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authoraavit <eirik.aavitsland@digia.com>2014-02-12 14:31:14 +0100
committerAndy Nichols <andy.nichols@digia.com>2014-02-13 16:47:48 +0200
commit39240a81e0ddbdcfe38d94bde2bd3a6ac6b30c83 (patch)
treebc70bd2a391e3b65412e7741af3aa242b709b87a /basicsuite/graphicaleffects
parent9fc7566c002dfd378f3dd0b94b349319e27959c0 (diff)
fix glsl syntax in graphical effects demo
On BBB/eLinux, the Dissolve effect would fail to compile at runtime. Change-Id: Ib9c1383d1543dd8c759634b79eabe4489d7b4868 Reviewed-by: Andy Nichols <andy.nichols@digia.com>
Diffstat (limited to 'basicsuite/graphicaleffects')
-rw-r--r--basicsuite/graphicaleffects/effect_CustomDissolve.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/basicsuite/graphicaleffects/effect_CustomDissolve.qml b/basicsuite/graphicaleffects/effect_CustomDissolve.qml
index ec1926c..a7c4522 100644
--- a/basicsuite/graphicaleffects/effect_CustomDissolve.qml
+++ b/basicsuite/graphicaleffects/effect_CustomDissolve.qml
@@ -147,7 +147,7 @@ Item {
varying lowp float vOpacity;
// Noise function from: http://stackoverflow.com/questions/4200224/random-noise-functions-for-glsl
- highp float rand(vec2 n) {
+ highp float rand(highp vec2 n) {
return fract(sin(dot(n.xy, vec2(12.9898, 78.233))) * 43758.5453);
}