { duration: 250 }
+ }
+
+ Behavior on opacity {
+ enabled: toolBar.state != ""
+ NumberAnimation { duration: 250 }
+ }
+
+ anchors {
+ left: parent.left
+ right: parent.right
+ }
+
+ Timer {
+ id: hideTimer
+ interval: 3000
+ running: (toolBar.state == "address" || toolBar.state == "") && !addressBar.activeFocus
+ onTriggered: {
+ if (toolBar.state == "address")
+ toolBar.state = "hidden"
+ if (toolBar.state == "")
+ toolBar.state = "address"
+ }
+ }
+
+ state: ""
+
+ states: [
+ State {
+ name: "hidden"
+ PropertyChanges { target: toolBar; y: showToolBarButton.height - toolBar.height }
+ PropertyChanges { target: toolBar; opacity: 0.5 }
+ },
+ State {
+ name: "address"
+ PropertyChanges { target: toolBar; y: 0 }
+ PropertyChanges { target: toolBar; opacity: 1 }
+ }
+ ]
+
+ RowLayout {
+ id: addressRow
+ height: 65
+ anchors {
+ top: parent.top
+ bottom: showToolBarButton.top
+ left: parent.left
+ right: parent.right
+ margins: 10
+ topMargin: 40
+ }
+ ToolButton {
+ id: backButton
+ Layout.fillHeight: true
+ iconSource: "ui/icons/go-previous.png"
+ onClicked: mainWebView.goBack()
+ enabled: mainWebView.canGoBack
+ }
+ ToolButton {
+ id: forwardButton
+ Layout.fillHeight: true
+ iconSource: "ui/icons/go-next.png"
+ onClicked: mainWebView.goForward()
+ enabled: mainWebView.canGoForward
+ }
+ ToolButton {
+ id: reloadButton
+ Layout.fillHeight: true
+ iconSource: mainWebView.loading ? "ui/icons/process-stop.png" : "ui/icons/view-refresh.png"
+ onClicked: mainWebView.loading ? mainWebView.stop() : mainWebView.reload()
+ }
+ ToolButton {
+ id: homeButton
+ width: 20
+ Layout.fillHeight: true
+ iconSource: pageView.enabled ? "ui/icons/window.png" : "ui/icons/home.png"
+ onClicked: {
+ if (pageView.enabled) {
+ pageView.hide()
+ } else {
+ pageView.show()
+ }
+ }
+ }
+ TextField {
+ id: addressBar
+ focus: true
+ textColor: "black"
+ implicitHeight: 40
+ font.pointSize: 10
+ inputMethodHints: Qt.ImhUrlCharactersOnly | Qt.ImhNoPredictiveText
+ Image {
+ anchors {
+ right: parent.right
+ verticalCenter: addressBar.verticalCenter
+ rightMargin: 5
+ }
+ verticalAlignment: Image.AlignLeft
+ z: 2
+ id: faviconImage
+ width: 20; height: 20
+ source: mainWebView.icon
+ }
+ Layout.fillWidth: true
+ text: mainWebView.url
+ onAccepted: {
+ pageView.hide()
+ mainWebView.url = engine.fromUserInput(text)
+ }
+ }
+ }
+
+ ToolButton {
+ id: showToolBarButton
+ height: 25
+ iconSource: (toolBar.state == "hidden") ? "ui/icons/down.png" : "ui/icons/up.png"
+ onClicked: {
+ if (toolBar.state == "hidden")
+ toolBar.state = "address"
+ else
+ toolBar.state = "hidden"
+ }
+ anchors {
+ bottom: parent.bottom
+ horizontalCenter: parent.horizontalCenter
+ bottomMargin: (toolBar.state == "hidden") ? 0 : 5
+ }
+ }
+ }
+ ProgressBar {
+ id: progressBar
+ height: 5
+ z: toolBar.z + 1
+ visible: value != 0
+ anchors {
+ top: toolBar.bottom
+ left: parent.left
+ right: parent.right
+ }
+ minimumValue: 0
+ maximumValue: 100
+ value: (mainWebView.loadProgress < 100) ? mainWebView.loadProgress : 0
+ }
+}
diff --git a/basicsuite/webengine/preview_l.jpg b/basicsuite/webengine/preview_l.jpg
new file mode 100644
index 0000000..963258a
--- /dev/null
+++ b/basicsuite/webengine/preview_l.jpg
Binary files differ
diff --git a/basicsuite/webengine/title.txt b/basicsuite/webengine/title.txt
new file mode 100644
index 0000000..25a9f76
--- /dev/null
+++ b/basicsuite/webengine/title.txt
@@ -0,0 +1 @@
+011. QtWebEngine Web Browser Demo
diff --git a/basicsuite/webengine/ui/PageView.qml b/basicsuite/webengine/ui/PageView.qml
new file mode 100644
index 0000000..778fcd7
--- /dev/null
+++ b/basicsuite/webengine/ui/PageView.qml
@@ -0,0 +1,147 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of the examples of the Qt Enterprise Embedded.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.1
+import QtQuick.Layouts 1.1
+
+Rectangle {
+ id: root
+ color: "#AAAAAA"
+ visible: true
