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author | Kalle Viironen <kalle.viironen@digia.com> | 2014-02-21 12:03:35 +0200 |
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committer | Kalle Viironen <kalle.viironen@digia.com> | 2014-02-21 12:04:13 +0200 |
commit | b1f9ebae32c44ff0dc2315a1c1c363ad98aaf145 (patch) | |
tree | bad33c0a01cc4274dee43c8370a0bdcd08d6fc7f /basicsuite/qt5-launchpresentation/Swirl.qml | |
parent | 9c48ce0535c7a89e32a4b0f932dc3f61e973018a (diff) | |
parent | 0325d7b4156098ef064f04208905712c5bf0174e (diff) |
Merge branch 'stable' into release
* stable: (50 commits)
Fix deployment of QML import plugins when building in Qt Creator
Add QtWidgets dependecy to shared.pri
Update title and description for Text Input demo
Update content for About Boot to Qt demo
Fix QML GroupBox: Binding loop detected for property
[controls-touch] Deploy images
Remove Sensors demo from the Qt Creator's list of examples
Remove Sensor Explorer and Particles demos from launcher
Fix layout issues with Qt-Everywhere (touchgallery)
[qt5-launchpresentation] Don't crop the description text on nexus
[launcher settings] improve visual appearance
[qt5-everywhere] update preview image
Fix vkb import path
Fix issues in qt5-launcher presentation
Remove Raspberry Pi logo from demo
Fix Canvas2D error
Qt5-Everywhere: show network error message
fix glsl syntax in graphical effects demo
Update copyright year
Limit camera & mediaplayer demos to working devices
...
Change-Id: I1ed9233a89ea989013b398c8480e1932949fff19
Diffstat (limited to 'basicsuite/qt5-launchpresentation/Swirl.qml')
-rw-r--r-- | basicsuite/qt5-launchpresentation/Swirl.qml | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/basicsuite/qt5-launchpresentation/Swirl.qml b/basicsuite/qt5-launchpresentation/Swirl.qml new file mode 100644 index 0000000..710f04b --- /dev/null +++ b/basicsuite/qt5-launchpresentation/Swirl.qml @@ -0,0 +1,116 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt 5 launch demo. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names +** of its contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 + +ShaderEffect { + id: shader + + width: 400 + height: 300 + + property real speed: 1 + + property color d: Qt.rgba(Math.random() * 0.7, + Math.random() * 0.5, + Math.random() * 0.7, + Math.random() * 0.5) + property real tx + NumberAnimation on tx { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000 / speed; loops: Animation.Infinite } + property real ty + NumberAnimation on ty { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000 / speed; loops: Animation.Infinite } + property real tz + NumberAnimation on tz { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000 / speed; loops: Animation.Infinite } + property real tw + NumberAnimation on tw { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000 / speed; loops: Animation.Infinite } + + property real amplitude: height / 2 + + property variant colorTable: ShaderEffectSource { sourceItem: Rectangle { width: 4; height: 4; color: "green" } } + + fragmentShader: " + uniform lowp float qt_Opacity; + uniform lowp sampler2D colorTable; + varying highp vec2 qt_TexCoord0; + varying lowp float xx; + + void main() { + gl_FragColor = texture2D(colorTable, qt_TexCoord0); + gl_FragColor.xyz += xx * 0.1; + gl_FragColor *= qt_Opacity; + } + " + + vertexShader: " + uniform lowp vec4 d; + uniform highp float tx; + uniform highp float ty; + uniform highp float tz; + uniform highp float tw; + uniform highp float amplitude; + uniform highp mat4 qt_Matrix; + attribute highp vec4 qt_Vertex; + attribute highp vec2 qt_MultiTexCoord0; + varying highp vec2 qt_TexCoord0; + varying lowp float xx; + void main() { + highp vec4 pos = qt_Vertex; + + highp float y = sin(-tx + d.x * qt_MultiTexCoord0.x * 57. + 12. * d.y) + + sin(ty * 2.0 + d.z * qt_MultiTexCoord0.x * 21. + 5. * d.w) + + sin(tz * 4.0 + d.y * qt_MultiTexCoord0.x * 13. + 7.0 * d.x) + + sin(-ty * 8.0 + d.w * qt_MultiTexCoord0.x * 29. + 15. * d.z); + highp float x = sin(-tx + d.x * qt_MultiTexCoord0.x * 213. + 15. * d.y) + + sin(ty * 2.0 + d.z * qt_MultiTexCoord0.x * 107. + 12. * d.w) + + sin(tz * 4.0 + d.y * qt_MultiTexCoord0.x * 13. + 5. * d.x) + + sin(-ty * 8.0 + d.w * qt_MultiTexCoord0.x * 15. + 7. * d.z); + xx = x; + + pos.xy += vec2(x * sin(qt_MultiTexCoord0.x * 3.14152) * 0.3, + y * (1.0 - qt_MultiTexCoord0.y)) * amplitude; + + gl_Position = qt_Matrix * pos; + qt_TexCoord0 = qt_MultiTexCoord0; + } + " + + mesh: GridMesh { resolution: Qt.size(width / 10, 4) } + +} |