diff options
author | Topi Reinio <topi.reinio@digia.com> | 2014-01-24 13:22:02 +0100 |
---|---|---|
committer | Topi Reiniƶ <topi.reinio@digia.com> | 2014-01-27 11:29:55 +0200 |
commit | ca01d5f9f5e960337a044be6e00de58fd4fbdb05 (patch) | |
tree | 3f2e25c5f05d5e5ba9bc44f2e5a09b86741c3fb5 /basicsuite/Media Player/Effects/EffectGaussianBlur.qml | |
parent | 5a362f80d9da6d2d36efc127588f3c427211f98c (diff) |
Make basicsuite demos run stand-alone
This change will make the demos run standalone when built in
Qt Creator.
- Rename example directories to lowercase/non-whitespace
to avoid build & deployment problems
- Add title.txt files so titles remain displayed correctly
in the launcher
- Add a common shared source files used for the standalone
apps, and .pro-files for each example
- Remove .qmlproject files (not needed)
- Adjust documentation to match the new directory structure
Change-Id: Ib24e461952da3b2c88aab0363249115ea44ee0f2
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@digia.com>
Diffstat (limited to 'basicsuite/Media Player/Effects/EffectGaussianBlur.qml')
-rwxr-xr-x | basicsuite/Media Player/Effects/EffectGaussianBlur.qml | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/basicsuite/Media Player/Effects/EffectGaussianBlur.qml b/basicsuite/Media Player/Effects/EffectGaussianBlur.qml deleted file mode 100755 index f866524..0000000 --- a/basicsuite/Media Player/Effects/EffectGaussianBlur.qml +++ /dev/null @@ -1,136 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/ - -import QtQuick 2.0 - -Item { - id: root - property bool divider: true - property real dividerValue: 1 - property ListModel parameters: ListModel { - ListElement { - name: "radius" - value: 0.5 - } - } - - property alias targetWidth: verticalShader.targetWidth - property alias targetHeight: verticalShader.targetHeight - property alias source: verticalShader.source - - Effect { - id: verticalShader - anchors.fill: parent - dividerValue: parent.dividerValue - property real blurSize: 4.0 * parent.parameters.get(0).value / targetHeight - fragmentShaderSrc: "uniform float dividerValue; - uniform float blurSize; - - uniform sampler2D source; - uniform lowp float qt_Opacity; - varying vec2 qt_TexCoord0; - - void main() - { - vec2 uv = qt_TexCoord0.xy; - vec4 c = vec4(0.0); - if (uv.x < dividerValue) { - c += texture2D(source, uv - vec2(0.0, 4.0*blurSize)) * 0.05; - c += texture2D(source, uv - vec2(0.0, 3.0*blurSize)) * 0.09; - c += texture2D(source, uv - vec2(0.0, 2.0*blurSize)) * 0.12; - c += texture2D(source, uv - vec2(0.0, 1.0*blurSize)) * 0.15; - c += texture2D(source, uv) * 0.18; - c += texture2D(source, uv + vec2(0.0, 1.0*blurSize)) * 0.15; - c += texture2D(source, uv + vec2(0.0, 2.0*blurSize)) * 0.12; - c += texture2D(source, uv + vec2(0.0, 3.0*blurSize)) * 0.09; - c += texture2D(source, uv + vec2(0.0, 4.0*blurSize)) * 0.05; - } else { - c = texture2D(source, qt_TexCoord0); - } - // First pass we don't apply opacity - gl_FragColor = c; - }" - } - - Effect { - id: horizontalShader - anchors.fill: parent - dividerValue: parent.dividerValue - property real blurSize: 4.0 * parent.parameters.get(0).value / parent.targetWidth - fragmentShaderSrc: "uniform float dividerValue; - uniform float blurSize; - - uniform sampler2D source; - uniform lowp float qt_Opacity; - varying vec2 qt_TexCoord0; - - void main() - { - vec2 uv = qt_TexCoord0.xy; - vec4 c = vec4(0.0); - if (uv.x < dividerValue) { - c += texture2D(source, uv - vec2(4.0*blurSize, 0.0)) * 0.05; - c += texture2D(source, uv - vec2(3.0*blurSize, 0.0)) * 0.09; - c += texture2D(source, uv - vec2(2.0*blurSize, 0.0)) * 0.12; - c += texture2D(source, uv - vec2(1.0*blurSize, 0.0)) * 0.15; - c += texture2D(source, uv) * 0.18; - c += texture2D(source, uv + vec2(1.0*blurSize, 0.0)) * 0.15; - c += texture2D(source, uv + vec2(2.0*blurSize, 0.0)) * 0.12; - c += texture2D(source, uv + vec2(3.0*blurSize, 0.0)) * 0.09; - c += texture2D(source, uv + vec2(4.0*blurSize, 0.0)) * 0.05; - } else { - c = texture2D(source, qt_TexCoord0); - } - gl_FragColor = qt_Opacity * c; - }" - source: horizontalShaderSource - - ShaderEffectSource { - id: horizontalShaderSource - sourceItem: verticalShader - smooth: true - hideSource: true - } - } -} - |