+
+ property real fontPointSize: 13
+
+ function show() {
+ enabled = true
+ opacity = 1
+ }
+ function hide() {
+ enabled = false
+ opacity = 0
+ }
+ anchors {
+ fill: parent
+ }
+ ColumnLayout {
+ id: links
+ anchors {
+ bottom: parent.bottom
+ top: parent.top
+ horizontalCenter: parent.horizontalCenter
+ margins: 50
+ }
+ Text {
+ text: "http://www.google.com"
+ font.pointSize: fontPointSize
+ horizontalAlignment: Text.AlignHCenter
+ verticalAlignment: Text.AlignVCenter
+ Layout.fillWidth: true
+ Layout.preferredHeight: 60
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ load(Qt.resolvedUrl(parent.text))
+ hide()
+ }
+ }
+ }
+ Text {
+ text: "http://qt.digia.com"
+ font.pointSize: fontPointSize
+ horizontalAlignment: Text.AlignHCenter
+ verticalAlignment: Text.AlignVCenter
+ Layout.fillWidth: true
+ Layout.preferredHeight: 60
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ load(Qt.resolvedUrl(parent.text))
+ hide()
+ }
+ }
+ }
+ Text {
+ text: "http://qt-project.org/doc/qt-5"
+ font.pointSize: fontPointSize
+ horizontalAlignment: Text.AlignHCenter
+ verticalAlignment: Text.AlignVCenter
+ Layout.fillWidth: true
+ Layout.preferredHeight: 60
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ load(Qt.resolvedUrl(parent.text))
+ hide()
+ }
+ }
+ }
+ RowLayout {
+ id: localContent
+ anchors {
+ margins: 50
+ }
+ Image {
+ sourceSize.width: 300
+ sourceSize.height: 175
+ source: "../content/webgl/screenshot.png"
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ load(Qt.resolvedUrl("../content/webgl/helloqt.html"))
+ hide()
+ }
+ }
+ }
+ Image {
+ sourceSize.width: 300
+ sourceSize.height: 175
+ source: "../content/csstetrahedron/screenshot.png"
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ load(Qt.resolvedUrl("../content/csstetrahedron/index.html"))
+ hide()
+ }
+ }
+ }
+ } // RowLayout
+ } // ColumnLayout
+}
diff --git a/basicsuite/webengine/ui/icons/busy.png b/basicsuite/webengine/ui/icons/busy.png
new file mode 100644
index 0000000..3b60d26
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/busy.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/cube.png b/basicsuite/webengine/ui/icons/cube.png
new file mode 100644
index 0000000..a5b337b
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/cube.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/down.png b/basicsuite/webengine/ui/icons/down.png
new file mode 100644
index 0000000..cabd356
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/down.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/go-next.png b/basicsuite/webengine/ui/icons/go-next.png
new file mode 100644
index 0000000..c8b9b76
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/go-next.png
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diff --git a/basicsuite/webengine/ui/icons/go-previous.png b/basicsuite/webengine/ui/icons/go-previous.png
new file mode 100644
index 0000000..7a71d7d
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/go-previous.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/grid.png b/basicsuite/webengine/ui/icons/grid.png
new file mode 100644
index 0000000..2959d1d
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/grid.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/home.png b/basicsuite/webengine/ui/icons/home.png
new file mode 100644
index 0000000..92d01d1
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/home.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/list.png b/basicsuite/webengine/ui/icons/list.png
new file mode 100644
index 0000000..6cbc8b3
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/list.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/pin-checked.png b/basicsuite/webengine/ui/icons/pin-checked.png
new file mode 100644
index 0000000..aa50f2b
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/pin-checked.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/pin-unchecked.png b/basicsuite/webengine/ui/icons/pin-unchecked.png
