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author | aavit <eirik.aavitsland@digia.com> | 2014-02-12 14:31:14 +0100 |
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committer | Andy Nichols <andy.nichols@digia.com> | 2014-02-13 16:47:48 +0200 |
commit | 39240a81e0ddbdcfe38d94bde2bd3a6ac6b30c83 (patch) | |
tree | bc70bd2a391e3b65412e7741af3aa242b709b87a /basicsuite | |
parent | 9fc7566c002dfd378f3dd0b94b349319e27959c0 (diff) |
fix glsl syntax in graphical effects demo
On BBB/eLinux, the Dissolve effect would fail to compile at runtime.
Change-Id: Ib9c1383d1543dd8c759634b79eabe4489d7b4868
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
Diffstat (limited to 'basicsuite')
-rw-r--r-- | basicsuite/graphicaleffects/effect_CustomDissolve.qml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/basicsuite/graphicaleffects/effect_CustomDissolve.qml b/basicsuite/graphicaleffects/effect_CustomDissolve.qml index ec1926c..a7c4522 100644 --- a/basicsuite/graphicaleffects/effect_CustomDissolve.qml +++ b/basicsuite/graphicaleffects/effect_CustomDissolve.qml @@ -147,7 +147,7 @@ Item { varying lowp float vOpacity; // Noise function from: http://stackoverflow.com/questions/4200224/random-noise-functions-for-glsl - highp float rand(vec2 n) { + highp float rand(highp vec2 n) { return fract(sin(dot(n.xy, vec2(12.9898, 78.233))) * 43758.5453); } |