diff options
author | Samuli Piippo <samuli.piippo@digia.com> | 2014-09-02 10:23:39 +0300 |
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committer | Samuli Piippo <samuli.piippo@digia.com> | 2014-09-02 10:24:26 +0300 |
commit | 406db8fabcf8de5ab31880ca579edb7004cc4f4e (patch) | |
tree | 6b349020fef1d2f8f601a509d7c259fa40bea0f9 /basicsuite/qt5-launchpresentation/samegame/content/GameArea.qml | |
parent | 2aab20bb2c32aadba2bef16828e3dd0f6c29a30b (diff) | |
parent | ad9ea42d493bc9b125c019373fa5fe84cfcc225d (diff) |
Merge remote-tracking branch 'origin/stable' into dev
* origin/stable: (63 commits)
Doc: Bump version to 3.1.1
Make FPS checkbox persistent
Handle accelerometer readings in rotated items
webengine: Add slight delay before loading the start page
webengine: disable the webgl demo
Update screenshot of the Virtual Keyboard demo
[Doc] Use symbolic links for demo preview images
Changed the audio track on the Qt_EnterpriseEmbedded_1080p.mp4 video.
Fix demo descriptions.
launchersettings: make ip field span two columns
Remove deleted demos also from doc
Update all VirtualKeyboard import to version 1.1
Doc: Bump version to 3.1.0
Doc: Content/language improvement for About QtEE demo.
Disable GraphicalEffects demo on beagleboneblack
about: fit text properly to the box
Fix Meet Qt Enterprise Embedded video url on startup
Fix a typo in the new About presentation
About Boot to Qt-demo update
Update Enterprise gallery demo description
...
Change-Id: I928ab65867993c83ae645834430fd15825349fde
Diffstat (limited to 'basicsuite/qt5-launchpresentation/samegame/content/GameArea.qml')
-rw-r--r-- | basicsuite/qt5-launchpresentation/samegame/content/GameArea.qml | 226 |
1 files changed, 0 insertions, 226 deletions
diff --git a/basicsuite/qt5-launchpresentation/samegame/content/GameArea.qml b/basicsuite/qt5-launchpresentation/samegame/content/GameArea.qml deleted file mode 100644 index f3ca98d..0000000 --- a/basicsuite/qt5-launchpresentation/samegame/content/GameArea.qml +++ /dev/null @@ -1,226 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.0 -import QtQuick.Particles 2.0 -import "samegame.js" as Logic - -Item { - id: gameCanvas - property bool gameOver: true - property int score: 0 - property int highScore: 0 - property int moves: 0 - property string mode: "" - property ParticleSystem ps: particleSystem - //For easy theming - property alias backgroundVisible: bg.visible - property string background: "gfx/background.png" - property string blockFile: "Block.qml" - onBlockFileChanged: Logic.changeBlock(blockFile); - property alias particlePack: auxLoader.source - //For multiplayer - property int score2: 0 - property int curTurn: 1 - property bool autoTurnChange: false - signal swapPlayers - property bool swapping: false - //onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below - //For puzzle - property url level - property bool puzzleWon: false - signal puzzleLost //Since root is tracking the puzzle progress - function showPuzzleEnd (won) { - if (won) { - smokeParticle.color = Qt.rgba(0,1,0,0); - puzzleWin.play(); - } else { - smokeParticle.color = Qt.rgba(1,0,0,0); - puzzleFail.play(); - puzzleLost(); - } - } - function showPuzzleGoal (str) { - puzzleTextBubble.opacity = 1; - puzzleTextLabel.text = str; - } - Image { - id: bg - z: -1 - anchors.fill: parent - source: background; - fillMode: Image.PreserveAspectCrop - } - - MouseArea { - anchors.fill: parent; onClicked: { - if (puzzleTextBubble.opacity == 1) { - puzzleTextBubble.opacity = 0; - Logic.finishLoadingMap(); - } else if (!swapping) { - Logic.handleClick(mouse.x,mouse.y); - } - } - } - - Image { - id: highScoreTextBubble - opacity: mode == "arcade" && gameOver && gameCanvas.score == gameCanvas.highScore ? 1 : 0 - Behavior on opacity { NumberAnimation {} } - anchors.centerIn: parent - z: 10 - source: "gfx/bubble-highscore.png" - Image { - anchors.centerIn: parent - source: "gfx/text-highscore-new.png" - rotation: -10 - } - } - - Image { - id: puzzleTextBubble - anchors.centerIn: parent - opacity: 0 - Behavior on opacity { NumberAnimation {} } - z: 10 - source: "gfx/bubble-puzzle.png" - Connections { - target: gameCanvas - onModeChanged: if (mode != "puzzle" && puzzleTextBubble.opacity > 0) puzzleTextBubble.opacity = 0; - } - Text { - id: puzzleTextLabel - width: parent.width - 24 - anchors.centerIn: parent - horizontalAlignment: Text.AlignHCenter - color: "white" - font.pixelSize: 24 - font.bold: true - wrapMode: Text.WordWrap - } - } - onModeChanged: { - p1WonImg.opacity = 0; - p2WonImg.opacity = 0; - } - SmokeText { id: puzzleWin; source: "gfx/icon-ok.png"; system: particleSystem } - SmokeText { id: puzzleFail; source: "gfx/icon-fail.png"; system: particleSystem } - - onSwapPlayers: { - smokeParticle.color = "yellow" - Logic.turnChange(); - if (curTurn == 1) { - p1Text.play(); - } else { - p2Text.play(); - } - clickDelay.running = true; - } - SequentialAnimation { - id: clickDelay - ScriptAction { script: gameCanvas.swapping = true; } - PauseAnimation { duration: 750 } - ScriptAction { script: gameCanvas.swapping = false; } - } - - SmokeText { - id: p1Text; source: "gfx/text-p1-go.png"; - system: particleSystem; playerNum: 1 - opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1 - } - - SmokeText { - id: p2Text; source: "gfx/text-p2-go.png"; - system: particleSystem; playerNum: 2 - opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1 - } - - onGameOverChanged: { - if (gameCanvas.mode == "multiplayer") { - if (gameCanvas.score >= gameCanvas.score2) { - p1WonImg.opacity = 1; - } else { - p2WonImg.opacity = 1; - } - } - } - Image { - id: p1WonImg - source: "gfx/text-p1-won.png" - anchors.centerIn: parent - opacity: 0 - Behavior on opacity { NumberAnimation {} } - z: 10 - } - Image { - id: p2WonImg - source: "gfx/text-p2-won.png" - anchors.centerIn: parent - opacity: 0 - Behavior on opacity { NumberAnimation {} } - z: 10 - } - - ParticleSystem{ - id: particleSystem; - anchors.fill: parent - z: 5 - ImageParticle { - id: smokeParticle - groups: ["smoke"] - source: "gfx/particle-smoke.png" - alpha: 0.1 - alphaVariation: 0.1 - color: "yellow" - } - Loader { - id: auxLoader - anchors.fill: parent - source: "PrimaryPack.qml" - onItemChanged: { - if (item && "particleSystem" in item) - item.particleSystem = particleSystem - if (item && "gameArea" in item) - item.gameArea = gameCanvas - } - } - } -} - |