new file mode 100644
index 0000000..c11411b
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/pin-unchecked.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/pin.png b/basicsuite/webengine/ui/icons/pin.png
new file mode 100644
index 0000000..4439f04
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/pin.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/plus.png b/basicsuite/webengine/ui/icons/plus.png
new file mode 100644
index 0000000..33b03d2
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/plus.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/process-stop.png b/basicsuite/webengine/ui/icons/process-stop.png
new file mode 100644
index 0000000..8399059
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/process-stop.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/settings.png b/basicsuite/webengine/ui/icons/settings.png
new file mode 100644
index 0000000..347a0e5
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/settings.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/stack.png b/basicsuite/webengine/ui/icons/stack.png
new file mode 100644
index 0000000..d631adc
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/stack.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/up.png b/basicsuite/webengine/ui/icons/up.png
new file mode 100644
index 0000000..8a2e626
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/up.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/view-refresh.png b/basicsuite/webengine/ui/icons/view-refresh.png
new file mode 100644
index 0000000..265585b
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/view-refresh.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/wifi-off.png b/basicsuite/webengine/ui/icons/wifi-off.png
new file mode 100644
index 0000000..4c0490d
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/wifi-off.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/wifi-on.png b/basicsuite/webengine/ui/icons/wifi-on.png
new file mode 100644
index 0000000..8bdc553
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/wifi-on.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/wifi.png b/basicsuite/webengine/ui/icons/wifi.png
new file mode 100644
index 0000000..8a0d9e0
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/wifi.png
Binary files differ
diff --git a/basicsuite/webengine/ui/icons/window.png b/basicsuite/webengine/ui/icons/window.png
new file mode 100644
index 0000000..a06602b
--- /dev/null
+++ b/basicsuite/webengine/ui/icons/window.png
Binary files differ
diff --git a/basicsuite/webengine/webengine.pro b/basicsuite/webengine/webengine.pro
new file mode 100644
index 0000000..47bb4e4
--- /dev/null
+++ b/basicsuite/webengine/webengine.pro
@@ -0,0 +1,14 @@
+TARGET = webengine
+
+include(../shared/shared.pri)
+b2qtdemo_deploy_defaults()
+
+content.files = \
+ content \
+ ui \
+ *.qml
+content.path = $$DESTPATH
+
+OTHER_FILES += $${content.files}
+
+INSTALLS += target content
diff --git a/doc/b2qt-demos.qdoc b/doc/b2qt-demos.qdoc
index f985d8c..d7498fa 100644
--- a/doc/b2qt-demos.qdoc
+++ b/doc/b2qt-demos.qdoc
@@ -216,6 +216,17 @@
*/
/*!
+ \example enterprise-qtdatavis3d
+ \title Qt Data Visualization
+ \ingroup b2qt-demos
+ \brief An interactive showcase for Qt Data Visualization 3D.
+
+ \image b2qt-demo-enterprise-qtdatavis3d.jpg
+
+ This example demonstrates how to use the Qt Data Visualization module to display 3D data visualizations in QML.
+*/
+
+/*!
\example enterprise-gallery
\title Enterprise Controls Gallery
\ingroup b2qt-demos
diff --git a/doc/b2qt-demos.qdocconf b/doc/b2qt-demos.qdocconf
index 0a8712f..24a23db 100644
--- a/doc/b2qt-demos.qdocconf
+++ b/doc/b2qt-demos.qdocconf
@@ -6,7 +6,7 @@ sourceencoding = UTF-8
project = QtEnterpriseEmbeddedDemos
description = Qt Enterprise Embedded Examples and Demos
-version = 2.1.0
+version = 3.0.0
sourcedirs = .
