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authorSamuli Piippo <samuli.piippo@digia.com>2014-09-02 10:23:39 +0300
committerSamuli Piippo <samuli.piippo@digia.com>2014-09-02 10:24:26 +0300
commit406db8fabcf8de5ab31880ca579edb7004cc4f4e (patch)
tree6b349020fef1d2f8f601a509d7c259fa40bea0f9 /basicsuite/webengine/content/webgl/helloqt.html
parent2aab20bb2c32aadba2bef16828e3dd0f6c29a30b (diff)
parentad9ea42d493bc9b125c019373fa5fe84cfcc225d (diff)
Merge remote-tracking branch 'origin/stable' into dev
* origin/stable: (63 commits) Doc: Bump version to 3.1.1 Make FPS checkbox persistent Handle accelerometer readings in rotated items webengine: Add slight delay before loading the start page webengine: disable the webgl demo Update screenshot of the Virtual Keyboard demo [Doc] Use symbolic links for demo preview images Changed the audio track on the Qt_EnterpriseEmbedded_1080p.mp4 video. Fix demo descriptions. launchersettings: make ip field span two columns Remove deleted demos also from doc Update all VirtualKeyboard import to version 1.1 Doc: Bump version to 3.1.0 Doc: Content/language improvement for About QtEE demo. Disable GraphicalEffects demo on beagleboneblack about: fit text properly to the box Fix Meet Qt Enterprise Embedded video url on startup Fix a typo in the new About presentation About Boot to Qt-demo update Update Enterprise gallery demo description ... Change-Id: I928ab65867993c83ae645834430fd15825349fde
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+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <style>
+ body {
+ margin: 0px;
+ overflow: hidden;
+ background-color: black;
+ }
+ canvas {
+/* -webkit-transform: scale3d(2.0, 2.0, 1.0);
+ -webkit-transform-origin: 0 0 0;
+ -moz-transform: scale3d(2.0, 2.0, 1.0);
+ -moz-transform-origin: 0 0 0;*/
+ }
+ </style>
+ </head>
+
+ <body>
+ <div id="container"></div>
+ <script src="three.min.js"></script>
+ <script id="vsChecker" type="x-shader/x-vertex">
+varying vec2 vUv;
+void main()
+{
+ vUv = uv;
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
+}
+ </script>
+ <script id="fsChecker" type="x-shader/x-fragment">
+varying vec2 vUv;
+uniform float dy;
+void main()
+{
+ vec3 c = vec3(0.0);
+ float x = 4.0 * vUv.x;
+ float y = 4.0 * vUv.y + dy;
+ if (fract(x) > 0.5 ^^ fract(y) > 0.5)
+ c = vec3(1.0);
+ gl_FragColor = vec4(c, 1.0);
+}
+ </script>
+ <script src="qtlogo.js"></script>
+ <script src="helloqt.js"></script>
+ </body>
+
+</html>