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authorTopi Reinio <topi.reinio@digia.com>2014-01-24 13:22:02 +0100
committerTopi Reiniƶ <topi.reinio@digia.com>2014-01-27 11:29:55 +0200
commitca01d5f9f5e960337a044be6e00de58fd4fbdb05 (patch)
tree3f2e25c5f05d5e5ba9bc44f2e5a09b86741c3fb5 /basicsuite/shared/engine.cpp
parent5a362f80d9da6d2d36efc127588f3c427211f98c (diff)
Make basicsuite demos run stand-alone
This change will make the demos run standalone when built in Qt Creator. - Rename example directories to lowercase/non-whitespace to avoid build & deployment problems - Add title.txt files so titles remain displayed correctly in the launcher - Add a common shared source files used for the standalone apps, and .pro-files for each example - Remove .qmlproject files (not needed) - Adjust documentation to match the new directory structure Change-Id: Ib24e461952da3b2c88aab0363249115ea44ee0f2 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@digia.com>
Diffstat (limited to 'basicsuite/shared/engine.cpp')
-rw-r--r--basicsuite/shared/engine.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/basicsuite/shared/engine.cpp b/basicsuite/shared/engine.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of Qt Enterprise Embedded.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+#include "engine.h"
+#include <QGuiApplication>
+#include <QScreen>
+
+DummyEngine::DummyEngine(QObject *parent)
+ : QObject(parent)
+{
+ QScreen *screen = QGuiApplication::primaryScreen();
+ m_screenSize = screen->size();
+ m_dpcm = screen->physicalDotsPerInchY() / 2.54f;
+
+ // Make the buttons smaller for smaller screens to compensate for that
+ // one typically holds it nearer to the eyes.
+ float low = 5;
+ float high = 20;
+ float screenSizeCM = qMax<float>(qMin(m_screenSize.width(), m_screenSize.height()) / m_dpcm, low);
+ m_dpcm *= (screenSizeCM - low) / (high - low) * 0.5 + 0.5;
+}