imagedirs += images
@@ -17,12 +17,11 @@ examples.fileextensions = "*.cpp *.h *.js *.xq *.svg *.xml *.ui *.qhp *.qhc
examples.imageextensions = "*.png *.jpg *.gif"
exampledirs = ../basicsuite
-examplesinstallpath = ../../../Boot2Qt-2.x/sources/b2qt-demos/basicsuite
qhp.projects = QtEnterpriseEmbeddedDemos
qhp.QtEnterpriseEmbeddedDemos.file = b2qt-demos.qhp
-qhp.QtEnterpriseEmbeddedDemos.namespace = com.digia.b2qt-demos.210
+qhp.QtEnterpriseEmbeddedDemos.namespace = com.digia.b2qt-demos.300
qhp.QtEnterpriseEmbeddedDemos.virtualFolder = b2qt-demos
qhp.QtEnterpriseEmbeddedDemos.indexTitle = Qt Enterprise Embedded Examples and Demos
qhp.QtEnterpriseEmbeddedDemos.indexRoot =
diff --git a/doc/images/b2qt-demo-enterprise-qtdatavis3d.jpg b/doc/images/b2qt-demo-enterprise-qtdatavis3d.jpg
new file mode 100644
index 0000000..ee3d50d
--- /dev/null
+++ b/doc/images/b2qt-demo-enterprise-qtdatavis3d.jpg
Binary files differ
diff --git a/tradeshow/multipointtouch/content/ParticleFlame.qml b/tradeshow/multipointtouch/content/ParticleFlame.qml
new file mode 100644
index 0000000..b8ebb90
--- /dev/null
+++ b/tradeshow/multipointtouch/content/ParticleFlame.qml
@@ -0,0 +1,70 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+ParticleSystem {
+ anchors.fill: parent
+
+ property alias emitterX: emitter.x
+ property alias emitterY: emitter.y
+
+ property alias color: img.color
+ property alias emitting: emitter.enabled
+ ImageParticle {
+ id: img
+ source: "blur-circle.png"
+ colorVariation: 0.1
+ color: "#ff521d"
+ alpha: 0
+ }
+ Emitter {
+ id: emitter
+ velocityFromMovement: 10
+ emitRate: 80
+ lifeSpan: 1500
+ velocity: PointDirection{ y: -90; yVariation: 50; }
+ acceleration: PointDirection{ xVariation: 100; yVariation: 90; }
+ size: 51
+ sizeVariation: 53
+ endSize: 64
+ }
+}
diff --git a/tradeshow/multipointtouch/content/blur-circle.png b/tradeshow/multipointtouch/content/blur-circle.png
new file mode 100644
index 0000000..1b03cd0
--- /dev/null
+++ b/tradeshow/multipointtouch/content/blur-circle.png
Binary files differ
diff --git a/tradeshow/multipointtouch/content/blur-circle3.png b/tradeshow/multipointtouch/content/blur-circle3.png
new file mode 100644
index 0000000..dbc39cb
--- /dev/null
+++ b/tradeshow/multipointtouch/content/blur-circle3.png
Binary files differ
diff --git a/tradeshow/multipointtouch/description.txt b/tradeshow/multipointtouch/description.txt
new file mode 100644
index 0000000..a83514e
--- /dev/null
+++ b/tradeshow/multipointtouch/description.txt
@@ -0,0 +1,5 @@
+On touch screens, this demo visualizes up to five simultaneous touch points.
+
+The graphics are created using the Qt Quick Particles module.
+
+
diff --git a/tradeshow/multipointtouch/main.qml b/tradeshow/multipointtouch/main.qml
new file mode 100644
index 0000000..c397791
--- /dev/null
+++ b/tradeshow/multipointtouch/main.qml
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+import "content"
+
+Rectangle {
+ width: 360
+ height: 480
+ color: "black"
+
+//! [0]
+ MultiPointTouchArea {
+ anchors.fill: parent
+ minimumTouchPoints: 1
+ maximumTouchPoints: 5
+ touchPoints: [
+ TouchPoint { id: touch1 },
+ TouchPoint { id: touch2 },
+ TouchPoint { id: touch11 },
+ TouchPoint { id: touch21 },
+ TouchPoint { id: touch31 }
+ ]
+ }
+//! [0]
+
+//! [1]
+ ParticleFlame {
+ color: "red"
+ emitterX: touch1.x
+ emitterY: touch1.y
+ emitting: touch1.pressed
+ }
+//! [1]
+ ParticleFlame {
+ color: "green"
+ emitterX: touch2.x
+ emitterY: touch2.y
+ emitting: touch2.pressed
+ }
+ ParticleFlame {
+ color: "yellow"
+ emitterX: touch11.x
+ emitterY: touch11.y
+ emitting: touch11.pressed
+ }
+ ParticleFlame {
+ color: "blue"
+ emitterX: touch21.x
+ emitterY: touch21.y
+ emitting: touch21.pressed
+ }
+ ParticleFlame {
+ color: "violet"
+ emitterX: touch31.x
+ emitterY: touch31.y
+ emitting: touch31.pressed
+ }
+}
diff --git a/tradeshow/multipointtouch/preview_l.jpg b/tradeshow/multipointtouch/preview_l.jpg
new file mode 100644
index 0000000..12e113f
--- /dev/null
+++ b/tradeshow/multipointtouch/preview_l.jpg
Binary files differ
diff --git a/tradeshow/multipointtouch/title.txt b/tradeshow/multipointtouch/title.txt
new file mode 100644
index 0000000..7e40a28
--- /dev/null
+++ b/tradeshow/multipointtouch/title.txt
@@ -0,0 +1 @@
+Multipoint Touch